Here is my character submission. Please let me know if anything needs to be fixed! Also, a question: How will learning/revealing new spells work? I assume we'll just gradually grow more powerful as we go along, but is there anything specific that needs to be done in order for a character to gain new spells/abilities?
Name: Rutger Artz
Age: 17
Gender: Male
Appearance: Personality: Rutger is like a camp fire, warm and friendly to everyone he meets. He is curious, and enjoys reading or talking to other mages about their experiences for entertainment and to learn. He is very studious towards his own magic, and seeks to master as many aspects of it as he can. He is compassionate, and rarely shows anger...but of course, even a candle flame will burn an unwary hand.
Biography: Originally born in a mountaintop village where snow was a common sight even in the warmer months, young Rutger had to spend a lot of time indoors as snow and icy winds howled against the windows. While he sat on the thick fur rug with a crackling fire at his back, his father would regale him with wild and wonderous tales from the pages of old books. As he grew older, Rutger devoured the stories wherever he could find them, once even scaling the mountain by himself at record speed to obtain a book from another town on the night it was released. And one day, a creaky horse drawn wagon with a little old man in the driver's seat made the perilous journey up the mountain, his equally old horse bravely pushing through the snowbanks. The little peddlar hawked all his wares to the villagers that market day; pots and pans, blankets and quills, thread and needles, and all other bits and bobs. But only one caught Rutger's interest: a thick tome with a fiery symbol on its front, and in gilded letters the title
Fire Magic: A Beginner's Guide.For days afterward, Rutger could barely pull himself away from the book to eat and sleep. The prospect of learning magic engaged him like nothing else, and when a pinprick of flame blossomed upon his fingertip, its light paled against that of his smile. He soon found he had a natural affinity for fire type magic, and had soon practically memorized the contents of the book.
Once he felt he could consider himself a full fledged mage, he decided that he wanted to join a guild not only to make a living, but to learn more about the exciting world of magic. With a loving farewell to his family and friends, he went down the mountain and began to trek across Fiore, searching for a guild that piqued his interest. He soon found himself in Middlemist, under the banner of Mystic Ram.
Magic: Caster Type - Fire MagicA form of Magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. The caster is able to conjure this element from various parts of their body or from the nearby surroundings, though it is possible for weapons to use fire as well.
Spells: Rutger prides himself on knowing lots of Fire spells, but these are some of his most commonly used ones:
- Fira: A basic fireball with the added property of homing in on a target once fired. It's decently fast, but not very powerful.
- Firaga: A much larger, much more powerful fireball that no longer homes in on targets, but still moves quickly. This straightforward attack is strong, and a good way to force through defenses, but it only travels in a straight line and doesn't hold together over long ranges.
- Maragi: A wave of flame that expands in a forward facing arc, good for hitting multiple targets. Decent power, but a bit on the slow side.
- Blazing Knuckle: Concentrated flames gather around the caster's hand for added damage when punching, but what really makes this spell worthwhile is that the flames can be unleashed in a point blank explosion. A good strategy if one knows their attack is likely to be caught or blocked, but it requires getting in extreme close quarters with the target.
- Firaja: The caster must specify a target area with a magic circle, then a powerful explosion of flame is unleashed. This is a very powerful spell, especially for the target in the center, but enemies around the edge of the spell will take a little bit of damage too. However, it requires concentration and preparation time from the caster, and is best used when the foe is distracted.