Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Milieu said
Why not join?


I mean, I could join, but I haven't even started my character yet.
Hidden 10 yrs ago Post by Ichthys
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@Enix: I think those are suitable constraints, and I guess to explain the function of the spell, both the spirit and soul of the caster are sent to the raven (so we don't contradict ourselves, regarding the realm's mechanisms). Therefore, the caster, when using the spell, is literally a sack of potatoes, until mind and heart are returned to the caster. With this, I would say the consequences of the spell level out the functions enough that you don't need a long casting time, perhaps just a few incantations and a short ritual, but nothing inconveniently lengthy.

If you even wanted to go a step farther, you can have the spell exchange the raven's spirit for the caster's soul and spirit, meaning that while the spell is in effect, the raven has control of the caster's body, although it can't stop the spell because the raven-inside-the-caster still has no soul to do so. This is a bit of an extreme effect, but I can see some major RP potential, in regards to problems, if you take this step. "We forgot to tie up [the character] after they casted the spell. Now, the raven is going crazy and causing some problems." This is just a spontaneous idea I had; don't even consider it as a suggestion, unless you want to.

@Tatsua: Don't know why that'd even deter you, Tatsua. :p I've known you long enough to know that you're better than that, but you don't have to feel pressured to join. Do whatever you want.
Hidden 10 yrs ago Post by Milieu
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Ichthys said
@Milieu: Atlas seems much better adjusted now; I formally accept the character. I'm glad the discussion idea worked out! :D


Awesome :)

I have some concerns regarding Castor's character as well. First off, he bears the last name of the D'Cerf? Is this just an adoptive name applied to those without a surname? (For instance, would Atlas be Atlas D'Cerf simply because he doesn't have an original surname?) Or is this the name of the High Priestess, and she passed it on, if so, wouldn't that mean succession would pass to Castor's character? Originally, I thought D'Cerf was simply a sorta clan name, applicable to anyone apart of it, like how American, is typically used to describe a person from the United States.
I might just be nitpicking, but I figured with all the detail put in to make things more succinct that it might pose an issue. Idunno though.

And the ability is kinda confusing too. Does the glyph making requires using fancy materials to boost the power of a spell? If so, why these particular materials? You mentioned, gold, silver, diamonds, bedazzlement- are these valued for magical channeling properties versus the toilet paper?
You also seem to use "rune" and glyph interchangeably, which are kinda synonymous, yet I think glyph suits your purpose for the elemental magic your character would be utilizing. What's the process to utilize it? Does he have an activation phrase? If so, is there a cool down on the spell? Or is the energy embedded in the glyph, via preparation ritual, and it has a one time use?
Hidden 10 yrs ago Post by Schradinger
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You've already allowed provision where a soul and spirit can each exist without the other (in the cases of resurrected minions and zombies), so personally I don't think it would be too big of a stretch for his soul to temporarily part with his spirit. That would also mean that he would still have access to the raven's spirit, allowing him to use its instincts in order to fly (because let's face it, learning how to fly without have a bird's instincts would really suck). It would also explain why there would be a range or time limit on the possession, since having he spirit separate from be soul for too long would be detrimental to both.
Hidden 10 yrs ago Post by Milieu
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Ichthys said
I think those are suitable constraints, and I guess to explain the function of the spell, both the spirit and soul of the caster are sent to the raven (so we don't contradict ourselves, regarding the realm's mechanisms). Therefore, the caster, when using the spell, is literally a sack of potatoes, until mind and heart are returned to the caster. With this, I would say the consequences of the spell level out the functions enough that you don't need a long casting time, perhaps just a few incantations and a short ritual, but nothing inconveniently lengthy.If you even wanted to go a step farther, you can have the spell exchange the raven's spirit for the caster's soul and spirit, meaning that while the spell is in effect, the raven has control of the caster's body, although it can't stop the spell because the raven-inside-the-caster still has no soul to do so. This is a bit of an extreme effect, but I can see some major RP potential, in regards to problems, if you take this step. "We forgot to tie up [the character] after they casted the spell. Now, the raven is going crazy and causing some problems." This is just a spontaneous idea I had; don't even consider it as a suggestion, unless you want to. Don't know why that'd even deter you, Tatsua. :p I've known you long enough to know that you're better than that, but you don't have to feel pressured to join. Do whatever you want.


