Hidden 10 yrs ago Post by CitrusArms
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Can I say that I am also opposed? I don't wanna type that.
Hidden 10 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I think the very idea of... that is strongly against the aim and tone of this RP as well as being very disturbing.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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If such a vague implication of something that could have possibly happened in the backstory that will likely never be mentioned in the RP proper is that bothersome to the group, I will change it. Though suggestions would be nice, as I'm a bit strapped for ideas. The "ghost" part I can work with, but I suppose that's not the part that's the issue.
Hidden 10 yrs ago Post by Raijinslayer
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Why not make it so that his father seduced your character's mother, but left her alone as soon as she got pregnant.
Hidden 10 yrs ago Post by VitaVitaAR
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It's bad because it's a disturbing and absolutely unnecessary and frankly it does not take much thought to see why it is at all.

It would be far easier and far less unfitting, disturbing, and unnecessary if he just was born to a single mother because the father left.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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Alterations have been made for those that requested them.
Hidden 10 yrs ago Post by Tachi
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Sorry, but those changes really aren't much better. Honestly, I'd recommend removing the whole "got knocked out and was pregnant when she woke up" bit and going with one of the suggestions people have made. Have her get seduced (not just knocked out repeatedly until she decides she likes it), get pregnant (without the aid of getting knocked out) and then have the father abandon her afterwards.

Also I feel I should point out that "those that requested them" is literally everyone else in the thread except for one person who hasn't said anything on the subject. It's not like it's just a vocal minority complaining about it.

And honestly, "he doesn't enjoy beating people up and breaking things, he enjoys hanging out with his gang, it's just that they enjoy beating people up and breaking things" doesn't make me think any better of that part of the profile. And honestly, the whole "leader of the notorious biker gang" bit is probably going to make most interaction not work.
Hidden 10 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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It was my intention with the alteration that she had been having consensual trysts, but the Shinigami was erasing her memories of them.

My intended character arc with Hideo involved powers beginning to manifest more strongly, and ghosts and other such entities recognizing him as a Shinigami, and forcing him into fulfilling their duties, thereby growing into his power. To seek out advice about his condition, he would be forced to seek help outside of his gang, who are beginning to question him due to perceived weakness stemming from his fluctuating powers.
Hidden 10 yrs ago Post by Bubsy 2
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Hmmm... considering I already have a CS for this very RP, I hope you don't mind if I announce interest. Would there be any changes you want me to make to my original CS?

Name: Hazel Hosner

Race: Human

Age: 27

Appearance: Hazel is a youthful girl with soft white skin. She has long straight red hair that reaches down to the small of her back. She has a small frame, and stands at a rather average height of 5'3. Hazel has a heart-shaped face adorned with deep green eyes. Hazel is graceful, but appears to be delicate and weak, despite the fact she is actually a strong Hunter. She is sure of step and has an almost commanding gait, oft earning the attention of others in the room.

Personality: Hazel is a young and cheerful girl. Despite this, she is resolute and determined in accomplishing her goals. She has an iron-like resolve and is not prone to easily giving up. She is driven by the goal of finding the one who killed her father. She will go to great lengths to complete her goals, making her unpredictable at times. Hazel is also rather egotistical, believing herself to be the most skilled hunter in Shinkawa and impossible for any human to face one-on-one. Despite her negative traits, Hazel is a loyal friend that will protect those close to her. She can be is generally polite to those around her, and follows a strong code of honor. She dislikes seeing innocents suffer, so she is quick to lend a helping hand to those in need. Hazel also has a playful side, often teasing those she considers her friends.

Skills/Abilities: Hazel is agile and uses a quick combat style that emphasizes using a combination of superior footwork, sword handling, and rapid precision strikes to wear down an enemy and target their weak points. When placed on the defense Hazel is very quick and almost unhittable, opting to tire her opponents by making them waste attacks. She has little to no aptitude for magic, so she does not use it, relying purely on swordsmanship. Beyond her sword skills Hazel is an adept tracker, as is expected of most Hunters. She is very quick and has high endurance, so she is exceptionally hard to catch. Hazel is athletic, strong, and generally fit.

Equipment: Hazel's weapon of choice is a powerful sword that has been passed down in her family by generations, the Kusanagi. The sword, taken from Himoto and brought back to the west many years ago, is in the style of a Himoton katana. The sword has been fortified by powerful ancient magics and is nigh unbreakable, featuring a incredibly sharp cutting edge, capable of slicing even the strongest metal in twine. The sword carries with it the unique ability to control the winds, which can be used in many ways by the skilled warrior wielding it. In battle she dons light iron armor that may protect again only some wounds but does not restrict her movement. In addition to her combat gear Hazel will typically carry her wallet and her cell phone.

