Introduction....
It is Imperial Year 3,506, exactly one millennium after the Sacking of Almata by the Rival Claimants and the final destruction of the Arcturian Empire.
The galaxy has known a millennium of chaos and darkness as astro-goths, pirate bands and slaver-kings have ravaged the systems of the dead Empire, carving out petty fiefdoms for themselves. Outposts of the old order have struggled to survive amid the general anarchy, fending off barbarian threats or bribing their would-be assailants in exchange for protection. Alien peoples, made vengeful by centuries of humano-centric oppression in the old Empire, have risen up against their former masters and founded space-faring nations of their own amid the general chaos.
The Dark Ages, however, are coming to an end. The Kingdom of Far Valyrius, once a minor Arcturian client state spanning three systems in a backwater sector, weathered the collapse of the old order uniquely well, thanks in large part to the far sighted strategy of King Odyssius II, who welcomed the remnants of the Loyalist Imperial fleet into his system after the death of the final Emperor at the hands of the Rival Claimants. Well protected by its isolated location and powerful Imperial fleet, huge ships-of-the-line carefully husbanded over the centuries, the Kingdom managed to prosper even as the galaxy burned around it.
One year ago, the Kingdom emerged victorious from a decades-long struggle against the barbarian-emperor Arius, whose fleet was crushed by King Odyssius XVII at the Battle of Archangel. Freed for the first time in centuries from impending external threats, His Grace the King declared a Reconquest of four neighboring systems, inaugurating the War of Seven Suns.
You are a captain in His Majesty's Navy, the commander of a cruiser in the Second Royal Expeditionary Force tasked with securing the subspace lanes and orbits of the Maalik system so that the Royal Armies can take the planets in the name of the King.
Your ship is millenia old. A veteran of hundreds of battles. Between 1-7 km in length, it is home to thousands of sailors, marines, soldiers and officers. It hosts to a powerful and ancient AI known as a Semi-Sentience, and is armed with an array of weaponry capable of leveling cities and turning entire armies to cinders.
The RP....
Welcome! Above is a basic overview of the universe in which this RP will be set.
This RP will be a bit of a mix btwn a sci-fi military RP and a game of political intrigue. The setting is inspired by Dune and 40K, the European dark ages, Napoleonic naval battles.
Your primary character will be a captain of a huge naval ship taking part in King Odyssius' Reconquest. Other character types (politicians, military personnel, mercenaries...basically, whatever you can think of) are absolutely, 100% allowed and RPers are free to create as many characters as they think they can handle. As hinted at above, each ship has its own unique AI and personality. Most players will basically be RPing as an entire ship, a society of thousands (or more) taking part in the larger drama of this sci-fi war. See below for more details about ship sizes, classes, and weaponry, but each ship is highly customizable and will be created as part of your character creation.
General Notes and Rules:
1. A major objective of this RP will be worldbuilding. I've set the ground work of the society we'll be operating in, but fleshing it out with everyone's ideas on galactic history, geography and detail will, I hope, be a fun collaborative endeavor. The Kingdom of Far Valyrius is a highly complex feudal society, by no means a unified highly centralized state, so there is plenty of room for internal divisions. I invite people not only to create characters, but to contribute to the lore and history of the universe in which we are operating. You'll see below that I've left room for some player-created worldbuilding in the Setting section.
2. I am a fairly lax GM and am always open to new ideas, suggestions and criticism, but ultimately I am the GM, and my rules are the rules, period. I don't anticipate having to put my foot down on anything, but if I do, please respect my decision.
3. In what follows you'll find a great deal of names, implied events, unexplained terms, etc etc. Please do not feel as though I expect you to ask me what everything means, most of the stuff I've jotted down is merely meant as a starting point for you to run with- so run with it! Make up cool stuff! If anything drastically requires alteration I will let you know- but I hope everyone feels free to expand on the bones of the world that I've given. Additionally, this OOC is a little all over the place and incomplete. Please don't feel overwhelmed or like you need to memorize everything (or anything) here in order to participate. And please dont hesitate to make constructive criticisms or ask questions!
Main PiratePad w/ universe info: http://piratepad.net/v2eDAbGKgg
Old Ppad for WIP projects: http://piratepad.net/9uLk85XlvJ
Official Chat: http://us19.chatzy.com/71454494321136
Character Sheets:
Note: Keep in mind- the Royal Navy is preparing for a new war, and just ended a major war one year ago against the Arian Jihad. You can make up w/e you like about the Jihad- it was a ten year war btwn the Valyrians and transhumanist religious fanatics following the messianic warlord Arius. Planets were sacked, many ships were lost, etc. Your character was likely involved in this war in some way, and if she or he wasnt, then that calls for some explanation.
Character and Ship Sheets:
Name:
Race: [only humans can be naval officers. exceptions are rare and would have human officer under them, unless they are on a xenos ship]
Augmentics: (Cybernetic enhancements. All officers have a neuro-uplink capable of integrating with a ship's semi-sentience)
Rank: (if applicable)
Alias:
Physical Description: (written, pics optional)
Personality: (optional)
Personal History: (brief as you like, bullet points fine)
IC Sample: (show me a scene featuring your character. this is more impt to me than the history or personality section)
Ship Name:
Ship Type: (give a class provided above. Please stick to ships HSR3 or below. HSR2 if playing a Kingdom allied xenos. Original classes are welcomed but need to be approved. Note: each ship is very old and has been repaired/modified many many times over the centuries, so no two ships of the same class are alike. Feel free to give your ship its own personal loadout in the details section below. )
Semi-Sentience Profile: (what is your ship's AI like?)
Escort Ships: One to five HSR 1 and HSR 2 ships permitted as escorts for HSR 3 ships. Give escort class, escort names, and escort captain names (and brief desc if you feel like it)
Ship Details/History:
- Officers
- population
- primary weapons/fleet function (be creative. I will be giving some detail on general weapons systems, etc, but I am open to players developing ideas too, as long as folks are flexible and willing to modify their ideas so that they fit with the general setting)
- marine contingent details
- strikecraft contingent details