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Hidden 10 yrs ago 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Introduction.... It is Imperial Year 3,506, exactly one millennium after the Sacking of Almata by the Rival Claimants and the final destruction of the Arcturian Empire. The galaxy has known a millennium of chaos and darkness as astro-goths, pirate bands and slaver-kings have ravaged the systems of the dead Empire, carving out petty fiefdoms for themselves. Outposts of the old order have struggled to survive amid the general anarchy, fending off barbarian threats or bribing their would-be assailants in exchange for protection. Alien peoples, made vengeful by centuries of humano-centric oppression in the old Empire, have risen up against their former masters and founded space-faring nations of their own amid the general chaos. The Dark Ages, however, are coming to an end. The Kingdom of Far Valyrius, once a minor Arcturian client state spanning three systems in a backwater sector, weathered the collapse of the old order uniquely well, thanks in large part to the far sighted strategy of King Odyssius II, who welcomed the remnants of the Loyalist Imperial fleet into his system after the death of the final Emperor at the hands of the Rival Claimants. Well protected by its isolated location and powerful Imperial fleet, huge ships-of-the-line carefully husbanded over the centuries, the Kingdom managed to prosper even as the galaxy burned around it. One year ago, the Kingdom emerged victorious from a decades-long struggle against the barbarian-emperor Arius, whose fleet was crushed by King Odyssius XVII at the Battle of Archangel. Freed for the first time in centuries from impending external threats, His Grace the King declared a Reconquest of four neighboring systems, inaugurating the War of Seven Suns. You are a captain in His Majesty's Navy, the commander of a cruiser in the Second Royal Expeditionary Force tasked with securing the subspace lanes and orbits of the Maalik system so that the Royal Armies can take the planets in the name of the King. Your ship is millenia old. A veteran of hundreds of battles. Between 1-7 km in length, it is home to thousands of sailors, marines, soldiers and officers. It hosts to a powerful and ancient AI known as a Semi-Sentience, and is armed with an array of weaponry capable of leveling cities and turning entire armies to cinders. The RP.... Welcome! Above is a basic overview of the universe in which this RP will be set. This RP will be a bit of a mix btwn a sci-fi military RP and a game of political intrigue. The setting is inspired by Dune and 40K, the European dark ages, Napoleonic naval battles. Your primary character will be a captain of a huge naval ship taking part in King Odyssius' Reconquest. Other character types (politicians, military personnel, mercenaries...basically, whatever you can think of) are absolutely, 100% allowed and RPers are free to create as many characters as they think they can handle. As hinted at above, each ship has its own unique AI and personality. Most players will basically be RPing as an entire ship, a society of thousands (or more) taking part in the larger drama of this sci-fi war. See below for more details about ship sizes, classes, and weaponry, but each ship is highly customizable and will be created as part of your character creation. General Notes and Rules: 1. A major objective of this RP will be worldbuilding. I've set the ground work of the society we'll be operating in, but fleshing it out with everyone's ideas on galactic history, geography and detail will, I hope, be a fun collaborative endeavor. The Kingdom of Far Valyrius is a highly complex feudal society, by no means a unified highly centralized state, so there is plenty of room for internal divisions. I invite people not only to create characters, but to contribute to the lore and history of the universe in which we are operating. You'll see below that I've left room for some player-created worldbuilding in the Setting section. 2. I am a fairly lax GM and am always open to new ideas, suggestions and criticism, but ultimately I am the GM, and my rules are the rules, period. I don't anticipate having to put my foot down on anything, but if I do, please respect my decision. 3. In what follows you'll find a great deal of names, implied events, unexplained terms, etc etc. Please do not feel as though I expect you to ask me what everything means, most of the stuff I've jotted down is merely meant as a starting point for you to run with- so run with it! Make up cool stuff! If anything drastically requires alteration I will let you know- but I hope everyone feels free to expand on the bones of the world that I've given. Additionally, this OOC is a little all over the place and incomplete. Please don't feel overwhelmed or like you need to memorize everything (or anything) here in order to participate. And please dont hesitate to make constructive criticisms or ask questions! Main PiratePad w/ universe info: http://piratepad.net/v2eDAbGKgg Old Ppad for WIP projects: http://piratepad.net/9uLk85XlvJ Official Chat: http://us19.chatzy.com/71454494321136
