Shipboard Weapons and Defensive Technology of the United Earth CoalitionSB22 Railgun: The little brother to the ER43, this is roughly chambered in a 20mm style. However, whereas the ER43 uses a trio of rotating barrels to reduce heat build up, the SB22 uses a tighter grouping of six. Sporting the highest fire rate of any of the two stationary fighter sized railguns the UESC uses, it’s primary purpose is overwhelming firepower on an enemy target in front of the interceptor.
ER43 Railgatling: Considered to be a smaller “caliber” than other railguns in service aboard most UESC ships, this particular railgun also has the second highest rate of fire of them all. Using a trio of rotating barrels to reduce heat build up from sustained fire in longer engagements or when engaging multiple targets. Caliber is roughly 30mm, which is large enough to deal with most fighters.
TS61 Rotary Railturret: Equipped with a pair of tri-barreled railgatlings on either side of the turret “brain” where it’s AI is housed, this weapon is used for point defense on frigates and for fighter engagements on interceptors. High rate of fire with the three barrels on each weapon reducing heat build up on individual barrels.
HQ44 Heavy Railturret: Still housing an AI brain, this railturret uses twin barrels mounted on either side of the housing that have a considerably slower fire rate than the Rotary Railturret or the ER43 offers but with much more power behind individual shots. Chambered in roughly 40mm.
HV59 Heavy Railgun: Roughly chambered in 105mm, these are used to down enemy fighters and bombers as quickly as possible, though they are staticly placed due to their power and size. One shot is capable of causing heavy damage to a
Hephaestus-Class bomber.
Seran Repeating Railcannon: Capable of causing heavy damage to enemy cruisers and outright destroying frigates and destroyers in two to three volleys, the Seran Repeating Railcannon has the fastest firing speed of all capital ship grade weaponry. Larger ships will typically be able to shrug off shots from this cannon but repeated volleys will lead to severe damage eventually.
Seran Heavy Repeating Railcannon: More powerful, slower firing variant of the Seran Repeating Cannon, this weapon was designed to destroy larger ships short of certain classes of cruisers and supercarriers.
Stolokov High Power Railcannon: Relegated to battleship and larger class ships, the Stolokov High Power Railcannon lacks the firing speed of the Seran model cannons but carries nearly four times the impact power, making it ideal for trading broadside blows with other capitol ships.
Anar Long Range Railcannon: Sacrificing firing speed for range and power, the only railgun that can outperform this model in both categories is the Planetary Railgun used by the
Ares-Class Supercarriers. While it has enough power behind a single shot to break an enemy ship’s shielding and heavily damage it, it requires long periods of time between shots and is useless once the two fleets have met in close-range combat, as their effective range is usually outside that scope.
Midgard Railgun: Essentially a scaled down version of the powerful Planetary Railgun, it trades the impressive range and firepower of it for a higher rate of fire. However, it’s shots can still turn a battleship class ship into space debris in two or three shots.
Planetary Railgun:This weapon is meant for ship to ship combat and not any form of planetary bombardment unless absolutely necessary. Test firing done on a dead planet in the Teklon system placed the destructive potential of a shot on a terrestrial target at full power as capable of destroying entire continents. Thus far, the UESC’s combat experience has been the largest ships in both fleets attempt to take each other out before close range engagement. Useless at close range due to the danger of friendly fire.
Mercav Missile Tubes: The only missiles still in service in the UESC fleet and UEMC airforce, they’re outfitted with advanced IFF identifiers and tracking systems to track lock targets. Power is enough to leave holes in frigates.
FyrX Bomb: Designated as the FyrX due to the sizable fireball they make, even in space, this bomb detonates in two stages. The first is to break a hole in the shielding of the enemy capitol ship or ground fortification. The second is the main explosive, causing extensive damage to the hull and/or structure with an explosion many times more powerful than the nuclear weapon dropped on Hiroshima.
