Hidden 10 yrs ago Post by Duthguy
Raw
Avatar of Duthguy

Duthguy Someone who can't spell Dutchguy

Member Seen 0-24 hrs ago

This is the first rp I'm in that is going on without the(original) GM, sorry about Jabber though
Hidden 10 yrs ago Post by I-Am-X
Raw
Avatar of I-Am-X

I-Am-X <Censored>

Member Seen 3 yrs ago

Ehh, not a big fan of the whole democratic gm bit. Better to have 1 GM and 1 co-gm than everyone having a say in how things go down.
Cuts down on surprises and can just get boring and chaotic. I also feel that its better to have a GM that's a non-player, And/or one that won't be bias.
Some GMs that have had players in an RP tended to favor their character while giving other the short end of the stick.
Hidden 10 yrs ago Post by Hillan
Raw
Avatar of Hillan

Hillan I'm a writer - Lying's what we do.

Member Seen 12 hrs ago

I-Am-X said
Ehh, not a big fan of the whole democratic gm bit. Better to have 1 GM and 1 co-gm than everyone having a say in how things go down.Cuts down on surprises and can just get boring and chaotic. I also feel that its better to have a GM that's a non-player, And/or one that won't be bias.Some GMs that have had players in an RP tended to favor their character while giving other the short end of the stick.


I understand what you are talking about, but in my experience very few GM's tends to Metagame. In fact, I've not met a lot of players who metagame in general here on the guild.
I think the democratic way is a pretty good one. On another note, if I am accepted into the RP, I would very much so like to organize a Roster Thread and what not, so we can know where everyone is, who's on what crew, and so forth, link it somewhere on the first page.
Hidden 10 yrs ago Post by I-Am-X
Raw
Avatar of I-Am-X

I-Am-X <Censored>

Member Seen 3 yrs ago

Hm, or if dawnstar is taking over as the head gm until Jabber comes back, just post it in here every so often.

Works a lot better than pointlessly making a new thread. Gives more use to this thread as well.
Hidden 10 yrs ago Post by Duthguy
Raw
Avatar of Duthguy

Duthguy Someone who can't spell Dutchguy

Member Seen 0-24 hrs ago

If everyone is okay with it, I have a new technique for Yoki.

Tail Toss: After coiling his lower body around them rather squeezing, Yoki throws the enemy at a nearby person/object
Hidden 10 yrs ago Post by BrodZ11711
Raw
Avatar of BrodZ11711

BrodZ11711 Master of the New Age

Member Seen 8 yrs ago

DAWNSTAR said
So basically, it would be like turning you into a propelled weapon. The wind blade would carry towards the target at a high speed and you switch back to a physical or partially physical form to hit the opponent. Then again, you might not even have to enter a physical form. As a logia user, you should already have control over your logia and be capable of compressing the smoke into a dense ball. Then, the wind blade would send you flying and you would impact into the opponent. Hmm, this dense ball would also have a semi-physical state which means it could become a triple tag team move with Rem applying some sort explosive excretion to the ball. That way, when it impacts it would explode with out causing damage to you. All it would do is spread out the particles of the smoke which a logia user like you can just pull back in at any time.

We have to implement this somehow into the RP. it would be so good :)

Hidden 10 yrs ago Post by Duthguy
Raw
Avatar of Duthguy

Duthguy Someone who can't spell Dutchguy

Member Seen 0-24 hrs ago

Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?
Hidden 10 yrs ago Post by DAWNSTAR
Raw
Avatar of DAWNSTAR

DAWNSTAR A literal Type 0 Super Luminous Star

Member Seen 8 yrs ago

Duthguy said
Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?


Well, we don't exactly have enough people for more than two crews at the moment. I am guessing that whoever created the crew would be captain. Due to the small number of our people as well, others will have to take on multiple roles. Anybody can join any of the two crews if they want but we need to try and keep it balanced. We wouldn't want one crew with five people and another with two. But then poses another issue, uneven number of players. In that case, one crew would hold three and the other would hold four. In that case, the crew of three can have another character created by one of the roleplayers join. That way, we balance out the crews. Of course, we will still stay open in having positions in this roleplay because of one constant fact. The fact that we will be stopping on multiple ports over the course of the roleplay so there will be plenty of chances for people to join in.

Also, I am going to get to work on designing a crew sheet so that we can tell what a crew will be like before hand, what characters are in there, what the crew's goal is and any important npcs.

Duthguy said
If everyone is okay with it, I have a new technique for Yoki.

Tail toss: After coiling his lower body around them rather squeezing, Yoki throws the enemy at a nearby person/object


Sounds good.

