Hidden 11 yrs ago Post by Tearstone
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I PM'd Sturm, Fiddler, Verdant, and Libby over a week ago. Sturm is the only one I've heard anything from.

I think that might be a decent idea, Fallen. I think two weeks is more than sufficient time to get word out in most cases.

So, I put it to the rest of you, what do you think?
Hidden 11 yrs ago Post by Hakai
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Well Tear we could put out the idea of what we have been talking about to them as well. If you want.
Hidden 11 yrs ago Post by Polyphemus
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I think it's only fair to them to put their characters on standby. I've been in too many RPs where the GM just up and kills off characters after a couple days.
Hidden 11 yrs ago Post by Tearstone
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Yeah, I don't wanna do that number, Poly. I've had similar done to me.

Hakai... possibly, but I don't know if anybody here would go for it.
Hidden 10 yrs ago Post by Tearstone
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NPC - Linc doesn't have any set place to be yet, though he's attempting to make his way to Boca

Name: Lincoln David Myles
Nickname: Linc/Link
Group: None, yet.
Age:29
Height: 5’ 10”
Build: Athletic, lean.
Appearance:


Family: Linc is not aware of most of his family and their condition. He would like to think they are out there, surviving.
Father - Wayne Myles - Unknown
Mother - Felicia Myles - Unknown
Spouse - None - Divorced - Karen Myles/Davenport - Unknown
Children - None
Grandmother - Irene Billings - Unknown
Grandfather - Lawrence Billings - Deceased (pre-turn complications due to age)
Grandmother - Brenda Myles - Deceased (pre-turn complications due to age)
Grandfather - William Myles - (pre-turn complications cardiac arrest)
Aunts/Uncles - None

Personality: TBR - sorry.. think his history and other things say a lot about him though.
Occupation Before: Miami Metro Fire Rescue/Firefighter/Fire Investigator

Notable skills: ((Anything you're particularly good at? Anything you suck at too might need to know...))
Firefighting/Rescue - As a professional firefighter, Linc has spent thousands of hours fighting fires. He has also helped investigate fires and arsons, which gives him a very wide working knowledge of firemaking as well as fire fighting, and perception of fire in general. As a rescue operator he is skilled in climbing, rigging systems, breaking down barricades, evaluating burning structures for relative safety (compared to the situation). He is trained in CPR, first aid, and other life-saving techniques.

Emergency Responder - Linc has been on the front lines of emergency situations and keeps a cool head, and evaluates the danger of situations quickly. Being calm but urgent is critical to saving lives, and seeing how best to help quickly. Most emergency services personnel are also the type to rush toward danger to help others and Linc is no exception. This has also included excavation techniques to dig people out of collapsed structures, and prevent caveins where possible.

EMS Training - Many firefighters are trained as Emergency Medical Technicians, and even paramedics. They are often able to administer advanced first aid and tend to physical trauma wounds with a measure of skill and professionalism, as well as transporting injured and sick to places where they can receive better treatment, and will work tirelessly to keep their patients alive when in their care.

Combat Driving - Firefighters often spend their time driving on the road in bad traffic conditions in high pressure, time-sensitive situations. Handling a multi-ton vehicle in tight residential streets, whether a full fire engine or simply a rescue tool truck, or even rescue ambulance, makes them skilled drivers, and can handle most vehicles with above average skill. They may also have to know how to muscle their way through wrecked out cars left over from disaster scenarios like hurricanes, tornados, and floods.

Soldier Skills - Linc was a soldier in the military and has learned the basics of weapons handling and qualifying with those weapons. Hand to hand training, navigation, and other skills were required that he learn. Retired from the military for seven years now, he has kept up on some of those skills, and worked to keep others even sharper as firefighters sometimes have to go into dangerous neighborhoods. In some places it is not unheard of or entirely uncommon for emergency services to come under gunfire from locals. Occasionally, they have had to defend themselves bodily, but this is a rarity.

Disability/Fear:
Mild PTSD - Is a little freaked out about things falling on him, especially things on fire.
Heart Condition - Like most firefighters, he is likely to have some heart related issue in the future due to the stress involved with his former occupation
Heat Susceptible - Due to fighting long hours in heavy bunker gear, and amidst roaring blazes has somewhat made him susceptible to some heat conditions sometimes.
Caffeine Addiction, former - Like most people, Linc lived on coffee and soda. Caffeine withdrawls were a real pain, but thankfully he’d put himself through a cessation time, weaning himself off of it thanks to the coffee shop and a good bottle of ibuprofen.
Mild addiction to alcohol - Drinks to help himself sleep, sometimes when he has insomnia… sometimes when he isn’t dealing with insomnia. Not an all the time thing, just occasionally, and rarely to get really drunk.
Weapon of Choice:
Fire axe - solid, sturdy, reliable
Taurus .45 ACP pistol - 5 rounds
AR-15 - 30 rounds (1 full mag), scavenged off a corpse at a police rally point
ARDIS tool (x2) - primarily used for entry and leveraging things, but could be used in close quarters against ambulatory corpses effectively, sharpened
Tri-Bar Entry tool
Equipment:
Worn on Person
bunker jacket - waterproof fireretardant firefighting jacket, lightweight, moisture barrier, thermal barrier, anti-static, moisture wicking, breathable, zombies cannot bite through
baseball cap, sunglasses, t-shirt - maroon, cargo pants - charcoal, boots (good, solid, waterproof), socks, boxers
-pen flashlight, folding pocket knife (rescue)
-survival knife - fixed blade, carbon steel, six inches long, reliable
-walkie-talkie - fire/police band, also citizen band capability
-lighter
-keychain tube - waterproof matches, 5 ‘vaseballs’

