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Hidden 11 yrs ago Post by Iarumas
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Iarumas

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A revised military:

292 Regiment Points

High Men (2) Royal Guard (4) Heavy Cavalry (2) Warrior Monks (2) x4 (40)

High Men (2) Royal Guard (4) Archers () Warrior Monks(2) x2 (16)

High Men (2) Royal Guard (4) Infantry () Warrior Monks(2) x4 (32)

Men (2) Experienced (1) Witch Hunter (3) x10 (60)

Men (2) Experienced (1) Legionaries (2) x 8 (40)

Men (2) Experienced (1) Heavy Cavalry (2) x 7 (35)

Men (2) Experienced (1) Monster Ranger (2) x5 (25)

Men (2) Experienced (1) Ranged () x3 (9)

Men (2) Experienced (1) Light Horse (1) x 6 (24)

Men (2) Peasant Levies (½ Cost) Flagellants (1) x 6 (9)

Thing is though, I dont know if the stat costs for the units are right or if im missing something
Hidden 11 yrs ago Post by Zran
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Zran Ancient and Forever

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Kadaeux said
On another note; I'm glad to pronounce that Sarzu is now a co-GM. He may also approve/deny sheets.EDIT:CAUTION: There is a typo in the navy section of the rules. Sea Serpents are 1'000 Gold. Not 100.


Haha nice one good thing I took 10 so I can easily convert it to 1.
Hidden 11 yrs ago Post by Vakte
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Nation Name: Kinthari Imperium
Races: 18 Points Spent
High Elves, Elves, Dragons, Kender














Hidden 11 yrs ago Post by Andrea
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Andrea

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Nation Name: Thaskian Mageocracy

Races of the Nation:
Dragons
Men
Gors
Kobolds

Nation History:
Before they became the Thaskian Mageocracy they were a conglomeration of various nomadic desert tribes, travelling from oasis to oasis. Then one tribe started a settlement around on such oasis and as the first brick had been laid ‘civilization’ had begun that would eventually create and form the nation called the Thaskian Mageocracy.

As settlements started to spring up around the various oases of the desert, new problems arose, wandering tribes of beastmen and kobolds started to harass the easy human prey now that they no longer wandered the desert, militias were born which turned into town guards and eventually into separate armies. The various caliphs uniting to end the threat of the beastmen and kobolds by waging war on their tribes, exterminating those in their path, only a few were spared who surrendered and fought in the united armies of the Caliphs.

In the end what should have been a glorious victory celebration turned into discord and a new age of tragedy after the beast wars would start, at the feast after the last hostile beastmen clan was annihilated several Caliphs began to fight amongst themselves about the new lands they had conquered. A night of merriment turned into a night of blood as swords were drawn and were stabbed into those who were allies and comrades only hours before.

For thirty years there was war as the Caliphates send their armies against their rivals, there was no end in sight when a new player entered the scene. A relative unknown settlement known as Thaskia, largely untouched by the war due to rumours and warning of the strange powers some of the people there possessed, entered the war. Their armies not weakened due to decades of fighting and they something the other Caliphates had not… mages leading the armies, raining down storms of the elements, raised the dead to fight for them. But perhaps the most frightening force at their command, were the Dragons that dwelled in the deep desert and hardly left their home. Clearly the mages of Thaskia had convinced the Dragons to join them and with a combined of Dragon might and magic the legions of Thaskia conquered Caliphate after Caliphate and once the last was vanquished the Thaskian Mageocracy was born.

A nation of magic where those who wield the powers of the arcane are it’s rulers.

Important Characters:




Traits:
















Custom Traits
Custom Trait 1, Warding Runes: Knowing that a certain type of magic is particularly harmful to Undead troops the mages of Thaskia have experimented and created a Rune that gives a certain degree of resistance to this magic, not full immunity but it is better than nothing and mark it on each undead, a process that takes an awful lot of time with any new undead regiment.
Custom Trait 2, Familiars: Beasts and animals that are bonded to the mages of Thaskia, they might seem insignificant but their uses to the mages are rather varied, as they are able to cast minor spells or help their master’s concentration or guard their masters from harm.

Territory:
Desert Capital City - Gem of Thaskia (30 Regiment P.)
Desert Citadel - Arnazt Ven (40 Regiment P.)
Coastal Citadel - Serpentia Aqua (40 Regiment P.)
Plains Castle - Guard Rise Solkan (20 Regiment P.)
Coastal Medium City - Slaver Bay (20 Regiment P.)
Desert Medium City - Trashka (20 Regiment P.)
Desert Small City - Sun Oasis (10 Regiment P.)
12 Desert Provinces (24 Regiment P.)
1 Coastal Province (6 Regiment P.)
3 Forest Provinces (12 Regiment P.)
8 River Provinces (48 Regiment P.)
5 Plains Provinces (30 Regiment P.)