Brief Backstory: Hazel hails from a family of Hunters centuries old, famous in their homeland for their skills with the sword. Their family has great renown in western lands, but many years ago her grandfather faced a great shame, the details of which never revealed to Hazel, and decided to leave the west and come to Himoto, taking with him the Kusanagi. Back in the days when the world still seemed much smaller then it was, the ancestors of the Hosner's mounted an expedition into unknown waters. It was then that Himoto was first discovered by their homeland, and one of the things that was brought back was the Kusanagi. It was for this reason that Hazel's grandfather fled to Himoto, seeing it fit to return the sword to its home. The immigrant family established themselves in the city of Shinkawa, and began to practice their trade. Over the years they became known as reliable Hunters and were sought by many for their services. By the time Hazel was born their family had become established and wealthy, but that does not mean she had a comfortable upbringing. She was trained hard, as was customary within their family. Most of her childhood was spent with sword in hand, training with her siblings and father to become Hunters of Hosner caliber. Hazel was noted to be weaker then most of her sibling, and it was unlikely that she would be the one to inherent her grandfather's business.

However, with renown and money came enemies. Many Hunters envied the success of the Hosner family, and they were seen as outsiders by some. It wasn't long until some scorned Hunter came seeking retribution. Although many Hunters tolerated competition this particular man couldn't stand the success of Hazel's family, and he challenged her father to a duel. It became clear that this man outclassed even a warrior of even her father's caliber, but he refused to surrender. And when it became clear that Hazel's father could not continue to fight, instead of stopping, the envious Hunter stuck him down. The police arrived much too late, and he escape. The family's business passed onto Hazel's eldest brother, but he refused to take action to find the man who killed their father, so Hazel left her family and decided to strike out on her own.

She stayed in Shinkawa, but to this day has barely had any contact with her family, too stubborn and mad to forgive her brother's inaction. She trained harder then she ever had, and strove to become a swordsman stronger then her father. She also decided to take the Kusanagi, deeming her brother unworthy of her father's sword. Her family still doesn't know she's the one who stole it. After years of practice she has indeed become much stronger, and became and independent Hunter, seeking to make a living for herself, and always seeking to further her true goal: Avenger her father's unfair death.
Hidden 10 yrs ago Post by Zombehs
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Huh, so this thing got started up again?

Any problems with me using my original CS (Kuro)?

Hopefully t'is acceptable.

Name: Oni
Description: The Oni are a form of Youkai that resemble Western Ogres or Demons. There are two distinct classifications; those that serve under the Kishin and those that don’t. The Oni under the Kishin are much as originally portrayed, wicked and malevolent creatures. Those that are free from the Kishins’ influences are as varied as humanity in how they act. Physically, Onis all share some traits though. They are greatly superior to mankind in terms of physical prowess, with single Oni able to single handedly defeat dozens of grown humans in competitions of strength. Their love for alcohol seems to be a racial trait, and all Oni have some type of horn on their head. Size and number don’t really seem to matter and vary wildly between individuals. Almost all Oni are incapable of using magic though, although there are a few within every century.


Appearance: Due to Kuro’s small stature and feminine appearance, many people mistake him for a young girl. His rather soft voice probably doesn’t help, but that doesn’t do much to change the truth. Standing at 4’7 or just a bit under 1.4m and weighing barely 100lbs., it can be quite disconcerting to see Kuro carry around a kanabo that’s just as large as he is and probably a good deal heavier. While his eyes are normally of a red coloration, in battle they can take on an unearthly glow.

Name: Kuro
Race: Oni
Age: Appears as an adolescent. True age is probably close to half a century.

Personality: Reminiscent of a blue Oni, Kuro is a much calmer example of his species. Though he enjoys drinking as much as any of his kind, he does so because he actually enjoys the taste, rather than the festivities and partying that inevitably accompanies such acts. A remarkably tight lipped individual, he’s good enough company to hang around for idle chatter and such, but not necessarily befriend.

He’s had enough time to get over the fact that he is always going to be the runt of the clan, so most jabs at his size don’t get much rise out of him. What do annoy him are cowards and liars, and he’s generally quick to disassociate himself of them.

