Hidden 10 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Shard said
*Scurries up into a tree* Keep your barber surgeon hands to thyself!


Is there room enough in that tree for 2, or do I have to find my own hiding spot?
Hidden 10 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Double post
Hidden 10 yrs ago Post by Shard
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Shard

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The Fated Fallen said
Is there room enough in that tree for 2, or do I have to find my own hiding spot?


You can always be in my tree!
Hidden 10 yrs ago Post by Professor_Wyvern
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Professor_Wyvern The Black Painting

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I'm trying to help! You need my surgical hands to do their work, if you want a healthy body and teeth!
Hidden 10 yrs ago Post by Shard
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I had a healthy body until I got kicked in the stomach twice! Where were you then!!?
Hidden 10 yrs ago Post by Professor_Wyvern
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Probably giving someone a haircut or possibly bloodletting, or tooth extraction.
Hidden 10 yrs ago Post by IncredibleBee
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IncredibleBee

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Wait, so is it day or night?
Hidden 10 yrs ago Post by Vec
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Vec Liquid Intelligence

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Night.
Hidden 10 yrs ago Post by Professor_Wyvern
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Clearly it is in that time where it both, so dusk or dawn...
Hidden 10 yrs ago Post by KaijuBaragon
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KaijuBaragon Victoria Concordia Crescit

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Name: Zahara ṭūtha

Race: Nundu

Race Description: (If your character isn't one of the staple fantasy races like dwarves, elves, humans, halflings, orcs etc., then you'll need to describe the race in further detail in this section. Where does this race come from? What are their defining physical characteristics? What language(s) do they speak (note: the universal language of Daiar is Common)? Does this race have any particular magical/supernatural abilities that merit explanation? If you're playing a common race, just leave this section blank, or if you're feeling extra special neat, you can remove it from your CS altogether. I won't tell anybody if you won't.): Nundus are a shapeshifting race that have all but died out currently. There are only a few of them left today. They can transform from a human form into a leopard at will. They are well learned in the arts of astronomy. In their leopard form their bite is poisonous. Their human appearance normally mirrors the leopard appearance, e.g If the leopard has cream fur, the human form will normally have blonde or cream hair. They have much longer lifespans than humans. Nundus are rare now because they were hunted down by other races, as they are greatly feared.

Age: (Make sure your character's age makes sense given the rest of your sheet. You're rather unlikely to meet any 16 year old master wizards, just as you're unlikely to meet any 70+ year old warriors in active duty. If you're playing a race that lives beyond the typical human lifespan (like elves, for example) then obviously these restrictions won't exactly apply to you, but still try to keep things reasonable.): 158

Gender: Male

Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text. Please avoid pictures that are too modern or otherwise don’t fit the setting.):



Beneath the clothes he has thick grey hair, and is quite tall, 6ft 5 inches. He has pointed teeth and piercing grey eyes. He has a vicious and demented expression. He is covered in various scars, because he was beaten and attacked by other races. He faintly gives off a smell of blood.



Yeah, you can't really describe a leopard more than the picture above.

Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is medieval fantasy, so please avoid modern clothing or something that is otherwise out of place. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.): Zahara normally wears a normal thief's outfit - Hood covering all but eyes, everything is black, belts holding various items. His clothes are made from thick leather covered by a layer of cloth and are quite stretchy, allowing him to go about his daily thieving. His hood can detach fully from the rest of his thieve's outfit. He never wears any form of armor. When he is not wearing his thieve's outfit, he wears light grey robes with a long grey, swishing cloak. He normally only wears this when he is trying to act natural in an event, say, a party, and trying to get past the crowds to don his thief outfit.

Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.): He carries a bloodied, small dagger, so he can slit anyone's throat if they see him thieving. He stole it when raiding a rich elf's home. He has used it ever since, as it seemed to be better than any other daggers he tried.



Zahara also carries round a throwing knife that he found in the desert. If he wants to silently kill someone, he will throw the knife at the back of their neck. He retrieves the knife after he kills the person.



Of course, when he is a leopard, he has claws and teeth. However, in his human form, Zahara also has teeth. Explained in backstory.