Hillan said
On another note, if I am accepted into the RP, I would very much so like to organize a Roster Thread and what not, so we can know where everyone is, who's on what crew, and so forth, link it somewhere on the first page.


I-Am-X said
Hm, or if dawnstar is taking over as the head gm until Jabber comes back, just post it in here every so often. Works a lot better than pointlessly making a new thread. Gives more use to this thread as well.


Though it is true that posting it here give us more activity, it will get difficult to keep track of new players because we have no way of updating the first page without Jabber. On the other hand, creating the thread would be something simple to do and will allow for players to keep track of others because we can have a link in our sigs. But, if we do reach the point where we have such difficulty, I will make the thread. Then, you guys can post any new characters below my old list.
Hidden 10 yrs ago Post by thanatosDefiant
Raw
Avatar of thanatosDefiant

thanatosDefiant

Member Seen 7 yrs ago

Duthguy said
Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?


Well, I had a chat with X a bit of time ago and invited Kurama to join Rem's crew. X agreed to let Kurama join Rem's crew. X also mentioned that (if I'm not mistaken) Oscario's character (Yui) might also be joining. I don't really have any official positions in mind for for them as of yet but I'm thinking about Kurama being Rem's first mate.
Hidden 10 yrs ago Post by OscarioTheGuy
Raw
Avatar of OscarioTheGuy

OscarioTheGuy Silly Dumpass

Member Seen 3 yrs ago

Yeah, X and I are planning on having a relationship similar to Zoro and Sanji's so I would really like to join your crew :D
Hidden 10 yrs ago Post by DAWNSTAR
Raw
Avatar of DAWNSTAR

DAWNSTAR A literal Type 0 Super Luminous Star

Member Seen 8 yrs ago

Here is the crew sheet. It is just a basic thing for those who want to make a crew. As for myself, I won't be making a crew and I am not sure if I should join Rem's crew or Edge's crew. Although, Rem is the more likely out of it. But that would leave Edge at a disadvantage. That is, unless Brod is also interested in joining the crew.

Crew name: (What the Crew is called.)
Name of the Ship:(Cause every good ship has a name)
Description of the Ship:(A picture is fine with me. So are words. Just remember that we can't afford a galleon.)
Notable Crew members:(Can be npcs or pcs who have joined the crew. Also state the job of the member.)
Crew motto:(If you have one.)
Crew Goal:(What does the captain intend for the crew to do in the future. Are they looking for the One Piece or just being pirates and stealing beli? Doesn't have to be five paragraphs worth of info, just enough to clarify for those who want to join.)
Flag design:(Every pirate ship needs a flag to show that they are truely terrifying.)
Hidden 10 yrs ago Post by Jabber
Raw
GM
Avatar of Jabber

Jabber

Member Seen 2 yrs ago

To everyone, I believe I have just jumped the gun. The results that where handed down to me wasn't actually mine. Long story short, t'was a false alarm. I'm here to stay.

And Dawnstar, when making techniques, avoid making them overly complicated. The one that you just came up with, seems were technical and requires a lot of steps; I doubt your enemies would just wait to get hit by that. You're all rookies. Also, avoid using your trait as being the pivot point of your technique. Use your fighting style, the trait is only there to act as a supplement. Its just a bonus that I gave away. Zoro never used his Power of Destruction as a principle of his techniques, it just served to strengthen them.

Hillan said Hiya, room for one more?

Any chance I would be allowed to do something.. Outside of the box?

I'm thinking undercover Marine Captain as a rookie Pirate.
I don't mind this, as long as you know that you aren't any stronger than the other rookies and that you should prepare for Pirates who think they have a score to settle with you.

DAWNSTAR said Well, you could make a captain or a Nakama. It doesn't really matter right now if you were late. The only difference between the two would be the quality of the sheet. A nakama doesn't have to have the best quality while a captain would have to have better quality. This means that you can give us a two or three paragraph history on a Nakama character but the Captain would have a three to five paragraph history. There is a lot more to tell about your character if he is a captain than if he is Nakama. You also have to consider fighting styles. A Nakama wouldn't have a fighting style like Santoryu but a Captain would be capable of doing that. Plus, some Captains the Marines have devil fruits while a Nakama isn't likely to.

