Reserved for character index.
And NPCs.
Player Characters:
Calico, Shaman - Nightmare Bunny
Habit, Thief - Draconfound
Archibald, Archer - Harbringer
Kalte, Mercenary - ruler710
Griswal, Knight - Penultimate_Pi
Ret, Mage - 71342
Marwood, Cavalier - Apollosarcher
Narina, Myrmidon - DAWNSTAR
Arathyra, Faithful - Eklispe
Alvin, Lord (on Wyvern) - Lionheart
Lexa, Pegasus Knight - Skittles
Caine, Recruit - TheHangedMan
Kevin, Villager - Lightning Fast
NPCs, currently filled with random reasonably well-known individuals it could be imagined you know who they are. Just in case someone wants to involve them in their story in any way, or mention them, or anything.
Joined Units
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Camilia, Klaus, Kiel - Mother, father and little brother of Calico. Works as maid, butler and stable boy at the palace.
Aiden - Son of the Grado Keep gardener. Was best friends with Calico, until a night where the two encountered a thief and Aiden was badly wounded, when they stopped hanging out.
Vincent - ... Oh, he vanished from the sheet. Soldier at Grado Keep that died to the thief that injured Aiden, apparently. ... Haha.
Archibald's father - Possibly an Archer, had a bow. Member of a village that suffered famine in the past. Most likely a respected member, seeing how he was the one who went to hear with the lord for food.
"Lord" - "A corpulent blob was seated on the velvet throne, mocking all those who appealed to him, throwing half chewed bones at him and his father as they pleaded." ... Actually rather than a lord, he is a regent acting in the place of a lord. The previous one died of old age, leaving his young son to manage to land. Still unprepared to do this, the lordling hired a regent to do the management for him...only this man essentially locked the true lord away in the study and did corrupt things in his name, acting as a malevolent force. Seeing as he was now the head of all administration, he could send out false reports and the actual lord knew nothing about what was happening. Being a lonely county up in the north west, surrounded by barren mountains Rioga wouldn't exactly have muich time to find out about false reports. (directly copied from Harbringer's post)
Merry Band of Misfits - A group of like-minded individuals led by Archibald. Raids forests, farms and caravans owned by selfish lords, redistributing the food to those less fortunate. Shoots to wound, not to kill. Seen in positive light by local villages. Has a Lieutenant, apparently.
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Habit's brother - Talented musician who apparently grew famous after having his brother take the debt of bandits for him. Father died to monsters, mother died to illness. The favored son. Now lives in a wealthy manor, and refused to see his brother on the excuse of "Will not see a dirty thief".
Female bandit leader - Not necessarily Jehannan, but it was convenient to put under Habit's brother. Habit's brother found himself in large debt to her, Habit took the debt on himself. She found he couldn't refuse requests of women like herself, and then made sure that his talent as thief received plenty of practice. Apparently lost him after asking him to harm a woman.
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Larkson - An old business-man who traveled all over the world. Raised Kalte, and sent him to Grado's army when he fell ill and realized he wouldn't be able to look after the boy much longer. Assumed deceased.
And NPCs.
Player Characters:
Calico, Shaman - Nightmare Bunny
Habit, Thief - Draconfound
Archibald, Archer - Harbringer
Kalte, Mercenary - ruler710
Griswal, Knight - Penultimate_Pi
Ret, Mage - 71342
Marwood, Cavalier - Apollosarcher
Narina, Myrmidon - DAWNSTAR
Arathyra, Faithful - Eklispe
Alvin, Lord (on Wyvern) - Lionheart
Lexa, Pegasus Knight - Skittles
Caine, Recruit - TheHangedMan
Kevin, Villager - Lightning Fast
NPCs, currently filled with random reasonably well-known individuals it could be imagined you know who they are. Just in case someone wants to involve them in their story in any way, or mention them, or anything.
Name: Rioga
Appearance:
Apparent Age: Middle-aged man.
Gender: Male
Nation: Grado
Class: Warrior
Weapon Mastery: Axe: B, Bow: C
Level: 5
Background: Rioga is the Court Emperor of Grado. As a young child he saw this nation, still reeling from the shock of the disaster from generations into the past, and was stunned at the lack of insensitive to act, to strengthen the nation, to no longer need the services of the Jehannan mercenaries. It is still far away, but he's worked tirelessly, going from being prince to eventually being crowned Emperor as he took steps to create barracks, train soldiers and hunt down the criminal scum that took advantage of the weakened state. He became known as the Court Emperor for hunting down well-known bandits and holding trials as warning for other bandits in his soil. While still holding the Fire Emblem as a family heirloom, it looked like the Grado Empire would finally be heading towards an era of strength again. … Alas, this was not to be.
May or may not be married and have had children, depending on Lords created. Creators of Lords may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Steel Axe, Tomahawk
Personality: A strong and proud man, who was known to almost never show hesitation and always knew the right answer. Actually, he just perfected the art of always seeming like he knew the best course of action. Rioga’s advisors would know he made a fair share of tactical misses, which appeared to him as embarrassing and awkward to talk about as always. Except for that, Rioga is known for taking many trips through his nation, offer help where he can and destructively butcher monsters where he’s given the chance. He has been a beloved Emperor for a long time, now, and despite a number of flaws when it comes to tactics he is still highly competent. He cares a lot for his people and attempts to be a good role model, polite and generous, if a bit strict on those under his command at times.
Ability Assessment: Strong and skilled, not all that fast but packs a punch and can take a bigger punch. While he’s known for being rather raw in combat when allowed to strike first, Rioga has been known to allow himself to take large amounts of punishments before striking back with much more force. The one problem is, the more powerful his strike the more likely he’ll be to miss, so fast enough opponents will have no trouble dodge his counter-attack.
Quirks/Talents/Aspirations/Other: Emperor Rioga is known to have personally built quite a few bridges. While he is the Emperor and he could order people to do so for him, Rioga has some form of sense to it that he feels it is much more personal if he does it himself. So he builds bridges for people on his spare time. He’s also a fan of going fishing in some of the rivers or lakes spread around Grado, as well as climbing the chasms opened up due to the earthquake. As you may be able to tell, he was a very physical dude and never really bothered all that much with the supposed correctness in the Emperor doing such, simply using his power the way he saw fit to make the world continue to move and help his people.
R-button Summarization: The Court Emperor of Grado. Trusted by his people. Known for catching bandits and trying to strengthen Grado’s military.
Appearance:
Apparent Age: Middle-aged man.
Gender: Male
Nation: Grado
Class: Warrior
Weapon Mastery: Axe: B, Bow: C
Level: 5
Background: Rioga is the Court Emperor of Grado. As a young child he saw this nation, still reeling from the shock of the disaster from generations into the past, and was stunned at the lack of insensitive to act, to strengthen the nation, to no longer need the services of the Jehannan mercenaries. It is still far away, but he's worked tirelessly, going from being prince to eventually being crowned Emperor as he took steps to create barracks, train soldiers and hunt down the criminal scum that took advantage of the weakened state. He became known as the Court Emperor for hunting down well-known bandits and holding trials as warning for other bandits in his soil. While still holding the Fire Emblem as a family heirloom, it looked like the Grado Empire would finally be heading towards an era of strength again. … Alas, this was not to be.
May or may not be married and have had children, depending on Lords created. Creators of Lords may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Steel Axe, Tomahawk
Personality: A strong and proud man, who was known to almost never show hesitation and always knew the right answer. Actually, he just perfected the art of always seeming like he knew the best course of action. Rioga’s advisors would know he made a fair share of tactical misses, which appeared to him as embarrassing and awkward to talk about as always. Except for that, Rioga is known for taking many trips through his nation, offer help where he can and destructively butcher monsters where he’s given the chance. He has been a beloved Emperor for a long time, now, and despite a number of flaws when it comes to tactics he is still highly competent. He cares a lot for his people and attempts to be a good role model, polite and generous, if a bit strict on those under his command at times.
Ability Assessment: Strong and skilled, not all that fast but packs a punch and can take a bigger punch. While he’s known for being rather raw in combat when allowed to strike first, Rioga has been known to allow himself to take large amounts of punishments before striking back with much more force. The one problem is, the more powerful his strike the more likely he’ll be to miss, so fast enough opponents will have no trouble dodge his counter-attack.
Quirks/Talents/Aspirations/Other: Emperor Rioga is known to have personally built quite a few bridges. While he is the Emperor and he could order people to do so for him, Rioga has some form of sense to it that he feels it is much more personal if he does it himself. So he builds bridges for people on his spare time. He’s also a fan of going fishing in some of the rivers or lakes spread around Grado, as well as climbing the chasms opened up due to the earthquake. As you may be able to tell, he was a very physical dude and never really bothered all that much with the supposed correctness in the Emperor doing such, simply using his power the way he saw fit to make the world continue to move and help his people.
R-button Summarization: The Court Emperor of Grado. Trusted by his people. Known for catching bandits and trying to strengthen Grado’s military.
Name: Nero
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Grado
Class: General
Weapon Mastery: Swords: ???, Lance: ???, Axe: ???
Level: ???
Background: Nero is descendant from a long line of Generals within the Grado military and actually has an eight of Grado royal blood in his veins, his and Rioga’s great-grand father once falling in love with the then female representative of his family. He grew up with his father near the Grado Keep and learned from day one to be the best protector that he could be. Not only protective of the Emperor and of the nation, he also oversees recruits and commands the army when Rioga is busy in other directions. His history doesn’t leave much to speak of, as he’s always been by the side of Grado military and to this day remain one of their most trusted and powerful commanders.
Equipment and Items: Steel Sword, Steel Lance, Steel Axe, Knight Crest
Personality: Speaks in a clear, no-nonsense tone which nobody can fail to identify as the tone of someone who takes his job VERY seriously. As he looks over the soldiers in the service of the Court Emperor, it is as if his very eye judges their worth, and his voice is a mighty one which holds power second only to that of the Emperor himself. He displays himself as the ultimate warrior and General, confident to the last and rational to the end. He expects nothing less than this same behavior from the soldiers at his command. … He has a very famous disappointed look in his eye that he directs at anyone that fails his expectations, and it is said that the ultimate guilt will overwhelm the ones who sees it…
Ability Assessment: Contrary to how most Generals would, Nero has actually sacrificed his heavy defense in order to gain greater speed, skill and power. … Which renders him a brutally balanced foe to face, faster than an average General so he can dodge, can still take quite the punch and can strike back with a painful blow in return. The fact he also wields the entire Weapons Triangle equally makes him even more balanced. So the one weakness that remains… is the general General weakness to magic. Nero intends to dodge those should he have to fight them, or have more swift soldiers deal with them, or make sure to defeat them in one blow. As well, even if he’s faster than the regular General… He’s still slow compared to the faster classes. Really.
R-button Summarization: Commanding guardian of Grado and one of Rioga’s best men.
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Grado
Class: General
Weapon Mastery: Swords: ???, Lance: ???, Axe: ???
Level: ???
Background: Nero is descendant from a long line of Generals within the Grado military and actually has an eight of Grado royal blood in his veins, his and Rioga’s great-grand father once falling in love with the then female representative of his family. He grew up with his father near the Grado Keep and learned from day one to be the best protector that he could be. Not only protective of the Emperor and of the nation, he also oversees recruits and commands the army when Rioga is busy in other directions. His history doesn’t leave much to speak of, as he’s always been by the side of Grado military and to this day remain one of their most trusted and powerful commanders.
Equipment and Items: Steel Sword, Steel Lance, Steel Axe, Knight Crest
Personality: Speaks in a clear, no-nonsense tone which nobody can fail to identify as the tone of someone who takes his job VERY seriously. As he looks over the soldiers in the service of the Court Emperor, it is as if his very eye judges their worth, and his voice is a mighty one which holds power second only to that of the Emperor himself. He displays himself as the ultimate warrior and General, confident to the last and rational to the end. He expects nothing less than this same behavior from the soldiers at his command. … He has a very famous disappointed look in his eye that he directs at anyone that fails his expectations, and it is said that the ultimate guilt will overwhelm the ones who sees it…
Ability Assessment: Contrary to how most Generals would, Nero has actually sacrificed his heavy defense in order to gain greater speed, skill and power. … Which renders him a brutally balanced foe to face, faster than an average General so he can dodge, can still take quite the punch and can strike back with a painful blow in return. The fact he also wields the entire Weapons Triangle equally makes him even more balanced. So the one weakness that remains… is the general General weakness to magic. Nero intends to dodge those should he have to fight them, or have more swift soldiers deal with them, or make sure to defeat them in one blow. As well, even if he’s faster than the regular General… He’s still slow compared to the faster classes. Really.