Fairly observant due to his situation, Kuro is one who thinks before he acts rather than simply following his whim as many of his more innebraited kind are prone to doing. Thanks to his size, he also never really fell in love with competitions and in fact doesn’t particularly enjoy participating or watching them, feeling most are pointless and only serve to inflate the winner’s ego.

Skills/Abilities: While not as strong as others of his kind due to his small size, Kuro is quite stronger than a human. The strongest human could likely give the miniature Oni a challenge in a competition of strength, but even then without the aid of magic the human’s loss is almost certainly guaranteed.

Kuro’s entire body is also tougher than a human’s, and his size has no factor here. He can endure damage and envrionments that would cripple a human, and recovers from injury more easily. His body doesn't feel any different from a human’s yet its resistance is somehow much higher. Small caliber rounds from firearms are largely ineffective at penetrating, though the impact can still jar the lightweight Oni. Rifle rounds generally penetrate, but usually not deep enough to be fatal. Even with an entire clip is emptied, it isn't a guarantee Kuro will actually die (putting aside head-shots), though he’ll certainly be incapacitated and in need of outside medical attention.

Given his weapon of choice, Kuro isn’t exceptionally fast compared to a human, comparable to a swordsman. His true speed is revealed when he lets go of his kanabo as one might expect. At that point, even the most swift-footed rogues would be pushed to keep up with the miniature Youkai, and almost none would be able to match his stamina.

Does the ability to drink as much alcohol as he wants without massive kidney failure or horrible hangovers count?

Like some other Youkai, Kuro has the ability to grant humans with enough talent a contract with him and is known to do so as a favor. Lifetime contracts are vows incomparable to even marriage, and so all of his are limited-use deals. Generally those granted one are able to call for him with an expenditure of magical energy to assist in combat.

Equipment: A massive kanabo made of deadened iron, the weapon is heavy enough that it’s downright impractical. For a human that is. While capable of wielding it one handed, it would be akin to a human trying to one-hand a zweihander. In other words, unwieldy and impossible to control. The material is able to soak in magical energy and render it inert, thus providing a manner of protection to Kuro thanks to its size.

His kimono was a gift from the tengu under his clan when he left. Its utility is quite nice for Kuro, as the clothes are self-mending and protect him from most sorts of environments quite well; cool in the summer heat and warm in winter’s chill.

Carries a gourd around with a Cider Bug inside. While traditionally Onis loved their Sake Bugs, the times have changed and Bugs of various alcohols are available. Upon being submerged in water, the Bugs are capable of converting the liquid into certain types of alcohol. His chosen variety produces a slightly sweet-tart flavor. Make a comment and he’ll generally hit you.

Misc. everyday items that might destroy someone's more fantastical view of the otherwise traditional looking oni. A wallet with various important cards inside such as a Hunter ID, credit cards, or the like. Also carries a cellphone around so people can easily contact him, mainly for jobs.

Brief Backstory: Kuro belonged to a clan of Oni that had never been under a Kishin. Those that had felt a demonic “god’s” touch always had to be careful lest the influences creep back. His community was one that had no such worries, aside from being mindful of those that would try to take advantage of them, and thus partied freely. Their relationship with nearby human communities was relatively peaceful and Kuro grew up without much troubles or worries.

Well, at least until it became apparent that he didn’t have much growing up to do. Given he stopped at his current appearance when he was quite young, he developed a bit differently than the other Oni. Where a life of constant competition, drinking, and partying might have awaited had he grown up to be as large as the others, he instead found different pleasures in life. These differences eventually drove him to leave his clansmen and travel the world instead. With only a few possessions in hand, he left the mountains that housed his clan to see what the world had to offer.

Quickly realizing that he needed to provide for himself now that he’d left the community, Kuro took up whatever work he could. Given that he looked about 16 at best, and a lack of legal documents to prove otherwise, he found himself in a line where none of that really mattered. Hunting. Granted, they hadn’t actually sent him out on a job since, “Hunter Guild sends young child to Den,” wasn't really good publicity. He had heard about creatures causing trouble near the city's outskirts and gone to investigate. Given the citizen's seemed more concerned about somebody getting hurt rather than dying, Kuro figured he alone would be enough. It turned out that he was as the expedition ended up with him clearing out the minor den of monsters when he stumbled upon it. One thing led to another and Kuro found himself with a steady income soon enough.

