Pasta Sentient said
What's the magic system like? DnD style? Or something different?
The explanation is quite long, so I'll put it in a hider for those that are interested, and I'll be adding it to the OOC if this starts back up, we do only need 1 more person though.
Magic in this world is actually derived from something called the "glorin vas". An ancient word that translates to "life fire". The glorin vas is the reservoir that collects energy from the sun and other magical catalysts such as aetheric geysers (channels of magical energy that exist deep below the ground) or gems that have come in contact with an aetheric geyser. The size of one's glorin vas determines their magical capacity. If somebody has a huge glorin vas, they can expend large amounts of magical energy. However, people with large glorin vas usually have a hard time controlling their magic. The raw force of a huge glorin vas often inhibits one's ability to perform complicated spells. For this reason, magically inclined individuals tend to work in pairs when working spells that require precision as well as massive amounts of energy. One person has a massive glorin vas, while the other has a smaller reservoir, but lots of control over their magical ability.
Additionally, the glorin vas works in tandem with pathways throughout the body. Similar to something like "chi" pathways, the glorin vas is connected to every part of an individuals body through pathways called "vas wein" or "fire paths". Each person has certain vas wein that are enlarged or dilluted throughout their bodies. The condition of any particular vas wein determines what type of magic a magician is most capable of doing. For instance, healing magic is derived from the tips of the fingers, so if the vas wein that reach the fingertips are enlarged, then a person would be better at healing magic. There are dozens of other types of magic that derive from certain vas wein, if anybody would like to know a specific type, PM me and I can tell you.
The glorin vas and vas wein are not physical parts of the body, however, and cannot be seen. They are simply channels of energy that can be refilled by the sun in most cases, or if one trains hard enough, the moon or other forms of intense light such as fire. Magic cannot charge magic however. For instance, if a mage creates a werelight, the light given off from that light cannot charge another mages glorin vas, regardless of how hard they have trained. However, if a mage creates a spark that creates a fire, the glorin vas can be charged from the resulting blaze.
The glorin vas collects energy from natural sources. Because things like the sun are so abundant with magical energy, it is unnoticeable that any energy is taken, but if a mage attempts to gather energy from a campfire, for instance, the energy is quickly drained and the fire extinguished. For this reason, collecting magical energy through fire can be a drawn out process of lighting a spark into a fire, then draining it, and repeating. For this reason it is often only used as a last resort to draw energy from fire.
Most magically inclined individuals carry gems that have been made to absorb magical energy. These gems are usually covered in magical script that allows them to act as a miniature glorin vas. However, without the vas wein that people have, it usually takes far longer for gems to collect energy from natural sources such as the sun. Gems can be set in sunlight and take months to completely fill (depending on their size and purity of the gem). The method usually used for quickly charging gems is to bring them to aetheric geysers. These natural sources of magic are generally found deep underground and trickle up from the core of the planet like gusts of magical wind. Thought to be leftover from when the core was removed by the ancients, aetheric geysers, although scarce and usually quite small, can quickly fill even the largest and purest gems in a matter of minutes. By directly infusing a gem or person with pure magical energy, aetheric geysers make for the best source of magical refill. They are usually found deep beneath large settlements (as if they are drawn to life) and are generally monetized for their worth.
So there's that. Also, this RP is technically high end casual, so no need to worry overly much about extremely high advanced standards. It just seems like the "casual" roleplays have fallen more toward being "free" roleplays as of late.