R-button Summarization: Commanding guardian of Grado and one of Rioga’s best men.
Name: Garric
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Grado
Class: Swordmaster
Weapon Mastery: Sword: ???
Level: ???
Background: A man from the areas further from Grado Keep but still in Grado, Garric was a man who refused to live in fear and trust Jehanna mercenaries to protect him. Taking up the sword, he travelled to Jehanna itself in order to learn their arts from experienced sword-users, and with the skills he soon came back and displayed his skill which had rose above those of most the Jehanna mercenaries. Proud of his accomplishments, he travelled all over Grado, determined to one-up the mercenaries at all costs and show them Grado wasn’t defenseless. His actions awoke the interest of Rioga, who called him to Grado Keep where he was officially recruited him into the Emperor’s service. He now spends his time as a man in charge, a prominent and dependable warrior among the Grado commanders and also oversees the training of hopefuls. … Especially that one hopeful.
Equipment and Items: Steel Blade, Killing Edge, Hero Crest
Personality: Garric is a man that says that the only thing a man can truly trust in is himself, and therefore a man should make sure to be the best he can. While cautious and independent, he sees reason to share his ideology and spread the skills to people as he wants Grado to become more powerful. Which is also why he’s extremely tough on anyone he teaches to make sure they’re ready for anything. A kind that expects an ambush at any time, he may be a bit too cautious, times when he’s in command he may put soldiers on guard in places where nobody could ever even consider an attack coming from and the words of roughly anyone is a lie that must be seen through and dealt with immediately. This may be partly why he chose to examine Kalte, because he didn’t trust the foreign boy at first. Other than that, he’s snarky, overly tense and not afraid to point fingers. But he’s one of the most trusted men in Grado.
Ability Assessment: Garric’s skill is top-notch. Due to being cautious, he has improved his defense and his skill in order to be able to handle any form of opponent, keeping his speed on Swordmaster standard to dodge blows as he can. However, his insistence of keeping alive may have somewhat injured his ability to strike a killing blow, his strength faltering a bit. But Garric compensates for this by wielding deadly blades, so underestimating his damage output is a mistake an enemy won’t live to regret. … But he probably shouldn’t challenge heavily armored enemies…
Quirks/Talents/Aspirations/Other: As already mentioned, exceedingly cautious. Sleeps with a sword under his pillow, expects assassinations behind every single drapery, thinks a monster invasion is suddenly going to wipe out the town he just left thinking it was safe for now that very same night because he wasn’t there to defend it. Those close to him should learn how excessive this caution is, and stop taking it entirely seriously after a while. … But one of these days, he may be right. … … … He also has a borderline extreme craving for apples. … Poisoned or not, because he always expects them to be poisoned, because someone should have caught on to that he eats so many.
R-button Summarization: Skilled Swordmaster in employ of Grado. Excessively cautious about himself
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Grado
Class: Swordmaster
Weapon Mastery: Sword: ???
Level: ???
Background: A man from the areas further from Grado Keep but still in Grado, Garric was a man who refused to live in fear and trust Jehanna mercenaries to protect him. Taking up the sword, he travelled to Jehanna itself in order to learn their arts from experienced sword-users, and with the skills he soon came back and displayed his skill which had rose above those of most the Jehanna mercenaries. Proud of his accomplishments, he travelled all over Grado, determined to one-up the mercenaries at all costs and show them Grado wasn’t defenseless. His actions awoke the interest of Rioga, who called him to Grado Keep where he was officially recruited him into the Emperor’s service. He now spends his time as a man in charge, a prominent and dependable warrior among the Grado commanders and also oversees the training of hopefuls. … Especially that one hopeful.
Equipment and Items: Steel Blade, Killing Edge, Hero Crest
Personality: Garric is a man that says that the only thing a man can truly trust in is himself, and therefore a man should make sure to be the best he can. While cautious and independent, he sees reason to share his ideology and spread the skills to people as he wants Grado to become more powerful. Which is also why he’s extremely tough on anyone he teaches to make sure they’re ready for anything. A kind that expects an ambush at any time, he may be a bit too cautious, times when he’s in command he may put soldiers on guard in places where nobody could ever even consider an attack coming from and the words of roughly anyone is a lie that must be seen through and dealt with immediately. This may be partly why he chose to examine Kalte, because he didn’t trust the foreign boy at first. Other than that, he’s snarky, overly tense and not afraid to point fingers. But he’s one of the most trusted men in Grado.
Ability Assessment: Garric’s skill is top-notch. Due to being cautious, he has improved his defense and his skill in order to be able to handle any form of opponent, keeping his speed on Swordmaster standard to dodge blows as he can. However, his insistence of keeping alive may have somewhat injured his ability to strike a killing blow, his strength faltering a bit. But Garric compensates for this by wielding deadly blades, so underestimating his damage output is a mistake an enemy won’t live to regret. … But he probably shouldn’t challenge heavily armored enemies…
Quirks/Talents/Aspirations/Other: As already mentioned, exceedingly cautious. Sleeps with a sword under his pillow, expects assassinations behind every single drapery, thinks a monster invasion is suddenly going to wipe out the town he just left thinking it was safe for now that very same night because he wasn’t there to defend it. Those close to him should learn how excessive this caution is, and stop taking it entirely seriously after a while. … But one of these days, he may be right. … … … He also has a borderline extreme craving for apples. … Poisoned or not, because he always expects them to be poisoned, because someone should have caught on to that he eats so many.
R-button Summarization: Skilled Swordmaster in employ of Grado. Excessively cautious about himself
Joined Units
Name: Aldo
Appearance:
Apparent Age: Young man
Gender: Male
Nation: Grado
Class: Shaman
Weapon Mastery: Dark: D
Level: 1
Background: A young shaman that was born to a researcher in the elder magical arts. Aldo’s grandfather had been somewhat of a genius, with many discoveries being made that he simply didn’t let anyone know about. Young Aldo, though, who so excitedly stepped into the dark research on his own, impressed the old man and he allowed Aldo to delve into the his research. Unfortunately, the old man died rather soon after, but Aldo was allowed to go through all the research and make it his own. Aldo is now disproportionately powerful, exceptionally skilled with the non-destructive parts of the elder magic but inferior with the combat kind, and with near zero experience he can do really little. However… magically, he is exceptional, and now serves as a magical advisor to the royal throne of Grado and is considered someone who the world simply cannot lose by King Rioga, who knows what he is capable of.
Equipment and Items: Flux, Vulnerary, Guiding Ring.
Personality: He’s way too serious for his own good. The young boy will most likely lecture anyone who takes it too easy, always prioritize maximum safety and he isn’t afraid to encourage abandoning civilians for the good of the world. However, Aldo has, as can be guessed, a rather sensitive soul that responds positively to kindness and affection. He tries to act mostly about himself and his nation, to make brutal decisions for the good of the masses, but he has an innocent heart below that, which will be forced to act righteously should disaster strike right before his eyes. He’s braver than he thinks he is.
Ability Assessment: His dark spells are really destructive due to his phenomenal magical ability and his skill with the spells is also top notch… but everything else falters. Magical as well as physical defense falters, even by the degree expected of mages, his speed is laughable since he never worked out and he won’t be dodging attacks any time soon. However, should he be allowed to strike first or support, don’t expect enemies to easily avoid his spells and be left having taken some serious damage.
Quirks/Talents/Aspirations/Other: You see that Guiding Ring in his inventory? It is his precious memento of his dead grandfather, and he will vehemently/childishly defend it and protect it from being taken from him or used, despite the advantages it might give to the recently promoted magic-user. Other than that, Aldo’s lack of skill is of mention. He never did anything but research magic, military and politics, so he can’t do anything else. Like, cooking, cleaning, tying shoe-laces, talk to girls he randomly gets crushes on… That sort of thing. He dreams of becoming a researcher worthy of his diseased grandfather who can aid the world.
R-button Summarization: A shaman researcher and advisor on things magic in service of Grado. Magically gifted and incurably serious.
Appearance:
Apparent Age: Young man
Gender: Male
Nation: Grado
Class: Shaman
Weapon Mastery: Dark: D
Level: 1
Background: A young shaman that was born to a researcher in the elder magical arts. Aldo’s grandfather had been somewhat of a genius, with many discoveries being made that he simply didn’t let anyone know about. Young Aldo, though, who so excitedly stepped into the dark research on his own, impressed the old man and he allowed Aldo to delve into the his research. Unfortunately, the old man died rather soon after, but Aldo was allowed to go through all the research and make it his own. Aldo is now disproportionately powerful, exceptionally skilled with the non-destructive parts of the elder magic but inferior with the combat kind, and with near zero experience he can do really little. However… magically, he is exceptional, and now serves as a magical advisor to the royal throne of Grado and is considered someone who the world simply cannot lose by King Rioga, who knows what he is capable of.
Equipment and Items: Flux, Vulnerary, Guiding Ring.
Personality: He’s way too serious for his own good. The young boy will most likely lecture anyone who takes it too easy, always prioritize maximum safety and he isn’t afraid to encourage abandoning civilians for the good of the world. However, Aldo has, as can be guessed, a rather sensitive soul that responds positively to kindness and affection. He tries to act mostly about himself and his nation, to make brutal decisions for the good of the masses, but he has an innocent heart below that, which will be forced to act righteously should disaster strike right before his eyes. He’s braver than he thinks he is.
Ability Assessment: His dark spells are really destructive due to his phenomenal magical ability and his skill with the spells is also top notch… but everything else falters. Magical as well as physical defense falters, even by the degree expected of mages, his speed is laughable since he never worked out and he won’t be dodging attacks any time soon. However, should he be allowed to strike first or support, don’t expect enemies to easily avoid his spells and be left having taken some serious damage.
Quirks/Talents/Aspirations/Other: You see that Guiding Ring in his inventory? It is his precious memento of his dead grandfather, and he will vehemently/childishly defend it and protect it from being taken from him or used, despite the advantages it might give to the recently promoted magic-user. Other than that, Aldo’s lack of skill is of mention. He never did anything but research magic, military and politics, so he can’t do anything else. Like, cooking, cleaning, tying shoe-laces, talk to girls he randomly gets crushes on… That sort of thing. He dreams of becoming a researcher worthy of his diseased grandfather who can aid the world.
R-button Summarization: A shaman researcher and advisor on things magic in service of Grado. Magically gifted and incurably serious.
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Camilia, Klaus, Kiel - Mother, father and little brother of Calico. Works as maid, butler and stable boy at the palace.
Aiden - Son of the Grado Keep gardener. Was best friends with Calico, until a night where the two encountered a thief and Aiden was badly wounded, when they stopped hanging out.
Vincent - ... Oh, he vanished from the sheet. Soldier at Grado Keep that died to the thief that injured Aiden, apparently. ... Haha.
Archibald's father - Possibly an Archer, had a bow. Member of a village that suffered famine in the past. Most likely a respected member, seeing how he was the one who went to hear with the lord for food.
"Lord" - "A corpulent blob was seated on the velvet throne, mocking all those who appealed to him, throwing half chewed bones at him and his father as they pleaded." ... Actually rather than a lord, he is a regent acting in the place of a lord. The previous one died of old age, leaving his young son to manage to land. Still unprepared to do this, the lordling hired a regent to do the management for him...only this man essentially locked the true lord away in the study and did corrupt things in his name, acting as a malevolent force. Seeing as he was now the head of all administration, he could send out false reports and the actual lord knew nothing about what was happening. Being a lonely county up in the north west, surrounded by barren mountains Rioga wouldn't exactly have muich time to find out about false reports. (directly copied from Harbringer's post)
Merry Band of Misfits - A group of like-minded individuals led by Archibald. Raids forests, farms and caravans owned by selfish lords, redistributing the food to those less fortunate. Shoots to wound, not to kill. Seen in positive light by local villages. Has a Lieutenant, apparently.
Name: Sion, King of the Red Sands
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Jehanna
Class: Hero
Weapon Mastery: Swords: ???, Axes: ???
Level: ???
