Hidden 10 yrs ago 10 yrs ago Post by IncredibleBee
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Name: Guts Age: 25 Gender: Male Appearance: http://i.imgur.com/8rCFGV7.png Canon, AU, or OC?: Canon Universe of Origin: Berserk Personality: Guts is outwardly very solitary and stoic, avoiding people for a multitude of reasons, the constant demon attacks being foremost. That's not to say he can't make friends; Guts is just not a people person. In fact, he has an aversion to being touched by men. Inwardly, he carries a force of sheer rage, a hate so pure, so unbridled it carries him across the land fighting demons every night until he can exact revenge on Griffith. ABILITIES -Strength- Guts was adopted by a mercenary, and was trained as a child to use a man's sword. As a result, he became accustomed to using oversized blades, and grew very strong as a result. His strength reaches the limit of what can be achieved by a human. -Swordsmanship- Guts is naturally accustomed to fighting, having spent his entire life working for various groups of mercenaries, and several years fighting demons almost nightly. He can whip around the Dragonslayer like a cardboard tube, and his strength combined with its sheer mass allows him to cleave through flesh, bone, and armor. Chopping through even a men is a feat; Guts can cleave the limbs off of monsters. -Other fighty stuff- Guts is versed in crossbows, throwing knives, and has a working knowledge of most common battlefield tools. -The Brand- A small cursed mark on the back of Guts' neck. It bleeds when monsters and demons are near, alerting Guts to their presence. Unfortunately, it also marks Guts as a target; demons are inclined to attack him on sight, and at night they come out in droves to attack him. Its demon attracting effects can be suppressed with regular applications of a seal. However, it can't be fully removed by any means. TOOLS OF THE TRADE -The Dragonslayer- "It was too long, too thick, and too rough to be called a sword. It was more like a huge slab of iron." This massive greatsword boasts a heft of over a hundred pounds. Most swordsmen would have a hard time just swinging it, let alone fighting properly. Guts is only able to wield it because he was raised using oversized swords. By slaying countless monsters, the sword has taken on magical properties, and can now harm magical beings that can't be hurt by mundane weapons. As its name suggests, it was commissioned as a weapon able to kill a dragon, but was too large to be used until Guts came along. -Crossbow- A small, hand-cranked bow that fires small bolts in rapid succession -Throwing Knives- Small knives weighted specifically for throwing -Dagger- It's a dagger. -Explosives- Small explosives that resemble a spiky berry. With a short fuse, they're designed to be lit and thrown. They're not particularly powerful, but can still blow your fingers off. -Prosthetic Arm- Guts' left arm is actually a prosthetic made of metal; it holds swords via magnets. The forearm houses a small cannon. -Armor of the Berserk- Guts' most powerful and dangerous tool is a cursed set of dwarf-forged armor. Upon activation, Guts enters a state of pure, blind rage, and several other effects. The body, for example, naturally limits how much force you exert so that you don't harm yourself. The armor negates this, resulting in Guts' already massive strength reaching superhuman levels. He can hit, jump, and attack with power several times greater than normal, resulting in feats like somersaulting several times mid-air while swinging the Dragonslayer. Additionally, it negates pain, and shoots spikes into Guts' body if he receives a fracture, allowing him to fight unhindered until he receives a lethal wound. Unfortunately, this also means Guts can take a lot of damage if it's used for too long. Additionally, the state of rage entered is also hard to leave. After defeating all enemies, he'll turn on allies if he fails to stop. http://i.imgur.com/u6gWAwG.jpg -Behelit- A small, egg-like object with human facial features scattered around. It can't be lost or discarded by its owner until it is used. -Bag- A stylish bag for carrying stuff. Backstory: 25 years of continuous manga. Here's the short version. Guts was raised as a mercenary and went through all sorts of tough shit until landing in with the Band of the Hawk, a group led by Griffith. They did all sorts of cool stuff and eventually became renowned. Guts had a romance with a fellow member, then left. Griffith was effected by Guts' departure and got caught shagging the princess, and tossed in the dungeon for the better part of a year. Guts and crew teamed up and rescued Griffith; however, Griffith realized his situation was so bad, he activated his Behelit, and sacrificed all his the entire mercenary band present- Guts included to get branded, marking them to get killed by demons and dragged to Hell. In the process, Guts lost his left arm and right eye, and another member got her mind broken. Griffith became some sort of God (even the manga hasn't clarified what exactly he is and what he can do). After this, Guts set off on a trail of revenge, hunting demons until he could manage to find and kill Griffith. After killing the Sea God, the Dragonslayer entered a state of "magic overload". Upon trying a practice swing while thinking very hard how he wished he wasn't on a boat, Guts accidentally cut a rip in space, beginning his magical multiverse adventure. Faction: Factionless
Hidden 10 yrs ago Post by VitaVitaAR
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@FacePunch: Given the circumstances of the RP, such as the high amount of magic availability, Superman is tentatively accepted. I'll be keeping an eye on him, to be sure. @Zero Hex: I've been informed that, IC, he is very bad with his gun. Given the potency of his bullets, he's accepted as long as this facet is remembered so that he doesn't go getting direct hits with every shot. @IncredibleBee: The image link doesn't work. For Guts, there's nothing too powerful here or anything like that. My only concern is that he might be a bit difficult to RP due to a lack of anyone he knows to keep him from going into full-blown angry killmode towards everything.
