Well, This is my first roleplay where I am having characters have numerical stats, and those stats affecting the roleplay.....So, the basic idea is that there are two great forces. One, the dark and grotesque darkside, and the militaristic, cold and unfeeling Lightside. Oh, and there is one man who decided screw those two, and started his own group. You may know him, the one, the only....SOLAIRE OF ASTORA! Ok, all funny game show cliches aside, Solaire is the leader of the middle group. The "grey" area of people. Each faction has its advatages, weaknesses, and straight out wacky traits. They will be expanded on, and most likely modified as we discuss before I start the true rp. I will be waiting for a while, so I can have input from other people. This is meant to be fun for the rpers, so I will be open to suggestion. Now then, onto the stats.
Int, or intelligent. This stat governs some magic, and general smarts.
Srt or strength. This stat governs how powerful your attacks are, and how heavy a weapon you can use.
End or Endurance. This stat governs stamina and resistance to some attacks, such as sleeps spells. or stun weapons.
Will. Will is your bread and butter. Not sure what to level? Will is a good thing to level, not matter who or what you are using. Will determinds pain tolerance, resistance to mind control, and the ability to enthrall creatures. It also gives you a slight bonus to Srt, end and faith, but not nearly as much as if you had leveled them directly.
Faith, or Fth. This governs a character's faith to either their chosen entity, or allows characters to call upon the powers of the gods of their faction. This is a good stat for people normally without magic, for it allows them to gain powers akin to the leader of their faction.
Agility, or AGL governs how limber, and graceful your character is. High agility can lead to your character dodging arrows, and even bullets!
Now then, each stat can only go up to 100, and as such, depending on the faction, at certien points these stats will have a tangible in pact on battle. Again, this is to be decided as we talk out some rules. Now, For example, someone with 30 int is a pretty smart person, able to do more advanced magic and knowledgeable in a great number of things. Someone with 100 int can tell you how your atomic particals are moving, and use magic that can rend planets and destroy whole armies of god like fighters. getting a stat to 100, is a fairy big deal, as it puts your character at GODLY levels of power.
Now, for the leveling system. In this rp, to level up, you must consume souls. Each faction has different ways of leveling up, and as I have stated before, are subject to change. The general gist of things are, you go, kill monsters (or other players, if you think you got the spunk.) and harvest souls. These souls in turn, make your characters Bigger better faster stronger. There are different catagory of souls, and as such, will be expanded upon when we start to finalize the rules and such.
Well, thats it for now. What ever input you put forward will be considered, so feel free to speak up.
Int, or intelligent. This stat governs some magic, and general smarts.
Srt or strength. This stat governs how powerful your attacks are, and how heavy a weapon you can use.
End or Endurance. This stat governs stamina and resistance to some attacks, such as sleeps spells. or stun weapons.
Will. Will is your bread and butter. Not sure what to level? Will is a good thing to level, not matter who or what you are using. Will determinds pain tolerance, resistance to mind control, and the ability to enthrall creatures. It also gives you a slight bonus to Srt, end and faith, but not nearly as much as if you had leveled them directly.
Faith, or Fth. This governs a character's faith to either their chosen entity, or allows characters to call upon the powers of the gods of their faction. This is a good stat for people normally without magic, for it allows them to gain powers akin to the leader of their faction.
Agility, or AGL governs how limber, and graceful your character is. High agility can lead to your character dodging arrows, and even bullets!
Now then, each stat can only go up to 100, and as such, depending on the faction, at certien points these stats will have a tangible in pact on battle. Again, this is to be decided as we talk out some rules. Now, For example, someone with 30 int is a pretty smart person, able to do more advanced magic and knowledgeable in a great number of things. Someone with 100 int can tell you how your atomic particals are moving, and use magic that can rend planets and destroy whole armies of god like fighters. getting a stat to 100, is a fairy big deal, as it puts your character at GODLY levels of power.
Now, for the leveling system. In this rp, to level up, you must consume souls. Each faction has different ways of leveling up, and as I have stated before, are subject to change. The general gist of things are, you go, kill monsters (or other players, if you think you got the spunk.) and harvest souls. These souls in turn, make your characters Bigger better faster stronger. There are different catagory of souls, and as such, will be expanded upon when we start to finalize the rules and such.
Well, thats it for now. What ever input you put forward will be considered, so feel free to speak up.