Background: The king of Jehanna. Born an unknown amount of years ago as an honest prince of Jehanna, he quickly overtook his two siblings in popularity as he spent many of his years cruising the world as a freelance mercenary who helped people out wherever there was trouble afoot. During this trip he gained many friends, and gave the world a taste of who would become the king of the nation of mercenaries. King Sion has now chosen to act upon claims from Rausten that destroying the Fire Emblem will rid the world of monsters and is now invading Grado. He has promised that any Grado soldier that puts down his or her arms will be spared, but any who does not will be cut down. As the soldiers of Grado knows they are fighting for the fate of the world when they are defending the Fire Emblem, Sion has found that the Grado forces have not put down their arms. The King of Jehanna held true to his words.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Lancereaver, Silver Sword, Wind Sword, Elixir.
Personality: Meeting him you’d think he was cool and calm, with a pleasant smile on his lips. He shows dedication to his people, kindness to their well-being, and works hard to keep everything within the many guilds working. However, face him in combat and you’ll see nothing but an imposing demon, that smile which still haven’t left his expression nothing but creepy, as he gracefully cuts through the flesh of your allies, merciless to those who oppose him… He's notably not restraining the guilds that are going too far in the invasion of Grado.
Ability Assessment: It is impossible to make an assessment of his advantages and disadvantages at this moment. For now, you'll simply be seeing an oddly slow blurry dance that seemingly always dodges the enemy blows and always lands those powerful hits from his sharp weapons.
Quirks/Talents/Aspirations/Other: … Sion is easily amused. He might sometimes let things take a turn which it wouldn’t had he done his best. He sometimes seems to have completely random mood-swings, from anger to happiness, which makes it difficult for his subjects to know how he thinks. Since he easily gets amused, it is surprisingly easy to string him along secret surprises and get him to keep them, because he’s amused.
R-button Summarization: Jehanna’s King of Red Sands, cause of this war. A graceful and deadly swordsman who can seem gentle and/or devious depending on who you are.
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Jehanna
Class: Hero
Weapon Mastery: Swords: ???, Axes: ???
Level: ???
Background: The king of Jehanna. Born an unknown amount of years ago as an honest prince of Jehanna, he quickly overtook his two siblings in popularity as he spent many of his years cruising the world as a freelance mercenary who helped people out wherever there was trouble afoot. During this trip he gained many friends, and gave the world a taste of who would become the king of the nation of mercenaries. King Sion has now chosen to act upon claims from Rausten that destroying the Fire Emblem will rid the world of monsters and is now invading Grado. He has promised that any Grado soldier that puts down his or her arms will be spared, but any who does not will be cut down. As the soldiers of Grado knows they are fighting for the fate of the world when they are defending the Fire Emblem, Sion has found that the Grado forces have not put down their arms. The King of Jehanna held true to his words.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Lancereaver, Silver Sword, Wind Sword, Elixir.
Personality: Meeting him you’d think he was cool and calm, with a pleasant smile on his lips. He shows dedication to his people, kindness to their well-being, and works hard to keep everything within the many guilds working. However, face him in combat and you’ll see nothing but an imposing demon, that smile which still haven’t left his expression nothing but creepy, as he gracefully cuts through the flesh of your allies, merciless to those who oppose him… He's notably not restraining the guilds that are going too far in the invasion of Grado.
Ability Assessment: It is impossible to make an assessment of his advantages and disadvantages at this moment. For now, you'll simply be seeing an oddly slow blurry dance that seemingly always dodges the enemy blows and always lands those powerful hits from his sharp weapons.
Quirks/Talents/Aspirations/Other: … Sion is easily amused. He might sometimes let things take a turn which it wouldn’t had he done his best. He sometimes seems to have completely random mood-swings, from anger to happiness, which makes it difficult for his subjects to know how he thinks. Since he easily gets amused, it is surprisingly easy to string him along secret surprises and get him to keep them, because he’s amused.
R-button Summarization: Jehanna’s King of Red Sands, cause of this war. A graceful and deadly swordsman who can seem gentle and/or devious depending on who you are.
Name: Nethanel
Appearance:
Apparent Age: Young adult.
Gender: Male
Nation: Jehanna
Class: Swordmaster
Weapon Mastery: Swords: ???
Level: ???
Background: During his travels around the world, Sion found a young Swordmaster in an abandoned ruins deep within Jehanna. A somewhat insane criminal, the man known as Nethanel had cut down many a warrior or civilian that had attempted to match him or even just converse with him, somewhere in the past he had allegedly cut down both his parents and the majority of his village. Such a soul should be unforgivable, and the only solution should have been to kill him… but somehow, Sion was able to match the deadly swordsman, and tame him. Nethanel now walks on Sion’s side as his second-in-command, with a near loving affection constantly aimed at his lord as Nethanel now turns his bloodthirsty intentions towards the foes of his king…
Equipment and Items: Killing Edge, Runesword.
Personality: A smile. It might be that this man is merely copying the smile which his savior Sion is often wearing, but Nethanel is almost always wearing a nice little smile, regardless of what he’s doing at the time. He also has absolutely nothing against slicing someone to pieces and watch as their contents… yeah. He was insane, and remains insane. Oh, and he's totally obsessed with Sion, watching his every move, blissfully listening to every word he speaks, so completely devoted to him that it is silly. A more complete watch-dog cannot be found. … So watch it if you're going to talk to Sion on friendly terms… You might get unwanted attention.
Ability Assessment: Speed. Strength. Skill. All of it is top-notch. Nethanel strikes with such murderous talent, speed and power that there are few of his opponents which have not lost at least one limb every time he draws his sword against them in the first slice. Speed-wise, Nethanel is way superior to Sion and probably every single warrior in all of Jehanna. However… he’s as frail as the white sheet he looks like. Few have ever seen Nethanel injured, but that is because any single blow he allows through will almost certainly incapacitate him. Hit him once, that is all it will take. … But those who know this weakness may find hitting him that one required time it would take to kill him to be near impossible.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Second-in-command of the Royal Guild. His swordsmanship is only matched by his adoration for Sion.
Appearance:
Apparent Age: Young adult.
Gender: Male
Nation: Jehanna
Class: Swordmaster
Weapon Mastery: Swords: ???
Level: ???
Background: During his travels around the world, Sion found a young Swordmaster in an abandoned ruins deep within Jehanna. A somewhat insane criminal, the man known as Nethanel had cut down many a warrior or civilian that had attempted to match him or even just converse with him, somewhere in the past he had allegedly cut down both his parents and the majority of his village. Such a soul should be unforgivable, and the only solution should have been to kill him… but somehow, Sion was able to match the deadly swordsman, and tame him. Nethanel now walks on Sion’s side as his second-in-command, with a near loving affection constantly aimed at his lord as Nethanel now turns his bloodthirsty intentions towards the foes of his king…
Equipment and Items: Killing Edge, Runesword.
Personality: A smile. It might be that this man is merely copying the smile which his savior Sion is often wearing, but Nethanel is almost always wearing a nice little smile, regardless of what he’s doing at the time. He also has absolutely nothing against slicing someone to pieces and watch as their contents… yeah. He was insane, and remains insane. Oh, and he's totally obsessed with Sion, watching his every move, blissfully listening to every word he speaks, so completely devoted to him that it is silly. A more complete watch-dog cannot be found. … So watch it if you're going to talk to Sion on friendly terms… You might get unwanted attention.
Ability Assessment: Speed. Strength. Skill. All of it is top-notch. Nethanel strikes with such murderous talent, speed and power that there are few of his opponents which have not lost at least one limb every time he draws his sword against them in the first slice. Speed-wise, Nethanel is way superior to Sion and probably every single warrior in all of Jehanna. However… he’s as frail as the white sheet he looks like. Few have ever seen Nethanel injured, but that is because any single blow he allows through will almost certainly incapacitate him. Hit him once, that is all it will take. … But those who know this weakness may find hitting him that one required time it would take to kill him to be near impossible.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Second-in-command of the Royal Guild. His swordsmanship is only matched by his adoration for Sion.
Name: Rafaela
Appearance:
Apparent Age: Late teenage years
Gender: Female
Nation: Jehanna
Class: Mercenary (Lord?)
Weapon Mastery: Swords: ???
Level: ???
Background: The young princess of Jehanna, who was born in a union between Sion and a woman that he picked up during his years travelling around the world. Naturally wishing to take up on her father’s trade, the proud princess of Jehanna had everything exactly the way she wanted it and smiled her sneaky little smile as she had the power and thrived in it. She already leads her own Guild as “training” for becoming the new High Guildmaster after her father. Apparently it has been considered that maybe offer the youngest prince of Renais to her as a potential husband in order to strengthen the bonds between Renais and Jehanna… but somehow it has seemed like the poor little prince is afraid of the dominate princess. … This has only enticed Rafaela to further pursue him, further driving the phobia home… Though, nobody really knows what’s happened with that now that Jehanna invaded Grado and such. She’s currently been left in command of Jehanna’s capital, but she may leave that command to anyone she feels like and be on her way at any moment.
Equipment and Items: Slim Sword, Armorslayer, Zanbato, Vulnerary, Hoplon Guard
Personality: A proud, reasonably clever and devious young girl that learned all her lessons on how to act from her father. She acts like a confident rich girl used to constantly being served and has the intelligence to back it up. When she looks upon a person, she immediately sizes them up and analyzes the potential use she may have of them, and how she may have fun with them. She shares her father’s trait of seeking amusement. She takes opportunities where she can get them, and she’s amazingly ambitious, probably plotting her father’s downfall by the second. … Of course, she’s also intelligent enough not to do that at any time she might be at risk from doing so.
Ability Assessment: Death by a thousand cuts. … Rafaela may not be particularly strong, but her skill and speed is off the charts. That makes for many, MANY small low-damage cuts that eventually cuts the opponent down to size. This also allows her to dodge enemy attacks easily, and cut even more. Should a more heavily armored opponent show up, Rafaela brings up one of her specialized slayer-weapons. Her defense is actually entirely OK, too, allowing her to take a hit or so without greater problem. This may seem like she’s superbly superior… … … Rafaela is famously plagued by horrible, HORRIBLE bad luck. She carries that Hoplon Guard because otherwise every third enemy would crit her.
Quirks/Talents/Aspirations/Other: Rafaela is rather famously plagued by bad luck. She’s been struck by lightning twice, accidentally fallen into abandoned ruins in Jehanna’s sands and hurt herself multiple times, cannot for life win any game that relies even the slightest on luck and she has a phobia for Killing weapons (or any that increase Critical Hit chance) due to the one snapping in half and almost taking her head with it first time she tried wielding one. When she walks past a window a pot may fall at her, a stone may be unsteady or whatever you may call it. This may give the impression that she’s clumsy, but no, she’s just unlucky. But she fights against this, and can still maintain her confident aura. Some say she’s cursed. … Rafaela really, REALLY hates Dark magic users. … Because a few of them stared at her and shook their heads like for a lost cause when she asked what was wrong with her.
Oh, and if you take away her Hoplon Guard, she reverts into a completely different character. A shy timid shaking form in the corner who's shaking too much for common speech or actions, extraordinarily clumsy and will flee in terror at the sight of any weapon.
R-button Summarization: The opportunistic, devious and scheming princess of Jehanna. Prone to bad luck.
Appearance:
Apparent Age: Late teenage years
Gender: Female
Nation: Jehanna
Class: Mercenary (Lord?)
Weapon Mastery: Swords: ???
Level: ???
Background: The young princess of Jehanna, who was born in a union between Sion and a woman that he picked up during his years travelling around the world. Naturally wishing to take up on her father’s trade, the proud princess of Jehanna had everything exactly the way she wanted it and smiled her sneaky little smile as she had the power and thrived in it. She already leads her own Guild as “training” for becoming the new High Guildmaster after her father. Apparently it has been considered that maybe offer the youngest prince of Renais to her as a potential husband in order to strengthen the bonds between Renais and Jehanna… but somehow it has seemed like the poor little prince is afraid of the dominate princess. … This has only enticed Rafaela to further pursue him, further driving the phobia home… Though, nobody really knows what’s happened with that now that Jehanna invaded Grado and such. She’s currently been left in command of Jehanna’s capital, but she may leave that command to anyone she feels like and be on her way at any moment.
