1 Guest viewing this page
Hidden 10 yrs ago 10 yrs ago Post by Omega Man
Raw
GM
Avatar of Omega Man

Omega Man Micro Machinist

Member Seen 1 day ago

Name - Kilian Darukk Alias - Ditto Age - 22 Sponsor - Superman Personality - serious, headstrong, stubborn Powers - heightened physical attributes and increased strength [25 tons max lift], as well as unlimited duplication, and a telepathic link to every duplicate. Now the original can also transfer his conscience and duplication power into any of his duplicates [duplicates normally don't have the ability to duplicate themselves]. Weaknesses - while stronger, faster, and more durable than most humans, Ditto can still be harmed by anything an average human would be. It should be noted his new suit is made with a kevlar titanium wool mesh. The original Ditto also feels severe pain of his duplicates, so if one gets a broken bone or killed he'll feel it however momentarily it can sometimes lead to blackouts. Appearance - ![Numbers aren't in your favor, human.](http://img.photobucket.com/albums/v221/thekidlantern/anewditto_zps62856969.png "Numbers aren't in your favor, human.") BRIEF Bio - Kilian crash landed on Earth a little over two years ago while travelling the stars, in Metropolis no less, and shortly after began moonlighting as a superhero when Superman was away. A native of the planet Cargg, Superman was familiar with Ditto's alien heritage from his experience with the Legion of Superheroes from the 30th century. After meeting the hero in costume after a run-in with Parasite, the older Superman discovered out of costume he was living in homeless shelters while one of his duplicates performed on the street for pocket change. He was sponsored by Superman for the YJ team in Star City and was quickly labeled a mischief maker and dimwit by the other young heroes. After his trip to Metropolis everything changed and Ditto was more responsible and a little stronger in terms of power. What's Changed - During a trip back to Metropolis Ditto's #3 disappeared. Unknown to the young hero who was now just a two man team, his third duplicate was captured and experimented on by Cadmus. After cracking the Carggite genetic code and giving the duplicate the ability to duplicate as well, #3 escaped and after absorbed by the original Ditto the original gained a power upgrade. Now distant from his duplicates, Ditto is more of a leader and looks at his heightened strength and numbers as an unlimited human resource. Ditto would later stop an army of Superman clones with the ability to duplicate along with the original Man of Steel. Notes - Ditto went a complete 180 degrees from being a class clown type to being a leader. Learning to deal with compromise and adapting to overcome. He's been given League Reserve status now and any day he could get a call to assist the League, as well as a few others in the YJ program [Fenrir and Shock who have taken a leave of absence from the team]. After two years, metahuman crime in Star City has went down 23%. ~KL~
Hidden 10 yrs ago Post by Siti
Raw

Siti

Member Seen 10 yrs ago

**Name: ** Sarin Aboev **Alias:** Shade **Age:** 17 **Sponsor:** Black Canary **Personality:** Sarin is disciplined. She sticks to plans and does so without complaint. She's quiet and contemplative. With her, there's no beating around the bush with difficult topics of conversation; she's direct. She has little patience for people who bemoan challenges or following a goal. **Powers:** Shade has no superpowers, but is extremely well trained in kyūdō (Japanese martial art of archery) and khridoli (Georgian martial art). She's keen with a bow and has a small arsenal of trick arrows including rope arrows, bolo arrows, anchor arrows and smoke arrows. Her bow, a long relex bow, is made of an extremely dense material that prevents damage and makes it a viable weapon alongside a curved blade with a length between a short-sword and a dagger. She speaks Russian, Georgian, Ossetian, Japanese and English fluently and is passable in Chinese. **Weaknesses:** She lacks any sort of healing aspect that other heroes may have, meaning she's vulnerable to wounds. While strong, she's also rather slight so those villains who have a size advantage on her may find it easy to pin her in isolation. Sarin also has a weak spot for people who are struggling to survive under threat of some power such as a mafia or gang and will make an effort to put a stop to it without hesitating, which could distract her from a true goal. Moreover, though Black Canary is her sponsor, their relationship is tenuous because of Sarin's original trainer and mentor, Shado, who caused turmoil in the Canary's relationship with Green Arrow. Sarin, however, sees this turmoil to be the result of ill placed jealousy and a sign of weakness. **Appearance:** ![](http://media-cache-ak0.pinimg.com/736x/63/ac/bd/63acbd72296d11c559ee803ee38b32fe.jpg "") Sarin is petite. She stands at 5' 3" and 110lbs and has endowment to match. She has thick, jet black hair that she keeps at about chin length. She has heterochromia, with one eye being brown and the other being an icy blue. On her left side, under her arm, she has a tattoo of the proverb "Mze abnele ghomes ar abraleb" -- "Do not blame the sun for the darkness of the night". She wears a skin tight, but armored black suit with a leather shoulder guard and quiver over her right shoulder, and a hood with a face mask. She has a thumb ring with a string catch that's made from lapis lazuli, matching the color of her blue eye and providing accuracy in release when firing arrows. Her bow is a tall relex bow made from an unknown material that keeps it unbroken and provides an amount of drawstring force that rivals most high tech compound bows. At her hip, she wears a belt with a hilt for her blade. Her black gloves are reinforced at the knuckle with with mercury sealed in pockets in the leather, working like brass knuckles and her boots are steel-toed. **Brief Bio:** Sarin was born and raised in rural Georgia near the town of Mleta in the region of South Ossetia. Her mother and father were proud Ossetian nationalists and passed on this trait in lessons to her and her siblings. When she was fourteen, a caravan from Russia landed in area, consisting of military police and mafia enforcers who layed down taxes and threats to those who wouldn't pay. Many of the families were frightened and did the best they could, but ended up failing to meet the demands and they were burned alive in their homes. The smoke was seen across the mountains and families with sentiments like Sarin's met and decided to fight back. At night, they made their assault on the camp. They killed man after man and armed themselves with the fallen's weapons making it easier and easier to fight back, until the tides turned and they were forced into submission. A truck went around that night by the homes and a man on a loud speaker announced that the rebels would be brought to their homes and see their families executed before being killed themselves. Out of fear for her children's lives, Sarin's mother sent her and her two brothers away. They made it as far as the crossroads at the bottom of the mountain and its forest, when two of the enforcers found them and opened fire, killing one brother and maiming the other. He fired back and killed the two of them, but was moving slowly. He and Sarin traveled for a day on foot, before he was too sick to travel. He insisted she continue on, since it was likely they were being followed. With great sadness, she left her brother behind and continued down the road at the edge of the woods. It didn't take long for the men to catch up to her, but just before they caught sight of her, she was pulled into the tree-line by an unkempt man wrapped in rags and animal skins who told her to be still and quiet. After the men passed, he struck her in the head to knock her out and carried her away. When she awoke, she found herself in a wooden home in the woods filled with the smell of stewing meat. The man offered her a bowl. This man, she would come to know as Avtandil, was a hermit and practitioner of what he called "the old ways" and lived his life pursuing them. He fed her and taught her to take care of herself in the wild, trained her in khridoli martial arts and taught her to hunt with a bow. She lived like this until she was 16, when the men who tore her life apart found her again. They slew Avtandil and burned his home, but with her new skills, Sarin took down each of the men who attacked and followed their path in, out, where she found a truck and drove until she hit Tbilisi. There, she took on a simple job and lived in a one room apartment, and went out at night to stop criminals and extortionists terrorizing the undefended common people of the city. News outlets began talking of The Huntress. One night, on her route, Sarin met another woman with a bow. This woman was Shado, who was following a contract out on The Huntress of Tbilisi. She didn't kill her outright, merely maimed her and talked to her, which is how Shado came to know of Sarin's past and her loss. Drawing similarities to her own struggle with criminal organizations affecting her family, Shado brought Sarin to a hospital and promised to come back to speak to her and to offer her discipline. Shado trained her in her art of kyūdō and stealth, honing her skills as an archer and an assassin. Despite the sisterly, though almost romantic, attachment she developed for Shado, she did things in her training that still haunt her, as she simply wanted to protect the weak and oppressed. Eventually, she became fed up with Shado's ambition and want of money and fought to leave, gaining an advantage on her trainer through her combination of Asian and Caucasian martial arts, prompting Shado to reach out to Black Canary; the closest she could get to Green Arrow. She told her of Sarin, who now had adopted the name Shade, and offered her as a fit for the gathering heroes.
Hidden 10 yrs ago 10 yrs ago Post by GreenGrenade
Raw
Avatar of GreenGrenade