Total Regiment P. Cap: 300

Army:
2 (Men) Royal Guard Heavy Cavalry - 200 Horsemen - 16
5 (Men) Royal Guard Legions - 500 Legionnaires - 40
2 (Men) Royal Guard Monster Hunters - 200 Monster Hunters - 18

4 Dragons - 40 RP

6 (Men) Heavy Cavalry - 600 Horsemen - 24

4 (Men) Experienced Legions - 400 Legionnaires - 20
14 (Men) Expienced Archer Regiments - 1’400 Men - 42
5 (Gors) Infantry Regiments - 500 Gors - 10
14 (Kobold Infantry) - 2’800 Kobolds - 14

Undead:
4 (Men) Revenant Undead Heavy Cavalry - 400 Undead Horsemen - 28

8 (Men & Gors) Wight Legions - 800 Wight Legionnaires - 48

Command:
1 Draco-Lich Arch Mage - 30
1 Human Arch Mage - 15
3 Human Mages - 21

1 Human Great General - 5
1 Gor General - 4

Monsters:
6 Great Wyrms - 45
24 Cildabrin - 30

40 Regular Golems
20 Advanced Golems

Air Force:
50 Liondrakes - 75

Navy:
2 Sea Serpents - 2’000
4 Dragon Turtles - 600

10 Galleys - 800
4 Galleass - 480

4 Dhows - 120
Hidden 11 yrs ago Post by Jorick
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Iarumas said
Thing is though, I dont know if the stat costs for the units are right or if im missing something


Your listed costs are accurate, and extremely easy to verify since you've handily noted the costs of each modification right there in the list. The only one I'm not sure of is the peasant flagellants: I don't know if the peasant thing reduces the cost of the flagellant thing by 50% as well. If it does, your cost total for that is correct at 9 RP; if not then they cost 2 RP each unit instead of 1.5 RP each so you'd have to bump up the total cost count of those six units to 12 RP.

Either way, you've currently spent only 193 RP with the setup you have now. Plenty of room for additions if you happen to want them.
Hidden 11 yrs ago Post by Iarumas
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Iarumas

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Jorick said
Your listed costs are accurate, and extremely easy to verify since you've handily noted the costs of each modification right there in the list. The only one I'm not sure of is the peasant flagellants: I don't know if the peasant thing reduces the cost of the flagellant thing by 50% as well. If it does, your cost total for that is correct at 9 RP; if not then they cost 2 RP each unit instead of 1.5 RP each so you'd have to bump up the total cost count of those six units to 12 RP.Either way, you've currently spent only 193 RP with the setup you have now. Plenty of room for additions if you happen to want them.


Really? Ive added the totals together in google calculator and come up with 292

Also I think Kad told me that peasants reduce the cost of the unit as a whole by 50%
Hidden 11 yrs ago Post by Dedonus
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Will there be a way to just spectate this RP? This RP sounded quite intriguing, but I did not discover it until after Kadaeux closed applications. I understand if the answer is no because of the restrained visibility for each player. I just want to see how this RP works so that when there is another RP like this, I will know if I would want to join or not.
Hidden 11 yrs ago Post by Kadaeux
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@Vakte: Accepted

@Andrea: Accepted.
Hidden 11 yrs ago Post by Kadaeux
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Kadaeux

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Iarumas said
Really? Ive added the totals together in google calculator and come up with 292Also I think Kad told me that peasants reduce the cost of the unit as a whole by 50%


Actually, Peasants are technically only able to be peasants, not Flagellants on top of it. Another missing omission sorry.

Dedonus said
Will there be a way to just spectate this RP? This RP sounded quite intriguing, but I did not discover it until after Kadaeux closed applications. I understand if the answer is no because of the restrained visibility for each player. I just want to see how this RP works so that when there is another RP like this, I will know if I would want to join or not.


You can certainly watch the IC when it commences, but the map itself that'd be too much of a pain in the arse.
Hidden 11 yrs ago Post by Uskglass
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Kadaeux said
You can certainly watch the IC when it commences, but the map itself that'd be too much of a pain in the arse.


This actually raises a question for me. What are we actually going to post in the IC? If a large part of the game is restrained visibility, I don't want to be giving anything I'm doing away to the other players.
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Uskglass said
This actually raises a question for me. What are we actually going to post in the IC? If a large part of the game is restrained visibility, I don't want to be giving anything I'm doing away to the other players.


Well you don't have to perfectly explain everything you do in the IC. Just be super sneaky when you do post about something you want to keep hidden.
Hidden 11 yrs ago Post by Vakte
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Kadaeux said
@Vakte: Accepted@Andrea: Accepted.


Awesome :) my drunkenness seems to have worked well last night lol.
Hidden 11 yrs ago Post by GreivousKhan
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Vakte said
Awesome :) my drunkenness seems to have worked well last night lol.


Seems you and I will be fairly close neighbors...
Hidden 11 yrs ago Post by The Nexerus
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Math is Satan.
Hidden 11 yrs ago Post by Kadaeux
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Uskglass said
This actually raises a question for me. What are we actually going to post in the IC? If a large part of the game is restrained visibility, I don't want to be giving anything I'm doing away to the other players.


The restrained visibility is really more just for exploration, don't feel too restrained in how you write up IC fearing giving stuff away. But stuff like spies, if you want, PM me the details.
Hidden 11 yrs ago Post by Asuras
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The Nexerus said
Math is Satan.


Amen.
Hidden 11 yrs ago Post by Jorick
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Iarumas said
Really? Ive added the totals together in google calculator and come up with 292Also I think Kad told me that peasants reduce the cost of the unit as a whole by 50%


Oh, lol, I see what I did. I grabbed and added up your old military list for some reason. Your updated one comes to 290 by my count.
Hidden 11 yrs ago Post by Zran
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Zran Ancient and Forever

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Iarumas, Confirmed 290, 2 to spend if you can.
Hidden 11 yrs ago Post by Iarumas
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Iarumas

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Meh, i'll leavr it near as it is
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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Iarumas said
Meh, i'll leavr it near as it is


Get that extra normal ranged unit just for 100 extra arrows.
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