I would not like forum ranks, as there is no viable system of determining them.
You could just copy-paste the ICs and make a reboot.Depends on how many posts. It could get rather messy with several pages that need to be refereed to for information. Another option is like a report, the GM could flag a thread for a mod to evaluate. That way if ownership could be transfer it may be possible. It just seems a bit selfish when things have been going on for a while and a good community is generated that because of one person the whole project has to be disbanded.
Not sure if this is the appropriate place for it, but it would be nice to have a Steampunk tag as well. And I don't know if the tag system is the best vehicle for this, but it would be nice to have some way to indicate when a game is "hiring" or not. Again, maybe this shouldn't be a tag, but a tag could work.I'll add some more tags this week. Also, yeah, I want GMs to be able to set the status of the RP for new players. Instead of a tag, I'll just have it be a setting you can toggle between on the edit page. @LegendBegins, @Captain Jordan, @UltikanaRe: The only powers a GM needs are those that help them organize and manage the collaboration. I don't see how allowing a GM to go "Nope, nobody can ever post in this topic again" is helpful in any way. Their powers involve game-specific things like whether there is room for another player or not. There are ideas for how we can "end" roleplays and get them out of the inbox, so to speak, but I think allowing GMs to close a roleplay and walk away is not the answer.
Just added tag support for the General Checks forum. I was wondering why nobody was using the tag system til I saw that it wasn't enabled. <Snipped quote by clark> I'll add some more tags this week. Also, yeah, I want GMs to be able to set the status of the RP for new players. Instead of a tag, I'll just have it be a setting you can toggle between on the edit page. @LegendBegins, @Captain Jordan, @UltikanaRe: The only powers a GM needs are those that help them organize and manage the collaboration. I don't see how allowing a GM to go "Nope, nobody can ever post in this topic again" is helpful in any way. Their powers involve game-specific things like whether there is room for another player or not. There are ideas for how we can "end" roleplays and get them out of the inbox, so to speak, but I think allowing GMs to close a roleplay and walk away is not the answer.I have no opinion either way. I merely think it's important for there to be a clear statement. "GM's word is law" is disingenuous if they have no power to enforce such law. In light of your comments, may I suggest, "Guild rules trumps GM rules. For everything else, GM rules apply." instead of, "GM's word is law."?
I'm new here and haven't had all the time in the world to read the features that are planned and such. But I feel like a reputation system would be nice and would help with moderation. And perhaps forum ranks would be cool to have as well. However I really do enjoy the site as is. But since it's up for discussion I figured I might offer a few of my ideas.There has been some discussion on this. Opinions are, as far as I remember, divided. You can read from the linked post for further details. http://www.roleplayerguild.com/posts/2430237
<Snipped quote by duck55223> I've been thinking about this for a while. I'm going to implement a trust system so that I can give trusted members more privileges while restricting the privileges of potential spammers (i.e. new users). My core philosophy is that trusted users (i.e. users that have no record of system abuse, users trusted by the system) should be given a full toolkit to use as they see fit. If a trusted user wants to start convos with 10+ people and all 10+ people are down with that (i.e. it's not abuse), then the system should let them do that. - New members are considered untrusted. They can only create a convo every 60 seconds (or some duration). They can only create a convo with 1 other participant. This is to put the final nail in the coffin of a special class of PM spammers. - As a member participates in the community, they become more trusted and unlock more privileges. - Gaining trust needs to be slow enough to punish people that get banned (they have to start from scratch), but it shouldn't feature-starve new users from basic functions. - Trusted users should be able to expedite the trust process by "vouching" for users. Vouching for someone will boost their trust a fraction of your trust and put you on their vouch list that mods can see. If done right, this system will be simple and nearly invisible. Current users will notice nothing different but enhanced privileges, mods will have a better toolkit for evaluating bad actors, the system will be harder to abuse, and new users will unlock more features as they get acclimated to the community. As the guild rapidly climbs back to its pre-guildfall activity levels, I'd like to get this sort of system in place sooner than later. (I spent a lot of time hacking similar countermeasures into oldguild's vBulletin)---------------- Hey, when I make quotes without the @QuoteMention, does it still send a notification? The green post creation confirmation bar seems to suggest it does.
Hey, when I make quotes without the @QuoteMention, does it still send a notification? The green post creation confirmation bar seems to suggest it does.Well, does it?
<Snipped quote by BBeast> Well, does it?It did. Is that intentional? It doesn't feel like it should happen.
This is not red. - ed1c24, or RPG's closest colour picker option to red. Now this is red. - ff0000, or the hex for 255,0,0 in red-green-blue.Currently at work on a (presumably) shitty Samsung monitor and, honestly, I can barely tell the difference. Both colours seem distinctly red to me.
I agree total deletion would be troublesome, but closing it would do nothing.It would be a nearly impossible task, since many members would not be able to find it, or simply give up.
Just added tag support for the General Checks forum. I was wondering why nobody was using the tag system til I saw that it wasn't enabled. <Snipped quote by clark> I'll add some more tags this week. Also, yeah, I want GMs to be able to set the status of the RP for new players. Instead of a tag, I'll just have it be a setting you can toggle between on the edit page. @LegendBegins, @Captain Jordan, @UltikanaRe: The only powers a GM needs are those that help them organize and manage the collaboration. I don't see how allowing a GM to go "Nope, nobody can ever post in this topic again" is helpful in any way. Their powers involve game-specific things like whether there is room for another player or not. There are ideas for how we can "end" roleplays and get them out of the inbox, so to speak, but I think allowing GMs to close a roleplay and walk away is not the answer.One hundred percent agreed.
The rating buttons popping is already one of the most annoying features on the site... (Can we have these greyed out and permanently visible? Please?)In my opinion, I like that the rating buttons pop up when you hover your mouse over a post, I feel it makes the threads look less cluttered, unlike on Iwaku where the ratings are permanently visible. Perhaps they could be greyed a little but still pop up so atleast they're not too noticeable. However, I don't mind how it is at the moment personally o3o
On mobile, I have to select the reply button twice. The first time causes the ratings to appear, and the second time actually selects the reply button.Oh, I see. I haven't used the mobile version of this site yet so I didn't know you had to do that f(^_^')