Hidden 11 yrs ago Post by Deja
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Welcome to Ojira, backwoods capital word of this sector. More specifically, welcome to Barbuchaul, defacto capital due to its population size. At least it was, before the Armada went and used the planet like a shooting gallery from orbit. The Garvi nationals however didn't get the memo that they were supposed to rollover like a freshly glassed planet should. They've been coming out of bunkers like an angry antihill ever since. Three years to be exact, and the attrition has only been getting worse for everyone involved. The Armada of the Federation isn't in the business of pulling out of a campaign they initiated, so it's going to take alot more blood and resources to solve this problem.

Thats where our story comes in. Whats left of Barbuchaul has just become isolated and surrounded by Garvi forces after a surprise pincer attack. In the process, a fourth of the original force assigned to hold Barbuchaul and push through the region(which for months now has been requesting reinforcements due to increases enemy presence; i.e undermanned) has been trapped inside the city. Current radio chatter before the Garvi threw the SATnet over the city was that Garvis matched if not outnumbered the Federation forces. Communications are severely limited however,shortwave comms are about the only thing working right now and chain of commands are breaking down. Partisans and legitimate Garvi forces are supping into the city intent on routing out any remaining forces while they slug it out against the majority of Federation forces on the plains to the south of Barbuchaul. Suffice to say, things have been better for a Federation soldier in Barbuchaul.

RPers will be controlling fireteams of at least 4 members up to 10. combat roles of these fireteams are mostly infantry used to jack of all trade roles and occupation duty, but plenty of specialty forces have been scattered throughout the city trying to intercept Garvi pincer movement, or simply retreated into the city in the wake of the main southern push from the plains.Intel is limted at best, and non-existent at worse. Comms are the same.

Roster: I'd like to see a nice spread of combat roles, but I'm also open to suggestions.
Demolitions. x1
Armor x1
Scout x1
Infantry x3

FIRETEAM SHEET
Call-sign (what do you go by on comms and radio):
Combat Role (are you a convoy of tanks, a small sniper team etc):
Number of combatants (manpower, how many physical bodies are in your fireteam):
Armament (firepower, what are you working with be it 4 rifles or a pair of 120mm howitzers):
Leader(Ranks are the same as the english speaking armies of today for simplicity sake, who calls the shots. At a small size of 4-10, the unit leader would be designated Team Leader for 4-6, Squad Leader at 6-10):
Combat effectiveness (Are you 100% or have you been run through the ringer/ scattered?):
Location: (where in the city you are MAP IS WIP.):

Region Map
WIP
City Map


~EDITING~
Hidden 11 yrs ago Post by Sep
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Call-sign: Foxtrot Rogues (Rogues on the radio)
Combat Role: Special Forces
Number of combatants: 8
Armament:
Squad Leader - M82 Assault Rifle(Grenade attachment)
Fireteam Leader - M82 Assault Rifle
Squad Member - Marksman Rifle, M752 Marksman Rifle
Squad Member - Medic, MP9 Sub-machine-gun
Squad Member - Rifleman, M82 Assault Rifle
Squad Member - Rifleman, M82 Assault Rifle
Squad Member - Medic, MP9 Sub-machine-gun
Squad Member - Machinegunner, M400 LMG
Members:
Squad Leader - 2nd Lt. Adam McClellan - wounded left leg just above the knee.
Fireteam Leader - Master Sergeant Thomas Williams - Not wounded.
Squad Member - Corporal Tobias Barnes - Not Wounded
Squad Member - Lance Corporal Geoffrey Rogers - Middle and index finger on right hand broken.
Squad Member - Lance Corporal Tony Wells - Not Wounded
Squad Member - Corporal Alex Jameson - sprained left ankle.
Squad Member - Corporal Tamara Anders - broken right arm.
Squad Member - Private Cian Wilson - Not Wounded.
Combat effectiveness: Tired and battered, still mostly effective.
Location: D7 on the Map.
Hidden 11 yrs ago Post by Corporal Lance
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Making a post here so I can find it later. Cool maps.

One question and one suggestion. Question: can I play the role of a forward-deployed comms team instead of a more straightforward combat-oriented role?