Equipment and Items: Slim Sword, Armorslayer, Zanbato, Vulnerary, Hoplon Guard
Personality: A proud, reasonably clever and devious young girl that learned all her lessons on how to act from her father. She acts like a confident rich girl used to constantly being served and has the intelligence to back it up. When she looks upon a person, she immediately sizes them up and analyzes the potential use she may have of them, and how she may have fun with them. She shares her father’s trait of seeking amusement. She takes opportunities where she can get them, and she’s amazingly ambitious, probably plotting her father’s downfall by the second. … Of course, she’s also intelligent enough not to do that at any time she might be at risk from doing so.
Ability Assessment: Death by a thousand cuts. … Rafaela may not be particularly strong, but her skill and speed is off the charts. That makes for many, MANY small low-damage cuts that eventually cuts the opponent down to size. This also allows her to dodge enemy attacks easily, and cut even more. Should a more heavily armored opponent show up, Rafaela brings up one of her specialized slayer-weapons. Her defense is actually entirely OK, too, allowing her to take a hit or so without greater problem. This may seem like she’s superbly superior… … … Rafaela is famously plagued by horrible, HORRIBLE bad luck. She carries that Hoplon Guard because otherwise every third enemy would crit her.
Quirks/Talents/Aspirations/Other: Rafaela is rather famously plagued by bad luck. She’s been struck by lightning twice, accidentally fallen into abandoned ruins in Jehanna’s sands and hurt herself multiple times, cannot for life win any game that relies even the slightest on luck and she has a phobia for Killing weapons (or any that increase Critical Hit chance) due to the one snapping in half and almost taking her head with it first time she tried wielding one. When she walks past a window a pot may fall at her, a stone may be unsteady or whatever you may call it. This may give the impression that she’s clumsy, but no, she’s just unlucky. But she fights against this, and can still maintain her confident aura. Some say she’s cursed. … Rafaela really, REALLY hates Dark magic users. … Because a few of them stared at her and shook their heads like for a lost cause when she asked what was wrong with her.
Oh, and if you take away her Hoplon Guard, she reverts into a completely different character. A shy timid shaking form in the corner who's shaking too much for common speech or actions, extraordinarily clumsy and will flee in terror at the sight of any weapon.
R-button Summarization: The opportunistic, devious and scheming princess of Jehanna. Prone to bad luck.
Name: Rhodri
Appearance:
Apparent Age: Middle-aged
Gender: Male
Nation: Jehanna
Class: Berserker
Weapon Mastery: Axes: ???
Level: ???
Background: Born on the southern parts of the deserts of Jehanna, Rhodri was just another little child among hundreds others born to assist the mercenary nation. Happy to be of assistance, Rhodri picked up an axe to fill in the post for his recently deceased father and then he fought just like any other warrior out there, travelling a lot over the sea. The difference being, Rhodri grew strong. Strong enough to become the leader of his Guild. Strong enough to invited to the Jehannan palace. Strong enough to be heard about world-wide. Himself, Rhodri is known to be a pretty swell guy, whom can be the life of the party and the one making you feel the safest person in the world. However, despite Rhodri having been assigned to Grado for years upon years, defending the nation’s people against monsters time and time again, it only took a single order to…
Equipment and Items: Battle Axe, Brave Axe, Tomahawk, Elixir
Personality: Gruff, talkative, absurdly nice to people who he considers friends and destructive as all hell when he lets loose. Loyal to a fault towards his king due to a measure of respect, and a desire to fight which has been bred into his veins. He sees no reason to hold back or not to kill, if someone dares to appear on a battlefield then they have already accepted that they may die. He’s always happy to tell war-stories, lighten the mood with a joke and go to the hells of any world in order to complete the mission he’s been hired for.
Ability Assessment: As a man fighting purely on instinct, skill was never an area which Rhodri took much pride in. It could potentially be easy for swift fighters to avoid his blows. … However, Rhodri often carries absolutely oversized axes to balance this, and his unnatural strength makes him able to swing these axes at speeds like it isn’t even fair. He wears no armor, but you’ll find the amount of wounds he can take to be ridiculous. If he has a grand weakness… it would be his intelligence. Rhodri doesn’t think too hard. It could be easy to trap him in situations where he has difficulty escaping, but even should you do so, do not underestimate him. The Wheel of Jehanna is named so because of how insanely difficult he is to stop…
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Brutal leader of the Wheel Guild. An excellent drinking partner who’s jolly personality masks his lack of compassion.
Appearance:
Apparent Age: Middle-aged
Gender: Male
Nation: Jehanna
Class: Berserker
Weapon Mastery: Axes: ???
Level: ???
Background: Born on the southern parts of the deserts of Jehanna, Rhodri was just another little child among hundreds others born to assist the mercenary nation. Happy to be of assistance, Rhodri picked up an axe to fill in the post for his recently deceased father and then he fought just like any other warrior out there, travelling a lot over the sea. The difference being, Rhodri grew strong. Strong enough to become the leader of his Guild. Strong enough to invited to the Jehannan palace. Strong enough to be heard about world-wide. Himself, Rhodri is known to be a pretty swell guy, whom can be the life of the party and the one making you feel the safest person in the world. However, despite Rhodri having been assigned to Grado for years upon years, defending the nation’s people against monsters time and time again, it only took a single order to…
Equipment and Items: Battle Axe, Brave Axe, Tomahawk, Elixir
Personality: Gruff, talkative, absurdly nice to people who he considers friends and destructive as all hell when he lets loose. Loyal to a fault towards his king due to a measure of respect, and a desire to fight which has been bred into his veins. He sees no reason to hold back or not to kill, if someone dares to appear on a battlefield then they have already accepted that they may die. He’s always happy to tell war-stories, lighten the mood with a joke and go to the hells of any world in order to complete the mission he’s been hired for.
Ability Assessment: As a man fighting purely on instinct, skill was never an area which Rhodri took much pride in. It could potentially be easy for swift fighters to avoid his blows. … However, Rhodri often carries absolutely oversized axes to balance this, and his unnatural strength makes him able to swing these axes at speeds like it isn’t even fair. He wears no armor, but you’ll find the amount of wounds he can take to be ridiculous. If he has a grand weakness… it would be his intelligence. Rhodri doesn’t think too hard. It could be easy to trap him in situations where he has difficulty escaping, but even should you do so, do not underestimate him. The Wheel of Jehanna is named so because of how insanely difficult he is to stop…
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Brutal leader of the Wheel Guild. An excellent drinking partner who’s jolly personality masks his lack of compassion.
Name: Crau
Appearance: ???
Apparent Age: ???
Gender: Male, we think.
Nation: Working for Jehanna
Class: Assassin, maybe
Weapon Mastery: ???
Level: ???
Background: The Dark Eye Guild is a guild hiding somewhere out in the desert that few people have seen but everyone has heard of. The reason for this is that otherwise the guild wouldn't be getting many jobs. They're brutally efficient at what they do and only accept missions where they don't need to look their employer in the eye. People fear the idea that they may one day be targeted by someone from the Dark Eye Guild… but they're really most commonly known to just be used as spies, sometimes thieves and sometimes to wipe out bandit gangs. Their leader, Crau, is as deep a mystery as the rest of his Guild, and yet his name resounds so powerfully among many of the more powerful members of society…
Equipment and Items: ???
Personality: ???
Ability Assessment: ???
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Mysterious leader of the Dark Eye Guild. An efficient worker and a complete mystery.
Appearance: ???
Apparent Age: ???
Gender: Male, we think.
Nation: Working for Jehanna
Class: Assassin, maybe
Weapon Mastery: ???
Level: ???
Background: The Dark Eye Guild is a guild hiding somewhere out in the desert that few people have seen but everyone has heard of. The reason for this is that otherwise the guild wouldn't be getting many jobs. They're brutally efficient at what they do and only accept missions where they don't need to look their employer in the eye. People fear the idea that they may one day be targeted by someone from the Dark Eye Guild… but they're really most commonly known to just be used as spies, sometimes thieves and sometimes to wipe out bandit gangs. Their leader, Crau, is as deep a mystery as the rest of his Guild, and yet his name resounds so powerfully among many of the more powerful members of society…
Equipment and Items: ???
Personality: ???
Ability Assessment: ???
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: Mysterious leader of the Dark Eye Guild. An efficient worker and a complete mystery.
Name: Eira
Appearance:
… Note, she is extremely short.
Apparent Age: Young lady
Gender: Female
Nation: Jehanna
Class: Sage
Weapon Mastery: Anima: ???, Staff: ???
Level: ???
Background: Born in the capital of Jehanna under normal parents, Eira was allowed to pick whatever future she wanted for herself. She chose to join the Storm Guild, a guild focusing on the protection of Jehanna itself, and her abilities grew from that. Mistaken for being of noble birth due to her atmosphere, Eira was allowed into places and to read spells way beyond her actual authority, her own intelligence also had a large part in this. When the Guild leader died to a nasty Gwyllgi bite she used clever persuasion to secure her position as the leader of the Storm Guild. From there, she has continued to impress others with her ability for logistics, leadership and magical prowess, making sure to have her forces spread evenly across Jehanna so they can gather in case of threat.
Equipment and Items: Fimbulvetr, Bolting, Elfire, Elixir, Angelic Robe
Personality: A moderately snarky, calm and precise woman who looks down on absolutely everyone. She recognizes strength where she sees it and appreciates intelligence where she finds it, but there is something in her gaze that just tells that “You’re beneath me”. She never acts on this internal image, but you can just feel it in her eyes. If you’re a commoner, she looks down on you because she’s greater than you. If you’re a king, she looks down on you because, hmpf, s/he’s totally going to flaunt his/her power now, like a dumb noble. Her eyes will reflect annoyance and dislike at anyone who proves themselves superior to her in any regard. Not above cheap tricks or immoral courses of action, though she does care about the value of human life.
Ability Assessment: Mainly a very balanced magic-user, who is fast to cast spells, skillful and strong with them, and can take quite the magical pounding as well. She could be called a quick-draw at magic, with her spells surprising many an attacker who thought they had her. It is very dangerous to get close to her like that. What she pays for this… is movement speed. Eira has short legs and not much stamina at all, her physical strength laughable even among magicians. She usually has to be carried around by her second-in-command, a Wyvern Rider called Nadir, because it would take forever to get somewhere on her own feet, not to mention Eira would get tired from walking. So.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: The calm, cold and scorning leader of the Storm Guild. In charge of keeping Jehanna safe. Looks down on everyone.
Appearance:
… Note, she is extremely short.
Apparent Age: Young lady
Gender: Female
Nation: Jehanna
Class: Sage
Weapon Mastery: Anima: ???, Staff: ???
Level: ???
Background: Born in the capital of Jehanna under normal parents, Eira was allowed to pick whatever future she wanted for herself. She chose to join the Storm Guild, a guild focusing on the protection of Jehanna itself, and her abilities grew from that. Mistaken for being of noble birth due to her atmosphere, Eira was allowed into places and to read spells way beyond her actual authority, her own intelligence also had a large part in this. When the Guild leader died to a nasty Gwyllgi bite she used clever persuasion to secure her position as the leader of the Storm Guild. From there, she has continued to impress others with her ability for logistics, leadership and magical prowess, making sure to have her forces spread evenly across Jehanna so they can gather in case of threat.
Equipment and Items: Fimbulvetr, Bolting, Elfire, Elixir, Angelic Robe
Personality: A moderately snarky, calm and precise woman who looks down on absolutely everyone. She recognizes strength where she sees it and appreciates intelligence where she finds it, but there is something in her gaze that just tells that “You’re beneath me”. She never acts on this internal image, but you can just feel it in her eyes. If you’re a commoner, she looks down on you because she’s greater than you. If you’re a king, she looks down on you because, hmpf, s/he’s totally going to flaunt his/her power now, like a dumb noble. Her eyes will reflect annoyance and dislike at anyone who proves themselves superior to her in any regard. Not above cheap tricks or immoral courses of action, though she does care about the value of human life.
Ability Assessment: Mainly a very balanced magic-user, who is fast to cast spells, skillful and strong with them, and can take quite the magical pounding as well. She could be called a quick-draw at magic, with her spells surprising many an attacker who thought they had her. It is very dangerous to get close to her like that. What she pays for this… is movement speed. Eira has short legs and not much stamina at all, her physical strength laughable even among magicians. She usually has to be carried around by her second-in-command, a Wyvern Rider called Nadir, because it would take forever to get somewhere on her own feet, not to mention Eira would get tired from walking. So.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: The calm, cold and scorning leader of the Storm Guild. In charge of keeping Jehanna safe. Looks down on everyone.