(Side note: A nakama is translated to crewmate in one piece.)
This was something that made me cringe. First and foremost, Nakama means colleague, compatriot, friend or comrade. Being dubbed as a mere "crewmate" seems like a poor way to put it. Anyway, each character is a character by itself and isn't any less of a character regardless of his status and or rank. The quality of one's CS should not be lessened just because he's not going to make a character worthy of being a captain. All of the Straw Hats had a sufficient backstory regardless of being the captain or not.
DAWNSTAR said
Can we agree that Vis's technique, Sutoraiku! Kaze no burēdo, wouldn't have defeated Moto Moto? Injured him, yes, but not likely to knock him flat on his butt. I just need a confirmation on this from everyone so that I can continue the posting for Vis.
That was a good joke my friend. Will try to get an update up as soon as I can.
Hidden 10 yrs ago Post by thanatosDefiant
Raw
Avatar of thanatosDefiant

thanatosDefiant

Member Seen 7 yrs ago

Jabber said
To everyone, I believe I have just jumped the gun. The results that where handed down to me wasn't actually mine. Long story short, t'was a false alarm. I'm here to stay.And , when making techniques, avoid making them overly complicated. The one that you just came up with, seems were technical and requires a lot of steps; I doubt your enemies would just wait to get hit by that. You're all rookies. Also, avoid using your trait as being the pivot point of your technique. Use your fighting style, the trait is only there to act as a supplement. Its just a bonus that I gave away. Zoro never used his Power of Destruction as a principle of his techniques, it just served to strengthen them.I don't mind this, as long as you know that you aren't any stronger than the other rookies and that you should prepare for Pirates who think they have a score to settle with you.This was something that made me cringe. First and foremost, Nakama means colleague, compatriot, friend or comrade. Being dubbed as a mere "crewmate" seems like a poor way to put it. Anyway, each character is a character by itself and isn't any less of a character regardless of his status and or rank. The quality of one's CS should not be lessened just because he's not going to make a character worthy of being a captain. All of the Straw Hats had a sufficient backstory regardless of being the captain or not. That was a good joke my friend. Will try to get an update up as soon as I can.

That's such a huge relief! I'm glad you're okay. I won't ask what you mean by "results" since I guess that must kind of private, but I'm happy to see you'll still be GMing. Still though, welcome back! Even though the break was kind of short. :D
Hidden 10 yrs ago Post by DAWNSTAR
Raw
Avatar of DAWNSTAR

DAWNSTAR A literal Type 0 Super Luminous Star

Member Seen 8 yrs ago

"Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.

As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.

Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.
Hidden 10 yrs ago Post by Hillan
Raw
Avatar of Hillan

Hillan I'm a writer - Lying's what we do.

Member Seen 12 hrs ago

And here I am, six paragraphs in, and poor little Lance is only nine years old.
Hidden 10 yrs ago Post by Jabber
Raw
GM
Avatar of Jabber

Jabber

Member Seen 2 yrs ago

DAWNSTAR said "Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.
Long posts, to me, are fine. But as a standard in practice it inevitably takes away from the quality of the post. English majors - and I say this as I have several of them in my family - understand that story structure is not reliant on a billion words being used to describe something but rather that the simplest method that is easiest to understand and conveys the intended meaning is the best method.

DAWNSTAR said As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.
Zoro had both Power and Technique which grew with him as he became stronger. The reason you're probably having difficulty in creating techniques is that you're too focused on the idea of producing clouds. That in itself is sort of wrong. Although your style of swordplay is indeed called Cloud Blade Style, it doesn't mean you literally need clouds to fight. Make use of it in a metaphysical sense. Movements mimicking that of a cloud, making the most of the idea of clouds being aloof, name your techniques based on cloud type and attempt to derive certain skills from the definition of each type. There's more way than simply relying on, you know, just clouds.
Hidden 10 yrs ago Post by OscarioTheGuy
Raw
Avatar of OscarioTheGuy

OscarioTheGuy Silly Dumpass

Member Seen 3 yrs ago

I'm glad things are all good, Jabber :)
Hidden 10 yrs ago Post by Jabber
Raw
GM
Avatar of Jabber

Jabber

Member Seen 2 yrs ago

Thanks Oscario.

Anyway, I was thinking, would you guys prefer on having a Stat System of some sort to regulate abilities and set the scope of what one is actually capable of doing?
Hidden 10 yrs ago Post by OscarioTheGuy
Raw
Avatar of OscarioTheGuy

OscarioTheGuy Silly Dumpass

Member Seen 3 yrs ago

That means math though :(
Hidden 10 yrs ago Post by thanatosDefiant
Raw
Avatar of thanatosDefiant

thanatosDefiant

Member Seen 7 yrs ago

I think it might be a good idea, could you give an example of how the stats would work?
↑ Top
© 2007-2024
BBCode Cheatsheet