Hidden 11 yrs ago Post by Elendra
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Elendra

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Page 5, Nation... I think I'm good for now? Maybe? :3 Check it :D

Nuinesia!
Hidden 11 yrs ago Post by Iarumas
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Iarumas

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I have put up most of my NS, just now working on history and Important Characters.
Hidden 11 yrs ago Post by Elendra
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Elendra

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Sheffield, did your territories wrong. The Large Cities require 6 unmod provinces to work, not 4. You are therefore short 6 provinces to sustain things!
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Does the beast-catcher trait affect the naval monsters too?
Hidden 11 yrs ago Post by Sheffield
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Sheffield

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Elendra said
Sheffield, did your territories wrong. The Large Cities require 6 unmod provinces to work, not 4. You are therefore short 6 provinces to sustain things!


I've accounted for that, I believe. The 3 Large Cities add up to a required 18 Unmod provinces, the Medium and Small City together require another 8, don't they? Bringing the total required unmod provinces to 26, and I have 30. Unless I've muddled the rules up.
Hidden 11 yrs ago Post by Elendra
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Elendra

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No, you're right, I somehow missed one of your '5 territories' things entirely. 8D
Hidden 11 yrs ago Post by Elendra
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Elendra

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360 doesn't seem right though...

Capital City (30RP)
Large Coastal City (14, 30RP)
Large Mountain City (15, 30RP)
Large City (6, 30RP)

Medium City (6, 20RP)
Small City (4, 10RP)

10 x Tundra (20RP)
10 x Plains (60RP)
5 x River (30RP)
5 x Forest (20RP)

Gets you 280RP, not 360.
Hidden 11 yrs ago Post by Sheffield
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Sheffield

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I was just discussing that in the chat, I multiplied a number incorrectly early on, which I'm currently working on.
It appears as though my mathematical skills are worse than previously thought!
Hidden 11 yrs ago Post by Elendra
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Elendra

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Sheffield said
I was just discussing that in the chat, I multiplied a number incorrectly early on, which I'm currently working on.It appears as though my mathematical skills are worse than previously thought!


... there's a cha-- OH the roll thing. I should go there.

And yeah, looks like both of us did a bad math there :c
Hidden 11 yrs ago Post by Kadaeux
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Kadaeux

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Iarumas said
Have I done my Army right?


You have.

GreivousKhan said
Woot. where can we find this map again? :OAnd now to work on my characters. Kind of feel like I should do away with some of those commanders for mages.


Still being made, each players nation shapes the world a bit. But when the map goes up it will be on the roll20 link, and i'll need to get each person in there so I can do it properly for them.

Aristo said
Hmm, if I use Centaurs like cavalry, would they use the +2 points for being heavy cavalry, or would it be considered a natural upgrade, since they're part horse themselves? Would you buy them as cavalry at all, or regard them as infantry for the purposes of army list building?Additionally, what if we want a unit to be proficient in both melee and ranged combat? As both don't cost any additional points individually.


Sarz covered that one nicely.

Sheffield said
Intended to be a hub of trade/mercantile empire. I'm writing the History & Characters up currently.


It all looks good so far. I like it. Numbers are all good.

Bugoycmike said
Page 4, "Galdia"


Ok, your nation looked fine so far mate, just needed history and important characters and its accepted.

GreivousKhan said
Nosying in on my trade, eh. Btw, will out nations know of each other at the start? Or at least a few others? Else trade would be difficult in some cases.


Nations will know roughly what direction to find their nearest 3 neighbours when this starts, prior to that it's assumed that the nation mostly traded with the NPC tribes etc.

Jorick said
Alright, is officially done with history and people and so forth.


Accepted, and added to the map.

Kangaroo said
Does the beast-catcher trait affect the naval monsters too?


It does.
Hidden 11 yrs ago Post by Uskglass
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Uskglass

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Super interested and reserving a spot -- just need to finish reading through everything and then I'll have my nation up.

EDIT: Got all the stats down, I believe. If someone could tell me whether I've cocked it up somehow that'd be great. Will return to add the flavor text tomorrow.
EDIT2: History added. Just characters to go now.
EDIT3: DONE!



Hidden 11 yrs ago Post by SpartanDoesAcid
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SpartanDoesAcid

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Would have had my NS complete yesterday if it hadn't been my birthday, I'll put it here soon.
Hidden 11 yrs ago Post by Iarumas
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Iarumas

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Shouldve asked this before I went and used hemophiliacs, Holy Magic covers forms of healing right?
Hidden 11 yrs ago Post by Zran
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Zran Ancient and Forever

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Will be making a sheet for this, just sorting out a sheet for another RP before I begin reading through everything.
Hidden 11 yrs ago Post by Jorick
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Jorick Magnificent Bastard

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Iarumas said
Shouldve asked this before I went and used hemophiliacs, Holy Magic covers forms of healing right?


The description for it mentions "healing ailments," but elemental earth says "combined with elemental waters is a powerful healing agent." That plus the whole forest theme is why my mages all know earth and water.

No idea if they're equivalent or which kind of stronger of not, but holy definitely allows some kind of healing.
Hidden 11 yrs ago Post by Slamurai
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Slamurai

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I think I've finished my NS; might throw in some bits about the Dominion's social life, ideology, etc.
http://www.roleplayerguild.com/topics/5256/posts/ooc?page=8#post-99987
Hidden 11 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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Iarumas said
Shouldve asked this before I went and used hemophiliacs, Holy Magic covers forms of healing right?


I think it said so on the can.

Also as an extension of this, does Holy Magic trait also mean the use of "unholy" magic? Like in Rebuking undead rather then turning them, inflicting wounds rather then healing, that sort of thing.
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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This is looking like a monstrous first post for me. 2800 words so far :O
Hidden 11 yrs ago Post by Uskglass
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Uskglass said
Super interested and reserving a spot -- just need to finish reading through everything and then I'll have my nation up.EDIT: Got all the stats down, I believe. If someone could tell me whether I've cocked it up somehow that'd be great. Will return to add the flavor text tomorrow.


Quoted my NS; I'm told that the All Roads Lead to Rome flaw doesn't count towards my two. In that case, can I make a custom flaw to reach the right point?

The Aerion's Burden:
Alexavia's Aerions see themselves as a master race. Although there are some who they consider near equal (most orcs, some kinds of humans and dwarves, a few elves), they despise the majority of races, especially those lowly beast hybrids and disgusting subterraneans. This causes a great deal of conflict between them and any nation who welcomes such lowly peoples, and severely hinders diplomacy between them.

If you like I'll draw up a full list of how they feel about each and every race. In fact, I'll probably do that anyways.
Hidden 11 yrs ago Post by Blandman
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Blandman

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Just posting to let you know I've joined the Roll20 group and am in the process of making me nation.
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