Name: Aderyn
Appearance:
Apparent Age: Young lady
Gender: Female
Nation: Born in Frelia, working for Jehanna
Class: Falcon Knight
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: Aderyn was born to a semi-noble family of Frelia, where she was naturally expected to join the Pegasus Knights as of her status. Not being one to fail the expectations of her family, young Aderyn joined and trained to become a Pegasus Knight successfully. Issues started, though, when Aderyn went against orders and went after monsters that were technically off Frelian soil because she wanted to destroy them before they could harm anyone. Arguing led to Aderyn leaving Frelia behind and flying to Jehanna, offering her services as a mercenary to protect the world from monsters. King Sion accepted, seeing Aderyn’s undeniable ability, and she was allowed to form her own guild (surprising even Aderyn herself that she was put in charge) and since then the Sky Guild has been allowed to reign freely, Sion highly amused with Aderyn’s success and the support she has gained. Rumors even say that maybe he’s interested in her, something Aderyn has missed completely.
Equipment and Items: Silver Lance, Spear, Elixir, Elixir, Elixir
Personality: A worry-wart, Aderyn constantly worries about doing the right thing. Her extensive care about human lives across the world is what drove her to join the mercenary nation, simply not agreeing with the Frelian practice of hiding in their own nation and leaving the rest to fend for themselves. Probably one of the kindest souls on the planet, she wants to make everyone safe so they can accomplish their dreams, willingly giving up her own dreams to keep everyone else safe. She worries constantly about where she should be, how her troops are dispersed, if her latest order is going to get anyone killed, if her mental state is going to handle the pressure of the newest order she must give… Aderyn frequently thinks she’s going mad, but honestly, she’s pretty good at what she does and won’t break yet.
Ability Assessment: Her skills are balanced, strong enough to be respectable, skilled enough to encourage fear, fast enough to discourage challenging, defensive enough to shift away blows confidently. As an efficient warrior, she has balanced her attributes as well as she possibly could in order to be as good a warrior as she can. … Which of course makes Aderyn’s weakness that, should she confront someone who has sacrificed a stat in order to gain another, she will be the one disadvantageous in that particular stat. However, one should not underestimate the power of a perfectly balanced warrior. She is also really experienced for her young age, which should discourage anyone of any considerable power from trying to match wits and combat skill with her.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: The caring leader of the Sky Guild. Formerly Frelian. A frequent worrier.
Appearance:
Apparent Age: Young lady
Gender: Female
Nation: Born in Frelia, working for Jehanna
Class: Falcon Knight
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: Aderyn was born to a semi-noble family of Frelia, where she was naturally expected to join the Pegasus Knights as of her status. Not being one to fail the expectations of her family, young Aderyn joined and trained to become a Pegasus Knight successfully. Issues started, though, when Aderyn went against orders and went after monsters that were technically off Frelian soil because she wanted to destroy them before they could harm anyone. Arguing led to Aderyn leaving Frelia behind and flying to Jehanna, offering her services as a mercenary to protect the world from monsters. King Sion accepted, seeing Aderyn’s undeniable ability, and she was allowed to form her own guild (surprising even Aderyn herself that she was put in charge) and since then the Sky Guild has been allowed to reign freely, Sion highly amused with Aderyn’s success and the support she has gained. Rumors even say that maybe he’s interested in her, something Aderyn has missed completely.
Equipment and Items: Silver Lance, Spear, Elixir, Elixir, Elixir
Personality: A worry-wart, Aderyn constantly worries about doing the right thing. Her extensive care about human lives across the world is what drove her to join the mercenary nation, simply not agreeing with the Frelian practice of hiding in their own nation and leaving the rest to fend for themselves. Probably one of the kindest souls on the planet, she wants to make everyone safe so they can accomplish their dreams, willingly giving up her own dreams to keep everyone else safe. She worries constantly about where she should be, how her troops are dispersed, if her latest order is going to get anyone killed, if her mental state is going to handle the pressure of the newest order she must give… Aderyn frequently thinks she’s going mad, but honestly, she’s pretty good at what she does and won’t break yet.
Ability Assessment: Her skills are balanced, strong enough to be respectable, skilled enough to encourage fear, fast enough to discourage challenging, defensive enough to shift away blows confidently. As an efficient warrior, she has balanced her attributes as well as she possibly could in order to be as good a warrior as she can. … Which of course makes Aderyn’s weakness that, should she confront someone who has sacrificed a stat in order to gain another, she will be the one disadvantageous in that particular stat. However, one should not underestimate the power of a perfectly balanced warrior. She is also really experienced for her young age, which should discourage anyone of any considerable power from trying to match wits and combat skill with her.
Quirks/Talents/Aspirations/Other: ???
R-button Summarization: The caring leader of the Sky Guild. Formerly Frelian. A frequent worrier.
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Habit's brother - Talented musician who apparently grew famous after having his brother take the debt of bandits for him. Father died to monsters, mother died to illness. The favored son. Now lives in a wealthy manor, and refused to see his brother on the excuse of "Will not see a dirty thief".
Female bandit leader - Not necessarily Jehannan, but it was convenient to put under Habit's brother. Habit's brother found himself in large debt to her, Habit took the debt on himself. She found he couldn't refuse requests of women like herself, and then made sure that his talent as thief received plenty of practice. Apparently lost him after asking him to harm a woman.
Name: Kennard
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Frelia
Class: Ranger
Weapon Mastery: Bow: ???, Sword: ???
Level: ???
Background: Kennard came to power under suspicious circumstances, including the untimely death of his father. There are quite a few people who have suspected him for this, but after this incident there has been no other such incidents and only Kennard acting as a pretty efficient king as usual. As a young boy Kennard was always the first one to play tricks on people and took down a fair amount of monsters with hand-made traps because it was fun. He surely caused his brother no small amount of trouble for doing so. Today he displays a lazy and uncaring front towards the world, despite that he, at times, show off a very wise mind to those who bothers inquiring deeper.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Poison Bow, Silver Bow, Poison Sword, Elixir, Goddess Icon.
Personality: He is notably lazy and not afraid to show it, frequently lazing about in his throne when people come to talk to him. Kennard is not afraid to smile when everyone else is dead serious, his carefree attitude filled with little jokes and sarcastic comments and a seemingly uncaring personality which takes full advantage of his position as king. … This infuriating attitude only further annoys those around him with his unparalleled ability when he really pulls his weight. He’s charming, clever, and can totally turn you on your end if you’re not ready for it, his seemingly joking personality making people unprepared for just how merciless he can be when Kennard becomes serious. But even when he’s serious, the Sky King remains with that little carefree smile.
Ability Assessment: Intelligence is his most dominant factor. He is a master strategist who is not afraid to use dirty tricks to get his way. When in battle, it appears that his units will follow his commands well and truly, outperforming themselves. In battle himself, Kennard is skilled and defensively masterful, although his strength and speed suffers from it. However, in a fight Kennard will first and foremost make sure that he’s fighting with the advantage, and those who underestimate the way he reads his opponent’s moves will suffer greatly themselves, and there is something about the battlefield… Like, it is as if the world itself is constantly on his side. His Luck is off the charts.
Quirks/Talents/Aspirations/Other: Kennard is a bird-watcher and bird-tamer among other things. When on his off-hours he spends many, many hours talking and treating his ravens and other birds, and he’s even capable of making them do mundane tasks like delivering letters or landing on people’s heads (and other things). The birds never seen to question his orders, and he’s been known to use them in battle, too. He’s also a great fan of different board games where he can truly show off his tactical competence, and he has a great deal of fun challenging other kings and queens to games with him. So far, Kennard remains undefeated.
R-button Summarization: The carefree Sky King of Frelia. Laziness masks his true competence.
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Frelia
Class: Ranger
Weapon Mastery: Bow: ???, Sword: ???
Level: ???
Background: Kennard came to power under suspicious circumstances, including the untimely death of his father. There are quite a few people who have suspected him for this, but after this incident there has been no other such incidents and only Kennard acting as a pretty efficient king as usual. As a young boy Kennard was always the first one to play tricks on people and took down a fair amount of monsters with hand-made traps because it was fun. He surely caused his brother no small amount of trouble for doing so. Today he displays a lazy and uncaring front towards the world, despite that he, at times, show off a very wise mind to those who bothers inquiring deeper.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the mother, if they wish. They may also twist him to fit their desired father a bit. Feel free to ask if unsure.
Equipment and Items: Poison Bow, Silver Bow, Poison Sword, Elixir, Goddess Icon.
Personality: He is notably lazy and not afraid to show it, frequently lazing about in his throne when people come to talk to him. Kennard is not afraid to smile when everyone else is dead serious, his carefree attitude filled with little jokes and sarcastic comments and a seemingly uncaring personality which takes full advantage of his position as king. … This infuriating attitude only further annoys those around him with his unparalleled ability when he really pulls his weight. He’s charming, clever, and can totally turn you on your end if you’re not ready for it, his seemingly joking personality making people unprepared for just how merciless he can be when Kennard becomes serious. But even when he’s serious, the Sky King remains with that little carefree smile.
Ability Assessment: Intelligence is his most dominant factor. He is a master strategist who is not afraid to use dirty tricks to get his way. When in battle, it appears that his units will follow his commands well and truly, outperforming themselves. In battle himself, Kennard is skilled and defensively masterful, although his strength and speed suffers from it. However, in a fight Kennard will first and foremost make sure that he’s fighting with the advantage, and those who underestimate the way he reads his opponent’s moves will suffer greatly themselves, and there is something about the battlefield… Like, it is as if the world itself is constantly on his side. His Luck is off the charts.
Quirks/Talents/Aspirations/Other: Kennard is a bird-watcher and bird-tamer among other things. When on his off-hours he spends many, many hours talking and treating his ravens and other birds, and he’s even capable of making them do mundane tasks like delivering letters or landing on people’s heads (and other things). The birds never seen to question his orders, and he’s been known to use them in battle, too. He’s also a great fan of different board games where he can truly show off his tactical competence, and he has a great deal of fun challenging other kings and queens to games with him. So far, Kennard remains undefeated.
R-button Summarization: The carefree Sky King of Frelia. Laziness masks his true competence.
Name: Natalia
Appearance:
Apparent Age: Young lady
Gender: Female
Nation: Frelia
Class: ???
Weapon Mastery: ???
Level: ???
Background: Natalia is the young princess of Frelia. There’s some controversy as to her origin, since she was first seen when King Kennard showed up with her as a baby announcing “This girl is my daughter. You shall treat her as such” with a sneaky little smile, meaning she showed up from nowhere and became the crown princess of Frelia, nobody knowing who the mother was and Kennard totally not giving any kind of answer. However, later genetic similarities have made people believe him, and Natalia was accepted and has since been living with her father in the Frelian palace. As part of the most locked-up nation of Frelia, she didn’t often get to see the outside world, but she did get to share a lot of her problems with her friend Lexa, and she did get to travel to Renais in the summer to have little meetings with the Alvin and Marwood (and Rafaela? XD just wondering) and then get to come home to talk with it to Lexa. Lately, however, she’s been holed up in the Frelian palace, for multiple reasons.
Equipment and Items: ???
Personality: Natalia is the kind of girl that feels immediate apprehension towards strangers of any kinds but then, as they continue to talk to them, she starts to open up bit by bit until finally she can smile and becomes completely comfortable around said person, able to talk and laugh excitedly. She appears shy in front of large masses, can easily get embarrassed by very small things and constantly worry about how her father seems to constantly play around and gather the ill glares of the people. In fact, she’s also being glared at simply by being her father’s daughter. As the crown princess of Frelia, Natalia feels like she should be taking command, but she finds herself unable to unless she’s completely at ease with the people around her. She often worries that, as a Princess, she should be more quirky and unique, and yet she feels like any other normal girl… … …
Ability Assessment: Almost all of Natalia’s stats are sub-par. Her strength is faltering, her magical output is low, her skill is haphazard, her speed is worrisome, her defense is negligible… And she’s very, very inexperienced with anything that has even remotely to do with battle. That said, when they step into the proximity of Natalia absolutely any enemy has to keep their eyes wide-open. Because, there is a little phenomenon one might call Beginner’s Luck. … Natalia is so unnaturally lucky, she may find herself randomly dodging blows she shouldn’t, her attacks striking home at unpredictable angles that causes experienced enemies to glare in shock… It is quite possible that Natalia is actually the most equally dangerous fighter for anyone in Magvel to take on. … But she should never depend on said luck. She should train and become strong in her own right.