Hidden 10 yrs ago Post by IncredibleBee
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The image works on my end. I'll just add an imgur link afterwards, I guess. Also, Berserk mode is really a last resort, "shit just got real" sort of thing that I don't even plan on using unless I really need it. However, he could be guided out by an ally that can astral project or do a mind link, and going full Berserker can actually be a controlled state provided they're doing this beforehand. I haven't checked the entire cast of characters, but I imagine astral projecting/mind link can be done by a lot of wizards and psychics in the cast.
Hidden 10 yrs ago Post by VitaVitaAR
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I'm a bit worried about him allowing anyone to do that. However, I think you're very willing to be flexible and that I can accept Guts.
Hidden 10 yrs ago Post by IncredibleBee
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He'd allow it if the person seemed alright, also the Berserker state is dangerous and Guts kinda doesn't wanna die. Anyways, coolio. I'll read up and post my entry in a bit.
Hidden 10 yrs ago Post by FacePunch
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@FacePunch: Given the circumstances of the RP, such as the high amount of magic availability, Superman is tentatively accepted. I'll be keeping an eye on him, to be sure. @Zero Hex: I've been informed that, IC, he is very bad with his gun. Given the potency of his bullets, he's accepted as long as this facet is remembered so that he doesn't go getting direct hits with every shot. @IncredibleBee: The image link doesn't work. For Guts, there's nothing too powerful here or anything like that. My only concern is that he might be a bit difficult to RP due to a lack of anyone he knows to keep him from going into full-blown angry killmode towards everything.
Don't worry, I won't let ya down. At least, I don't plan to...Yeah. You understand. Probably.
Hidden 10 yrs ago Post by Zero Hex
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@Zero Hex: I've been informed that, IC, he is very bad with his gun. Given the potency of his bullets, he's accepted as long as this facet is remembered so that he doesn't go getting direct hits with every shot.
He's kind of an ineffectual bumbling ass, moreso in his second showing than the first, but you know, the gun is all he has? To have any level of fairness I kind of need to be able to make an impact when confronted by Superman, Nono, Saber, cybertronians and the like with it, because I don't have a myriad of abilities that make me untouchable physically, I have something that amounts to "might not get instagibbed by the higher power ceiling, hopefully, and he can recover from horrible wounds unlike normal humans". Hell I'm sure that last bit is entirely unnecessary considering all the supertech and magical healing but still...compared to all the super high power, high defense characters or even those who outright respawn, I feel it's not far-fetched to let me play a glass cannon. The stand doesn't even actively defend him.
Hidden 10 yrs ago Post by VitaVitaAR
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That's not the issue. I just don't want him killing player characters in one shot, because unless a character has the ability to revive, they will die from having a bullet at the level of power you've described hit them.
