Hidden 10 yrs ago Post by Flooby Badoop
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The Bishop Electorate needs work, and I need to mull over my ideas for more building options and actions [or to just get rid of that section entirely], but all the goods shit's there. Rules are now up in full. I don't expect them to be perfect by any stretch, so inform me of any flaws or missing things that you see.

Working on the map and first IC post. This baby should be set to start. . . I want to say Friday or Saturday.
Hidden 10 yrs ago Post by Heyitsjiwon
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The rule sheet seems to be set to private/invite only. Can you open up the document?
Hidden 10 yrs ago Post by Titanic
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I fear that I might need to drop out, I'm going to be gone for a Month starting in July and I just don't think I could catch up when I come back.
Hidden 10 yrs ago Post by Flooby Badoop
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Heyitsjiwon said
The rule sheet seems to be set to private/invite only. Can you open up the document?


Done.

@ Titanic: That's fine, the map hasn't been created yet, so all is well. We may want to take on some new recruits.
Hidden 10 yrs ago Post by So Boerd
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I would put a cap on how much a large army slows you down. 20000 Baccan infantry aren't going to take 57 days to cross a piece of land that would take a regular joe 48 hours
Hidden 10 yrs ago Post by Flooby Badoop
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So Boerd said
I would put a cap on how much a large army slows you down. 20000 Baccan infantry aren't going to take 57 days to cross a piece of land that would take a regular joe 48 hours


Ah, duh. Adding, thank you.
Hidden 10 yrs ago Post by So Boerd
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That was the most glaring thing I found so you are doing well. What about town upgrades?

If you are feeling bold, make an information time. Phones didn't exist back then, they had to send riders. Information time could be the time it takes a rider to reach an important character.
Hidden 10 yrs ago Post by Flooby Badoop
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So Boerd said
That was the most glaring thing I found so you are doing well. What about town upgrades?If you are feeling bold, make an information time. Phones didn't exist back then, they had to send riders. Information time could be the time it takes a rider to reach an important character.


Also interesting. I got the next couple days off [praise Woden], so I got time to mull this stuff over.

I know there's not been much to say of late, but going to send out a roll call via PM and see who's in or not. If I'm going to get started on a map, I don't want to find out I need to redo half of it, because a bunch of players dropped without saying.
Hidden 10 yrs ago Post by Toaw
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Flooby Badoop said
Also interesting. I got the next couple days off [praise Woden], so I got time to mull this stuff over.I know there's not been much to say of late, but going to send out a roll call via PM and see who's in or not. If I'm going to get started on a map, I don't want to find out I need to redo half of it, because a bunch of players dropped without saying.


Well I'm still here, just been passive aggressively stalking the RP
Hidden 10 yrs ago Post by Lord Monbodo
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I am still in and working on my first IC post.
Hidden 10 yrs ago Post by VoiD
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Still here!
Hidden 10 yrs ago Post by FortunesFaded
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Still here! Sorry I haven't gotten to my vassal sheet yet - between work and Finals I've been swamped. I'll sit down and get to it soon! :)
Hidden 10 yrs ago Post by Flooby Badoop
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Hah, no worries people, just gotta check. Expect an rule update/polish tonight.

EDIT: Rules update complete. Manor buildings and Town buildings added, and 48 hour travel time addition cap set, along with numerous other things added/changed. Thinking of adding Watch towers and the Church Electorate, though debating the two ideas. Also working on the map as we speak. Again, expect it to be done this weekend.
Hidden 10 yrs ago Post by Heyitsjiwon
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What about building a town?
Hidden 10 yrs ago Post by Sovi3t
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This rp looks... pretty advanced

I'm interested in however manning a Player Controlled Mercenary Group , that allowed?

I won't mind making a Custom NS for it
Hidden 10 yrs ago Post by Flooby Badoop
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Sovi3t said
This rp looks... pretty advancedI'm interested in however manning a Player Controlled Mercenary Group , that allowed? I won't mind making a Custom NS for it


How coincidental. I thought of such a concept last night, as new player nations won't be taken once the map is done.

What plans do you have as playing a mercenary group? What will you be like, what will you do, how will you live in between campaigns? These are just some questions I'm keen on myself.

What about building a town?


Flubbernuggets. Adding.

EDIT: Adding town-buying, and made a few minor changes/spelling corrections.
Hidden 10 yrs ago Post by Toaw
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I have a question other than the capital are there going to be small fiefs, and petty kingdoms to nomnom our way to the top? Or are we going to have to expand into each other?
Hidden 10 yrs ago Post by Flooby Badoop
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Toaw said
I have a question other than the capital are there going to be small fiefs, and petty kingdoms to nomnom our way to the top? Or are we going to have to expand into each other?


You'll have to expand into each other. I've decided on keeping the electorate, so if you can curry favour with the Church, you can get your younger sons or courtiers to hold a decent fief or two in your stead. But aside from the Overlord's land, you guys will have to attack each other to expand.
Hidden 10 yrs ago Post by Heyitsjiwon
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Hmm, thinking about taking up Bordering the Bogans as a concern...
Hidden 10 yrs ago Post by Flooby Badoop
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Heyitsjiwon said
Hmm, thinking about taking up Bordering the Bogans as a concern...


If you're going to, do so quickly. The map is going up this weekend, and the first IC post is all ready on my end. No reason to start until everyone's ready, but what I'm 'sayin is, the train's leaving soon.

No pressure, though. ;|
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