Hidden 10 yrs ago Post by Prince
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Yes. I'll also work with minor details one-on-one with everyone involved. :D
Hidden 10 yrs ago Post by Sparx
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Mr Allen J said
Sexy


Ditto
Hidden 10 yrs ago Post by Napoleon
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"This video is not available in your country"

Loved the story though
Hidden 10 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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Is this still open? I would like to join if possible.
Hidden 10 yrs ago Post by Prince
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It's Gravedigger by Dave Matthews Band.

Anyway, this is like the rough draft. Is there any more input?

Edit: It is not closed, no.
Hidden 10 yrs ago Post by eyesonlyhacker
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eyesonlyhacker

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Napoleon said
"This video is not available in your country"Loved the story though


Thats to bad. Censorship sucks. Though when I read the story this is the song that popped in my head.

Hidden 10 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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Prince said
Edit: It is not closed, no.


Great!
Hidden 10 yrs ago Post by Prince
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When picking that song, I was aiming for something darker, slower and mostly something with a little country/jazz sound to it opposed to Rock. Rock/Pop/Rap didn't really exist in the 20's as it does now.
Hidden 10 yrs ago Post by Erebos
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So what is the limit for players in this RP?
Hidden 10 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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I have skimmed over the posts here, read the plot setting and the hero definition, but would like to ask if it is too early for a robotic character? I know it is set in the 20's and all but with it being comic-like could I justify a robot hero?
Hidden 10 yrs ago Post by Prince
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A cyborg, maybe. Cybernetic limbs is a possibility, but a full on robot I don't think so. Even the gene manipulation here is going to be primitive. This is the 1920's - twenty years from this point in World War II, tanks are going to just astound people on the battlefield due to their innovation. I don't want to construe that image, really. Even with a cyborg, there's not much to go on. Data disks essentially don't exist at this point, so most "tech" is actually just advanced engineering.

I see no reason to limit characters. >.>
Hidden 10 yrs ago Post by Erebos
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Well I count about eighteen people so far (including you, Prince), So I was wondering if we'd limit the number of players (not characters) in order to make keeping track of everyone and prevent overcrowding easier. My main dilemma with not limiting that is that after a while a lot of the RPs I've been in (some quicker than others) with larger numbers of people tended to get very jumbled, with people "ninjaing" each other IC (posting at the same time, making one or more of the two or more posts invalid) and tended to break down due to that and the not so uncommon event of pages of IC content being created during short absences from the RP (like a day or two of inactivity due to everyday life).
Hidden 10 yrs ago Post by Master Crim
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Prince said
A cyborg, maybe. Cybernetic limbs is a possibility, but a full on robot I don't think so. Even the gene manipulation here is going to be primitive. This is the 1920's - twenty years from this point in World War II, tanks are going to just astound people on the battlefield due to their innovation. I don't want to construe that image, really. Even with a cyborg, there's not much to go on. Data disks essentially don't exist at this point, so most "tech" is actually just advanced engineering.


That is what I thought, but I wanted to check just in case because of things like Hydra, Shield, Stark and other stuff that would be in it's (very) early stages. I will make due with some other concepts I have. Which brings me to my other question: Do you have a CS you want us to use or is it open to us to make?
Hidden 10 yrs ago Post by Prince
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A contingency I have for that is, well, one of my more universal ones. After character creation takes place, I'll likely sort the characters, create separate squads and if need be create a central "IC" threat and maybe some sub-threads for each squad/group. Determine squads based on character compatibility, posting speed, posting preference, etc., and we should be able to sort through a majority of characters. You counter chaos with order. Additionally, a lot of people took part in this endeavor, I see it as rude to decline them. That said, if I create sub-groups and allow people to write up their own storylines for the groups, it also takes power away from me centrally. This delegation of power will allow for a more diverse storyline and plot development. I myself can even take part in someone else's group/squad, as can anyone. This system also makes it far easier to cope with absentees, as smaller groups rebound from the loss of a player and an interrupted posting schedule better as they often find someone or another that they're willing to "ghost" their character through a post or a few during a time they can't. If absentees take too long, we'll just make their character an NPC, and go one.

Sound reasonable?
Hidden 10 yrs ago Post by Mixtape Ghost N
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I'm cool with that.
Hidden 10 yrs ago Post by Automaton
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Automaton Just a simple Automaton.

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What if two groups meet up? where do they post? :l.
Hidden 10 yrs ago Post by Erebos
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I never meant to suggest denying the people who were already here, I apologize if it came off that way.

Either way, that sounds like a good plan. But smaller story-lines aside, we'll all be taking part in the same major plot, correct? I have a few questions regarding how exactly the groups will be organized collectively (and like Automaton brought up, how cooperative story arcs will be handled), but for now I think it'd be better to wait and see. You seem capable of handling things as a GM.
Hidden 10 yrs ago Post by Prince
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Likely, I will allow a lot of personal (by personal, I mean squad leaders basically co-GM'ing their team and making their own plots) freedom until the roleplay becomes stable. I believe it is paramount that teams have their informal roles, character relationships, pre-existing dynamics and even roleplayers feel the plot is solid before I move it forward in a collaborative directions. Basically what I mean to say is: the first stage of this roleplay will be a sandbox. If you want to be a squad leader, expect to be plotting a lot, making NPC's and villains and sub-plots, working alongside me with your development, etc..

I have a 'general' CS outline you can copy via using the raw text portion of this post:


[Gender | Age | (Pre-Mutant/Bolt/Cat/Non-mutant) | Role within the team]


Name of character followed by a 1-3 paragraph overview and personality description.




Traits and Abilities

List all training, special physical traits, abnormalities in the character, genetic modification and metaphysical abilities.


H.A.N.D. Status

Basically, I don't want these characters just stitched together. I would prefer if most of you were actually of a military or federal background, probably WWI veterans, that opted into this program due to exemplary service. Of course you can stray off, but I want there to be a sense of uniformity as well. Solid reasons, strong backgrounds.


History

The history of your character. Although important, I understand not everyone is a huge stickler (like me) about the details, especially in a superhero roleplay. That said, I will allow this to be a bit shorter; I created the HAND status separated to allow the lenience here.


Miscellaneous
That said, I am a student do have work to get back to. I'll work on an OOC tomorrow as well as an IC and CS thread. Go ahead and post rough CS's here to give everyone a general idea as to what we'll be seeing and I'll review them at a later date.
Hidden 10 yrs ago Post by Mixtape Ghost N
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I'll take some time to think of a character, I'll also wait a little bit so I can see some sheets.
Hidden 10 yrs ago Post by eyesonlyhacker
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This is a rough draft of my character. Tried to edit her as best as I could to remove any of the supernatural parts of her story without taking away from her history. As we go into the OOC I will be working on her more. The idea is to have her as a somewhat neutral character that gets pulled into a side over time.

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