Quirks/Talents/Aspirations/Other: … At first glance, one may think that this girl can’t be the daughter of Kennard, she’s completely different! … If only so was the case. Natalia slightly secretly LOVES pranks. They’re BEYOND OTHERWORLDY EXCITING! … Except it is always obvious if Natalia has done something, because her face is completely beet-red and she’s unable to get eye-contact with anyone. In any case, Natalia knows why her father acts like he does and knows she’d enjoy acting the same… but that would be bad, and she’s too shy to do so, so she can’t.
She also inherited his intelligence, and having played a lot of games with her father and friends she’s quite the genius at them. Nobody knows who’s superior at games between her and her father, but every so often Kennard invites her to a game, and the King always looks so utterly delighted after those games although nobody knows who won.
… She hopes for a future where everyone is happy and at peace without any threats. That is, of course, probably quite normal. … However, it is probably not as normal to want to [DATA EXPUNGED] (don't worry, it's innocent *snicker*)
R-button Summarization: The young princess of Frelia. Shy to strangers but eventually warms up.
Appearance:
Apparent Age: Young lady
Gender: Female
Nation: Frelia
Class: ???
Weapon Mastery: ???
Level: ???
Background: Natalia is the young princess of Frelia. There’s some controversy as to her origin, since she was first seen when King Kennard showed up with her as a baby announcing “This girl is my daughter. You shall treat her as such” with a sneaky little smile, meaning she showed up from nowhere and became the crown princess of Frelia, nobody knowing who the mother was and Kennard totally not giving any kind of answer. However, later genetic similarities have made people believe him, and Natalia was accepted and has since been living with her father in the Frelian palace. As part of the most locked-up nation of Frelia, she didn’t often get to see the outside world, but she did get to share a lot of her problems with her friend Lexa, and she did get to travel to Renais in the summer to have little meetings with the Alvin and Marwood (and Rafaela? XD just wondering) and then get to come home to talk with it to Lexa. Lately, however, she’s been holed up in the Frelian palace, for multiple reasons.
Equipment and Items: ???
Personality: Natalia is the kind of girl that feels immediate apprehension towards strangers of any kinds but then, as they continue to talk to them, she starts to open up bit by bit until finally she can smile and becomes completely comfortable around said person, able to talk and laugh excitedly. She appears shy in front of large masses, can easily get embarrassed by very small things and constantly worry about how her father seems to constantly play around and gather the ill glares of the people. In fact, she’s also being glared at simply by being her father’s daughter. As the crown princess of Frelia, Natalia feels like she should be taking command, but she finds herself unable to unless she’s completely at ease with the people around her. She often worries that, as a Princess, she should be more quirky and unique, and yet she feels like any other normal girl… … …
Ability Assessment: Almost all of Natalia’s stats are sub-par. Her strength is faltering, her magical output is low, her skill is haphazard, her speed is worrisome, her defense is negligible… And she’s very, very inexperienced with anything that has even remotely to do with battle. That said, when they step into the proximity of Natalia absolutely any enemy has to keep their eyes wide-open. Because, there is a little phenomenon one might call Beginner’s Luck. … Natalia is so unnaturally lucky, she may find herself randomly dodging blows she shouldn’t, her attacks striking home at unpredictable angles that causes experienced enemies to glare in shock… It is quite possible that Natalia is actually the most equally dangerous fighter for anyone in Magvel to take on. … But she should never depend on said luck. She should train and become strong in her own right.
Quirks/Talents/Aspirations/Other: … At first glance, one may think that this girl can’t be the daughter of Kennard, she’s completely different! … If only so was the case. Natalia slightly secretly LOVES pranks. They’re BEYOND OTHERWORLDY EXCITING! … Except it is always obvious if Natalia has done something, because her face is completely beet-red and she’s unable to get eye-contact with anyone. In any case, Natalia knows why her father acts like he does and knows she’d enjoy acting the same… but that would be bad, and she’s too shy to do so, so she can’t.
She also inherited his intelligence, and having played a lot of games with her father and friends she’s quite the genius at them. Nobody knows who’s superior at games between her and her father, but every so often Kennard invites her to a game, and the King always looks so utterly delighted after those games although nobody knows who won.
… She hopes for a future where everyone is happy and at peace without any threats. That is, of course, probably quite normal. … However, it is probably not as normal to want to [DATA EXPUNGED] (don't worry, it's innocent *snicker*)
R-button Summarization: The young princess of Frelia. Shy to strangers but eventually warms up.
Name: Mariona
Appearance:
Apparent Age: Adult woman
Gender: Female
Nation: Frelia
Class: Falcon Knight
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: A woman from a low-class Frelian family who has worked herself to the top through sheer effort and skill. Working so hard to keep her nation safe, Mariona has grown to look down on those who do not work as hard as her but have achieved good position regardless. Today she is the Captain of the Pegasus Knights and Kennard leaves many of his duties in her hands, which she gladly accepts as she thinks she is superior to him in capability and morals. Many in Frelia thinks of her as their good representative countering their King Kennard, and honestly Mariona doesn’t mind this idea at all.
Equipment and Items: Steel Sword, Spear, Slim Lance, Elixir, Speedwing
Personality: A gentle and caring lady who’s known to be strict yet kind towards any individual below her. She has a wonderful smile that she often shows as praise or in happiness for a completed mission, and a stern but clearly caring scolding look and tone which she adopts to teach a lesson. Some imagines her being the ultimate mother-figure. Mariona has the problem of sometimes thinking a little too highly of herself and getting annoyed when people make mundane mistakes she never would, but she does her best to support and help those around her… to a certain point. When they're no longer in danger, they need to overcome the rest on their own to actually get good lives, says the idealist of hard work within her.
Ability Assessment: She’s strong and fast, with an indescribable bond with her mount as they soar the battlefield with grace and beauty. Mariona has sacrificed a bit of her defense for greater speed and greater strength, her blows packing considerable punch and her speed enough to dodge most arrows and blows that can be aimed for her. In order to bring her down one would need to obtain someone with the skill to hit her despite her speed, to take advantage of that reduced defense. However, with that grace which Mariona flies from foe to foe, cutting them down… that may be difficult.
Quirks/Talents/Aspirations/Other: … Internally, she wants to be a bad girl. When she was a child, she wanted to become a pirate and go around raiding to show she was the best. Growing up, she wanted to join all the fads and all the bad things and let herself loose. She wants to seduce men and overall just be bad. Act mysterious and just do whatever she wants as a free soul… Her life hasn’t allowed her to do that, she has been forced to act a good woman that defends her country. … She thoroughly despises Kennard. … Maybe.
R-button Summarization: Pegasus Commander of Frelia. A strong and kind woman many Frelians looks up to. Idealizes hard work.
Appearance:
Apparent Age: Adult woman
Gender: Female
Nation: Frelia
Class: Falcon Knight
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: A woman from a low-class Frelian family who has worked herself to the top through sheer effort and skill. Working so hard to keep her nation safe, Mariona has grown to look down on those who do not work as hard as her but have achieved good position regardless. Today she is the Captain of the Pegasus Knights and Kennard leaves many of his duties in her hands, which she gladly accepts as she thinks she is superior to him in capability and morals. Many in Frelia thinks of her as their good representative countering their King Kennard, and honestly Mariona doesn’t mind this idea at all.
Equipment and Items: Steel Sword, Spear, Slim Lance, Elixir, Speedwing
Personality: A gentle and caring lady who’s known to be strict yet kind towards any individual below her. She has a wonderful smile that she often shows as praise or in happiness for a completed mission, and a stern but clearly caring scolding look and tone which she adopts to teach a lesson. Some imagines her being the ultimate mother-figure. Mariona has the problem of sometimes thinking a little too highly of herself and getting annoyed when people make mundane mistakes she never would, but she does her best to support and help those around her… to a certain point. When they're no longer in danger, they need to overcome the rest on their own to actually get good lives, says the idealist of hard work within her.
Ability Assessment: She’s strong and fast, with an indescribable bond with her mount as they soar the battlefield with grace and beauty. Mariona has sacrificed a bit of her defense for greater speed and greater strength, her blows packing considerable punch and her speed enough to dodge most arrows and blows that can be aimed for her. In order to bring her down one would need to obtain someone with the skill to hit her despite her speed, to take advantage of that reduced defense. However, with that grace which Mariona flies from foe to foe, cutting them down… that may be difficult.
Quirks/Talents/Aspirations/Other: … Internally, she wants to be a bad girl. When she was a child, she wanted to become a pirate and go around raiding to show she was the best. Growing up, she wanted to join all the fads and all the bad things and let herself loose. She wants to seduce men and overall just be bad. Act mysterious and just do whatever she wants as a free soul… Her life hasn’t allowed her to do that, she has been forced to act a good woman that defends her country. … She thoroughly despises Kennard. … Maybe.
R-button Summarization: Pegasus Commander of Frelia. A strong and kind woman many Frelians looks up to. Idealizes hard work.
Name: Ginnava
Appearance:
- … Oh, crap, that’s a Pegasus. … EH! XD
Apparent Age: Adult woman
Gender: Female
Nation: Renais
Class: Paladin
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: Ginnava was born a proper princess of Renais beside her quite proper father. Never quite deviating from the initial formula of how a princess lives, the young girl travelled a lot by her father’s side, learning the trade and going through the standard training of cavaliers and paladins reasonably early in life, because she thought it simply suited her. As such a kind-hearted soul who works so tirelessly to grow strong for her people, her father so no issue happily handing over the throne to her so he could retire. Ginnava happily accepted and has since continued his rule of defending the people and ruling matters as they come. … People HAVE noted, however, that Ginnava doesn’t appear to have any drive or intention to change anything about any part of the system. But she’s pretty efficient as a protector, so she’s still liked.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the father, if they wish. They may also twist her to fit their desired mother a bit. Feel free to ask if unsure.
Equipment and Items: Brave Lance, Short Spear, Iron Lance, Elixir, Pure Water
Personality: Kind, brave and resourceful. Ginnava always does her best to support her people and maintains a kind aura in order to look well to her people. While actually really, really bad at taking initiative, she’s an expert at sticking things by the book and will without fail immediately commit to the action which she knows is the best to do as she knows is best via studying. Talking to her she seems like a confident woman who can handle herself. … Except, in a moment of crisis she is at her weakest. At any moment where she doesn’t know the best option, Ginnava has a habit of caving in, stress building within her as she locks herself in somewhere to try to research the right thing to do, likely missing the opportunity had she not simply been more creative.
Ability Assessment: As might be expected of the Paladin Queen, she rides a fast-moving steed and fights with a really balanced fighting style that does not sacrifice any part of her combat, her strength, skill, speed, defense and such is all equal and in battle she remains a perfectly steady and stylish combatant. While she herself is pretty good and balanced, this of course means she’ll be outmatched in any stat someone else has trained considerably in, but she’s fine with that. … Compared to other promoted units, Ginnava is inexperienced, however. She’s skilled and destroyed a lot of monsters, but in other kinds of combat she is inexperienced. Also, her kind nature will probably mean she can never turn her weapon on someone who isn’t a monster.
Quirks/Talents/Aspirations/Other: Her imagination is stone-dead. Try making her draw a picture? You’ll freeze her in place. Write a story? She’ll panic. All she does is by the book, following written down guide-lines for combat and such. This has a variety of effects, and she might fail to understand expressions and the like. … Also, she’s highly susceptive of the cute. If something is adorable, she’ll revert to the mentality of a ten-year old. Not her fault. … In addition. Her own personal rules has affirmed that humans are not the enemy, monsters are. As such, there is a mental block that prevents Ginnava from harming a human. She simply cannot.
R-button Summarization: The Paladin Queen of Renais. Kind, brave and resourceful. Does everything by the book.
Appearance:
- … Oh, crap, that’s a Pegasus. … EH! XD
Apparent Age: Adult woman
Gender: Female
Nation: Renais
Class: Paladin
Weapon Mastery: Lance: ???, Sword: ???
Level: ???