Character Sheets: Note: Keep in mind- the Royal Navy is preparing for a new war, and just ended a major war one year ago against the Arian Jihad. You can make up w/e you like about the Jihad- it was a ten year war btwn the Valyrians and transhumanist religious fanatics following the messianic warlord Arius. Planets were sacked, many ships were lost, etc. Your character was likely involved in this war in some way, and if she or he wasnt, then that calls for some explanation. Character and Ship Sheets: Name: Race: [only humans can be naval officers. exceptions are rare and would have human officer under them, unless they are on a xenos ship] Augmentics: (Cybernetic enhancements. All officers have a neuro-uplink capable of integrating with a ship's semi-sentience) Rank: (if applicable) Alias: Physical Description: (written, pics optional) Personality: (optional) Personal History: (brief as you like, bullet points fine) IC Sample: (show me a scene featuring your character. this is more impt to me than the history or personality section) Ship Name: Ship Type: (give a class provided above. Please stick to ships HSR3 or below. HSR2 if playing a Kingdom allied xenos. Original classes are welcomed but need to be approved. Note: each ship is very old and has been repaired/modified many many times over the centuries, so no two ships of the same class are alike. Feel free to give your ship its own personal loadout in the details section below. ) Semi-Sentience Profile: (what is your ship's AI like?) Escort Ships: One to five HSR 1 and HSR 2 ships permitted as escorts for HSR 3 ships. Give escort class, escort names, and escort captain names (and brief desc if you feel like it) Ship Details/History: - Officers - population - primary weapons/fleet function (be creative. I will be giving some detail on general weapons systems, etc, but I am open to players developing ideas too, as long as folks are flexible and willing to modify their ideas so that they fit with the general setting) - marine contingent details - strikecraft contingent details
Hidden 10 yrs ago Post by Rare
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The link goes to the interested check, not to here. Just going to give you a heads up.
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Fixed- thanks!
Hidden 10 yrs ago Post by DELETED324324
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i'll work on a character and the shoals tomorrow.
Hidden 10 yrs ago 10 yrs ago Post by Commodore Robot
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This sounds super rad, mind if I make a CS?
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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This sounds super rad, mind if I make a CS?
Go for it- looking forward to seeing it! @Enelais: good stuff!
Hidden 10 yrs ago Post by ErsatzEmperor
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Right. I'll attempt to get a CS up within the next two days. Looking great.
Hidden 10 yrs ago 10 yrs ago Post by Commodore Robot
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I may have gone crazy on the personal history part. Yeah, think I totally did. Ship Name: John P. Decatur Ship Type: Indoril class strike cruiser (Aryon class variant) Semi-Sentience Profile: WIP Ship Details/History: The Indoril class are not a unique class of ship but are instead a heavy modification of the existing Aryon design. The first Indorils were made from Aryons pulled from front line service due to damage too extreme to be simply repaired. Instead of being broken up, some of the more better off vessels were heavily refit into a class of super-heavy raiders - population: 23,000 (slightly higher than an Aryon) -
- primary weapons/fleet function: The Decatur was one of the first Indoril class ships 'built' during the Jihad and therefore is less standardized than later additions to the line. Two of the Back-breaker cannons were removed entirely from the ship, and were instead replaced with larger hangar bays and more reaction mass allowing for greater strategic range and a worthwhile strike craft compliment. The removal of the massive guns also freed up reactor energy for an additional battery of plasma artillery along each broadside. - marine contingent details: Much of the marine compliment of the John P. Decatur are fearsome Gn'Mok shock troopers in order to further the Shock and Awe value of the ship. With several thousand marines at its disposal the Decatur can even launch raids onto terrestrial targets if simple orbital bombardment is out of the question. - strikecraft contingent details: The John P. Decatur carries a compliment of fifty Archangel fighter bombers, a dozen Impi assault shuttles, and a trio of cutters. Wasn't sure if these ships are full 40k tier huge populations so I just cut the population of an Imperial cruiser of this size in half as a solid guestimate then dropped it some more.
Hidden 10 yrs ago 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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@CommodoreRobot: Excellent! Welcome aboard. I've added the planet Adriatus to the planet section in the main post- if you give me more details on what you had in mind for it, I will add that as well. and I will link the Commodore to the character sheet section once I think a bit on how best to structure it. She's likely to have a fun relationship with the shirty and proper Commodore Morning! But I'm sure the Grand Duke will appreciate her piratical talents. He's always on the look out for talented underlings who'll help him win wars.
Hidden 10 yrs ago 10 yrs ago Post by DELETED324324
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Name:Logan Noctura (formerly Havarr) Race: Human Augmentics: N/a Rank: LT Commander Alias:Child Warrior (Formerly), The Pirate Prince (Also Formerly), Blackbird (his current nickname and Callsign) Physical Description:
Logans formerly dark hair has been colored a light blond to further distance him from his past, but his hazel-green eyes remain, and normally he is always wearing his jacket even over his flight suit
Personality:Logan can be described as a firm believer of always doing the right thing no matter what this sometimes pains him when it draws between orders or doing what he knows is right, Logan can also be described as a bit of a joker who is always laughing and telling jokes with this said he is a little bit of a pervert and he enjoys flirting with the many women around the ship, he is generally also very kind treating everybody equally including xenos.