Zestryx Armor Plating: Ship grade armor with mild energy absorbing tendencies, Zestryx is made from a refined metal mined from the moons Titania, Oberon and Puck of Uranus. Stronger than titanium armor used for most fighters and much lighter, more can be used in the construction of warships, from armor to infrastructure. However, infrastructure is still typically made of titanium for cost efficiency.
Cyclone Shielding: Rather than form a second, more or less flat, skin over a ship that simply absorbs a set amount of damage before depleting, the shield creates seemingly endless oscillations to deflect any number of projectiles instead of absorbing straight on, greatly reducing the amount of damage that the shielding takes directly for improved combat life.
Infantry Arms and Armor of the United Earth CoalitionMK. VI Infantry Armor: The standard issue armor for all UEMC ground forces, it can be customized with various external kits for specialized roles and missions. Equipped with environmental seals, a sealed helmet, built-in communications system, magnetic boots, or mag boots, advanced Heads-up Display, or HUD, and limited life support, allowing for operation in hazardous environments for up to six hours before needing renewal.
MK. IV Heavy Infantry Armor: Equipped with the same suite and capabilities as the MK. V, this suit of heavy armor is also equipped with a built-in jetpack and is able to lift more, making it a mobile heavy weapons platform for infantry portable heavy weapons. Usually deployed with shoulder mounted Tesla Missile Launchers and a hand carried T-138 Magnetic Gatling Gun, though they are also frequently deployed with the high power RPR Heavy Railgun.
MK. IX Spec Ops Armor: Equipped with the same suite and capabilities as the MK VI, this suit also comes with better life support, allowing for operational durations of upwards of weeks without requiring a return to base for renewal. Standard equipment for this armor also includes a stealth module with operational duration of several hours, advanced radar and enhanced vision modes, namely magnetic and thermal, with a prototype biohazard sensor and vision mode.
Railrevolver: One of two standard issue sidearms for UEMC and UESC personnel, more power per shot in exchange for a slower rate of fire. Roughly chambered for .45 ACP, a single shot is enough to punch through light infantry armor.
Sem-automatic Railpistol: The second of two standard issue sidearms for the UEMC and UESC personnel, this gun trades the power of the railrevolver for a better rate of fire. Capable of penetrating light infantry armor.
R-111 Electromagnetic SMG: Used most often in shipboarding operations due to its high rate of fire and smaller size, making it ideal for use in the usually tight corridors of. Accurate at shorter ranges with burst fire and full-auto fire modes.
GU-339 Magnetic Rifle: The go to weapon for most close and mid-range combat, the Railassault Rifle has three modes of fire. Burst for mid-range fire fights, full auto for when things start getting closer and dicier and single shot for mid to mid-long range fights. When flipped to single shot, a built-in scope on the rifle will activate, though it is a customizable weapon and many soldiers use a reflex sight with it as well.
SSR-394 Magnetic Rifle: Accurate at ranges up to kilometers away, this is the standard issue long rage engagement weapon. Capable of penetrating heavy vehicle armor and exploiting their weak points, this weapon’s power and range is the greatest of any UEC infantry weapon.
T-138 Magnetic Gatling Gun: The primary weapon of the UEMC’s heavy infantry, this weapon is able to lay down heavy degrees of suppressive fire, destroy enemy cover positions, and destroy light combat walkers in a single burst. Heavy armor is largely unaffected. Also used for static defensive emplacements
Tesla Missile Launcher: Man-portable high-power explosive fired from the shoulder of an infantry man and used as anti-armor weapons on an infantry scale. Equipped with advanced sensors making it capable of anti-air, however, the
shoulder-mounted version equipped by the heavy infantry is the only one to perform consistently due to pairing with the helmet’s advanced sensors.
RPR Heavy Railgun: Carried exclusively by heavy troopers, these rifles are used to directly counter other heavy infantry units. Able to punch through fifteen light infantry in a single shot, but lacks the range of the SSR-394 and the fire rate of even the GU-339.
