Hidden 10 yrs ago Post by MagusDream
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MagusDream Fairy Light Magus

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*Name: Agnès Oblige
*Universe: Bravely Default
*Appearance:


*Personality: Agnès is a sheltered person. Even after her adventures with her friends, there are many things that she doesn't even know. Also, she is know for having a bad sense of directions.Other than that, she is pure-hearted, but at the same time she is innocent. She usually deposit her beliefs in something until the very end and sometimes learn by the worst way that she made a mistake.
*Powers/Skills: Agnès herself has no inherited power, but her skills vary into the class she picks. When she is a Valkyrie, she has the power to jump higher than usual humans could do. As a Salve-Maker, she has more knowledge in items and is able to combine them into another item (except equipments). On her Arcanist mode, she can fuse her lst of Black Magic and create a powerful combination of them.
*Brief Bio: Agnès Oblige is the Vestal of Wind, a chosen protector of the Wind Crystal. In one certain day, darkness engulfed the crystal, symbolizing the opening of the malevolous Great Chasm, that destroyed the peaceful village of Norende. Before she could be engulfed by the darkness of the crystal, the acolytes, women devoted to the Crystallism, sacrificed her lives for the sake of Agnès' survival. She ran away to the ruins of Norende and the Great Chasm and eventually met Airy, a cryst-fairy that said to her that the only way to close it was by awakening the four crystals. In her escape, she was pursued by the Sky Knights, forces from the Kingdom of Eternia. She was rescued by Tiz Arrior, the only survivor in the catastrophe. As she kept travelling she eventually met the mysterious man called Ringabel and the Eternian forces traitor Edea Lee. With them, she traveled to awaken the crystals. After awakening the four, a bright pillar called the First Light was summoned into the Great Chasm. Upon reaching there, they were stopped by the powerful Dark Knight Alternis Dim. He was defeated and fell into the Chasm. Upon a bright light coming from Airy, Agnès and the others was sent to another world. However, in the middle of that, she was separated from them by another kind of darkness...
*Equipment: Agnès carries weapons for each Job. When she is in Freelancer Job she uses a knife. When she is a Valkyrie, she uses a spear. When she is a Salve-Maker or an Arcanist, she fights with a staff.
*Others: Her theme is called Wind's Course/Direction
Hidden 10 yrs ago Post by JonxlatheLion
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JonxlatheLion

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sooo is the roleplay up somewhere orrrr?
Hidden 10 yrs ago Post by Revans Exile
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Revans Exile

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JonxlatheLion said
sooo is the roleplay up somewhere orrrr?


If you look in Grey Star's signature it has two links. The second link is the one you are looking for. Or you can use this one here: http://www.roleplayerguild.com/topics/44098/posts/ooc
Hidden 10 yrs ago Post by Grey Star
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Grey Star

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Agnes is accepted!
Hidden 10 yrs ago Post by Lost Cause
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Lost Cause

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Well, I didn't hear any objections when I mooted it before, so here's my new second character.

  • Name: Lieutenant-Colonel Minna-Dietlinde Wilcke

  • Universe: Strike Witches

  • Appearance: BIG IMAGE WARNING

  • Personality: Minna is an exceptional strategist and combat commander, in part due to her innate magical ability. She also places the operational effectiveness of her unit ahead of her own personal gains.

    In general, Minna has a graceful and gentle demeanour, overflowing with elegance. She seldom gets angry, but possesses the backbone to stand in direct opposition in face of unreasonableness no matter who the adversary is. Although blessed with resourcefulness and flexible thinking, she is fragile once that last line in her heart is crossed and also has an inflexible side that relies on the rules to maintain her mental balance.

  • Powers/Skills: In addition to the flight abilities provided by her Striker and the boost to her strength that all Witches get from their magic, Minna's inherent magic is called Three Dimensional Space Understanding Ability (三次元空間把握能力, Sanjigen Kūkan Haaku Nōryoku). Classified as a form of perception, it makes possible to perceive and discern all nearby targets in every direction, sorting out their position, number and classification. It also serves her well as a commander, being useful for noticing small details about others and maintaining unit cohesion (such as appearing suddenly to diffuse arguments). This ability assisted her in performing air-to-air bombing missions. Also thanks to the power of her inherent magic, she can make her subordinates sortie from an aircraft carrier and then reliably bring them back even from a place above the ocean with no landmarks.

  • Brief Bio: Minna is the commander of the 501st Joint Fighter Wing, a unit comprised of Witches from across Europe and beyond as they fight against an alien menace known as the Neuroi, and an ace with two-hundred confirmed kills to her name.