Background: Ginnava was born a proper princess of Renais beside her quite proper father. Never quite deviating from the initial formula of how a princess lives, the young girl travelled a lot by her father’s side, learning the trade and going through the standard training of cavaliers and paladins reasonably early in life, because she thought it simply suited her. As such a kind-hearted soul who works so tirelessly to grow strong for her people, her father so no issue happily handing over the throne to her so he could retire. Ginnava happily accepted and has since continued his rule of defending the people and ruling matters as they come. … People HAVE noted, however, that Ginnava doesn’t appear to have any drive or intention to change anything about any part of the system. But she’s pretty efficient as a protector, so she’s still liked.
May or may not be married and have had children, if someone wishes to create such a character. Creators of these may design the father, if they wish. They may also twist her to fit their desired mother a bit. Feel free to ask if unsure.
Equipment and Items: Brave Lance, Short Spear, Iron Lance, Elixir, Pure Water
Personality: Kind, brave and resourceful. Ginnava always does her best to support her people and maintains a kind aura in order to look well to her people. While actually really, really bad at taking initiative, she’s an expert at sticking things by the book and will without fail immediately commit to the action which she knows is the best to do as she knows is best via studying. Talking to her she seems like a confident woman who can handle herself. … Except, in a moment of crisis she is at her weakest. At any moment where she doesn’t know the best option, Ginnava has a habit of caving in, stress building within her as she locks herself in somewhere to try to research the right thing to do, likely missing the opportunity had she not simply been more creative.
Ability Assessment: As might be expected of the Paladin Queen, she rides a fast-moving steed and fights with a really balanced fighting style that does not sacrifice any part of her combat, her strength, skill, speed, defense and such is all equal and in battle she remains a perfectly steady and stylish combatant. While she herself is pretty good and balanced, this of course means she’ll be outmatched in any stat someone else has trained considerably in, but she’s fine with that. … Compared to other promoted units, Ginnava is inexperienced, however. She’s skilled and destroyed a lot of monsters, but in other kinds of combat she is inexperienced. Also, her kind nature will probably mean she can never turn her weapon on someone who isn’t a monster.
Quirks/Talents/Aspirations/Other: Her imagination is stone-dead. Try making her draw a picture? You’ll freeze her in place. Write a story? She’ll panic. All she does is by the book, following written down guide-lines for combat and such. This has a variety of effects, and she might fail to understand expressions and the like. … Also, she’s highly susceptive of the cute. If something is adorable, she’ll revert to the mentality of a ten-year old. Not her fault. … In addition. Her own personal rules has affirmed that humans are not the enemy, monsters are. As such, there is a mental block that prevents Ginnava from harming a human. She simply cannot.
R-button Summarization: The Paladin Queen of Renais. Kind, brave and resourceful. Does everything by the book.
Name: Melinda and Leoma
Appearance:
Melinda is to the left, Leoma is to the right.
Apparent Age: Young adults
Gender: Females
Nation: Renais
Class: Dark Flier and Falcon Knight
Weapon Mastery: Lance: ???, Dark: ??? / Lance: ???, Sword: ???
Level: ??? / ???
Background: Two twin sisters born within Renais to a proud noble who raised them together. Throughout their growth the two of them were always so very close, and had fun checking if people would realize they had changed places. At some point they asked if they could try riding Pegasi, which is why they now both ride the creatures. … At some point, though, Melinda asked why they didn’t try to use the magical strength of a Pegasus rider for magic? Leoma argued that they should focus on the physical aspect as true knights of Renais. Was this the first argument the girls had? Hard to say, but after that their paths diverged, one going into research on dark magic and the other perfecting her knighthood. Both displayed amazing ability to command and destroy monsters, using the mobility of their Pegasi to the best of their abilities. The use of dark magic apparently somehow changed Melinda’s appearance. Years later, the two sisters met again, having been recruited by Ginnava as her greatest generals due to their respective achievements. The two sisters now get along… questionably, but well enough to be often referred to in unison. The Black and White generals of Renais… That’s them. They’re also Renais’ sole riders of Pegasi (unless anyone creates a character that changes this.).
Equipment and Items: Flux, Nosferatu, Eclipe, Killer Lance, Elixir / Bright Lance, Light Brand, Elixir
Personality: Both girls are stubborn, both are brave and willing to defend their nation, and both will raise their eye-brows in question at being hit on. Both girls are somewhat selfish, used to getting what they want and if they don’t get it they’ll push and work and fight to get it. Many circumstances would make them react the same way. However… Melinda lives with a smile on her face, emboldened herself with her dive into dark magic research and on her free time enjoys teasing boys and doing small pranks, especially to her sister. Leoma, on the other hand, perfected the knight’s code of honor by heard, lives a stoic life where she puts her duty above all and practices her weapon whenever she can. Well, the two still love one another. Melinda is just a bit more open about it, openly hugging/teasing her sister who blushes and tells her to stop it while actually secretly wants to act the same…
Ability Assessment: The sisters’ development match their training. Melinda is magically powerful while Leoma is physically powerful. Both the sisters have quite the resistance and defense, higher than the assumed for their class even though Leoma’s is obviously higher being an actual knight while Melinda’s resistance is higher. Both sisters have their weakness being their speed, which still is rather high with the consideration they’re Pegasus riders, but low in comparison to the rest of their kinds. That, and of course, they’re weak to arrows.
Quirks/Talents/Aspirations/Other: When they were little, young Melinda and Leoma promised each other they’d marry the same man. … Today Melinda is constantly reminding a blushing Leoma of this fact while pointing out potential mates to approach. Something both girls share is a talent for musical arts, at home there having been a lot of instruments they could learn to play and have fun with. They both really love flying and flying for fun next to one another would be the best thing ever… but Leoma is embarrassed to admit it, her sister has changed so much now. Both hold deep admiration for Ginnava, the Paladin Queen, and may be seen fighting each other over who gets to report to her and similar…
R-button Summarization:
Melinda: Black general of Renais. The magic-delving playful twin who loves teasing her sister.
Leoma: White general of Renais. The honor-bound stoic twin who puts duty above all else.
Appearance:
Melinda is to the left, Leoma is to the right.
Apparent Age: Young adults
Gender: Females
Nation: Renais
Class: Dark Flier and Falcon Knight
Weapon Mastery: Lance: ???, Dark: ??? / Lance: ???, Sword: ???
Level: ??? / ???
Background: Two twin sisters born within Renais to a proud noble who raised them together. Throughout their growth the two of them were always so very close, and had fun checking if people would realize they had changed places. At some point they asked if they could try riding Pegasi, which is why they now both ride the creatures. … At some point, though, Melinda asked why they didn’t try to use the magical strength of a Pegasus rider for magic? Leoma argued that they should focus on the physical aspect as true knights of Renais. Was this the first argument the girls had? Hard to say, but after that their paths diverged, one going into research on dark magic and the other perfecting her knighthood. Both displayed amazing ability to command and destroy monsters, using the mobility of their Pegasi to the best of their abilities. The use of dark magic apparently somehow changed Melinda’s appearance. Years later, the two sisters met again, having been recruited by Ginnava as her greatest generals due to their respective achievements. The two sisters now get along… questionably, but well enough to be often referred to in unison. The Black and White generals of Renais… That’s them. They’re also Renais’ sole riders of Pegasi (unless anyone creates a character that changes this.).
Equipment and Items: Flux, Nosferatu, Eclipe, Killer Lance, Elixir / Bright Lance, Light Brand, Elixir
Personality: Both girls are stubborn, both are brave and willing to defend their nation, and both will raise their eye-brows in question at being hit on. Both girls are somewhat selfish, used to getting what they want and if they don’t get it they’ll push and work and fight to get it. Many circumstances would make them react the same way. However… Melinda lives with a smile on her face, emboldened herself with her dive into dark magic research and on her free time enjoys teasing boys and doing small pranks, especially to her sister. Leoma, on the other hand, perfected the knight’s code of honor by heard, lives a stoic life where she puts her duty above all and practices her weapon whenever she can. Well, the two still love one another. Melinda is just a bit more open about it, openly hugging/teasing her sister who blushes and tells her to stop it while actually secretly wants to act the same…
Ability Assessment: The sisters’ development match their training. Melinda is magically powerful while Leoma is physically powerful. Both the sisters have quite the resistance and defense, higher than the assumed for their class even though Leoma’s is obviously higher being an actual knight while Melinda’s resistance is higher. Both sisters have their weakness being their speed, which still is rather high with the consideration they’re Pegasus riders, but low in comparison to the rest of their kinds. That, and of course, they’re weak to arrows.
Quirks/Talents/Aspirations/Other: When they were little, young Melinda and Leoma promised each other they’d marry the same man. … Today Melinda is constantly reminding a blushing Leoma of this fact while pointing out potential mates to approach. Something both girls share is a talent for musical arts, at home there having been a lot of instruments they could learn to play and have fun with. They both really love flying and flying for fun next to one another would be the best thing ever… but Leoma is embarrassed to admit it, her sister has changed so much now. Both hold deep admiration for Ginnava, the Paladin Queen, and may be seen fighting each other over who gets to report to her and similar…
R-button Summarization:
Melinda: Black general of Renais. The magic-delving playful twin who loves teasing her sister.
Leoma: White general of Renais. The honor-bound stoic twin who puts duty above all else.
Name: Rylan
Appearance:
Apparent Age: Young Adult
Gender: Male
Nation: Renais
Class: Great Knight
Weapon Mastery: Swords: ???, Lances: ???, Axes: ???
Level: ???
Background: The elder brother of the princes of Renais, he is considered one of the less well-liked of the brothers from the public standpoint. When both the children was young, Rylan was out on a little venture with their father out by the mountain side, and something as unlikely as a mountain-slide came down, and Rylan was saved by their father’s sacrifice at that time. Suspicions about who or what might have caused that mountain-slide has always been about, but there is nothing that says it was anything else than an unfortunate accident. … This was not the case, if you’re asking Rylan. Without a doubt, it was a monster or some form of devilish man who caused the mountain-slide to kill the King and Prince of Renais. There was no doubt about it.
Ever since that day, Rylan became more stoic. He never did really play very much with his brother, and while he smiled and gave praise to his achievements Rylan always seemed like he had his mind on something else, like he felt that he had to mature to go beyond the things young squires might do. He also never really forgave his mother for the by-the-book way she accepted her husband’s death, even though it was clear as day she did so purely though instinct as her insides had been shook by the experience. Rylan now thunders across Renais and a bit beyond hunting down the larger groups of monsters where they appear.
There is something about the way he fights, and the way he talks that has made him less liked than his brother. Should one watch his commands and how he moves, it will be clear as day that he fights to destroy enemies, not to protect people. He has saved many while doing so, but there’s something about the smile he puts before everyone, the way he says “Everything is going to be alright”, “Leave everything to me”… It simply differs from the way his younger brother protects them, but he’s a trusted man of Renais anyway, who people can count on to show up whenever a larger enemy appears. … Rylan was located in Northern Renais dealing with a minor infestation at the time of Jehanna’s invasion, and has not yet returned to give his opinion on what is going on.
Equipment and Items: Rapier, Iron Blade, Short Spear, Torch, Vulnerary
Personality: Standing forth as a true Knight of Renais, Rylan keeps to all the things expected of a noble. He’s straight in his back, takes care of those who are under his command, smile a comforting smile when speaking to public or otherwise. … However, it might be sensed that there’s something fake about his attitude. He acts like he’s supposed to, taking the time to see to his brother and civilians and such, but he never truly seems to ever become friends with anyone, and when he swings his sword there is rage that can be seen in there. The reason for which might be obvious, but Rylan knows of this and tries to keep it under control. There may have been a moment where he might have confessed to his brother that he feels somewhat out of it, like everything is straining, that no matter what he does there’s no end to it, that he has this building rage which he must take out somehow. … But being aware of it, he does try to turn it to be the best he can for Renais, in order to keep his nation safe.
Ability Assessment: Balanced, just like his mother. No single area shines away, but at the same time every area is one that needs to be taken into account. Strength, skill, speed, defense… All of it is in good shape, and on a mighty steed Rylan is able to thunder down on his opponents and slice them apart with no recognizable weakness. However, his brutality should be mentioned. Rylan’s strikes aims to destroy with the skill available to him, and he puts a lot of power into his swings even if he’s able to have more finesse. It could be imagined that those may be easier to dodge. … But Rylan is able to adjust his fighting style, so it might be the case that the enemy only has one shot in that moment before he adjusts his style.
