Hidden 10 yrs ago Post by The Patriarch
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clanjos said
Well that's the first I'VE heard of such gnomes.


That's how they're described in d&d
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Gnomes stand 3 to 3½ feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.


Gnomes speak their own language, Gnome. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin.


Most gnomes encountered outside their home are warriors; the information in the statistics block is for one of 1st level


No, it really isn't.
Hidden 10 yrs ago Post by The Patriarch
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Raineh Daze said
No, it really isn't.


In fifth edition they are
Hidden 10 yrs ago Post by The Patriarch
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Okay just so we can stop bickering, please tell what the problem is with my character's race? because I'm failing to see what people's concerns are
Hidden 10 yrs ago Post by Raineh Daze
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The Patriarch said
Okay just so we can stop bickering, please tell what the problem is with my character's race? because I'm failing to see what people's concerns are


It has no basis in the setting, and you aren't explaining it based on familiarity with a trivial race most people wouldn't ever play in a book published about four months ago. That's on my shelf. And that the GM doesn't own.

5E is way too new to have its descriptions accepted as a generic thing.
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Raineh Daze said
It has no basis in the setting, and you aren't explaining it based on familiarity with a trivial race most people wouldn't ever play in a book published about four months ago. That's on my shelf. And that the GM doesn't own.5E is way too new to have its descriptions accepted as a generic thing.


So I can't use gnomes? The op said we could be flexible with races
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The Patriarch said
So I can't use gnomes? The op said we could use other races that weren't listed


The point is that your explanation is 'pointy hair', and that you're assuming a familiarity with something that's not even been out for half a year (and only has one paragraph to it, at that). Basically: the GM doesn't have a clue what you mean, and gnomes wild vary in every D&D setting, so you need to explain what you think gnomes are.
Hidden 10 yrs ago Post by The Patriarch
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Raineh Daze said
The point is that your explanation is 'pointy hair', and that you're assuming a familiarity with something that's not even been out for half a year (and only has one paragraph to it, at that). Basically: the GM doesn't have a clue what you mean, and gnomes wild vary in every D&D setting, so you need to explain what think gnomes are.


Okay, I just added a race description for gnomes
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@Vita: edited my character's longsword material.
Hidden 10 yrs ago Post by Lord Santa
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Edited my cs, removed all the stuff except for broadsword and shield and also throwing knives.
Hidden 10 yrs ago Post by VitaVitaAR
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@The Patriarch: Honestly, they... seem kind of redundant. ^^; They're short, we have a tiny race, and then the rest basically seems like you took from wood elves.

@NobleArchangel: He looks good, accepted.

@Lord Santa: Also looks good, accepted.

I'm going to be starting the RP as soon as we get Rin's healer. Expect some updates to the OP for now.
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VitaVitaAR said
@The Patriarch: Honestly, they... seem kind of redundant. ^^; They're short, we have a tiny race, and then the rest basically seems like you took from wood elves.@NobleArchangel: He looks good, accepted.@Lord Santa: Also looks good, accepted.I'm going to be starting the RP as soon as we get Rin's healer. Expect some updates to the OP for now.


Okay, is Finn accepted?
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VitaVitaAR said
@The Patriarch: Honestly, they... seem kind of redundant. ^^; They're short, we have a tiny race, and then the rest basically seems like you took from wood elves.@NobleArchangel: He looks good, accepted.@Lord Santa: Also looks good, accepted.I'm going to be starting the RP as soon as we get Rin's healer. Expect some updates to the OP for now.


Okay, is Finn accepted?
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VitaVitaAR said
@The Patriarch: Honestly, they... seem kind of redundant. ^^; They're short, we have a tiny race, and then the rest basically seems like you took from wood elves.@NobleArchangel: He looks good, accepted.@Lord Santa: Also looks good, accepted.I'm going to be starting the RP as soon as we get Rin's healer. Expect some updates to the OP for now.


Alright, great. Should I make a dungeon now?
Hidden 10 yrs ago Post by VitaVitaAR
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@The Patriarch: Well... no, um, I said I'd be flexible with races but I honestly feel like gnomes as you have them written are really kind of redundant.

@Lord Santa: Sure! I'd love to see what you come up with.
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OOC up!