Suggestion, kind of a question: is CO accurate in its description? Normally, a CO would oversee an entire unit, not just a squad. A CO would normally have around 40 subordinates in his command at the lowest, and much more is more likely. At a small size of 4-10, the unit leader would be designated Team Leader for 4-6, Squad Leader at 6-10, or they might hold a more specific title based on why they are. For instance, if your highest rank in the squad is an NCO (E-5 and E-4), you would have an NCOIC (Non-Commissioned Officer In Charge), or a SNCOIC or OIC for E-6 and above or officer and warrant officer ranks respectively. Alternatively, if you hold a specialized role you would function under a different title. Such as the mentioned comms team above, the individual responsible for completing the task at hand (delivering comms support to forward-deployed units) would be known as a kind of Chief, in this case a Comms Chief.

Or is it that there are COs here, that these units have been decimated soooo much that mass brevetting is the norm and your highest unit officer may very well be a warrant officer or lieutenant? I'm trying to make sure, because I want to be authentic in what rank my CO is, which will affect how they govern the squad.
Hidden 11 yrs ago Post by Sep
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^This.

I just kinda accepted it because its a WIP. However it is an important note to put in. Teamleader and Squadleader/fireteam leader would be the most appropriate terms I believe.
Hidden 11 yrs ago Post by Deja
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I like the team leader/squad leader idea, let's go with that. Com ms would work so your good to go with a sheet for that. Aaaand, any help on making some good maps would be appreciatiated.
Hidden 11 yrs ago Post by Sep
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I can make maps but they aren't good :P
Hidden 11 yrs ago Post by Corporal Lance
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I suck at maps, but I'm good with unit structure/behavior. If you need some organizing or want any input on how units would interact or behave in certain situations, depending on military customs (the Army and Navy have very different attitudes, for example) and rank (a Private might be eager and anxious in a situation where a Sergeant who's been there before becomes more serious and official, even if both of them were light-hearted to begin with), I can give you a hand. But maps elude me.
Hidden 11 yrs ago Post by Sep
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I am pretty good at squad tactics but better at designing scenarios/units.

Ideas:

I think the planet, or at least the city we are in should be somewhere cold, or rainy. Now adays a lot of combat based RPs are just somewhere hot, that's boring. All your char needs to do is drink plenty, in cold climates (especially ice) you gotta keep your temperature up, your water freezes and you could slip on black ice.

I'm currently coming up for ideas of vehicles as surely some of the non-armoured squads would have light recon vehicles? Similar to a Humvee, though less like a cardboard box.
Hidden 11 yrs ago Post by Deja
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Call-sign: Vampire Solid
Combat Role: Infantry Support
Number of Combatants: 6
Armament: X4 Assualt Rifles, x2 DMR X3 Shaped Charge X4 Smoke Canisters
Leader: Lt. Kamarov
Combat effectiveness: 60% 2 members KIA, short on ammunition and spent from marching
Location: C-9 on the map
Hidden 11 yrs ago Post by Deja
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Light Tanks
APCs

Also, the city map has been updated with coordinates. Anything south of the D-axis and west of 7 has been compromised by hostile troops.
Hidden 11 yrs ago Post by Corporal Lance
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Call-sign: Cactus Three Two

Combat Role: Communications Support Team

Number of combatants: 6

Armament: (1) M392 Designated Marksman Rifle, (1) M251 Squad Automatic Weapon, (1) M346 Underslung Grenade Launcher, (4) HEDP 40mm Grendades, (2) Red Star Cluster 40mm Signalling Flares, (2) M113A1 Service Pistols, (4) M16A7 Service Rifles, (2) M72 Frag Grenades, (2) M73 Smoke Grenades

Leader: SSgt Blackwood

Combat effectiveness: No injuries, no casualties, no spent rounds, lack of sleep/food, morale low

Location: B-7
Made up most of the weapon names with only a little basis in reality, but just take the description for what it is. Team is out of combat, but weary from long shifts attempting to keep communications working and forwarding along important information. Cactus Three Two probably won't interact with other squads outside of radio chatter, but anything could happen.
Hidden 11 yrs ago Post by Sep
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I still wish it was a snowy place...
Hidden 11 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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FIRETEAM SHEET
Call-sign: Bastion 2-3
Combat Role (are you a convoy of tanks, a small sniper team etc): Infantry being used to defend a strong point
Number of combatants (manpower, how many physical bodies are in your fireteam): 10 - 8x Infantry, 1x Sniper, 1x Demolition, 1x Medic
Armament (firepower, what are you working with be it 4 rifles or a pair of 120mm howitzers): 8x Assault Rifles, 1x Designated Marksman Rifle, 1x Standard Issue Demolitions Kit, 1x Field Medical Kit.
Leader: Lt. Alastair Burns (Deceased), Corporal Erasmus Klyde (Acting)
Combat effectiveness (Are you 100% or have you been run through the ringer/ scattered?): Combat Ineffective, 4 dead including 1st and 2nd in command, 1 seriously injured. Little to no food/water/sleep and morale nearly broken. Ammo levels moderate.
Location: (where in the city you are MAP IS WIP.): D-6
Hidden 11 yrs ago Post by Deja
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@Sep: This a monsoon region due to the mountains to the direct north and west. Currently its at the end of the dry season with the wet season to start any week now. dry season temperatures range from 50F to 80F, wet season being more akin to 30F-60F. It's going to get very wet and cold soon.