Ground Vehicles and their armaments of the United Earth CoalitionWolfhound APC: Used both for scouting and carrying troops over land when air insertion isn’t an option, the Wolfhound is fast, lightly armored in Zestryx Alloy armor and lightly armed with only the Hyena Light Railcannon for engaging light armor and infantry.
M405 Main Battle Tank: Equipped with the Rumbler Railcannon for tank to tank combat and an AI controlled T-138 for anti-infantry, this is the main combat vehicle of the UEMC in armored vehicle combat. Heavy armor makes it resilient to small arms fire and tanks of similar class have a difficult time penetrating the Zestryx Alloy armor.
Dreadnaught Superheavy Railgun Tank: The heaviest of the UEMC’s tanks, this vehicle is equipped with the twin-barreled Mako Railcannon for armored vehicles and a series of AI controlled T-138 turrets for anti-infantry. With plating made from full Zestryx armor, this is also the toughest of the UEMC’s tanks.
Empyrean Combat Mech: The only humanoid combat mech that the UEC has encountered, it is a specialist mech that is slowly taking the place of most of the combat walker roles. Armed with the Bengal Plasma Repeating Cannon for primary engagements with walkers and tanks. Armored in Zestryx, it also is equipped with a collapsible energy shield. Carries a scaled up version of the Railrevolver as a backup weapon in the event other combat mechs are encountered, along with a retractable energy blade in the right wrist.
Thunderstrike Heavy Artillery Walker: The last heavy walker still in production for the UEC and serving as a mobile artillery platform, it’s firepower is able to level a city block in a single barrage from its trio of Thunderclap Heavy Railcannons. Armored in Zestryx Alloy armor except around the cockpit, which is actual Zestryx Armor.
Panther Light Walker: The last light walker still in production, this mech is used for infantry suppression and crowd control due to its ability to fit places that the Empyrean can’t. Armed with rapid fire Wolverine Magnetic Gatling and M220 Rocket Grenade Launcher. Armored in light Zestryx Alloy armor.
Hyena Light Railcannon: Relatively low power, it has a high enough rate of fire to act as infantry suppressant and be able to riddle lightly armored vehicles with holes. Arguably the weakest vehicle-mounted ground weapon, unable to penetrate medium to heavy armor.
Rumbler Railcannon: Mainline railcannon in vehicle combat, it packs enough power to turn medium armored vehicles in the same class as the M405 into scrap metal in a single well placed shot. Chambered in roughly 120mm.
Mako Dual-Barrel Railcannon: Only mounted on the Dreadnaught, this cannon is able to shred light and medium vehicles in a single shot and punch through heavy armor in a limited number of shots. Chambered in roughly 220mm. Brought in as a means to bring down enemy fortifications and deal with enemy heavy armor.
Bengal Plasma Repeating Cannon: The only non-railgun based weapon in the UEC’s arsenal, this weapon hits with high power plasma capable of piercing shielding with sustained fire and penetrating the thickest of armor with repeated shots. Most walkers are unable to handle even a single shot from this cannon.
Thunderclap Heavy Railcannon: Mounted on the Thunderstrike Heavy Walker, this cannon is used to deliver long range artillery strikes on hard targets. Has the range and power to be fired in a straight line or in an arc like traditional artillery.
Wolverine Magnetic Gatling: Rapid-fire anti-infantry, deployed on the Panther Light Walker. Chambered in roughly 7.62x39 sized shots. Ineffective against medium and heavy armor.
M220 Rocket Grenade Launcher: Designed to launch rocket powered grenades over short to mid range distances. Equipped to the Panther Light Walker, usually equipped with fragmentation and riot control gas grenades.
Zestryx Alloy Armor: More cost efficient than full Zestryx armor, this is a titanium base with zestryx added in as an alloy modifier to improve strength further and energy weapon resistance. Used exclusively in ground vehicle construction.