Hidden 10 yrs ago 10 yrs ago Post by Zero Hex
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Okay then how would he do anything to any of the super armor characters like cybertronians, who have regular bullets bounce off of them? And have gigantic high-powered weaponry that would reduce many a character to cinders as long as they're moderately close to the impact site without even needing a direct hit? But, okay, fine, if you're shutting down that particular ability that's more or less the entirety of what Cliff can actually do, unlike everyone else who gets a myriad of powers both magical and physical, I've got two solutions in mind. One, I reduce the actual piercing power so it's more like just a decent impact that works against the other amazingly powerful characters because Hol can hit them a whole lot with some good accuracy and the more bullets he has out the harder it is to fine-tune them. For a less The Emperor style thing, I can use multiple shot types instead. One per each cylinder, for a total of 5. I retain the infinite ammo and lack of reload for all shots, then they have different properties. Something like
  • Cylinder 1: Regular bullets of some undetermined caliber. Negligible recoil, excellent firing speed, used for spray and pray.
  • Cylinder 2: Spreadshot, fires a cone of buckshot like effect, smaller effective range and some recoil but easily able to catch multiple enemies and packs a lot of force.
  • Cylinder 3: Armor piercing shot, emphasis on armor penetration at the cost of internal damage and firing rate
  • Cylinder 4: Trick shot, able to curve around obstacles, precisely ricochet off surfaces and the like, but needs concentration in order to work just right.
  • Cylinder 5: Explosive shot, can only have one of these active at a time, can be detonated on impact or at will for traps, more widespread damage but dangerous to the user if in close proximity.
I just have to express how unfair I think this decision is considering Superman up there has been approved because there happens to be magic, even though he could still fly at threats at absurd speeds and paste them or otherwise avoid damage, and the number of characters who have firepower equal or greater than my guy at their beck and call and also have any number of extra abilities both offensive and defensive to back them up and let them engage in other kinds of combat or survive well beyond Hol's abilities.
Hidden 10 yrs ago Post by VitaVitaAR
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I'm not saying that he needs to drop the ability. I'm saying that, canonically, his aim is not very good. If his shots hit they will kill anything human-like, so his aim needs to be the same as in canon so he doesn't instantly kill anyone he fights.
Hidden 10 yrs ago Post by FacePunch
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Okay then how would he do anything to any of the super armor characters like cybertronians, who have regular bullets bounce off of them? And have gigantic high-powered weaponry that would reduce many a character to cinders as long as they're moderately close to the impact site without even needing a direct hit? But, okay, fine, if you're shutting down that particular ability that's more or less the entirety of what Cliff can actually do, unlike everyone else who gets a myriad of powers both magical and physical, can I have multiple shot types instead? One per each cylinder, for a total of 5. I retain the infinite ammo and lack of reload for all shots, the rest have different properties. Something like
  • Cylinder 1: Regular bullets of some undetermined caliber. Negligible recoil, excellent firing speed, used for spray and pray.
  • Cylinder 2: Spreadshot, fires a cone of buckshot like effect, smaller effective range and some recoil but easily able to catch multiple enemies and packs a lot of force.
  • Cylinder 3: Armor piercing shot, emphasis on armor penetration at the cost of internal damage and firing rate
  • Cylinder 4: Trick shot, able to curve around obstacles, precisely ricochet off surfaces and the like, but needs concentration in order to work just right.
  • Cylinder 5: Explosive shot, can only have one of these active at a time, can be detonated on impact or at will for traps, more widespread damage but dangerous to the user if in close proximity.
I just have to express how unfair I think this decision is considering Superman up there has been approved because there happens to be magic, even though he could still fly at threats at absurd speeds and paste them or otherwise avoid damage, and the number of characters who have firepower equal or greater than my guy at their beck and call and also have any number of extra abilities both offensive and defensive to back them up and let them engage in other kinds of combat or survive well beyond Hol's abilities.
I think what she means is that those characters, while powerful, can (and do) pull their punches. But your character only has a single offensive option, and that option massacres anyone who isn't Nono, Superman, or Blackout. I believe she wants to keep people from insta-gibbing people. Superman, for example, would never speed-blitz someone's face into a cloud of blood. That goes against all of his morals, thus it's a non-factor. I can definitely see what you mean, though, that you don't want to get caught with your pants down against more powerful characters. Your multiple ammo types seems like a great solution to the issue at hand, though.
Hidden 10 yrs ago 10 yrs ago Post by Zero Hex
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Hol's aim is just kind of not a thing, because his gun effectively makes marksmanship unnecessary when he can control bullets to go where he wants them to go pretty much. His first showing is firing his gun with the barrel pointing to the front and the bullet hits glass right behind him with no lag time. He's kind of a bumbling ass who's played for laughs in his second showing, though, quite. And yes, his bullets will kill anything humanlike if they hit (unless your name is Avdol). Same with the ork's shoota or all his other weapons or any other kind of firearm. But if they don't, he's effectively fucked against pretty much anything in this roleplay, which is why I offered two solutions. Admittedly, one of them edited in after I posted.
