Fry will just be Fry. He needs no weapons. Just Slurm.
20 would be a good minimum for now, we could always gain more players as the game progresses. Oh, and yes, if someone is selected to be traitor, all of their characters are traitors. Remember that duo rule I had, if that certain player is chosen to be a traitor, their duo has to be both traitors. They will be executed at the same time if voted out.I would like to suggest something we could do with our current players: To hit the character count, maybe we could allow people to have three instead of two? I also think removing the duo slot would be a good idea, along with the rule where everyone under a roleplayer's arsenal is a traitor. The voting process could also be separate decisions upon the characters. If we also got rid of the "fandom locking" I think people would make more characters, and others would join. I think right now it's set up where you want a lot of people to join, but the rules are very strict to make that large amount of players we need colossal. I think with the current players we have, we should increase character count and freedom so we may meet that bare minimum. Of course we don't have to, I don't mean to look like a dick at all by suggesting something for someone else's roleplay. I'm just excited about this roleplay and want to help it out. :S
after all of the bb code transitions So I addressed pretty much everything in your suggestions, but the OC slots still stand because I don't want that many OCs running around. Though, the awkward part about having multiple characters and having one traitor along with innocents in your arsenal is just weird, which is generally why I kinda made that a rule in the first place. Like say I have one traitor and one innocent, it would be quite awkward to have your innocent character be unaware that your traitor character is actually a traitor, deciding if your innocent character would eventually catch on or just be completely oblivious about the traitor character the entire time. Though, I'll try to see if that would work out despite how weird it sounds if you look at that from a mechanic viewpoint The only changes that I made, if they aren't clear, are that you can have up to three characters, no "fandom-locking", every single character has one vote each, and that the traitor role would not apply to every single character a person has.20 would be a good minimum for now, we could always gain more players as the game progresses. Oh, and yes, if someone is selected to be traitor, all of their characters are traitors. Remember that duo rule I had, if that certain player is chosen to be a traitor, their duo has to be both traitors. They will be executed at the same time if voted out.I would like to suggest something we could do with our current players: To hit the character count, maybe we could allow people to have three instead of two? I also think removing the duo slot would be a good idea, along with the rule where everyone under a roleplayer's arsenal is a traitor. The voting process could also be separate decisions upon the characters. If we also got rid of the "fandom locking" I think people would make more characters, and others would join. I think right now it's set up where you want a lot of people to join, but the rules are very strict to make that large amount of players we need colossal. I think with the current players we have, we should increase character count and freedom so we may meet that bare minimum. Of course we don't have to, I don't mean to look like a dick at all by suggesting something for someone else's roleplay. I'm just excited about this roleplay and want to help it out. :S