While not famous, Kuro has become a relatively well-known figure among the Hunter Guilds. His distinctive appearance, personality, and skills as a Hunter means it's not too hard for him to find work with others in the business.
Hidden 10 yrs ago Post by Tachi
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@Diggerton: I can't think of any changes that would be totally necessary. Although I will say I find it a little comical just how many characters have dead/missing fathers.

@Zombehs: Should still be fine. Accepted.
Hidden 10 yrs ago Post by peachpenguin
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I am definitely interested in this, but it's late so I'll have to put a sheet up tomorrow.
Hidden 10 yrs ago Post by Kage
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Lighthearted, you say? Have I the man for you. I present, Silthryk the Great- master thief, highly acclaimed blacksmith (and jeweler), alchemist prodigy in training, beast trapper, monster slayer, genius, bard savant, lord of black market deals and street magician. (These are completely honest titles that others have given him, he did not make any of them up... promise.)

Name: Silthryk N'andaalo, prefers to go by Sil
Race: Half-elf
Age: 35, though he looks no older than 18
Appearance: Sil is rather petite, standing at a mere five feet, two inches with a boyish face and youthful form. He favours practical clothing with bright, foppish flair in the form of various scarves and sashes. He has tattoos on his arms and torso reminiscent of his mother's homeland. (Please forgive the unfinished references.)

Personality: Sil is headstrong and usually rather upbeat, tumbling through life in what seems to be a haphazard manner. While has a general care-free and “go with the flow” mentality, he works well under pressure, being able to think on his feet and improvise with ease. However, it’s hard for him to stay serious and focused for long, his mischievous nature and odd sense of humor being apt to shine through at any given moment.

Skills/Abilities: Due to his elven heritage, he has slightly heightened senses and has excellent low-light vision. He is very agile and flexible, acrobatics playing a heavy role in his life as a vagabond and treasure/monster hunter. Despite being what some would call childish, he has a keen intellect that allows him to adjust to virtually any situation and make use of even the most mundane of items. He also has a knack for collecting and using powders and potions. Along with this, he has training in the use of dagger and short-sword, though his weapon of choice is a sling. Though it is hardly true, he also fancies himself an illusionist.

Equipment: An assortment of vials, pouches and bottles filled with an array of useful (and not so useful) concoctions, both magical and non; twin short-swords of typical make; a curved, sabre-esque dagger and his trusty sling with a pouch of sling bullets, both stone and metal. He also has a collection of odds and ends- bits of metal, lengths of string and powdered clay, among other things. Aside from this, he has an old-fashioned haversack with a change of clothes, a water-resistant cloak and rustic bedroll.

Brief Backstory: As evident from his dress and manner, Sil comes from a rather old-world corner of the globe that is relatively cut off from the coming of the modern age. There he was raised by his blacksmith human father and elven mage mother in general peace. He has always been curious, and a bit of a troublemaker with a thirst for adventure. When he was young he fantasized about becoming a great hero- slayer of monsters and courter of men and women. That dream fell apart rather quickly when he left home, the outside world taking his money and leaving him in the dust. With no one willing to hire a jokester half-breed, he turned to pick-pocketing to earn his way around the world. This lasted for a few years before he joined a band of men and women hunting down a nasty serpent- they were too desperate to refuse him, you see. When it came to the great battle, he did very little to help win the fight, and because of him that one guy did end up... nevermind. So! Not to be kept down for long, Sil tagged along with hunting parties and soaked up every trick and tactic he could before becoming a full-fledged monster hunter. He now travels wherever the wind takes him, delighting in new cultures and the challenges they present.
Hidden 10 yrs ago Post by peachpenguin
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Is it okay if I have two characters? I just wanted to make sure before I posted them~
Hidden 10 yrs ago Post by Tachi
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@Kage: He looks good to me for the most part. However, while I don't have a problem with the old fashioned clothing and don't mind there being a place where it's considered normal, I'd prefer if it wasn't an entire country.

@Peach: That's fine.
Hidden 10 yrs ago Post by Kage
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Not a problem. I made it a bit more vague, is that better?
Hidden 10 yrs ago Post by peachpenguin
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Have some characters. I put them in a hider because the second image is kind of large

Hidden 10 yrs ago Post by Tachi
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@Kage: Yep. With that, he's accepted!
Hidden 10 yrs ago Post by Kage
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Awesome. I look forward to the IC!
Hidden 10 yrs ago Post by Tachi
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@Peach: They look good to me. Accepted.
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