Hidden 10 yrs ago Post by VitaVitaAR
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All I want is that he misses or only gets minor injuries on player characters unless stated otherwise.
Hidden 10 yrs ago Post by Zero Hex
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Okay so honor rule of no instakilling PCs or trivializing encounters. Sure, I can live with that.
Hidden 10 yrs ago Post by VitaVitaAR
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Then he's accepted.
Hidden 10 yrs ago 10 yrs ago Post by Blumenkranz
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Name: Los Tres Mariachis de la Muerte (Saturnino, Chiquito and Juanjo Peñas) Age: does it even matter? They are already dead. At the moment of their deaths, they were 34 (Saturnino), 25 (Chiquito) and 42 (Juanjo Peñas). Gender: bone Appearance:
Canon, AU, or OC?: OC Universe of Origin: Mictlan Personality:
  • Juanjo Peñas is an extrovert, charismatic man who loves talking with people about a wide range of topics, such as discussions about the proper amount of chile a good guacamole recipe should have or about the harmful Mexican stereotypes the American media has inserted into pop culture. He likes to think (and act like) he is smart, but he is actually just one step above Chiquito.
  • Chiquito is the youngest mariachi of the three, or at least he used to be before they got killed (age doesn't matter that much once you are dead), hence his name. Chiquito isn't a brilliant man, very naive and gullible, and he will believe anything Juanjo says, since he actually believes Mr. Peñas is actually a very wise and intelligent man. Very kind hearted.
  • Saturnino is the kind of guy who always stays in the background in complete silence (quite literally, he never talks), following his friends around without protesting. However, from time to time, he will communicate with his friends by shaking his maracas. His friends understand him perfectly, although to anyone else it will just sound like music. He is probably the wisest of the three, but you will never know.
Abilities/Weapons:
  • Salsa Skeleton: the best salsa from all Mictlan! A sabroso, caliente rythm will invade every inch of your body whenever you listen to Los Tres Mariachis de la Muerte in action. You will have to actively repress the urge to dance if you don't want to get carried away by the music, but why contain it?
  • Señor Huesos: being a skeleton has its advantages. For example, you can disassemble and reassemble your body at will. Using this ability, the three mariachis can combine their bones to form one giant megaskeleton, much powerful than the sum of their power. While on this mode, their heads speak in unison. Given more bones from other skeletons, both humans and animals alike, they could incorpore them to their body to form an even more powerful bone hulk.
  • Quesadilla Pesadilla: skeletons are very spooky, but you know what's spookier? A badly cooked quesadilla. Through the power of music, Los Tres Mariachis de la Muerte can create a powerful illusion of skeletons coming out of their audience's skins. It's fucking terrifying, I swear. More than a badly cooked quesadilla.
  • Master of Guitar String Theory: Chiquito is so good at playing the guitar he can open portals between dimensions just by playing his guitar. Even subatomic particles get excited!
Backstory: Los Tres Mariachis de la Muerte used to be famous Mexican band back in 1978. Known in all South America and part of the USA, they used to go from town to town playing their catchy songs, making everybody's life a bit happier with each note. However, during that tragic night of 1982, an Italian mafia boss kidnapped the trio so he could get a private show for him and his friends. Everything was going well, until Chiquito decided it was a good time to practice the ancient art of playing the nose flute. Nobody saw them again after that day, but their memory still remains in the heart of many people. Faction: neutral
Hidden 10 yrs ago Post by Dead Cruiser
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"I, Giorno Giovanna, have a dream. A dream of being accepted into this RP."
Hidden 10 yrs ago Post by VitaVitaAR
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Ah, sorry, I knew I was forgetting something. I think my main issue with his abilities is that they're automatic. Is there any way that could be tweaked since this is already AU?
Hidden 10 yrs ago Post by Dead Cruiser
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I could make GER a manual Stand except when Giorno is unable to react due to time/space distortions.
Hidden 10 yrs ago Post by VitaVitaAR
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Okay, do that. I think he'll be acceptable at that point, with the other nerfs in place.
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