Stored in backpack
--internal 100z hydration reservoir - empty
--gloves - thick leather, tough
--mag-lite - C battery model
--roll duct tape
--roll caution tape
--change of clothes - fire department polo shirt, cargo shorts, pair of running shoes, underwear, socks
--steel sports bottle
--lighter
--wool emergency blanket (rolled and stored on bottom of bag exterior)
--eating utensil
--2 20oz bottles water (full, unopened)
--gun cleaning kit
--diamond plate
Jump bag
Hidden 10 yrs ago Post by Fallenreaper
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It's quiet here... Okay, who's up to no good?
Hidden 10 yrs ago Post by Hakai
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Remember people I don't need to post for Zephy right now lol. She's in the background right now XD
Hidden 10 yrs ago Post by Fallenreaper
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I would work on a post but waiting on the alright from the GM is all.
Hidden 10 yrs ago Post by Tearstone
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Sorry, I thought I expressed the greenlight already.
Hidden 10 yrs ago Post by Fallenreaper
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Tearstone said
Sorry, I thought I expressed the greenlight already.


Not really, merely that you needed to look over the personality and background sections more thoroughly after you told a player I could fit all my gear into that bag. Other then that, I wasn't sure if it was approved or not.
Hidden 10 yrs ago Post by Tearstone
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Yeah, I looked it all over. It's good. Could use some proofreading, but nothing so bad as to be unreadable or anything. It's casual so I don't care so much about that. We're not here for English class.
Hidden 10 yrs ago Post by Fallenreaper
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Tearstone said
Yeah, I looked it all over. It's good. Could use some proofreading, but nothing so bad as to be unreadable or anything. It's casual so I don't care so much about that. We're not here for English class.


Thank you as for the spelling, I'll try a little better.

Now, I've read over the IC a bit and was trying to determine where everyone is. I'm having a little trouble so to double check my understanding, where is the Asylum group within the building? That way I know where to have Isabel and the zombie fodder crew head to for sure. >_<
Hidden 10 yrs ago Post by MouseKing
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The group is in a parlour just off from the main entrance.

In the first OOC post, there is a map of the Asylum. We are in the room labeled parlour. If you go into the first room (the entrance) and go right, there is a stairwell on the map, and if you continue right into the next room, there is a parlour. Essentially we're not very far in the asyl;um, we've only gone through the entrance, and into a room just off the entrance.
Hidden 10 yrs ago Post by Fallenreaper
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I'll have a post up ASAP and only reason I asked was because there's two parlours on the map.
Hidden 10 yrs ago Post by Tearstone
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yeah, there's a men and women's side, so might want to determine that when posting.
Hidden 10 yrs ago Post by MouseKing
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Fallenreaper said
I'll have a post up ASAP and only reason I asked was because there's two parlours on the map.


The two twin parlours in the male and female sides are nto where we are. We are at teh parlour up right near the front of the asylum. Beside the "portico". Those twin parlours in the male and female wings are much deeper then we've gotten.
Hidden 10 yrs ago Post by Fallenreaper
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*whistles at lengthy post* I might've gotten a little...carried away. XD

They traveled light so what little is on them is at least useful, even if it's not much. Here's a list of what Ted and Burt has incase something kills them, though whether we managed to retrieve them or these guys are alive for future fodder is up in the air. Currently they entered one of the rooms near the corridor and made their way to the hallway where they are trapped. One thing we never think about is locked doors from the other side which I thought might be funny for Isabel and crew to encounter at this time. I imagine it's a simple twist with the lock above the handle. How many total walkers in the room I think might be fun to leave it up to the GM. :p

Burt

Prime weapon: crowbar/ rifle with a scope (4 rounds left)
Backpack: small camp lantern, bolt cutters, 24 oz water bottle 3/4th full on outside, 1/2 bag of chips, poncho, and paint can.
Pockets/wrist: corded bracelet, bic plastic lighter, and knife.

Ted

Prime weapon: axe pick/ handgun (9)
Totbag: 3 cans of unidentified food, a canteen half filled, rolled up blanket, one or two left over xbox cords, 2 remaining glow rods and sharpener stone for his pocket knife.
Pant pocket: pocket knife, bic lighter.
Hidden 10 yrs ago Post by Tearstone
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Sorry I haven't posted yet guys. I plan on doing it on my days off which start tonight. It's been crazy busy around work and home so I haven't had much time to get stuff done here.
Hidden 10 yrs ago Post by Polyphemus
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So are there any yachters left? Or should I just give that up and go to the asylum instead?
Hidden 10 yrs ago Post by Fallenreaper
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Out those in the Asylum Crew who has posted are:
MouseKing, liah, Hellscream, Tearstone and Me

Boat Crew who have posted:
Svenn, Tearstone, you, and Hakai.

I think there's at least 2 boaters left. However part of me wants you to join the insane fun at the asylum... :P
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