Just to throw in my own two cents on the ability, remaining too long in the Raven's body could make the transfer permanent. The spirit could be overridden by the animal body, although I imagine the mind could be retained, but if the spirit was overridden by the animal instinct, he could be stuck in its body with his soul trapped. Kinda like animoprhs.
Hidden 10 yrs ago Post by Ichthys
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@Schradinger: In regards to the notion that soul and spirit are divided, they actually aren't. I explicitly said that one is just made inactive. :p Regardless, the spell can still work.
Now, let's give both Enix and Castor their chance to respond before we overwhelm them with questions.
Hidden 10 yrs ago Post by Enix
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Ichthys said If you even wanted to go a step farther, you can have the spell exchange the raven's spirit for the caster's soul and spirit, meaning that while the spell is in effect, the raven has control of the caster's body, although it can't stop the spell because the raven-inside-the-caster still has no soul to do so.


I was thinking of doing that actually, as without a spirit for a body I would see it as an empty shell, much like that of a corpse and I'd rather not consider my character being a corpse while another body has the potential of two beings in another.

@Milieu: That's one reason I put the distance stipulation onto the ability, as I was and to an extent still am a huge Animorph fan. It's kind of where I originally drew inspiration for the character's ability, outside of them possibly being an Animage which I didn't want to do (didn't seem as "fun"). I like having downsides to abilities, it keeps them more vulnerable and more "human" as it were.
Hidden 10 yrs ago Post by Ichthys
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Are you ready to be formally judged then, Enix?
Hidden 10 yrs ago Post by Milieu
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@Enix: I love Animorphs. They recently put it on Netflix and I marathoned it all with my brothers.
It was crazy, I didn't realize how much of it I watched as a kid, but I pretty much remembered everything. I need to read the books. My older brother said they're much better than the show.
Hidden 10 yrs ago Post by Schradinger
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That you did. My bad. I would also like to apologize for all the errors in my previous post. I'm writing from my phone. >_<
Hidden 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Erm, excuse me? Is this still open?
Hidden 10 yrs ago Post by Ichthys
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Yes, it is. Welcome. :)
Hidden 10 yrs ago Post by Enix
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Name: Ivallyn Hasguard
Age: 27
Gender: Female

Appearance: Outfit.
Facial Features.

Role: Hunter / Scout / Aspiring Chef

Interests: Having lived a good portion of her life in the wilds, having independence and the right to hunt on her own terms are usually at the top her her list of "things needed to survive". She enjoys the time she can spend in the wildwoods, enveloping herself with the woodland and its creatures that inhabit it, studying them and learning their ways. In her spare time, she helps out in the kitchens of Castle Moonshearth, honing her skills as a cook that her mother passed on to her, however few they might have been. Taking care of her crow friends, especially the one she named Bran, is always a fun past time for her as well.

Skills:

  • Murderous Foresight: Ivallyn's play on words when it comes to this type of spell, one taught to her by her father once she had an understanding on how to convey and respect Magic as it was presented. The spell itself is not a complex one to initially cast: a fresh feather from the bird, lines of incantation to solidify the connection with the bird, and finally the burning of the feather. Once the feather is set ablaze, a connection is forged, linking the caster and the bird, swapping spirit and soul to the bird's body and the spirit to the caster's. This spell has been passed through her bloodline for generations, much like that of a right of passage to be accepted as a part of the family.

    During this time, the caster will have full control over the bird in which it highly useful for scouting missions and surveillance, though it takes time to learn how to approach flight and maintain connection without having their mind float to random thoughts, and in return the bird will have control over the body of the caster. Traditionally, the caster will have themselves bound to the ground or some structure to have a focal point for the spell and to keep the body from having "misadventures" as the caster is no longer in control of that part of themselves.

    Downsides to this type of spell are numerous, though the benefits can potentially outweigh the negative. Doing this spell will leave the body of the caster at the mercy of anything and/or anyone that happens to come upon them, should the caster distance themselves too far from their original body or stay in the bird's body for too long the link between them could become corrupt and weak, leaving them both trapped in opposite bodies permanently. The same could happen if either body is killed, the other spirit will be trapped in the other's body with no way to recover the previous spirit (and soul should it be the caster who dies) to the rightful body.

  • Other Spells: Ivallyn's time in the wild and flying with her crow's body has altered the way she sees the world, and as such has formed her fighting style when it comes to utilizing Magic. Ivallyn tend to lean towards using the wind to assist her, sometimes using a small breeze to help her keep downwind of her prey or using wind in a very small bursts to push and in some instances, cut her opposition. She is able to channel the energy via swift though vivid sygil formations in the air, tracing them with her index and middle fingers.

  • Side Info: As a Hunter, Ivallyn is also experienced in Fletchery and Archery (her preferred weapon when hunting or otherwise).


Personality: At a young age, Ivallyn was child that would go out of her way to help others even when it intruded on something that she was currently involved in, and despite how dark the would could be at times, she kept part of that child-like persona into her adult years. Ivallyn can be very lighthearted at times, and while his might seem troublesome and dangerous at times, she doesn't see as much evil in people as others might, trying to want the best out of each person she comes across. She is not however an idiot, and knows when someone is trying to play her for a fool or take advantage of her carefree soul. She will easily respond in kind, as you don't cross a crow, as more tend to appear and it often becomes a murder.

Biography: Ivallyn's mother and father roamed the wildlands many months before her birth, searching for a place in which to build a cabin to birth the coming child in which her mother bore. Her father was more than she could honestly say he was, a strong and truthful man with enough love to drive a family to the ends and back with just a word. Her mother was a kind woman, always cheerful seemed wiser beyond her capacity. They found an area in which to build and within a few weeks had crafted a very sturdy and dependable structure in which to bring their child into the world, and not a moment too soon. Hours after the last wall had been set, Ivallyn's mother went into labor.

As Ivallyn grew in age, she was taken to the cabin more frequently by her father to learn how to be a fletcher and the art of archery. Her father was not a well known hunter, though his skill seemed to grow each time he set out to find game. From an early age, Ivallyn grew to enjoy the outside world more than being inside of the Castle whenever her mother would bring her to the kitchens to learn how to cook. She enjoyed cooking and spending time with her mother, but she enjoyed the air and the free roaming capabilities that presented themselves to her whenever she was out with her father.

As she began to come of age, her father saw it as time to teach her the bloodright of her family, the vision. Others had been able to replicate this spell, though it seemed to come naturally to their family, he explained. Over nights of preparation and trials, Ivallyn was finally able to connect to one of the crows that her father had raised to keep them company in the wooded area. The connection was brief and weak, but being able to connect and swap for even a moment made Ivallyn study harder to impress her father.

Ivallyn learned the backlash of the spell first hand, however, as one night that she and her father were resting overnight in the cabin, her father awoke to a loud sound in the distance. Not taking the time to put in safety measures (tying oneself to the cabin floor via ropes or a chain) he hastily performed the ritual and swapped with a crow. Taking flight into the night, he began to survey the surrounding area to find the source of the sound. The sound had come from a passing hunter in the area, and not knowing of the swap, shot down the raven mid-flight, killing the bird and ultimately, Ivallyn's father. Ivallyn awoke to her father screaming out, though she knew not it as the crow at the time, thrashing and destroying the cabin inside. Ivallyn was barely able to escape the crow-infested body of her father, and began the solitary march back to the castle to get help.

When she arrived, she explained what had happened and what she remembered to the guard on duty, and a party was sent out to find her father. They returned a day or so later with her "father", lost and void of all being. Her mother cried for days on end at the loss of her husband, they ended the remaining life that inhabited his body and burned him as per her mother's request. Her mother followed her father into the afterlife just months afterwards, having lost her will to live. Since that day, Ivallyn held no ill will towards the hunter (whom she never found) nor the crows in which her father kept. The effects were quite the opposite, she sees the crows as a keepsake of her father's memory, and still hunts to try to become more than her father was in terms of agility and expertise.

Sorry for the delay, family time and such.

@Milieu: I own all of the books, and they did surpass the show by leaps and bounds. And you do need to read the books. ^^b
Hidden 10 yrs ago Post by Ichthys
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Your character seems to check out nicely. I formally accept Ivallyn, Enix.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Enix said
Ivallyn Hasguard


Giovanni: "Oh, honey, do us a favor and burn that dress."
Hidden 10 yrs ago Post by Ichthys
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Annnnnnnd... the characters' dynamic relationships begin.
Hidden 10 yrs ago Post by Enix
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Dead Cruiser said
Giovanni: "Oh, , do us a favor and that dress."


Ivallyn: "Doesn't take an Alchemist to know that the chemistry with your fashion sense is a health hazard in itself."
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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Jocasta: "...."
Hidden 10 yrs ago Post by Ichthys
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*spells fired*
Hidden 10 yrs ago Post by Schradinger
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Schradinger

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F. I. R. E. D. ;)
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