GreenGrenade

Member Seen 0-24 hrs ago

**Name:** Gabe Harlan **Alias:** Hellfire **Age:** 16, soon to be 17 **Sponsor:** Batman **Personality:** Brave, Serious, Faithful, Humorous (at times) **Powers:** Solar Manipulation, can manipulate and generate solar energy- mainly uses its flame form (his flames are black), and flight. He has also been trained in martial arts. **Weaknesses:** He must control his power, as mistakes may have large repercussions, on a global scale and beyond. He must also do this as if he exerts too much of his power at once, he will be weak, and may even die. **Appearance:** Gabe has short black hair, swept to the right. His eyes are an emerald green colour. Since 2020, his build has become much more muscular, thanks to his active fighting against Granny alongside Fenrir. ![enter image description here](http://img.photobucket.com/albums/v221/thekidlantern/Hellfire_zps935fff73.png "enter image title here") **BRIEF Bio:** Born in Gotham, Gabe never knew his parents. He spent the majority of his life wandering the streets of Gotham, moving from shelter to shelter every day in search of food. At the age of 14, Gabe discovered his powers when cornered in an alley by a gang of thugs. Panicking, Gabe snapped when the first thug hit him. He unleashed a tendril of black fire at the gang, turning them into nothing but a pile of ash. Horrified at what he’d done, Gabe curled up into a ball, crying himself to sleep. Unbeknownst to Gabe, a certain superhero had seen what happened, and decided to take him in to his base of operations. Waking up in the Batcave, Gabe began his training under the tutelage of Batman, learning to use and control his power. One year later, Gabe received his own costume, and chose to call himself Hellfire. He soon joined Young Justice, helping the team fight against foes such as Computron and Bronze Tiger posing as Deathstroke, a dramatic confrontation with the latter leaving Gabe with an almost crippling bullet wound. After a disastrous battle with an Atlantean warrior, his closest friend behind Jin, Magnus, left the team. Devastated, Gabe managed to convince Magnus to stay on the team, on the condition that he help Magnus with his own agenda. Along the way, they formed a closer bond, one which Gabe jokingly refers to as a "brolationship". **What's Changed:** Gabe has now fully healed from his confrontation with the Bronze Tiger, and has learned to further control his powers with the help of experience... He and Fenrir had both embarked on a quest to take down Granny's forces, and upon coming back to Star City, had honed their abilities. However, Gabe's powers weren't the only things that improved, but also his wit. At times he deems appropriate, he may crack a joke or wisecrack, though these jokes may sometimes come off as egotistical. **Notes:** Seeing Gabe's potential to being both a great hero and villain, Batman decided to take him in and cement his destiny to fight alongside the heroes of the world.
Hidden 10 yrs ago 10 yrs ago Post by DrewVonAwesome
Raw
Avatar of DrewVonAwesome

DrewVonAwesome I once got busy in a Burger King bathroom.

