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Obsidian: Wyverns

"It is not power that corrupts but fear. Fear of losing power corrupts those who wield it and fear of the scourge of power corrupts those who are subject to it."
~Aung San Suu Kyi

Obsidian was a shining leader in technology and biochemical engineering. It was they who made massive developments in the international community, bringing ground-breaking technology to the world. They had strong ties with the American defense forces, outfitting the military with top-grade core manufacturing and weaponry. Obsidian was met with astounding success for years, but behind their big logos and sleek headquarters lay a sinister secret. Eventually it was their ultimate undoing. 

You see, beneath their headquarters was a massive underground facility that never existed on any of the floor plans. It was here they housed their most advanced weaponry -- their top secret, most classified information. If you knew even a sliver of what happened underground, Obsidian had agents authorized to kill you. They called them Operatives, and their creation was mostly a curse. Humans erased from all legal records were screened, rigorously trained and pushed to the limits, then given the Quartz serum. After that, the subjects that survived were no longer considered human. Obsidian did with their Operatives as they sought fit, reveling in their ultimate weapons. 

After running their new weapons through more training, Obsidian sent them out to fulfill their true goal. Organizations around the world would pay top coin for an elite bodyguard, assassinations, espionage, and volatile crowd control. The list was endless and ranged from mediocre to evil. Operatives had no say and little to no rights as Obsidian went as far as placing a micro kill switch in each of them. 

They had enough of this abuse. On a strategically planned day, all the Operatives banded together and sabotaged their underground facility. Despite all Obsidian's efforts to shut them down, the Operatives escaped just before the headquarters exploded in a bright plume of fire. The wreckage smoked and burned for hours despite firefighters trying their best to tame the flames. Obliterated in the explosion was all Obsidian's research, kill switch remotes and dampening collars. It would take many years to rediscover the Quartz serum to create new bio-weapons. 

The Operatives were free, and they blended into society as quietly as they could. Obsidian's secret got out and the company was disbanded permanently, and a manhunt was called for all the Operatives. Somehow the world saw their explosive escape as a big threat. Governments and secret agencies tried their hardest to track down, in their own words, 'super terrorists'. The world knew about the super humans living among them, and people quickly grew fearful. In their fear the media had full sway on them, shaping society's opinion of these evil terrorists into something truly terrifying. 

Living in extreme fear of being found out, the Operatives went their separate ways into hiding. Society would literally rip them apart if they only knew, and heaven's knew what the government would do to them. Quietly, they waited for the fear around them to abate, both externally and within. Two years passed with little to no activity related to the super terrorists. Two moderately peaceful years.

Then shit hit the fan, again. 

***

Obsidian: Wyverns is the sequel to the previous Obsidian roleplay and takes place a couple years after the destruction of their headquarters. The entire world knows about genetically enhanced Operatives, and many shady organizations would go to extreme lengths to get their hands on one. This roleplay will have a balance of high action and character interaction/development, both with each other and the environment. 

You will be playing as an Operative escapee from Obsidian who's been in hiding for the past two years. All Operatives are acquainted, or at least recognize each other. The open-world USA will react to your choices and give quick consequences. People will easily grow suspicious of you, making it easier for government agencies to find your door. If they catch you it's game over. For now, the general public is fearful of the 'super terrorists'. Throughout the story this fear may increase or decrease. 



Rules:

  • You must refer to yourself and other Operatives with your respective codenames.

  • This roleplay is less about abilities and more about being the pawns of a political power struggle (oops, giving the story away), so be creative without going overboard. Aka Mary Sue-ing.

  • I will also mention that although rules of science can be bent, all powers must make some form of sense.

  • We're in Advanced, but I just want to stress the importance of Character Flaw and Development. 

  • Don't be afraid of character death as it brings a unique aspect to roleplaying. You can always make another Operative.

  • Feel free to give suggestions and ideas. Most of all, you must have fun and enjoy the story with me. This one is not optional. :)


  • All character submissions must be posted to the OW Character Deposit, NOT the OOC. Reviews of your submission, however, will be posted in the OOC.

    Character Skeleton:


    Accepted Characters:

    Estylwen (GM)

    Citrine

    Jazzy (Co-GM)

    Hannibal

    Apokalipse

    Arsenic

    Drewccapp

    Cheshire

    Korbanjaro

    Alter

    The Roman07

    Rook

    Lydyn

    Eidyia

    Psychomachy

    Ghost
    Credit to Dmytra and his original idea of Obsidian.

    Hidden 10 yrs ago Post by Warmonger
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    Warmonger

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    I'm more than interested in this. Question: Is there a recommended posting speed?
    Hidden 10 yrs ago Post by Estylwen
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    Oh good! Eh, my typical rule of thumb is posting once every 2-3 days, but I know some users might be too busy for that.
    Hidden 10 yrs ago Post by lydyn
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    lydyn Meow!~

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    Only one thing makes me hesitate to jump into this ... I'm okay with character death, pretty much as long as it's not my character. I absolutely hate it, I cannot even express it, unless I specifically plan it. So ...
    Hidden 10 yrs ago Post by Apokalipse
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    Apokalipse AAAAAAAAAAAAAAAAAAAA!

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    Hidden 10 yrs ago Post by Jazzy
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    My character will be in the character deposit.
    Hidden 10 yrs ago Post by drewccapp
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    Hi, jumping in from the IntChk definitely interested already got a character squared away, will throw into the deposit for the review :)
    Hidden 10 yrs ago Post by Apokalipse
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    Oh? Sorry, I thought only accepted CS went into the deposit. Should I put mine there too?
    Hidden 10 yrs ago Post by drewccapp
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    All character submissions must be posted to the OW Character Deposit, NOT the OOC. Reviews of your submission, however, will be posted in the OOC.