Onto geography. The map has been updated, a little creation of mine. There are steep mountains to the north of the city blocking any effective ground movement. The west has smaller mountains but also keeps ground forces pretty much limited to moving in from the south and east. The hostile army has moved in from the southwest, drawing out most of the forces into the eastern plane about two months ago, before a pincer moved in behind them three days ago following a similar northeasterly path, cutting off the city from any reinforcement. As of now, the remainder of the hostile army is coming up from the SW of the city, this time intent on sacking it while the two large armies slug it out n the eastern plan outside the city. It's our job to consolidate our forces and figure out our next plan of attack. A northern redoubt(coords B-7) south of the defunct airstrip(coords A-7) is being assembled as a MASH station and launch point.

Kangaroo, Sep, and Lance, you are all accepted. I should have an IC up tomorrow.
Hidden 11 yrs ago Post by Corporal Lance
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Changing starting point of Cactus Three Two to the FOB. Cool map, too. Looking forward to the IC.
Hidden 11 yrs ago Post by Sep
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Gonna update my sheet.
Hidden 11 yrs ago Post by Tearstone
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I borrowed some things from another sheet, mostly in weapons designations.

FIRETEAM SHEET
Call-sign: Viper Two Six
Combat Role: Scout/Intelligence - Recon

Arranged by rank/leadership
Sgt Daryl Wilson - Rifleman - M82 Assault Rifle w/ grenade launcher, M200 AutoMag pistol
Cpl Billy Swans - Medic - MP9 SMG, field surge kit,
Cpl Blake Raynes - DMR - M752 Marksman Rifle, advanced optics
Cpl Garret Easton - Recon/Intel - M82 Assault Rifle w/ improved optics
Pvt 2nd Class Coty Laing- Rifleman|Point - M90 Carbine SD, improved optics
PFC Sam Tsung - Comms/EW - M900 Auto-Tac Shotgun w/ multi-warhead capability, micro tac computer

Sgt Daryl Wilson - Rifleman - 33% rifle stores, 100% pistol, launcher (2x HE, 1x Flechette, 1x parachute flare), uninjured, combat effective
Cpl Billy Swans - Medic - 75% ammo, medical kit 50% depleted, uninjured, tired, morale low, combat effective
Cpl Blake Raynes - DMR - Main rifle 50%, -- dusty, dirty, 2nd degree ankle sprain but mobile, combat effective
Cpl Garret Easton - Recon/Intel - 50% ammo -bullet wound right thigh, superficial, combat effective
Pvt 2nd Class Coty Laing- Rifleman|Point - 66% ammo - bullet wound, left leg, left shoulder, weakening, still effective
PFC Sam Tsung - Comms/EW - 50% ammo - broken ribs, dirty, tired, in pain, combat effective

2x shaped charges, 2x mines, 6x frag handgrenades, 2x flashbangs, 4x smoke grenades (Spread among group)

Combat Effectiveness - Sumamry: Combat effective, mobility decreased, several casualties, limited water storage, almost no rations, some basic supplies, Light Amp optics, tired but regrouping, Ammunition moderate. Also have another MP9 and an M400 LGM on site (deceased team members), need supplies, reinforcements, or extraction. Team originally started as 12 man element, but has been whittled down by enemy fire early on.

Location:: C-8
Hidden 11 yrs ago Post by Meth Quokka
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What technology level are we talking? I.e. Projectile vs Energy weapons.
Hidden 11 yrs ago Post by Tearstone
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I'm guessing Deja has lost interest in his own RP scenario.
Hidden 11 yrs ago Post by Sep
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That would suck, I was looking forward to some nitty gritty warfare.
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