Member Seen 11 mos ago

Name - Luke Thomas Alias - Plastic Man II Age - 18 Sponsor - Giganta Personality – Lovable, dorky, relaxed Powers - With a completely pliable body Luke can stretch his body in numerous ways only hindered by his imagination. Stretching, forming, shrinking, growing, reforming, inflating, flattening, Luke can perform countless feats. Also because of his body's new condition mind control is impossible to do on him, or reading his mind in general. Weaknesses - If Luke turns into anything he will always still show up as his uniform and skin tone. Plus hot and cold temperatures will effect him as well as any high frequency vibrations sent into his body. Appearance -![Plas 2.0](http://img.photobucket.com/albums/v221/thekidlantern/plasII_zps04fc3f82.png "Plas v2.0") BRIEF Bio - Luke grew up the only child of Charles Thomas and his wife Cheryl, Charles being the extremely wealthy owner of Thomas Chemical Inc. One of the top chemical producing companies in the world. Luke's parents stayed together until he was six, when they broke up in a very ugly divorce that saw Luke's father get complete custody. Growing up Luke had a very privileged, but sheltered life, he never went to any school that wasn't high class and private. Leaving Luke with plenty of money but not many friends, and his father getting onto him for it constantly. One day as Luke was at his dad's main factory. The factory came under attack in a terrorist attack. Luke was held hostage until a stray shot hit him in the shoulder. Causing him to falling over the railing and into a vat of chemicals, which never saw another person touch it except one, a low some criminal named Eel O'Brian who raided the place and was never seen again. When Luke's father found out what had happened, he came to an ingenious idea after chastising Luke for letting himself get into danger. Charles for the next year did everything he could, having his newly super powered son train in all sorts of different fighting styles, and with any elastic heroes he could pay. Paying for a high quality suit based on the former elastic hero who had long vanished without a trace. When Charles debuted his son to the public, Luke ended up having a panic attack during the public ceremony. Hyperventilating enough that he ended up inflating himself big enough to knock everyone off the platform. Sadly things never got better for the young hero. Luke had no confidence in himself, and constantly screwed up. The cops more than once finding a tangled up mess. As his company's stocks tanked from the horrible publicity. Luke's father finally one night unloaded on Luke. Screaming at him about how he was a failure, and how he ruined everything. Kicked out of the home and disowned by his father. Luke survived miserable on the money he had saved. Finally though, having been asked to find a young hero to sponsor. Giganta immediately thought of the failed elastic hero that chemical company sponsored. She hunted him down, offering him a spot on the team, and a second chance. Understanding how important such a thing is, she also brought up the idea that by coming back and succeeding, he could stick it to his father. Luke liked the sound of that, and is now more focused than ever. What Changed – Luke saw a bad omen in the group after the Yellow Sea Creature incident. The group struggled to stay coherent, and while Luke himself was getting better and better. Eventually he just felt uncomfortable being around everyone. Which made his normally hard to crack brain all the easier for Heartbreaker to manipulate him. The last the group saw of him Plastic Man was a melted mass that seemed dead. However it wasn't the case. After being saved by the original Plastic Man and his son, Luke stayed with them in NYC quietly until finally they talked him into joining them on their journey around the world. Luke loved the idea, but after thinking about it, called Ditto one last time to let him know what was going on. He didn't want the rest of the team to learn the truth yet, as he felt like he needed to get away from superheroing and all that. For the next year Luke joined his protege and new father and stepbrother in spirit of their trip. Luke saw the world, and their fun loving ways rubbed off more and more on Luke. The shy, awkward kid was slowly blooming into a man who oozed confidence. Luke had the time of his life, but his father-in-spirit decided it was time for Luke to return to superhero work. After all, if Luke isn't ready now to lift spirits and save the world, he'll never be ready. Notes - Charles Chemical Inc. owns a patent on the Plastic Man name, but in a lawsuit to fight Luke over using it, Luke won his counter suit which gave him full rights to the name. The trial and resulting spat between Luke and his dad was the last time the two have ever spoke to one another. Even with the disowning Luke does own a very sizable bank account, he had it since he was 8, so he could move when he was 18 and could be declared independent.
Hidden 10 yrs ago 10 yrs ago Post by Damo021
Raw
Avatar of Damo021

Damo021

Member Seen 0-24 hrs ago

Name: Toriand'r ( Tori For Short. )

Alias: Starbolt

Age: 20

Sponsor: Wonder Woman. (Formerly Starfire.)

Personality: Toriand'r comes from a highly sensuous, Honest and emotional culture. For the most part she is in touch with her emotions but can get a little hot tempered at times, She is a honest individual that is often optimistic but has a no nonsense warrior attitude with a gentle innocence. Despite that innocence she is free spirited and can have a wild sexuality but will take friendships seriously, Toriand'r can often get distressed when others that are close. Especially her friends argue or fight with one another.

Powers: With her Tamaranean Physiology, Starbolt's body is able to absorb and Project energy from ultraviolet rays, Starbolt can project that energy in the form of destructive blue bolts. Thanks to a Ring that was specially made for her so she is able to fly like others in her species, The speed of Starbolt's flight can be supersonic, Although she has yet to achieve this. Also, Starbolt's strength and endurance is more superior to that of a normal human. Starbolt is also able to "absorb" any basic spoken tongues and languages through lip contact with another individual, so that she can speak and understand it immediately. Thanks to the training she had with warlords on the planet Okaara, Starbolt has become an excellent fighter in hand-to-hand combat, both armed and unarmed being ambidextrous and agile.

Weaknesses: One of the first major weaknesses is the ring that was made for her for without it Starbolt can not fly due to her childhood illness which would effectively ground the Tamaranean. Another weakness in fact can be were Starbolt's body constantly absorbs ultraviolet radiation which is converted into energy enabling her to use energy projection but this can act sometimes beyond her control for example releasing a small blue energy blast when she sneezes or where she does not know her own strength and accidental bending of a street light or bending/breaking other objects, Despite her strength and endurance being superior to a human starbolt is unable to survive in hostile environments or where there is no oxygen.

Appearance:


( Special thanks to Aro for this awesome Micro.)

Toriand'r is a very physically attractive woman though few would be brave enough go so far as to call her beautiful, she stands at a height of 5'10 and weighting 158lbs with Black hair she chooses to wear freely, Gold leather skin with light blue eyes thanks to her alien physiology giving her a exotic look for her kind. She has a medium size nose, hands, and ears, and thin eyebrows with high cheekbones and delicate over average size lips, She wears a size 8 shoe with a figure of 37-27-35, A good feminine build with a fit, Curvy figure and Slender shoulders.

Biography: Toriand'r did not have the most easiest of life's on Tamaran and although born to a loving family things were made all the more tougher when she suffered from a childhood Illness that robbed her of the ability to fly. The inability of the use of flight like the others in her race made her feel a little outcast as she did not have as many privileges as others. Despite these hardships and in Tamaran's warlike custom, Toriand'r was sent for warrior training with the Warlords of Okaara. this took up most of her childhood year with hard work and training pushing hard to prove herself but for whom she never thought about. Upon returning to her home Toriand'r was given a ring that was especially forged to give the wearer like herself the ability to fly, It was the most amazing gift the was given to her and soon additional help and training with flying was needed. Eventually Tori's family had taken her to earth with the hope, honour and opportunity to put everything she had learned and experienced so far to join the Young Justice League under a sponsor who was originally Starfire however due to her commitments as Princess of the Tamarean people, Wonder Woman became a sponsor seeing the potential in Starbolt, this would make her first time on Earth.**strong text**
Hidden 10 yrs ago 10 yrs ago Post by Exodus
Raw

Exodus TRAITOR!

Member Seen 9 yrs ago


Name: Beckett (Beck) Harrison

Alias: Frostbite

Age: 19

Sponsor: Ice

Personality: Laid-back, Charismatic, Good-humored (Chill?.. Hah. Hahah.)

---






Hidden 10 yrs ago Post by CrimsonWarrior55
Raw
Avatar of CrimsonWarrior55

CrimsonWarrior55 Grand Master Ninja!!