Other:
Ship Name:The Archangel Fighter-Bomber Ship Type:Fighter-Bomber Semi-Sentience Profile:The Ship has an AI that helps with things like an extra set of hands on the controls or taking over the rear cannons when it's being chased. Logan's AI is simply known as the silver lady, due to her taking the appearance of a pale skinned woman with Silver Hair and clothing. She does not act like most of the larger ship AI instead being confined to the systems of the fighter and Logan's helmet hud. As for behavior, she cares for Logan which is an odd behavior for an AI which has caused some to question if she is defective or not, but she also gives the usual advice, tactical data, and all around pushiness of most AI who know what they are talking about. Escort Ships:N/a Ship Details/History: - The Archangel Fighter-Bomber is the ultimate pinnacle of Valyrian engineering, it's a durable craft that is capable of taking hits and dealing them as well, the fuselage is in the belly of the beast and reinforced heavily so it won't endanger the pilot. It's a heavily armored fighter all around which sacrifices some of it's speed but it's still an agile attack craft. It is equipped with two twin cannon systems one is under the nose of the craft, the other one is in the rear underneath the pilots canopy that is either controlled by a co-pilot in the older versions or the fighters AI in the newer versions. The cannons fire heavy shredder rounds that contain miniature flechettes that act like flak rounds to fighter craft shredding wings and equipment with precision. The Archangel is also fit with a missile rack under it's wings. It can either fit a rack of 8 scorpion anti-fighter missiles under each wing, that are capable of laser guidance or lock on capabilities, it can also fit 4 torpedoes under each wing that are capable of dealing with larger craft and causing substantial damage to the hull, it can fit 3 "Mole" torpedoes that dig through ship hulls and detonate either upon pilot/AI command or detonate when it chews through an significant amount of hull, or in the case of last resort the archangel can be fitted with two low yield tactical warheads for that extra bang, but it's only used as a last resort because most of the time the attack craft can't escape the emp yield of the warhead in time.
Hidden 10 yrs ago Post by DELETED324324
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So i got it up, it's a little bit of a read.
Hidden 10 yrs ago Post by Nib
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Are you accepting new players?
Hidden 10 yrs ago Post by Pepperm1nts
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The RP is still in the 'post your sheets' phase, so yes, I believe so.
Hidden 10 yrs ago Post by ASTA
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#lurk
Hidden 10 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Are you accepting new players?
Yep! Absolutely. @Enelais: Looking good. I have a few somewhat minor edits/additions to some of the stuff on the Shoals, but that's it. Nice work. I'll send you my edits via pm before posting the Doldrums stuff in the Setting section.
Hidden 10 yrs ago Post by DELETED324324
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Are you accepting new players?
Yep! Absolutely. @Enelais: Looking good. I have a few somewhat minor edits/additions to some of the stuff on the Shoals, but that's it. Nice work. I'll send you my edits via pm before posting the Doldrums stuff in the Setting section.
Alright I'll get on it.
Hidden 10 yrs ago Post by Samebito
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Hey there. This looks like something I can get behind. However, I have my heart set on playing an alien captain, and it says there they generally cannot be officers. However, I can always be a privateer serving His Unapproachable Grace, yeah? If so, what scale and type of ship would you envision a privateer crew most commonly possessing in this setting? To provide further context for the character in mind, given the political chaos, I was thinking that they could be of a military vessel that defected from their race's/nation's navy. Said nation/race was getting whittled away in a downward spiral of perpetual, internecine war with its neighbor, so the captain and his crew broke away and decided to do what they want 'cuz a pirate is free work independently.
Hidden 10 yrs ago 10 yrs ago Post by Pepperm1nts
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What would a Duke rule over? A large region of a planet/moon, or a whole planet/moon?
Hidden 10 yrs ago Post by Commodore Robot
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Well I've got a Baroness who rules a a continent sized chunk of a world (which I still need to send to Flagg btw)
Hidden 10 yrs ago Post by Pepperm1nts
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Not to seem imposing or anything, but isn't a continent a bit much for a Baron? Barons are low nobles. It would seem more fitting for Barons to rule over country-sized regions within continents, and for Counts to rule continents, while Dukes rule planets/moons. Obviously not up to me, though.
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