The IC will be started as soon as we get our healer.

Also first dungeon:

Name: The Prison-Castle of the Mad King Haldric
Brief History: Outside the forest of Pelenn, on the edge of the great plains of Velt, there lies ruined walls and a damaged tower, which is the only sign of this dungeon's presence. Legend(and scattered historical records) say that this is in fact the entrance to the castle of the paranoid King Gregori Fel Haldric the Second, who deeply believed that nearly everyone around him plotted his death. He commissioned an underground castle, filled with all kinds of traps, in the belief that it would protect him from harm. While he did not realize it, the castle was much like a prison for the Mad King as well. Its deep darkness drove him to deeper and deeper madness. Even his closest servants and family fell deeply under suspicion. Soon enough, his wife and her children feared that Haldric was so deeply changed he would turn on them and order their deaths, and with the aid of the servants fled. Some believe that this blood runs in the Lord of Ithillin, but there is no clear proof of this matter. King Haldric cursed his family and the servants who aided them, and the servants who did not flee faced execution. Haldric's madness grew more and more, until not a single living soul remained within the Prison-Castle but the Mad King himself. He sought how to guard his life against any and all attempts on it. Who now knows if he succeeded? The Prison-Castle, however, lies in ruins. The Mad King kept much treasure deep below, much of it of great value. It seems that some new residents have entered after the king's apparent death.
Layout Summary: The Mad King's Prison-Castle goes down six levels, each a spiral of tunnels and traps. The final level holds the Mad King's great horde of treasure, and is also believed to be the resting place of Haldric himself.
Threats(Enemies, Traps, etc): Giant Rats-dog-sized rats that are not so threatening, goblins, mindless undead, and... something at the very bottom of the Castle. Various traps, from pitfalls to crushing walls.
Hidden 10 yrs ago Post by Lord Santa
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VitaVitaAR said
The IC will be started as soon as we get our healer.Also first dungeon:Name: The Prison-Castle of the Mad King HaldricBrief History: Outside the forest of Pelenn, on the edge of the great plains of Velt, there lies ruined walls and a damaged tower, which is the only sign of this dungeon's presence. Legend(and scattered historical records) say that this is in fact the entrance to the castle of the paranoid King Gregori Fel Haldric the Second, who deeply believed that nearly everyone around him plotted his death. He commissioned an underground castle, filled with all kinds of traps, in the belief that it would protect him from harm. While he did not realize it, the castle was much like a prison for the Mad King as well. Its deep darkness drove him to deeper and deeper madness. Even his closest servants and family fell deeply under suspicion. Soon enough, his wife and her children feared that Haldric was so deeply changed he would turn on them and order their deaths, and with the aid of the servants fled. Some believe that this blood runs in the Lord of Ithillin, but there is no clear proof of this matter. King Haldric cursed his family and the servants who aided them, and the servants who did not flee faced execution. Haldric's madness grew more and more, until not a single living soul remained within the Prison-Castle but the Mad King himself. He sought how to guard his life against any and all attempts on it. Who now knows if he succeeded? The Prison-Castle, however, lies in ruins. The Mad King kept much treasure deep below, much of it of great value. It seems that some new residents have entered after the king's apparent death.Layout Summary: The Mad King's Prison-Castle goes down six levels, each a spiral of tunnels and traps. The final level holds the Mad King's great horde of treasure, and is also believed to be the resting place of Haldric himself.Threats(Enemies, Traps, etc): Giant Rats-dog-sized rats that are not so threatening, goblins, mindless undead, and... something at the very bottom of the Castle. Various traps, from pitfalls to crushing walls.


I was halfway through finishing my dungeon but I'm not sure if I should finish it because your dungeon is both crazy and a prison, traits which are shared with my dungeon.
Hidden 10 yrs ago Post by VitaVitaAR
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Mine's not a prison, it's just called that. It's because the King locked himself inside of it basically.
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well I at least had 2 central themes out of 3 the same, that being a mad king and their insanity, but my dungeon had more of a general insanity and experimentation theme. Still kind of a little too similar.
Hidden 10 yrs ago Post by VitaVitaAR
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Hmm... Um, hopefully it can be reworked a bit, my dungeon was designed to be the "intro dungeon" basically. ^^;
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