Member Seen 8 mos ago

Name: Tea C. Sun the V (That's TEH-ah by the way. I can't find the ' to put over the e) Alias: Armory Age: 18 Sponsor: Cyborg Personality: Tea is kind, noble, friendly, and fiercely loyal to her friends. But this also comes with being naive and overly optimistic. Ironically enough, she's also very shy when meeting new people. But that doesn't stop her from being an utter beast in battle. (or at least that's how I'm going to try and play it. In truth, I have a hard time with personalities, so I'm trying to work outside my comfort zone of my own). Powers: Tea used to be a very strong technokinetic with technopathic ability as well, however, those day have since passed. Her technopathy has been reduced to merely hearing whispers in machines, and her technokinesis is limited to strictly what's in her body, specifically the micro chip in her brain. Using a combo of both technopathy and technokinesis, she can take the data stored on the chip and forcibly materialize it in the real world. This is called Data Resolution. However, this is only temporary as the objects true form is data and thus has no real anchor in this world. After one minute the data will derezz (yeah, I stole that from Tron. It sounds cool) back into data and enter a "cooldown" period of about one hour. The only exception to this rule is her armor and the weapons it contains. This is because it was reverse rezzed. Basically, her armor IS real, and was merely turned into data and stored on the chip. Thus, it can exist in the real world forever, but can only be held on the chip for exactly 24 hours at a time. The back of the armor also has plates that fold out into a wing shape and while she does have six jets under them (two main, the rest for maneuvering), as well as a brake jet in her torso, flight is impossible. Due to her weight, the energy output required would drain her generator (her heart) ridiculously fast. However she can glide, and use the jets to assist in a high jump or to shift direction in the middle of a jump. Her armor's weaponry includes: Twin pistols: Stored in and attached to, her gauntlets (all ammo is data with both lethal and non-lethal rounds) Twin collapsible mini SMGs: Stored in her thigh guards (all ammo is data with both lethal and non-lethal rounds) Twin katanas named Kindness and Sweetness. Cybernetic right arm also contains an experimental high-output energy projectile device. However, this is dangerous to use because risk of overheating could result in permanent damage to arm systems. Usage recommended only as last resort. Data Weaponry includes: Ammo for pistols (as magazines) - 20 total Ammo for SMGs (as magazines) - 30 total And that's it. But if the lock on her microchip was removed somehow, more data could be added or removed. Weaknesses: WARNING - WARNING - Armor shock-absorbing systems and anti-electrical systems are malfunctioning. Too much damage can cause system to fail and allow heavy impacts and/or high voltage shocks to knock some systems offline. Please exercise caution when facing dangerous opponents, specifically those electricity-based and those with high physical strength. Thank you and have a nice day. Appearance: For Tea herself, she looks like this: ![enter image description here](http://3.bp.blogspot.com/_mhQAVBs2dNs/TEq75vxcS_I/AAAAAAAAARI/db_SI1eAi2E/s320/blonde-hairstyles2.jpg "enter image title here") Her armor looks like this (but obviously adjusted for a female frame), and the back is covered with plates that can fold out into wings. ![enter image description here](http://4.bp.blogspot.com/_MnEu_xSxUD0/TMh5EgvHOgI/AAAAAAAAACo/xwdhlejM4X4/s1600/Cyborg_ninja-lados_3_views.jpg "enter image title here") While her entire right arm, left forearm, and both forelegs are fully cybernetic, the last layer of metal is colored to resemble her skin, but is slightly lighter. Brief Bio: Tea remembers nothing from before her 17th birthday (or at least what she considers her birthday). Her first memory began in a high-tech laboratory somewhere. Awaking in a sheer utter panic, she attempted to flee, but was stopped by a tall black man in silver armor. The man, named Victor Stone, or Cyborg, managed to subdue her and calm her down, before explaining how he had found her lying, damn near dead, near the wreckage of an explosion out in the deep forests of the countryside. Unable to just leave her behind, he brought her back to his lab and tried to help her recover, but he had to replace half her body with cybernetic replacements. When he asked if she had any family, she just responded with "I don't remember". Asking what her name was, she tearfully responded "I don't know". The girl had no memory of anything. Even her name. Looking at her remaining human arm (or at least what was left human) she noticed a few letters and a number stamped into it. T. E. A. C. S. U. n. 5. Teacsun 5? Maybe it was a clue? Breaking it down, she decided to call herself Tea C. Sun the V. At least until she could learn the truth. Deciding to help her, Cyborg offered Tea room and board to help her in her search. One day, about a year later, while visiting the city, Tea was assaulted in the streets. Attempting to defend herself, she found herself wishing for a weapon, like a sword, and suddenly, one materialized in her hand. Without even thinking, she easily disarmed her assailants. In her shock, they managed to get away, but she didn't care. She was too stunned. Then she realized she couldn't exactly walk around with a full-blown katana in sight. She tried to make it go away, but nothing was happening. Panicking for a few minutes, it eventually broke down into little pixel-like squares and disappeared... right into her brain. Immediately making her way back home, she explained what happened to Cyborg. Without hesitation, she asked permission to become a superhero. She had heard about this whole crime-fighting thing and had strongly desired to become one herself. But Cyborg refused, on the grounds that they had no idea what her abilities were or how they even worked, not to mention she hadn't even had any training. After arguing for a bit, Tea locked herself in her room. Deep down, she knew Victor was right, but she didn't care. Ever since that day he found her, she had wanted to do something to show her appreciation, and now that she had learned she had a special ability, she wanted to be able to help him. To take some of the load off his aging shoulders. So she decided to train in secret. The first thing... how the hell to form her katana. Which... actually came easy, now that she knew she could do it. So was using it... almost like... muscle memory. Weird. Didn't take her long to figure out she could form two katanas. Soon she discovered she could form an entire suit of armor, chock full of weaponry. And she even figured out how to put it back. Although she also noticed her weapons had a time limit. The armor on the other hand. Once she started using it, she eventually realized she had to pull it out once every 24 hours to let it recharge (she had been doing this subconsciously at night while she slept to deal with the 24-hour rule). Finally, she started taking to the streets at night, where she began to take on small time crime under the name "Armory". Needless to say, she was caught by Cyborg rather quickly. Realizing how determined she was to help him, and that nothing he could say or do would stop her... Cyborg decided to place her on "the team". At least that way there would be others who could watch her back, and keep her from doing anything stupid, as well as being "official". And that brings us to today. (I figured she would be a new addition. That way I can learn how this works alongside Tea)
Hidden 10 yrs ago 10 yrs ago Post by Endrance
Raw
Avatar of Endrance

