Hidden 10 yrs ago Post by AngelNoire
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Tearstone said
I see some EVE ship photos, do we have any capsuleers/pod-pilots here? *raises hand*

I am an ex-pilot but I havent renewed my license in a long time. Kaara has been stuck on a space station a looooong time...
Hidden 10 yrs ago Post by Tearstone
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I tried to avoid popular/well-known images and designs at least for part of my design stuff... I pretty much ripped off another, but it's 20 years ago that it was out there, so I don't feel bad. Otherwise I'd probably just have pulled in something like a Hyperion and statted it out and called it good.

I renewed my subbie a couple months ago and turned my cap pilot into a cloaker-bomber. They've been stuck on stations for a long long time too.
Hidden 10 yrs ago Post by AngelNoire
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I just use what I like. *shrug*
Hidden 10 yrs ago Post by Skyrte
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Alrighty, we'll be starting sometime tomorrow.

Flamelord, AngelNoire are accepted.

Also it'd be cool if you guys that made edits, state what you edited in the future. So I don't have to read through the entire sheet again to find the edit. Again, it's ultimately up to you guys, but I'd like less work.
Hidden 10 yrs ago Post by Tearstone
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Cool.
I'm sure more things will probably develop with officers and crew as things go on.

I see that a number of people have done some very fine work in drawing things up. Since we're posting for ships, crew, and so on, how simple, to advanced, do you want our posts to be?
Hidden 10 yrs ago Post by Skyrte
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Tearstone said
Cool. I'm sure more things will probably develop with officers and crew as things go on. I see that a number of people have done some very fine work in drawing things up. Since we're posting for ships, crew, and so on, how simple, to advanced, do you want our posts to be?


To be honest I have no idea how you guys are going to post. Or even I. Earth Siege, where we're starting at is more like a trial run than anything.

As for the complexity of the posts, please for the love of god, do not do anything like "The ship turned left and started shooting"
I'd like to see stuff like your captain handing out orders, sparks flying, people falling, bridge officers yelling reports, that sort of thing. The Thresh warships that we'll be fighting has no standardization, so your ship can go 1v1 fite me m8 mode with a "very fucking big" sized Thresh ship with tentacles and eyes that shoot bioplasma and a giant squid mouth. Get creative, this is supposed to have a heroic, epic, few against many and winning type of thing.

I'd like to see some teamwork between ships, like a smaller ship biting more than it can chew, and needing a larger vessel to come in and bail them out. That sort of thing.

All of this being said. There's going to be a lot of fluff to our posts I'd imagine.
Hidden 10 yrs ago Post by Brink_
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Skyrte said
Also it'd be cool if you guys that made edits, state what you edited in the future. So I don't have to read through the entire sheet again to find the edit. Again, it's ultimately up to you guys, but I'd like less work.


Sorry about that. I'll make sure to remind myself in the future.
Hidden 10 yrs ago Post by Tearstone
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Pretty much what I had in mind, and as I thought.
Hidden 10 yrs ago Post by Stitchblades
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Also i would suggest reading each others Cs sheets so we know how to help uses each other in battle ~ Like the Yellowstone will be hanging back providing a staging sort of area so when your ships run out of ammo or need repairs you can dock with mine ~ also when jumping to diferent sectors smaller Frigates/destroyers can dock to save on power~
Hidden 10 yrs ago Post by AngelNoire
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Stitchblades said
Also i would suggest reading each others Cs sheets so we know how to help uses each other in battle ~ Like the Yellowstone will be hanging back providing a staging sort of area so when your ships run out of ammo or need repairs you can dock with mine ~ also when jumping to diferent sectors smaller Frigates/destroyers can dock to save on power~


Definitely. For instance the ANS Typhoon's weapon used in conjunction with my Nano-cloud? Anything not already ripped apart by that weapon would be unsheilded and easy pickings for my little robots to swoop in and decimate whatevers left.
Hidden 10 yrs ago Post by Stitchblades
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As daf as it sounds ~ Enders game that has a great use of teamwork and such
Hidden 10 yrs ago Post by Marcus XVI
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Why do I have the feeling that the Fenris is going to need a lot of support due to the engine shut down problem with the forward lances... ^^;;
Hidden 10 yrs ago Post by Tearstone
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Is the power draw too much when the ship does an alpha-strike, so that it destabilizes the reaction? Does it overload the grid, or does it overheat the power plant? It'll make a difference, Also, try to avoid firing all at once, In pairs and in sequence would probably be good, keep the rate of fire up and allow the lances time to cool between shots.