    Even if the two-hundredth involved crushing a tiny Neuroi bug to death between her butt cheeks.

  • Equipment: Messerscharf Bf-109K-4 Striker Unit, MG42 Machine Gun (will probably be kept in hammerspace when not needed in the RP), Walther PPK handgun

  • Others:
  • Hidden 10 yrs ago Post by Grey Star
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    Wilcke's accepted.
    Hidden 10 yrs ago Post by Rin
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    Rin

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    I FIGURED OUT MY REPLACEMENT CHARACTER

    • Name: Rider, aka ISKANDER, KING OF CONQUERORS. Or, as the history books remember him, Alexander the Great.
    • Universe: Nasuverse, specifically Fate/Zero
    • Appearance: "Glory lies beyond the horizon. Challenge it because it is unreachable. Speak of conquest and demonstrate it!" He's huge, standing at 212cm/6'11" tall.

    • Personality: Hammy, overly friendly, still dreams of world conquest, GS you know I know the character and suck at explaining personalities so can I just link this and be done with it? ^^;

    • Powers/Skills:
    •• Servant: Rider is a Servant, the spirit of a hero from the ages of legend summoned into the modern day and placed within one of seven classes. Naturally, his class is Rider. As his appearance might suggest, he possesses great strength and endurance, yet his agility is somewhat lacking. His Luck stat is immensely high, for what it's worth, and he possesses a small degree of magic resistance, although nowhere near the level that Saber possesses. As a Rider, he possesses the Riding skill at A+ rank; this basically means that he is instinctively able to tame and ride practically any creature he comes across that will bare his weight, as will as be able to drive or pilot any vehicle. Due to being Alexander the Great, Rider is also well versed in military tactics.

    •• Ionioi Hetairoi: Army of the King: Rider's second and most powerful Noble Phantasm, a Reality Marble that embodies the dreams and ambitions of not just Iskander, King of Conquerors, but all who followed him. Due to the immense amount of mana needed to activate it, in the very unlikely scenario that it ever gets used, it will only ever be used once in the entire RP.

    • Brief Bio: Well... He's Alexander the Great, for a start. Born to Phillip of Macedonia, became king at 19 and conquered most of the known world. Cut the Gordian Knot, was poised to march on further east but as his army refused to go any further, he was left to lament the fact that he couldn't conquer the entire world, and died in Babylon on the way back to Macedonia. His spirit was called to the Throne of Heroes, and was summoned during the 4th Holy Grail War in Fuyuki as the Servant Rider, where he fought valiantly as one of the strongest Servants summoned to the war only to be finally struck down by the Archer class Servant Gilgamesh, but not before the two had gained a mutual respect for one another.

    • Equipment:
    •• Gordius Wheel: Wheel of Heaven's Authority: Rider's main Noble Phantasm, a massive chariot pulled by divine bulls that flies through the sky.
    •• Sword of the Kupriotes: Rider's sword, specifically a spatha. Despite being a well-made blade, it is not a Noble Phantasm, although Rider does use it for summoning both his Noble Phantasms.

    • Others:
    Hidden 10 yrs ago Post by Raineh Daze
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    Name: Archer


    Universe: Fate/Stay Night, the Nasuverse

    Appearance:

    Personality: A mess of contradictions; Archer is a cynic through and through, and nihilistic to boot, but without a more desirable goal as an option will still protect those he cares for and save those he can. He's not one prone to lying, but omits information like it's going out of fashion. Whilst he's fully capable of being nice, he's far more likely to be sarcastic.
    Secretly, he likes doing housework.

    Powers/Skills: Archer has but a single power--but from this he derives his other powers, and focuses his skills around utilising it. This power? The Reality Marble 'Unlimited Blade Works': a representation of his self, thrust upon the world itself and capable of temporarily replacing it. Even whilst not active in this way, Archer still analyses all melee weapons he sees, and many other pieces of combat equipment (not, however, guns and other modern armaments) and they can be replicated using UBW before being projected into the world--inferior to the original, but as close to it as one can get by magical replication, copying everything from structure through to history, the original wielder's techniques, and abilities. Swords and defences can even be altered to desire; an ability that Archer can also apply to himself, though mostly it sees use for improving his eyes.
    Summoned as a Servant, Archer is innately much stronger and faster than he was as a mortal human, though by the standards of Heroic Spirits he's pathetically weak. The gap is closed through training: from sheer determination and hard work, Archer has a mindset and tactical brilliance that enables him to analyse all the possibilities of a situation and work towards the goal that gets him closest to winning. For instance, against a vastly superior foe who would kill him through a thousand cuts if he fought normally, Archer deliberately left holes in his defences--a single miss would be instant death, but these blows could be blocked.
    As an Archer, as his class implies, his aim is not so much 'good' as 'perfect': not once has he missed the target--though people have dodged--in the slightest without deliberately setting out to miss.


    Brief Bio: A human that became a Heroic Spirit, summoned for the Grail War, caused a lot of trouble, changed his mind, and then died happy.


    Equipment: Aside from the infinite supply of swords, Archer has body armour from a material some years ahead of the modern world, and a coat made from a saint's shroud.
    Hidden 10 yrs ago Post by Grey Star
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    Both are accepted. Hopefully this will not turn into a Grail War. XD
    Hidden 10 yrs ago Post by Raineh Daze
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    Grey Star said
    Both are accepted. Hopefully this will not turn into a Grail War. XD


    We lack the Holy Grail and Masters. :P
    Hidden 10 yrs ago Post by Flamelord
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    Flamelord

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    Ba'al volunteers to be a Master. These people would make good Generals for his armies.
    Hidden 10 yrs ago Post by Raineh Daze
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    Flamelord said
    Ba'al volunteers to be a Master. These people would make good Generals for his armies.


    Ba'al would die quite painfully. One wouldn't submit to having a Master in such a manner, the other two could never agree with him.
    Hidden 10 yrs ago Post by Psyga315
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    Psyga315 From Shadows

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    Raineh Daze said
    We lack the Holy Grail and Masters. :P


    Well, I know a taunter in France who has a grail.
    Hidden 10 yrs ago Post by Lost Cause
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    Lost Cause

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    Psyga315 said
    Well, I know a taunter in France who has a grail.


    *and then Psy was crushed by a cow*
    Hidden 10 yrs ago Post by MagusDream
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    MagusDream Fairy Light Magus

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    I hope you guys don't mind, but I really want to use them and I have to put someone to keep with Agnès! If it can't be one, the another will do fine!



    Hidden 10 yrs ago Post by Grey Star
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    Alice Margatroid is acceptable, Sakuya isn't on account of timestop abilities.
    Hidden 10 yrs ago Post by VitaVitaAR
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    VitaVitaAR King of Knights

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    I'd like to point out that Alice can be really broken depending on how you work her abilities and what you make her willing to use. So, um, I think asking for a bit more elaboration there might be a good idea even though Sakuya is the not acceptable at all one.
    Hidden 10 yrs ago Post by Antarctic Termite
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    Antarctic Termite Resident of Mortasheen

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    crunch nom nom crunch

    Hidden 10 yrs ago Post by Grey Star
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    I'm sorry to say this but the Judge is outright vetoed because a lot of his abilities results in autohits for the most part.
    Hidden 10 yrs ago Post by Phantom Wanderer
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    Phantom Wanderer

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    Name: Minato Arisato

    Universe: Persona

    Appearance:

    Personality: Minato is a calm and collected individual who never speaks unless when adressed, at first he might seem apathetic seeing everything in a neutral point of view, but he inside he cares deeply for his comrades. The boy also seems to have a deep passion for food, both eating and cooking it, for video games, music, old movies and running, also holds dislike towards noisy people.

    Powers/Skills: Minato holds the power of summoning Personas, the physical manifestation of faces people wear to face the hardships of life. Usually most people can only hold one persona, however with the power of the wild card, Minato may hold and summon multiple personas, but currently he can only hold 12 within him. As for physical skills, he can wield one handed swords pretty well.

    Brief Bio: Minato was a high school student in Gekkoukan High in a city called Port Island, a place where an experiment with beings known as shadows was held years ago, an experiment which lead to the death of his parents and created a particular phenomenum, the Dark Hour, every night at midnight, the whole world stops, people turn into coffins, the shadoes walk through the streets and Gekkoukan High becomes an overly large tower called Tartarus. The boy joined an organization disguised as a school club called SEES, found out the secrets of the tower and also discovered the 12 great shadows which showed up during full moons, were in fact each one part of Death, the 13th shadow, and Death would bring the goddess Nyx forth to bring the end of the world, however Minato with the power of the bonds he had acquired defeated and sealed Nyx away, dying in the process. Later it is found out Nyx wasn't the true threat, it was Erebus, the manifestation of Mankind's negative emotions and that Minato haven't passed away, but had become a seal who would keep Nyx and Erebus away from each other, stopping them to end the world for good.

    Equipment: A sword and an evoker. (A gun shaped object needed in order to summon a persona in the real world.)
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