Endrance Stardust Crusader

Member Seen 3 yrs ago

Name - Damita Waller Alias - Supergirl Age - 19 Personality - Bold, Rash, at times inquisitive Powers - TK [telekinetic] based strength, speed, flight, and small TK fields Weaknesses - Mental attacks, advanced tech BRIEF Bio - Around the same time Amanda Waller decided to make another Batman, she decided that a Superman she could control would be even more beneficial in the longrun. Instead of finding donor parents, Waller and Cadmus used Waller's DNA along with Superman's to create the Girl of Tomorrow. Like with the Batman of tomorrow having parents similar to the Waynes, Amanda found parents for 16 year old "Damita" like Superman's in a pair of 40-something farmers out in an area not covered in huge buildings with flying cars everywhere. Elderly and almost crazy, Amanda watches the news to see her handy work in action having called her Damita after her murdered daughter. Appearance - ![enter image description here](http://puu.sh/eFnVZ/d418cf282d.png "enter image title here") Notes - Technically a test tube baby and only three years old, she was 'grown' to the equivalent of sixteen years old.
Hidden 10 yrs ago Post by An Outsider
Raw
coGM
Avatar of An Outsider

An Outsider A Glorious Failure

Member Seen 1 yr ago

**Name** - Charles Ditko **Alias** - The Question **Age** - 17 **Sponsor** - Fenrir **Personality** - Bohemian, eccentric, cold ** Powers** - Genius intellect. Eidetic memory. Nigh unparalleled skills in deductive reasoning. Knowledgeable in psychology, geology, law, anatomy, botany, chemistry and forensics. Some knowledge in martial arts, though this is mostly restricted to self defense rather than offensive techniques. Could be described as an omniglot as he speaks over seven languages fluently. Some skill with sleight of hand and other 'stage magic'. **Weaknesses** - Prefers not to be involved in direct conflict, instead leaving front line work to others more suited to it. Very poor people skills. Shows some signs of suffering from asperger syndrome and antisocial personality disorder. Easily agitated. **Appearance** - Tall and slender, long limbed but assured and balanced in his movements. Messy auburn hair. Angular face with sharp cheek bones and an aquiline nose. Left eye is a leaf green, right is autumn brown flecked with gold. He is to striking in his features and to intense in his actions to ever be considered attractive. Is a fastidious and fashionable dresser, always wearing the sharpest of suits. Wears a dress waistcoat under his suit jacket when on a mission as it gives him more pockets to hide small pieces of gear in. Over this he dons a midnight blue greatcoat. Instead of the Pseudoderm mask and binary gas utilized by the previous Question he wears a blank full face mask. Absolutely refuses to wear a fedora, instead opting for grey tweed bunnet. **BRIEF Bio** - Born to an award winning psychologist mother and an ex-military come sensationalist novelist father. His parents home-schooled him, his mother taking more to do with his education when he began to show signs of advanced intellect at an early age. Despite his parents best efforts Charles craved mental stimulation that they simply could not supply him. It soon became apparent that although he was tremendously gifted he also had his flaws, a complete disregard for social norms and a compulsive drive to prove his superiority above others chief amongst them. Admittance into a prestigious university at an uncommonly young age seemed to curb Charles' desire to show up his peers for a while, but he quickly returned to form when he realized that even this new erudite lifestyle wasn't enough to challenge him. It wasn't until he was fifteen that he found a suitable activity to occupy his time. A classmates dog was butchered on campus, but the school board and authorities were stumped when it came to finding the culprit. Charles leveraged his genius at the problem and quickly deduced that the guilty party was a local teenager. The teenager was reprimanded, a developing psychopath was nipped in the bud and Charles had caught the vigilante bug. Charles wasn't concerned with building himself a reputation or becoming famous, or even stopping the wicked or helping the helpless. He merely revels in the joy of the hunt and proving that he can crack those cases others consider unsolvable. Because of the less than legal nature of his hobby he employs a disguise, a simple face mask, social media dubbing him the Question due to his resemblance to the hero of yesteryear. Despite his efforts he became something of a celebrity in his home country of England, so much so that when Fenrir heard of the hero and his detective prowess he recruited Charles in his shadow war against Granny, hoping the young man could piece together Granny's location. The wolfman also offered his sponsorship for the Question to join the Young Justice team. Charles has tentatively accepted, not sure if a "hero" team is for him, but curious as to the challenges that such an endeavor may provide him.
Hidden 10 yrs ago 10 yrs ago Post by XxFellsingxX
Raw
Avatar of XxFellsingxX

XxFellsingxX Your Own Portable Ninja Friend

Member Seen 0-24 hrs ago

Name:
Kendra Martin

Alias:
Cassandra (though she used to go by the alias 'Foresight')

Age:
18, though her 19th birthday is not far away

Sponsor:
Wonder Woman

Personality:
Kendra is a very delicate person, though she tries her best to hide it. When in the company of others, particularly strangers, she is cold, aloof, and distant. She'll never trust a person she's just met, and will tend to keep information to herself unless absolutely necessary. Information is power, after all, and with her particular abilities, Kendra likes to keep up an act that she has more information than everyone else room, and is therefore in the position of power. She will belittle others, speaking her thoughts in situations of danger and commanding that others listen to what she has to say. After all, SHE'S the one who sees the future. She can be rude, insulting, insensitive, and will even use her cruel cunning in order to make others see her way. She does this partly because she's very proud and doesn't want to admit she's wrong, but also because, beneath her ice cold exterior, Kendra feels extremely vulnerable. She is almost completely controlled by her fears and wants to gain control over the world around her. That's why she became a hero, after all: she wants to help others so that, in the end, she can ultimately help herself. However, this constant struggle just tends to make her more agitated with herself and everyone around her. Secretly, she's very lonely and really wants to get close to others, but is afraid of relying on other people. And, considering the fact she's had to recently rely a lot on the help of the Justice League, Wonder Woman and now, most recently, her new team, she's become even more bitter and agitated over the past couple of years, and her cold persona has taken hold of her life even more.

Powers:
Kendra has the power of foresight, though her visions are not completely reliable or concrete. She can access these visions voluntarily by meditation, usually accompanied by incenses. She can even control what she sees by thinking of a certain person, place or event that she knows is going to happen. These visions can vary from extremely vivid to brief and unhelpful, and, as the future isn't written in stone, it can be changed based on the decisions people make or plan to make.

