Good luck. I've been working nights for years, but the switchover is terrible.
SonofJET said
Just poking around the boards and noticed this thread. Would you mind if I threw in a character for it?
evilpooka said
Hey. Just wanted to let you know that I'm still around and waiting. :) I have my character all drawn up. I just need to upload my character sheet. Anywho, how goes night shift? Are you still tired all the time?
Omega said
Last off set they had us come in for training in the middle of the day so I am indeed tired all the time. I feel bad for making everyone wait like this since I am now planning a more barebones OOC post.
SonofJET said
Ah, I know exactly how you feel, brother. I worked security for my carrier for the last two years. Just went on terminal leave a few days ago.
SonofJET said
Mass Communication Specialist, actually. TAD for the last two years. :PI got the badge and the gun, though. That counts for something, apparently.You?
paizo.com said Dinosaur, Deinonychus
This brightly colored dinosaur exudes a dangerous ferocity. Each foot is armed with a large, sickle-shaped claw.
DEINONYCHUS CR 3
XP 800
N Medium animal
Init +6; Senses low-light vision, scent; Perception +14
DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 34 (4d8+16)
Fort +8, Ref +6, Will +2
OFFENSE
Speed 60 ft.
Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
Special Attacks pounce
STATISTICS
Str 15, Dex 15, Con 19, Int 2, Wis 12, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative, Run
Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
ECOLOGY
Environment warm forests
Organization solitary, pair, or pack (3–12)
Treasure none
As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons.
You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.
AWAKEN
School transmutation; Level druid 5
Casting Time 24 hours
Components V, S, M (herbs and oils worth 2,000 gp), DF
Range touch
Target animal or tree touched
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD the tree will have once awakened). The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. If you cast awaken again, any previously awakened creatures remain friendly to you, but they no longer undertake tasks for you unless it is in their best interests.
An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's.
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2.