XCOM: The Shape of Things to Come (STC)
RP Overview:
This Roleplay takes place in the XCOM: Enemy Unknown Alternate Universe, following an alien invasion and subsequent two-year war in which Humanity is victorious. If you are unfamiliar with XCOM, don't worry! This all takes place years after, and little to no knowledge of the game itself is required.
Essentially, this RP boils down to a conflict between individuals who are able to access key parts of their brains (and thus perform otherwise impossible feats) — Psychics — and the rest of the world. Out of fear, the very world governments that harnessed their gift to win the war plan to segregate, isolate, and — potentially — exterminate the Psychics, due to the threat they pose to the balance of power. Players will take the role of a Psychic, caught up in the struggle; or, perhaps, as a human (augmented or otherwise) compelled to pick a side and join the global revolution.
Character Sheet:
Name:
Gender:
Age:
Occupation:
Appearance: (Written descriptions are fine, or a picture — no anime)
Nationality:
Trait: (Put either Psychic, Augmented, or Enhanced, followed by the type or ability — see below. If the character is not Gifted or has not taken advantage of the alien technologies in some other way, put None)
Strengths: (Must have the same number of strengths as weaknesses, unless you have no Trait — then you may have an additional strength)
Weaknesses:
Personality:
History: (As much or as little as you'd like. What was their upbringing like? What did they do during the War — did they fight? Hide? How did they pick up the pieces after humanity won? You have creative license on this one.)
RP Overview:
This Roleplay takes place in the XCOM: Enemy Unknown Alternate Universe, following an alien invasion and subsequent two-year war in which Humanity is victorious. If you are unfamiliar with XCOM, don't worry! This all takes place years after, and little to no knowledge of the game itself is required.
Essentially, this RP boils down to a conflict between individuals who are able to access key parts of their brains (and thus perform otherwise impossible feats) — Psychics — and the rest of the world. Out of fear, the very world governments that harnessed their gift to win the war plan to segregate, isolate, and — potentially — exterminate the Psychics, due to the threat they pose to the balance of power. Players will take the role of a Psychic, caught up in the struggle; or, perhaps, as a human (augmented or otherwise) compelled to pick a side and join the global revolution.
Character Sheet:
Name:
Gender:
Age:
Occupation:
Appearance: (Written descriptions are fine, or a picture — no anime)
Nationality:
Trait: (Put either Psychic, Augmented, or Enhanced, followed by the type or ability — see below. If the character is not Gifted or has not taken advantage of the alien technologies in some other way, put None)
Strengths: (Must have the same number of strengths as weaknesses, unless you have no Trait — then you may have an additional strength)
Weaknesses:
Personality:
History: (As much or as little as you'd like. What was their upbringing like? What did they do during the War — did they fight? Hide? How did they pick up the pieces after humanity won? You have creative license on this one.)