She also occasionally has involuntary visions sometimes when she's awake, but these are only related to her personal future, usually some form of danger and always only a few milliseconds before the danger hits, giving her little time to react.

Weaknesses:
Kendra has no other powers besides her foresight, and therefore is physically weaker than most heroes, usually having to rely on her wits during a bad situation. Prior to her time with Wonder Woman, she had no combat training, and though Wonder Woman has taught her how to fight, even giving her a spear, Kendra will always struggle in battle.

Aside from her physical weaknesses, Kendra will also have difficulty getting on with others (as seen in her personality section), may have trouble working in a team, and, in some situations, if the danger she is fighting against appears to be too powerful, may suffer from a minor panic attack that she temporarily unable in a fight.

Appearance:

(Special thanks to Aro for creating this awesome micro for me ^^)

Kendra is very short. About 5'4", to be exact. She's also quite scrawny, though she has gained a little muscle from her time training at Paradise Isle. She has blonde hair that is so long she could practically sit on it, though she often has it tied up in a plait. Her skin is pale, though she has gain some sun from her time with the amazons, and her face has a light sprinkling freckles. She has narrow hazel eyes that always seem to be set into a glare, a tiny snub of a nose, slightly crooked teeth with a prominent gap between her front two teeth.

In battle, she wears silver armour similar to what the amazons wear, but also wears a green long-sleeved vest and green leggings underneath it as she feels the armour to be too revealing (not to mention impractical). She also sometimes wears her old Foresight costume casually, which is a green dress with a hood with an eye symbol sewn into the front and thick black leggings. She also always wears a silver locket around her neck which has a picture inside, though she rarely shows it to anyone, often keeping it concealed beneath her clothes.

Brief Bio:
Kendra was not born with her powers. In fact, up until the age of 14, she lived a fairly normal albeit lonely life. She was an only child and her parents both worked full-time jobs, often meaning they would not be back before Kendra came home from school. Being shy and socially awkward as a child, she had very few friends. However, she did have one friend, a very close friend: Juliet Silverman. Kendra and Juliet were as close as two people could be. "Like sisters," Juliet often said, though, as Kendra got older (around age 13) and began to hit puberty, she started to wonder if it was more than that, if her feelings for Juliet extended beyond friendship, if she... loved Juliet.

Unfortunately, things took a turn for the worse when the supervillain and terrorist Snafu (my character and, no, he will not be popping up in this RP) entered the picture, when he blew up the local police station. Juliet's father was a policeman and Juliet had been there visiting her father when the station was attacked. Juliet's father and a couple of other police man somehow manage to escape with minimal injury, but, alas, Juliet did not. Kendra was devastated. Her best friend, her only real friend, had been killed. For the next few months of so, she locked herself up in her room, not going to school or talking to anyone. Her parents, who were never good at dealing with their daughter, decided to leave her alone, believing she would get better in time. However, what they didn't know was that ever since Juliet's death, Kendra had started to become obsessed with occult and spiritualism. She began researching on necromancy and demonology, hoping to find some way to bring her friend back. After much searching, she finally found something, stories about a demon known as Mammon, the demon of greed who would grant a human's greatest desire, albeit for a price. Kendra didn't care about any 'price', she was too young to understand about consequences and too possessed by her grief.

So she summoned the demon Mammon and asked for him to bring her friend back. However, Mammon confessed that, despite his powers, he could not revive the dead, yet he did say that he would gladly grant any other request Kendra desired. Kendra was upset... "If only I could see the future," she said. "I could have prevented it... I could have saved her." She didn't mean that as a request, but Mammon decided to interpret it as such. "As you wish," he said, and with a click of his fingers, he was gone, though Kendra begged him to return.

It was only a couple of days later that Kendra's powers began to make themselves known, first showing when she managed to save a little girl from getting run over by a speeding car. A few days past, each day passing with Kendra's powers resurfacing and allowing her to help other people. She couldn't control them and wasn't sure what to do with them, but she was grateful for them nonetheless. They gave her a purpose, a reason to keep going even though Juliet wasn't there anymore. She couldn't save Juliet, but she could save others. Of course, everything comes with a price, and Kendra soon got a second visit from Mammon a month later. He told her the powers he gave her was a taster and if she wanted, she could keep them for the rest of life... she agreed that, once she was at the age of 20, she would come to the underworld with him and become his bride. Kendra was a little frightened, and yet, she didn't want to give up her powers. So she agreed. "See you in six years," he said with a grin, and vanished again.

For the next year, she used her powers to save others, fighting crime as the vigilante Foresight, at the time NOT sponsored by the League, which meant she was not trusted or liked in the public eye. She particularly made it a personal matter to deal with the villain Snafu, using her powers to catch him and lock him away for good. But her last battle with Snafu was a close call, and she decided that it was too dangerous for her to continue, so she instead settled on sending anonymous tips to the police and letting them deal with it. It was only at the age of 17 did she start to worry about her deal with Mammon and began to regret it, knowing she only had three more years before he would come to collect. She tried to summon him in an attempt to call off the deal, but no matter how many times she tried, the demon would not appear. It seemed there was nothing she could do... at least, not by herself. It was then she decided to contact the Justice League and asked them to help. They were unsure of what to do at first, until they decided that the best course of action was to send her to Wonder Woman, who was now ruling over the Paradise Isles with the other Amazons, believing that only could Wonder Woman protect but also teach Kendra to protect herself.

Kendra lived at Paradise Isles for about a year, training under Wonder Woman, as well acting as a soothsayer for the queen. Back home, her parents did not know, and still don't, where she has gone and she been written off as a 'missing person'. Kendra feels this is for best. She doubts her parents will believe her anyhow. Kendra had also discarded her old identity of Foresight and changed her alias to 'Cassandra', after the Greek soothsayer. In fact, Kendra seems to have adopted the name Cassandra as though it were her real name, asking Wonder Woman and the other Amazons to refer to her as 'Cassandra', and prefers that to 'Kendra', as she feels that that life is behind her now. Still, she keeps a reminder of her past: a small picture of her old friend Juliet, which she keeps in a silver locket that Juliet gave her for her 13th birthday, so many years ago.