Skills/Abilities: (Describe your character's abilities, if applicable. This will often outline your character's profession, too. This includes combat ability (weapon proficiency, martial arts etc excluding magic) as well as general trade skills like blacksmithing, carpentry, farming, hunting, fishing, tailoring, and medicine (to name just a few). Basic skills like cooking or sewing, for example, need not be listed here unless your character is exceptionally good at them. Miscellaneous skills and attributes that are unique to your character should also be listed here. If you have any questions about what should and shouldn't go here, ask a GM.) Zahara, like all Nundus, is exceptionally gifted at astronomy. He can draw a chart of the named stars and planets in 10 minutes. No one really knows why Nundus are gifted at astronomy. Zahara is also, in both forms, is a very good hunter and a tracker. He is also quite good when aiming, therefore he uses a throwing knife (see above). He is very agile, and can leap quite high in both forms.

Magic: (If your character possesses magical or supernatural abilities, please describe them here in detail. There are many different methods of spellcasting in the fantasy genre, but feel free to use DnD's mage archetypes as a baseline for inspiration. Please make sure to describe the source of your character's magical abilities, whether it be their own internal "mana", magical runes, alchemical ingredients, wands, spellbooks, artifacts, talismans, or some contract with a deity or spirit (these are just a few examples). Certain magical abilities are generally considered off-limits for the sake of balance, such as time manipulation, teleportation, invincibility and total mind control. You can include a spell list, but this is not by any means required and you may take a more general approach to this description if you wish.): Zahara possesses no "Magical abilities" as such, but not sure if venom can count as a magical ability, but just going to clarify the fact here.

Inventory: (List what your character currently has on them and regularly carries around, excluding weapons, armor, and clothing (see above). Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items. This section should also include how much money your character has in their wallet. The currency of Daiar follows the traditional DnD system of copper, silver, and gold coins. 10 copper pieces are equivalent to one silver piece, and 10 silver pieces are equivalent to one gold piece.):
1.) A vial of blood, to drink. Human or animal, not verified.
2.) His dagger and throwing knife (see "Weapons"
3.) 68 gold pieces, 72 silver pieces, and 103 copper pieces.
4.) A pouch containing some meat to eat. Species not verified.

Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Make sure to explain why your character is in Estermere at present. If you wish to keep your backstory secret, you must message a GM about it beforehand to ensure it's reasonable and acceptable.):


Extra info: His speech is very fragmented. He sometimes just growls.

I was forced to do this over a four day period. ;_;
Hidden 10 yrs ago Post by Shisa
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Shisa Rival Character

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ChibiYuki said
Silver Potions.... poor Shisa, better stay away from them dwarfs or alchemist :<((Question of Interest for the Mist Ability: What happens if the mist is separated into two groups and cant be reformed back into one? Like a wall of wind separating the mist dispersing it around? Not letting it reform))


Yes, I hope nobody kills me. People die when they are killed.

Anyways, the fog just always stays together because vampmagic. I'm certain it can be blown about with a powerful enough wind, but it still stays in one piece.
Hidden 10 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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I've added a post about my character bidding for our favourite slave

1) I don't plan on adding much more than that, other than her occasional thoughts to spice the bidding up a little. This scene is all yours Metronome
2) I don't plan on winning, this is just so my character isn't a complete stranger to Lucien, as they may meet after the bidding
Hidden 10 yrs ago Post by Professor_Wyvern
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Well, when you finish bidding... Come to visit your local Barber Surgeon!
Hidden 10 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Professor_Wyvern said
Well, when you finish bidding... Come to visit your local Barber Surgeon!


You are the most persistent advertisement of a man I have ever known
Hidden 10 yrs ago Post by vietmyke
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vietmyke

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Kaiju, you should probably delete the parts of the Cs skeleton that are put in parenthesis, that'd probably make it easier for everyone to read
Hidden 10 yrs ago Post by Professor_Wyvern
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Word of mouth friend. Word of mouth, all the townsfolk will agree I am a damn good Barber-surgeon and would recommend me.
Hidden 10 yrs ago Post by Feigling
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Feigling

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Still waiting approval.
Hidden 10 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Its a small town, there isn't much competition...
Hidden 10 yrs ago Post by Professor_Wyvern
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Well, all we do now is wait. I suppose. GM will arrive and check us out, to confirm.

The Fated Fallen said
Its a small town, there isn't much competition...


Are you mocking my fair hometown?
Hidden 10 yrs ago Post by Daird
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Daird

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Same as Feigling.
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