I would definitely keep Fenris protected, use the wolf as a sniper platform and out of the reach of the enemy's teeth where possible, or use as a powerful sucker-punch. Dodgy engines might make hit-and-run operations tough, but with a full on Battlegroup to work with.... Also, the Fenris' smaller size means she could hunt in the weeds better than mot of the others. An ideal tactic for her would be to hide in an asteroid belt, or behind moons and ambush pursers. Paired with the penumbra in a small two-ship pack, they could pick off targets in such an environment, keep themselves repaired, and when they didn't have ships to pick on, could strip raw materials out of the nearby stellar objects. With a fighter group in support, these two ships could handle quite a lot on their own.

The Yellowstone is the largest ship in the battlegroup in terms of length, height, width, tonnage, and crew. This might very well make it a very big target, but also may mistakenly lead another fleet to think that the Yellowstone is the flagship. There are several ships that could serve in the flagship role, but I would almost see the Yellowstone as a 'base' of sorts.

I like the Spirit of Water, she's unusual, but I think she could save a lot of lives, both in medical triage, as well as providing strength to a ship in dire moments of need. Combining her with the Penumbra would be able to keep many ships in the fight for longer than would be expected.

The Orpheus is basically a Star Destroyer (very useful), even taking directly the notes right out of the Star Wars Tech Manual, but the turbolasers which are more of a hybrid laser-particle beam, or could be looked at as a photon particle cannon will be quite useful. Ion weaponry will do well against shields, tech systems, and can short out nervous systems and cause plenty of nasty burns in organic targets. Her tractor beams could create serious havoc on the battlefield if used wisely.

Mittnick is a great E-War ship and could be a wildcard in any number of ways, especially with cloaking tech, stealth mines, another high-grade AI that could talk to SARA. Would definitely be useful for C3(C-Cubed... Command, Control, Communications) coordination.

It's a good mix of ships, capabilities, and it gives me goosebumps thinking about what they could accomplish. Most of this is just off the top of my head. I'm sure more will come out in the wash as we play, and the abiltiies of each ship and crew become more clearly defined. I know I have things in mind that havne't been listed for the Typhoon, for instance the armories and the like, but it;'s a warship. That should be pretty much standard.
Hidden 10 yrs ago Post by Marcus XVI
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Well firing the lances at the same time simply draws too much energy from the ship - thank god it affects the engines instead of say the life support... The engines do not overheat, they just simply stop working due to the lack of energy being supplied to them.

Firing all the lances at the same time is more a last resort action than a viable and often used strategy. Besides the Fenris does have the rail guns for at least some protection when the engines collect energy.
Hidden 10 yrs ago Post by Tearstone
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Hmm... *taps chin* Maybe if this comes up in a fleet fight, somebody from the engineering division could come up with a solution, such as adding capacitor banks, so the capacitors charge, and shunt power to the lances when they want to fire all of them, instead of drawing from the powerplant directly. I'd have it kind of a jury-rig solution and for some time later. Course, it would take time to build the capacitors. Maybe the machine shops on the Yellowstone, the Typhoon, and maybe our dreadnought could work on that.

Or maybe scavenge something that helps with it from enemy tech. *taps chin* Either way, I do like the setup. Every ship has it's strengths and weaknesses, but as a whole, they all cover each other very well, I think, between the eight ships in this battlegroup.
Hidden 10 yrs ago Post by Skyrte
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IC is up.
Sorry for the wait.
Hidden 10 yrs ago Post by Tearstone
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Yaaaay!
*cannonballs into the pool*
Hidden 10 yrs ago Post by Marcus XVI
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I took the liberty of posting.
Hidden 10 yrs ago Post by Tearstone
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Post toasties as well.
Hidden 10 yrs ago Post by LokiLeo789
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I'm sorry everyone, Thanksgiving has been eating up my time, I won't be able to post till Sunday. sorry
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