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Hidden 10 yrs ago Post by PhoenixEye9
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Well this isn't dungeons and dragons...
I know I tend to throw it at people cause hip hip DnD monk OP
Hidden 10 yrs ago Post by JSwiftTehPwnlordXD
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JSwiftTehPwnlordXD Self-declared Democratic President of North Korea

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I meant, they're likely described as "schools" of magic in theory. It could be something chalked up to distance in time between Oblivion and Skyrim, with the collapse of the Mage's Guild kind of destroying any Imperial set standards as to what went where, a simple change in the ideology surrounding the schools, or the College of Winterhold's depiction of the schools.
Hidden 10 yrs ago Post by Vortex
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I say probably stick to Skyrim's format since that's the ES game most are familiar with.
But but... What about Mysticism? And Thaumaturgy! Anyway who hasnt played all the ES games?!
Also screw your swords and spells! Not gonna do much good when your body's skewered with arrows! XD
"The only thing better than a powerful mage fighting at your side is... well, nothing, really." - Marcurio (the wanker mage from Riften)
Well to be fair a practitioner of Mysticism is still possible, just because the mechanics were removed from the game (but not entirely because they were combined with conjuration (binding and such)), doesn't mean that its been struck clean from the universe itself.
Aye, but we should settle on one game to simplfy matters
Hidden 10 yrs ago Post by JSwiftTehPwnlordXD
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Define "all" Vortex. I mean, I've never played Daggerfall or Arena because getting them to run would be hellish. And most people haven't even played Morrowind which is arguably a crime against the Elder Scrolls series.
Hidden 10 yrs ago Post by Saarebas
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Hmmm I can see the point about settling the matter about which game's skill system to base off of, but that does raise the problem for people who hasn't played all the games, such as myself. I have only played Oblivion and Skyrim and dabbled a little bit into Morrowind to know their skill systems well enough to be able to base a character's skills off of.
Hidden 10 yrs ago Post by Vortex
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Define "all" Vortex. I mean, I've never played Daggerfall or Arena because getting them to run would be hellish. And most people haven't even played Morrowind which is arguably a crime against the Elder Scrolls series.
Get... Get out... Just leave...
Hmmm I can see the point about settling the matter about which game's skill system to base off of, but that does raise the problem for people who hasn't played all the games, such as myself. I have only played Oblivion and Skyrim and dabbled a little bit into Morrowind to know their skill systems well enough to be able to base a character's skills off of.
Wow you guys are scrubs, yeah thats right, I went there! Ive played them all, including the ones no one knows or cares about like "Battlespire" or "Redguard"
Hidden 10 yrs ago Post by TiredNihilist
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I've not played all the games, but i've read most of the lore, which for rp purposes is more important in my mind.
Hidden 10 yrs ago Post by Vortex
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I've not played all the games, but i've read most of the lore, which for rp purposes is more important in my mind.
Scrub
Hidden 10 yrs ago Post by Saarebas
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I know them, I've spent hours reading Elder Scroll lore XD, I just never played them as I am not a PC gamer and don't have a PC that could run a game decently. And I just don't feel like putting somebody who hasn't played the games at a disadvantage by putting into place a system not everyone knows
Hidden 10 yrs ago 10 yrs ago Post by Rosette Christopher
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I think that just mentioning ones talents in your bio or in the app in general is enough. I would thinking lockpicking would go without saying for a thief type character and such. A section for skills in the sense of "I have good hearing and am good at sneaking around" rather than the actual game skills may make more sense in my opinion. At the same time, adding that into the application means a lot of people will have to edit, and I have a fairly good feeling that everyone put in all their skills and abilities in their bio or personality already, so it may be redundant.(Or its just logical for them to have to be good at bargaining if you're playing a merchant character)
Hidden 10 yrs ago Post by TiredNihilist
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Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~
Hidden 10 yrs ago 10 yrs ago Post by Vortex
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I know them, I've spent hours reading Elder Scroll lore XD, I just never played them as I am not a PC gamer and don't have a PC that could run a game decently.
PC Master Rennen ist stark! Bogen vor mir Sie Konsole Bauern!
Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~
Alright... Fine...
Hidden 10 yrs ago Post by PhoenixEye9
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Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~
-pulls out my DnD dice- -rolls to hit- WOOOO NAT 20!!!!
Hidden 10 yrs ago Post by Vortex
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Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~
-pulls out my DnD dice- -rolls to hit- WOOOO NAT 20!!!!
Go down to "Tabletop" yer nerd!
Hidden 10 yrs ago Post by Saarebas
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I like that idea so that is what we will, replace your class section with the skills you are good at, with a description of them so we will know what they are. Sound good all?
Hidden 10 yrs ago Post by TiredNihilist
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I like that idea so that is what we will, replace your class section with the skills you are good at, with a description of them so we will know what they are. Sound good all?
Sounds like a good idea to me~
Hidden 10 yrs ago Post by Vortex
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I like that idea so that is what we will, replace your class section with the skills you are good at, with a description of them so we will know what they are. Sound good all?
Alrighty, should we have 2 major skills and 3 minor skills? Or perhaps not?
Hidden 10 yrs ago Post by Rosette Christopher
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Alrighty, should we have 2 major skills and 3 minor skills? Or perhaps not?
That sort of system only really works for characters who specialize in one sort of thing. It's also a bit unrealistic- even specialists in the real world tend to be good at a few other things than their particular specialization. Also, its in general a lot easier to learn how to use a sword than learn how to use magick. I'd say keep it freeform and open, and if something seems unrealistic for whats in the bio, or so powerful that you're the best warrior in Tamriel, that it gets brought down in my opinion.
Hidden 10 yrs ago Post by Vortex
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Whatever you say Cap'n!
Hidden 10 yrs ago Post by PhoenixEye9
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I can't even XD Skharn XD
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