Last year, after being sent to Star City by Wonder Woman and assisting the Young Justice in the battle, Kendra joined the Young Justice and has been making herself 'at home' in the new HQ. Though she now lives with them, she's been mostly keeping her distance from her new teammates, and instead of attempting to socialise, Kendra had spent most of her time meditating in attempt to see more of the future. With her 19th birthday only a few weeks away, Kendra's fear of when Mammon will come to collect his debt - her - has grown considerably.
Hidden 10 yrs ago 10 yrs ago Post by SugarRush
Raw
Avatar of SugarRush

SugarRush XD rawr

Member Seen 5 yrs ago

Name - Dana Quinn Alias - Miss Mountain (she prefers friends to call her Dana or MM) Age - 16 Powers - Geokinesis, or earth/rock manipulation. The power of her Geokinesis is controlled by her emotions. If her emotions are fiery or powerful than the proportions of her earthly abilities are measurable on the Richter scale. Dana is trying to obtain more control over her powers and emotions in fear she'll harm her friends. Weaknesses - She is quick-tempered and has "rocky" emotions. If she loses control of her temper or emotions, she will put herself and everyone in her surroundings in danger. She can trigger small earthquakes with her anger and utterly destroy buildings near her. Also, as a result of her Geokinesis, she has an accelerated metabolism, which basically means she must eat three times more a day than the average human being. Hunger and anger or synonymous for her. Personality - courageous, sarcastic, fierce Appearance - Miss Mountain wears an armored suit that glows the color of Obsidian rock, and the suit — besides being flame-resistant — can channel her emotions fluently, for the betterment of controlling her geokinetic powers. She is also equipped with a visor the is holstered in a hip compartment in the suit that expands from a small paper-clip sized piece of technology to a full visor that fits to her face to cover her eyes. The visor highlights all objects that her earthly abilities allow her to interact with. She lets her blonde her fall on her shoulders and seldom styles it up in any respective hairstyle unless it's for a special occasion. She is 5'6 and despite the masses of food her body requires her to digest she only weighs 125 pounds, because most of it is burned for energy. BRIEF Bio - Dana never knew her parents, she was raised in a Metropolis orphanage most of her life. She never met the stereotypical cruel orphan owners; in fact she was treated quite well and enjoyed her time among the several different orphanages she had to alternate between after she unknowingly sank the first three she stayed at halfway underground. She wasn't aware of her special abilities until age 10, and by that time she'd already been taken in by foster parents, who were extremely compassionate of her and she loved them dearly. She tried to hone her special powers and got better and better at them until things turned for the worst when her foster parents died in a car crash. Angry at the world, the entire city of Metropolis mysteriously shook in magnitude. It felt like what would be considered an aftershock to an earthquake. As she aged she ran into continuous problems with her abilities. Eventually, on her fifteenth birthday, she saw a young team of heroes living the dream. They were adored by fans after bringing down a villain in Star City. She idolized them and traveled to Star City to see them there. She joined them after proving her worth with her geokinesis. She got over her paparazzi-like approach to her teammates after a while as she matured into a successful hero; she became part of the people she idolized. After her lack of attention as a child what with being a foster kid, she was ready to become the center of attention a one of the heroes of Young Justice. Notes - she is kind most of the time, but is a completely different person in combat. She is a relentless fighter and very protective of her friends.
Hidden 10 yrs ago Post by The Patriarch
Raw
Avatar of The Patriarch

The Patriarch The Champion of Men

Member Seen 5 yrs ago

Here's my second character sheet, I hope it more acceptable than the last Name: Nikolai Gregorovich Alias: Bolt Age: 17 Sponsor: Static Personality: Nikolai is very goofy and crazy, he acts almost like a cartoon character, but with violent tendencies. Many see him as a joke and don’t take him seriously, but that would be a mistake. In truth his whacky personality is a way of making his opponents underestimate him and give him a chance to exploit their mistake. Powers: Electricity Manipulation: Nikolai can manipulate electricity of all kinds in many different ways. He can discharge electricity from all parts of his body and fire it out of his hands as powers blast and bolts of lightning. When he is in direct contact with an enemy Nikolai can sometimes discharge enough electricity that they combust. Electricity Absorption: Nikolai is like a living rechargeable battery and can absorbed electricity from the environment and attacks to replenish his reserves of electrical energy. Electricity Mimicry: This power allows him to transform into living electricity for a very short moment and allows him to move at incredible speeds and fly for a short distance. Nikolai only really uses this power for dodging and short distance flight. Weaknesses: If he becomes drenched in water then his powers basically short circuit and become very hard to use. His powers are weaker against rubber and will not be as effective. If Nikolai absorbs too much energy then he will experience a lot of pain and his powers will become uncontrollable. Also like with a rechargeable battery if he uses up too much energy then his powers will begin weaken and he will have to recharge his electricity reserves. Finally do to his psychological problems, Nikolai can be easily distracted by popping a joke. Appearance: his costume looks like this but the color of his helmet is blue BRIEF Bio: Nikolai was born in Russia to a poor family and for most of his early childhood he never had much, but things changed when his metahuman powers had activated in a public place on his twelfth birthday. It didn’t take long for a shady organization known as The Shadows, to take him away from his family and began an experiment to turn him into a deadly weapon. They trained him to master several martial arts and perfect his electrical powers. Because of the experiments and harsh training, Nikolai was driven nearly insane and he desired to escape with the other superhumans who had also been kidnapped by the organization. The Shadows did a good job of breaking their subject’s will to rebel, but Nikolai managed to resist and hatching a plan with some of his fellow captives, they made their escape. The fight was brutal and many of the metahumans died, but they were able to escape and watch the facility burn. After their escape they went their separate ways and Nikolai wandered the globe as a superhuman mercenary going by the name Bolt. Eventually he made his way to the United States where he spent a good amount of time fighting crime and having encounters with the American superheroes. On his crime fighting escapades he eventually ran into Static Shock and the hero offered him a chance to be more than just a mercenary who used his abilities for money and violent vigilantism. The Justice League member introduced him to the team of Young Heroes known as Young Justice and Nikolai hopes to become the world’s greatest superhuman if it was possible. Notes:
Hidden 10 yrs ago 10 yrs ago Post by Endrance
Raw
Avatar of Endrance

Endrance Stardust Crusader

Member Seen 3 yrs ago

Name - Veronica Hawkins
Alias - Shock
Age - 21
Sponsor - Static
Personality - Free spirited, Abrasive, Thoughtful
Powers - Electro-magnetism
Weaknesses - Besides standard human weakness, if completely drenched in water or liquid, powers backfire on her.

