Ah, was the 2 x Chassis just a typo for the CS then?
I got confused and thought the second one was something optional, lol.
Yep, it's definitely a typo.
Ah, was the 2 x Chassis just a typo for the CS then?
I got confused and thought the second one was something optional, lol.
If someone finds out what Chassis Options are, hit me up, thx.
Player Characters were the ultimate Bartleby's of the Mekhanauts universe: whenever it asked something of them they simply 'would rather not.'
Let me take this a step further and say PCs regularly practiced the perception of acausal effects. They knew that phenomena (that which can be perceived by the senses) and noumena (that which is the thing-itself) were both illusions, with the second one just being more clever.
PCs could divide by zero. PCs could have negative Armour on a juggernaut and still have them there, standing clear as day. There isn't even a word to describe the Player Characters' views on divinity. They were atheists in a universe where gods existed.
Good to know RE psyoniks. Also, ELMA + Cytokine + Psy Overclocker = Carnage, I assume. I will ask again, however: I assume we can't have any stats at or below 0, and/or that those represent Bad Times if those wind up that way?
I might lean hard into the psykic side of things. Make a psyonik who's got all the most psykic stuff. Because they're psykic. Only problem there that I'm noticing is some pretty serious reliability issues if I try to go down that route... anything I can do to balance the two points out? (Also, to wit, I assume having a stat at or below 0 is mechanically inviable and/or in-universe Bad.)
My idea is, if you're willing to work on lore elements, someone who belongs to a warrior-cult that worships the bond between man and fighting vehicles - non-Juggernauts included, but since those are the ones who get inhabited by intelligences, they're special. They practice a weird combination of asceticism and car tuner culture where they do keep possessions, but only as long as it takes to sell them to fuel maintenance and improvement of their personally owned craft. They live like monks in the desert, but their rides are wondrous things.
Ok based on this, I think it makes sense for my character to not be a keeper, which is totally fine. I'm going to assume that based on the sheer size of the galaxy, that it would be impossible for Azvanrism to me monolithic? So I could have my character practice a form of Azvanrism with its own 'flavor'?
Oh I'm more saying like a traditional firearm. Telescoping ammo has the propellant encase the projectile in some way, resulting in better barrel velocity for the same cartridge size when designed right, I'm more concerned about fielding such a weapon with insane RPM
I wish to propose an absolutely STUPID idea which I am mostly certain will immediately get shot down but I want to propose it
Ohhh that makes more sense, and kY can't go over even if it's conditional?