    Gots to read them rules yo!
    Hidden 10 yrs ago Post by Apokalipse
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    AH! Must have missed that. Sheesh.
    Hidden 10 yrs ago Post by Jazzy
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    Hey Drewccapp, I've recently been promoted to Co-GM of Obsidian, and as a Co-GM, while I am fine with the power, I would like to get a bit more information on it. You didn't really go into detail about how fast acting 'Rot' is. If she touches characters who don't really age as people do, like Hannibal, what happens? How fast does it act? I dont want to have anyone dying of old age after holding onto Rust for ten minutes or anything.
    Hidden 10 yrs ago Post by drewccapp
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    Ok, easy enough.
    Hidden 10 yrs ago Post by Estylwen
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    lydyn said
    I absolutely hate it, I cannot even express it, unless I specifically plan it. So ...

    I would not kill your character unless you knew exactly what you were getting yourself into. Hehe, I learned that the hard way. XD

    Excellent character submitions so far! As Jazz said, I've promoted him to Co-Gm. Hannibal is accepted.

    Drewccapp, Rust is a very unique character but you haven't said how long aging to death takes itself. If you had a 20-year-old government agent in a chokehold, how long would it take for him to die?

    On a note to Jazz and Drew, Operatives were originally selected for their ability to work in a team environment, so its kinda counter-intiutive to say the opposite. Just keep that in mind. XD

    Apokalipse, thanks for re-submitting to the deposit. I do, however, have a small question about Arsenic. If she's immune to any and all forms of poison and acids, wouldn't she be unharmed from emmiting them?
    Hidden 10 yrs ago Post by drewccapp
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    I may have to go back to the drawing board then in that case. Aeris is a character I have run several times... it doesn't feel right having her any other way than she is. Gonna end up taking me a bit.

    EDIT: Methinks I like this new one better anyways :D
    Hidden 10 yrs ago Post by Apokalipse
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    Estylwen said
    XD, thanks for re-submitting to the deposit. I do, however, have a small question about Arsenic. If she's immune to any and all forms of poison and acids, wouldn't she be unharmed from emmiting them?


    It's more of the process of her body making them. Like, it's more acid than poison in the harming, but you know how we are immune technically to stomach acid, but when there is a lot of it, it still hurts? It's like that and I think that if she used it to a certain point with a certain potency, she could actually die from it because it overrode her immunity, if that makes sense.
    Hidden 10 yrs ago Post by lydyn
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    Sent you a PM, Esty. ^.^
    Hidden 10 yrs ago Post by Estylwen
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    Ooh, I like Cheshire, Drew. Her personality is intriguing. But an insta-kill electric shock sounds... a little insta-kill. I think it might need some more limits. ^^;

    That makes sense, Apokalipse. Thanks for explaining your thoughts, heh. Arsenic is approved.

    Messaged ya back, lydyn. :)
    Hidden 10 yrs ago Post by drewccapp
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    I can do a bit more limits. A slower fry maybe. I figured the range and uncontrollable nature would be enough. I'll look it over and make a bit of edits to tone the insta-kill down.

    I did research on how electricity kills (as I'd like to be as realistic as possible) skin is naturally resistant to a certain amount of electricity and for the required minimum to kill you it takes 3 seconds and then it has to be applied directly to the heart. Electricity is actually quite the impractical way to kill someone it seems. I think I've figured out the limit pretty handily on that. Getting right to editing that.
    Hidden 10 yrs ago Post by Jazzy
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    Estylwen said
    I would not kill your character unless you knew what you were getting yourself into. Hehe, I learned that the hard way. XD Excellent character submitions so far! As said, I've promoted him to Co-Gm. Hannibal is accepted. , Rust is a very unique character but you haven't said how long aging to death takes itself. If you had a 20-year-old government agent in a chokehold, how long would it take for him to die? On a note to Jazz and Drew, Operatives were originally selected for their ability to work in a team environment, so its kinda counter-intiutive to say the opposite. Just keep that in mind. XD, thanks for re-submitting to the deposit. I do, however, have a small question about Arsenic. If she's immune to any and all forms of poison and acids, wouldn't she be unharmed from emmiting them?


    He's a hell of a man, honestly, and an insanely good team mate and strategist if given the chance to be one, but he's not someone you want to trust with your kids, or anyone you hold close to you. He's a scary person, and very capable of making friends, and making 'friends' for dinner. Do not show weakness around him, because he doesn't care who you are and what rank you may be. His list is a mile long. One more name wont make a difference. He is a rabid wolf capable of disguising itself in sheep's wool and while he is capable of coexisting with everyone around him and even thriving to everyone else, he is mentally creating a contingency plan for his contingency plan or, he's making a plan to kill everyone in the room should he feel the need, or want, to do so.


    He is the perfect Obsidian Inc. Operative because he does exactly what they would do themselves for them, which is kill the weak. They obviously didn't deserve a Quartz injection anyways. You don't go soft as a mercenary with the training and background that those who received the injection have. If you don't go soft, he'll have no issue with you. If you are willing to put your life in his hands, then you wont regret it. That's not the hard part. The hard part is getting to the point where you're willing to put your life in his hands. He is hard to trust, but not counter intuitive. He's very capable of functioning and excelling in a teamwork oriented setting. I look forward to seeing how other people's operatives will react to seeing him again, especially in terms of trust.
    Hidden 10 yrs ago Post by Estylwen
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    I'm glad to hear RPG is working again. :D

    Drew, your character is accepted. Jazz, your explanation is much appreciated.

    I would like to wait for a few more entries before we get this show on the road.
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