Appearance -



BRIEF Bio - Originally taken up by Animal Man [older Beast Boy] after her powers came to fruition her first day of culinary school, expanding her powers has really taken a toll on Veronica's school life. She is finishing up a lot more slowly than she would have preferred. Her love life is also zilch thanks to training but besides her pseudo anger, she wouldn't have it any other way. More domineering than before, she also has a sort of patient elegance that she didn't until she was off on her own.

What's Changed (2021) - Veronica ended up leaving the group to hone her skills with her elder brother. Since giving up on cooking school to become a full time hero, it seems as if a piece of her has been cut away making her lash out in unexpected ways. She doesn't faint anymore when she over exerts herself but a numbness is starting to manifest. Now she's able to to lift larger amounts of weight from greater distances as well as wrap metal debris around her enemies. Her relationship with Ditto has also been strained and because of her irresponsible tendencies, they could tend to half heartedly clash.

(2022) Veronica once again left but this time not as long and not to play sidekick to her brother. Off on a whim she decided it was time to go off on her own for awhile to do her own thing, taking care of dakota city in her brothers absence and doing a pretty good job at it. She's also excited to see the new team and how her power compares to the rest.
Hidden 10 yrs ago 10 yrs ago Post by Exodus
Raw

Exodus TRAITOR!

Member Seen 9 yrs ago

Was editing my old post, somehow made a new one. Not sure what happened. Sorry.
Hidden 10 yrs ago 10 yrs ago Post by Omega Man
Raw
GM
Avatar of Omega Man

Omega Man Micro Machinist

Member Seen 1 day ago

<SNIP>

~KL~
Hidden 10 yrs ago Post by Aro
Raw

Aro Just some guy.

Member Seen 2 yrs ago

Name - Michael Lance

Alias - The Black Hood, Hood, Black Arrow, Arrow (He never chose his own name and would often go by whatever the tabloids would call him)

Age - 23

Sponsor - Black Canary

Personality - Defensive, prideful, and brash. He is nearly an exact copy of his Uncle Ollie.

Powers - Michael has no powers. All he has is the training that he received from his Uncle Ollie and his Aunt Dinah, as well as a few trick arrows left over from his Uncle Ollie.

Weaknesses - All in all, he is just another normal person. The suit helps out some, but nearly anything could kill him if the opportunity presented itself.

Appearance -

BRIEF Bio - Son of Sara Lance, Black Canary's sister, Michael looked up to his Aunt and Uncle, often spending much of his time with them whenever he could listening to the stories of their exploit with the League. While his mother may have wanted him to not turn out to be like them it was pointless. He was hooked from day one and would do whatever it took to become League members like them. After a year of begging and pleading, they finally relented and began to teach him, although never allowing him to join them on any missions.

At 16, they nearly disowned him after he followed them on what was suppose to be a simple run around Star City that escalated into a gunfight between two rival gangs. Michael made it out unharmed thanks to his training and the safety net of his Aunt and Uncle being around. For the next few years he had to earn their trust again and by the time he was 18 they had finally forgiven him. It was short lived however as his Uncle Ollie died shortly after.

Depressed he left Star City and began to travel the world honing the skills he had learned testing them in any situation he could. During his travels he was offered League Reserve status, and while it may have been his dream to join the League, he refused wanting to prove to himself that he deserved that position. With the start of the new year he received word from his Aunt who asked him to return to Star City. It wasn’t long after returning to the city that he was shocked to learn that the Young Justice heroes were protecting his city. His uncle's city. And he'd be damned before he let them do it without him.

Notes - Michael has received only two things that he considered gifts from his Aunt and Uncle. Stock in his Uncles company, and a leather jacket from his Aunt. The two would often argue over which would be the more useful to Michael.
Hidden 10 yrs ago Post by twave
Raw
Avatar of twave

twave

Member Seen 3 days ago

Name - Sarah Donner

Alias - Guardian Angel (Angel or GA for short)

Age - 17 {Angel appears to be in her mid 20s)

Sponsor - Zatanna

Personality - Sarah can actually have conflictual personalities. She honestly would prefer if people left here alone and vices versa. Being sociable was not something she grew up doing and she could be very cynical. Even with those close to her she would act sassy. But her transformation into Guardian Angel compels her to assist others. And if that requires her to act extremely outgoing and friendly then she cannot stop herself.

Powers - White magic: First and foremost, transforms her into Guardian Angel. As Angel she possesses super strength, speed, and the ability to heal. Obviously taking on the form of a winged angel she has the ability to fly.

Weaknesses - While more athletic as Guardian Angel, physically she is not any more durable than a normal person. Using up too much of her magic energy will cause her to change back into Sarah, who has no special qualities and is as normal as any other human. Having a dual personality when the two don't agree then her performance suffers.

Appearance -
Sarah:


Guardian Angel:


BRIEF Bio - Growing up in a bad side of town made life pretty tough. Street smarts and fighting were a must but it was only a matter of time before Sarah fell in with a bad crowd. The things they did were small time, petty theft and psudo-terf wars. Somebody somewhere must have been desperate because her little gang got recruited for a big job knocking off a local museum. The payoff was just too good to pass up and they would even be provided the equipment and plans to pull it off. The reality was that the people who wanted the loot needed as much distance from the crime as possible. Getting a bunch of clueless kids to do it for them made that easy.

Things went without a hitch. Everyone got out with the loot, some weird broken stone tablet. Lagging behind with the loot Sarah missed the rondevu with their employer long enough to avoid getting nabbed like the rest of her gang. She did however see what happened and got away. Word quickly reached her that if the goods were not brought like promised that her friends would be killed. Things were getting too real for Sarah to deal with and she had no idea what to do. These guys clearly did not hold up to their word. What could be so important about a busted up old rock? It sort of looked like a puzzle though. Needing a break from the stress she busied herself assembling the pieces. In the back of her mind though she wanted to help her friends and it brought her back to things her mother used to tell her about guardian angels. Her friends could definitely use one now. Putting in the last piece her silent wish was granted. Becoming part of Sarah, the tablet gave her new form and power to carry out the wish and her days as Guardian Angel began.

Sarah's new found power came with an unusual catch. The normally rough and difficult to work with girl would spin on a dime whenever danger was present or something bad happened. What's more those situations were not something she could ignore. If she could help then whether she really wanted to or not she felt obligated to do so. Involuntarily thrust into a much bigger role than she ever wanted many of her actions are now dictated by her strange alter ego.

Notes - Sarah still doesn't know who hired her gang or what exactly the tablet was. Having no leads or magical knowledge she had made little headway.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet