Have a hyperspecialized backlane mathematician fighter.
Name: Nanami Hidaka
Age: 19
Gender: Female
Relic: False Prophet
Skills: Overclock, Thought Division
Equipment: Bag of small stone tablets, inscribing knife.
Appearance:
History: Raised under the precepts of the Hidaka, though while she took in the information and understanding, the drive and passion to understand was never there.
In other words, there was a "hole" in Nanami's self, a false mode of being that had not uncovered what it was.
Tutelage continued for some time in a customary fashion, viewed by Nanami as simply another mundane facet of life. She was gifted in terms of mental capacity with regards to her abilities, but viewed it as trite. Praised as a genius, condemned as useless. The choice of which capability to practice on was every bit as important as the choice of how to prepare eggs for breakfast.
When other Relic users began to act, the family decided it was time to make use of the Relic that had been discovered by them some time prior and unsealed it, in the hopes that among them, one of them would be chosen by the Relic to act as its user. The expectation was that the representative of the clan, a man who had mastered the numerical arts and learned how to peer past the veil to see the truth of the world itself, would be chosen by the Relic and sent off to keep balance.
Instead though, the failure known as Nanami was chosen, and so was sent on her way.
Personality: Relics can be seen as bearing the ability to "bring about impossibilities," the power to rewrite the rules of reality as the user sees fit and challenge the rules of God itself. The power to destroy. The power to create. The power to surpass. An exalted gift with capacity and consequence beyond mortal reasoning.
In that respect, Nanami is unequivocally the "worst" wielder of a relic.
This is because she is utterly apathetic towards everything one is meant to be.
Without a doubt, she is the "most" human and "least" human, one who sees their existence solely as a more efficient means of calculation, nothing more than a quicker way of doing things than going to the effort of running calculations herself.
Then again, considering her skillset, this may be understandable.
Outside of the concerns of the relics, Nanami is quite simple to understand. Promiscuous, risque, teasing, these aspects describe her in day to day interaction perfectly. The sort of individual who will never be able to hold down a decent job because her very existence is sexual harassment itself.
In that sense, one has to wonder why her, as a failure of a relic-user and human alike, was chosen by the False Prophet. Accident and chance, surely.
Motivation: "Let's make something
fun happen."
Theme Song: Sneered The Color Blue
False Prophet
A Relic, appearing as a simple signet ring, which draws the roots of its power from the notion of Chaos as Primeval Void. The Greek pre-existence that contained "is" and "is not," the goddess Tiamat who bore domain over nature, and the like. The power of a "god of something that is not real". Consumes mental fortitude to use, and thus is highly conducive to one such as Nanami.
Grants the user the ability to create and destroy "openings" or "portals" to what is known as "imaginary number space," a world that "is not" and which exists as a separate dimension outside of time and space, constructed of imaginary numbers. Imaginary Number Space or INS bears the initial state of being a perfect mirror world of Earth, save for being utterly lifeless. The user is also permitted to manipulate the orientation, being, and value of imaginary numbers as they wish. Put simply, the user has a "pocket dimension" she bears full control over. The portals are created through her will, ie she thinks "I want a portal there," and it appears. To the user of this relic, that capability comes about as naturally as breathing.
At the moment, the maximum size of a single portal is roughly six square meters. Multiple portals can be formed/destroyed at any one time. Portals can be formed at any location/orientation and in any shape the user perceives, but are always "two dimensional" in nature. If placed on a vertical plane below something (ie a floor) then unless whatever is above the portal moves out of the way in time, it will "fall" into the portal as though it were a pit. Another example is placing a portal on a horizontal plane (a wall) and walking into it, or placing it above a being on a vertical plane (a ceiling) and jumping into it, though these examples are not comprehensive. Portals do not need a solid medium, meaning if the user is outside she can make a portal in the air before her and walk through it all the same. The user further cannot designate what the opening she makes "leads to" on the other side, though existing portals can be altered in size/shape/location as the user desires.
A power that nearly guarantees victory when the fight is within imaginary number space, but is practically useless in the real world. Even something like opening a portal directly beneath an enemy's feet so that they fall in can be avoided by darting out of the portal's area, if the enemy is quick enough. Reliant on trickery, luck, and accident, the sort of being that cannot hope to match other relic-users in the normal world. For this reason the user of this Relic is more suited to a back-lane role, working alongside a straight-combat fighter who pressures the enemy, in an attempt to get said enemy into a portal. An indirect-combat type with no ability for "combat".
As time goes on, this Relic may grant its user the capacity to extend control of imaginary numbers to certain forms of interference in the real world, or otherwise recalculate beings formed of "real numbers" into being imaginary, however such an ability is well, well, well out of Nanami's reach. It is unlikely that such a point will ever be reached.
Bears a form of "hidden ability" known as Conversion. Essentially a high-cost supplementary ability of the Relic used as a Last Resort. With the engraving of a rune, the substance it is inscribed upon is converted the material from "matter" to "imaginary numbers" bearing the "value" of said matter, for a set time decided upon use. Once time expires, the value of the imaginary numbers is used to reform the matter of the object just as it was before Conversion. Cannot be used upon "living" beings without their consent, in the case of living beings "thought", ability to impose will, metaphysical manipulations and the like are still retained whilst in the form of imaginary numbers. Within the context of battle, it becomes the only "useful" ability she has. Most forms of phenomena, physical, magical, or otherwise, cannot "affect" imaginary numbers regardless of how strong they are due to functioning in a separate conceptual world, so using this on herself allows her a chance to get out of a risky situation. In other words, as her Relic prevents her from being a combat-type, this technique helps her try to avoid combat, though she does have to hope that the enemy gets bored of slashing at a black fog and leaves before the Conversion wears off.
Overclock
Trait of the Hidaka family. Acceleration of mental faculties, essentially an increased speed of data calculation, thought, transmission, recognition, and the like. Does not speed up the body itself, but rather the mind and its imposition of will.
Thought Division
A trait of the Hidakas that splinters their mind, adding divisions into it. The end impact of this is independent "minds" belonging to the same being, each able to analyze different facets but all working towards the same end goal. As of now, she has four of such partitions. A beneficial ability simply because four heads are better than one. Not to be confused with DID and the like, as all partitions identify themselves as a part of the "whole" that is Nanami.
Hidaka Family
History: Has existed since the age of the Old Kingdom, and possibly further, though they have not changed in the slightest since such a time in purpose nor skill. An isolated group that has always been content to sit in the corner and do calculations, so that nobody bothers them. False Prophet was unearthed by them some long stretch of time ago, though the exact date is forgotten; odd that a family of mathematicians would forget the date. Nonetheless, until this point in time, it had been sealed away and unused. Consists of 11 individuals, excluding Nanami. All are versed in the standard Hidaka abilities outlined above, but little else.
Purpose: A family of mathematicians, based in using math to understand the world, increase the base of the human condition, and calculate the future. Their ultimate goal is simply to "save the world," though they have no idea what they will be saving it from, hence why they attempt to calculate the future. Increasing the capabilities of the human mind, viewing reality from different angles, these are the premises upon which the family is founded. It goes without saying that those of this family are not instructed in the art of combat nor negotiation, they are single-specialization "jokers".
A pity then, that the one family member who does not care about the world ended up being the one chosen by their Relic.
Location: Western edge of the mountain range on the southereastern coastline of the continent.
Relics: False Prophet, though it is now possessed by a "rogue" member of the family.