Well this isn't dungeons and dragons...I know I tend to throw it at people cause hip hip DnD monk OP
Well this isn't dungeons and dragons...I know I tend to throw it at people cause hip hip DnD monk OP
I say probably stick to Skyrim's format since that's the ES game most are familiar with.But but... What about Mysticism? And Thaumaturgy! Anyway who hasnt played all the ES games?!
Also screw your swords and spells! Not gonna do much good when your body's skewered with arrows! XD"The only thing better than a powerful mage fighting at your side is... well, nothing, really." - Marcurio (the wanker mage from Riften)
Well to be fair a practitioner of Mysticism is still possible, just because the mechanics were removed from the game (but not entirely because they were combined with conjuration (binding and such)), doesn't mean that its been struck clean from the universe itself.Aye, but we should settle on one game to simplfy matters
Define "all" Vortex. I mean, I've never played Daggerfall or Arena because getting them to run would be hellish. And most people haven't even played Morrowind which is arguably a crime against the Elder Scrolls series.Get... Get out... Just leave...
Hmmm I can see the point about settling the matter about which game's skill system to base off of, but that does raise the problem for people who hasn't played all the games, such as myself. I have only played Oblivion and Skyrim and dabbled a little bit into Morrowind to know their skill systems well enough to be able to base a character's skills off of.Wow you guys are scrubs, yeah thats right, I went there! Ive played them all, including the ones no one knows or cares about like "Battlespire" or "Redguard"
I've not played all the games, but i've read most of the lore, which for rp purposes is more important in my mind.Scrub
I know them, I've spent hours reading Elder Scroll lore XD, I just never played them as I am not a PC gamer and don't have a PC that could run a game decently.PC Master Rennen ist stark! Bogen vor mir Sie Konsole Bauern!
Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~Alright... Fine...
Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~-pulls out my DnD dice- -rolls to hit- WOOOO NAT 20!!!!
Go down to "Tabletop" yer nerd!Well why do we need any sort of system at all? Its a roleplay, and not even an RPG. These people don't live their lives going through a menu to change their gear or choose which perks they'll possess. Its all based on personal experience. I mean if we're going to use a system like that, we might as well go all the way and add in dice rolls for combat. Rose gets it, ha~-pulls out my DnD dice- -rolls to hit- WOOOO NAT 20!!!!
I like that idea so that is what we will, replace your class section with the skills you are good at, with a description of them so we will know what they are. Sound good all?Sounds like a good idea to me~
I like that idea so that is what we will, replace your class section with the skills you are good at, with a description of them so we will know what they are. Sound good all?Alrighty, should we have 2 major skills and 3 minor skills? Or perhaps not?
Alrighty, should we have 2 major skills and 3 minor skills? Or perhaps not?That sort of system only really works for characters who specialize in one sort of thing. It's also a bit unrealistic- even specialists in the real world tend to be good at a few other things than their particular specialization. Also, its in general a lot easier to learn how to use a sword than learn how to use magick. I'd say keep it freeform and open, and if something seems unrealistic for whats in the bio, or so powerful that you're the best warrior in Tamriel, that it gets brought down in my opinion.