Quirks/Talents/Aspirations/Other: Rylan tends to mop all the corpses of the monsters he and his men has killed into piles which he then burns using his torch. The sight of a pile of smoke rising on the horizon has long now been recognized as the sign that the Crown Prince of Renais has cleansed this area of another threat. Still, there is no need to do that as monsters seem to wane away naturally after being slain, and it may be something he’s doing to satisfy his desire to destroy the beings. Some have asked him to stop, since he usually doesn’t exactly control to make sure the fire doesn’t come loose, he leaves that to his troops, but people have accepted it. The sight of that smoke… while disturbing, is often strangely calming to the people around. People have been referring to him of a name they might adopt should be become King… “The Cleansing King”… Or just “Fire King” among some, they’re not entirely decided.
Dotes a lot on his younger brother, even if he's odd when he does he always makes sure to at least have the special time to hang out with him and smile around him and sometimes bringing him gifts, souvenirs from odd places and such... ... ...
… He seems to really like listening to music or singing. Perhaps it somehow calms him?
R-button Summarization: The older Prince of Renais. Displays himself as a good prince, aiming a destructive force to defend his nation.
Appearance:
Apparent Age: Young Adult
Gender: Male
Nation: Renais
Class: Great Knight
Weapon Mastery: Swords: ???, Lances: ???, Axes: ???
Level: ???
Background: The elder brother of the princes of Renais, he is considered one of the less well-liked of the brothers from the public standpoint. When both the children was young, Rylan was out on a little venture with their father out by the mountain side, and something as unlikely as a mountain-slide came down, and Rylan was saved by their father’s sacrifice at that time. Suspicions about who or what might have caused that mountain-slide has always been about, but there is nothing that says it was anything else than an unfortunate accident. … This was not the case, if you’re asking Rylan. Without a doubt, it was a monster or some form of devilish man who caused the mountain-slide to kill the King and Prince of Renais. There was no doubt about it.
Ever since that day, Rylan became more stoic. He never did really play very much with his brother, and while he smiled and gave praise to his achievements Rylan always seemed like he had his mind on something else, like he felt that he had to mature to go beyond the things young squires might do. He also never really forgave his mother for the by-the-book way she accepted her husband’s death, even though it was clear as day she did so purely though instinct as her insides had been shook by the experience. Rylan now thunders across Renais and a bit beyond hunting down the larger groups of monsters where they appear.
There is something about the way he fights, and the way he talks that has made him less liked than his brother. Should one watch his commands and how he moves, it will be clear as day that he fights to destroy enemies, not to protect people. He has saved many while doing so, but there’s something about the smile he puts before everyone, the way he says “Everything is going to be alright”, “Leave everything to me”… It simply differs from the way his younger brother protects them, but he’s a trusted man of Renais anyway, who people can count on to show up whenever a larger enemy appears. … Rylan was located in Northern Renais dealing with a minor infestation at the time of Jehanna’s invasion, and has not yet returned to give his opinion on what is going on.
Equipment and Items: Rapier, Iron Blade, Short Spear, Torch, Vulnerary
Personality: Standing forth as a true Knight of Renais, Rylan keeps to all the things expected of a noble. He’s straight in his back, takes care of those who are under his command, smile a comforting smile when speaking to public or otherwise. … However, it might be sensed that there’s something fake about his attitude. He acts like he’s supposed to, taking the time to see to his brother and civilians and such, but he never truly seems to ever become friends with anyone, and when he swings his sword there is rage that can be seen in there. The reason for which might be obvious, but Rylan knows of this and tries to keep it under control. There may have been a moment where he might have confessed to his brother that he feels somewhat out of it, like everything is straining, that no matter what he does there’s no end to it, that he has this building rage which he must take out somehow. … But being aware of it, he does try to turn it to be the best he can for Renais, in order to keep his nation safe.
Ability Assessment: Balanced, just like his mother. No single area shines away, but at the same time every area is one that needs to be taken into account. Strength, skill, speed, defense… All of it is in good shape, and on a mighty steed Rylan is able to thunder down on his opponents and slice them apart with no recognizable weakness. However, his brutality should be mentioned. Rylan’s strikes aims to destroy with the skill available to him, and he puts a lot of power into his swings even if he’s able to have more finesse. It could be imagined that those may be easier to dodge. … But Rylan is able to adjust his fighting style, so it might be the case that the enemy only has one shot in that moment before he adjusts his style.
Quirks/Talents/Aspirations/Other: Rylan tends to mop all the corpses of the monsters he and his men has killed into piles which he then burns using his torch. The sight of a pile of smoke rising on the horizon has long now been recognized as the sign that the Crown Prince of Renais has cleansed this area of another threat. Still, there is no need to do that as monsters seem to wane away naturally after being slain, and it may be something he’s doing to satisfy his desire to destroy the beings. Some have asked him to stop, since he usually doesn’t exactly control to make sure the fire doesn’t come loose, he leaves that to his troops, but people have accepted it. The sight of that smoke… while disturbing, is often strangely calming to the people around. People have been referring to him of a name they might adopt should be become King… “The Cleansing King”… Or just “Fire King” among some, they’re not entirely decided.
Dotes a lot on his younger brother, even if he's odd when he does he always makes sure to at least have the special time to hang out with him and smile around him and sometimes bringing him gifts, souvenirs from odd places and such... ... ...
… He seems to really like listening to music or singing. Perhaps it somehow calms him?
R-button Summarization: The older Prince of Renais. Displays himself as a good prince, aiming a destructive force to defend his nation.
Name: Edan
Appearance:
... Edan is the one in the middle. To the left is his good friend Sodalan, who leads him off on mischief and otherwise fooling the gullible Emperor, while on the right is Edelmar, his teacher, trying desperately to make him not to make a fool out of himself. … These may be genderbent somethings, I have no idea, but the guy in the middle fit my idea, so I went with it.
Apparent Age: Teenager.
Gender: Male
Nation: Rausten
Class: Faithful Yes, the trainee class.
Weapon Mastery: Staff: E
Level: 1
Background: Edan is the young Celestial Emperor of the Theocracy of Rausten. As expected of any formerly prince of Rausten, he’s been surrounded by teachers and studies for most of his life and would have been expected to take a journey around the world in order to learn from it. However, his father died an untimely early death due to illness and Edan was forced to take up the mantle as the new leader of Rausten. Currently, his image in the public eye is as somewhat of a joke due to his rather pathetic public appearances and everyone looks to Uamhas, his advisor, as the true current leader of Rausten. There have been plans to make Edan take the journey that is to teach him about the world, but it has been put on hold due to Jehanna’s invasion of Grado.
Equipment and Items: Heal, Mend, Recover, Fortify, Sleep, Warp, Physic, Restore, Latona, Vulnerary. … He doesn’t carry it all at a time, though, he’ll need to pick before actually standing up.
Personality: The young Celestial Emperor is somewhat of an air-head, unfortunately. He seemingly has absolutely no sense for what might and might not be appropriate to say at any one time, and expect any speeches he holds to be filled with stammering and personal confessions that speeches are hard to remember. The look on his face is constantly dazed, his voice is always oddly quiet and always sounds like he’s thinking about something else entirely. He trusts the words of complete strangers without a second thought with a large misplaced smile and is so gullible his nation sees him as a joke. He tries, though. He has the standard good set of morals, and he knows the responsibility on his shoulders and tries to help. He just happens to constantly be following Uamhas suggestions because they always sound so much better than anything he can think of.
Ability Assessment: … Thoroughly pathetic? May change if he gets any training… Haha…
Quirks/Talents/Aspirations/Other: Edan is easily distracted. He always follows along his friend Sodalan on his latest dumb idea and will always nod as if understanding when his teacher Edelmar tries to teach him something but will likely fail. He has a habit of stating/asking exactly what is on his mind regardless of appropriateness, which may or may not have anything to do with girls/women close to him. He’s thoroughly used to being perfectly safe, and may randomly walk wherever he wants to in the spur of the moment. … Despite seeming so dumb, his head is actually filled with a library’s worth of information, he just doesn’t know how to use it.
R-button Summarization: The young Celestial Emperor of Rausten. Inexperienced, naïve and trusting.
Appearance:
... Edan is the one in the middle. To the left is his good friend Sodalan, who leads him off on mischief and otherwise fooling the gullible Emperor, while on the right is Edelmar, his teacher, trying desperately to make him not to make a fool out of himself. … These may be genderbent somethings, I have no idea, but the guy in the middle fit my idea, so I went with it.
Apparent Age: Teenager.
Gender: Male
Nation: Rausten
Class: Faithful Yes, the trainee class.
Weapon Mastery: Staff: E
Level: 1
Background: Edan is the young Celestial Emperor of the Theocracy of Rausten. As expected of any formerly prince of Rausten, he’s been surrounded by teachers and studies for most of his life and would have been expected to take a journey around the world in order to learn from it. However, his father died an untimely early death due to illness and Edan was forced to take up the mantle as the new leader of Rausten. Currently, his image in the public eye is as somewhat of a joke due to his rather pathetic public appearances and everyone looks to Uamhas, his advisor, as the true current leader of Rausten. There have been plans to make Edan take the journey that is to teach him about the world, but it has been put on hold due to Jehanna’s invasion of Grado.
Equipment and Items: Heal, Mend, Recover, Fortify, Sleep, Warp, Physic, Restore, Latona, Vulnerary. … He doesn’t carry it all at a time, though, he’ll need to pick before actually standing up.
Personality: The young Celestial Emperor is somewhat of an air-head, unfortunately. He seemingly has absolutely no sense for what might and might not be appropriate to say at any one time, and expect any speeches he holds to be filled with stammering and personal confessions that speeches are hard to remember. The look on his face is constantly dazed, his voice is always oddly quiet and always sounds like he’s thinking about something else entirely. He trusts the words of complete strangers without a second thought with a large misplaced smile and is so gullible his nation sees him as a joke. He tries, though. He has the standard good set of morals, and he knows the responsibility on his shoulders and tries to help. He just happens to constantly be following Uamhas suggestions because they always sound so much better than anything he can think of.
Ability Assessment: … Thoroughly pathetic? May change if he gets any training… Haha…
Quirks/Talents/Aspirations/Other: Edan is easily distracted. He always follows along his friend Sodalan on his latest dumb idea and will always nod as if understanding when his teacher Edelmar tries to teach him something but will likely fail. He has a habit of stating/asking exactly what is on his mind regardless of appropriateness, which may or may not have anything to do with girls/women close to him. He’s thoroughly used to being perfectly safe, and may randomly walk wherever he wants to in the spur of the moment. … Despite seeming so dumb, his head is actually filled with a library’s worth of information, he just doesn’t know how to use it.
R-button Summarization: The young Celestial Emperor of Rausten. Inexperienced, naïve and trusting.
Name: Uamhas
Appearance:
Apparent Age: Ancient
Gender: Male
Nation: Rausten
Class: Bishop
Weapon Mastery: Light: ???, Staff: ???
Level: ???
Background: A long time ago in Rausten, Uamhas was something of a little wonder. His skill at research and studying brought in the attention of many, and he pointed out some crucial defensive misses in Rausten’s defense. Since then, monsters have been virtually unable to injure anyone in the entire Theocracy. Uamhas was respected then, and went on the be the advisor of Edan’s great-grandfather. … As well as his grandfather, and his father, and now him. For now, he’s living instructing the young Celestial Emperor on how to govern a nation, himself an individual trusted enough to be allowed to lead the nation from beside the new Emperor’s side.
Equipment and Items: Shine, Purge, Mend, Barrier, Elixir
Personality: A strange old man who remains ever so calm and smiles at the actions of the younger beings in the world, Uamhas has resolved to be an unquestionable voice of reason in order to assist his nation as best he can. This does mean that he puts Rausten’s people above the people anywhere else, as well as the lives of the people above that of the military or leaders. He has a talent for speaking about things in a way that makes others understand, and he can be really, really convincing. He’s humble and polite, never seems to get angry and always allows a person to finish what they’re saying before he shares his own wisdom. It is because of acting like he does that he’s become this famous an individual in Rausten.
Ability Assessment: Experience. This old man has fought against monsters and bandits since he was a tiny little thing, and he’s been all over the world seeing things… The old man Bishop is immeasurably skilled, intelligent and experienced, to the point where even at his age it is questionable if one should really take him lightly. His attentiveness is amazing, and it will be as if he’s aware of all around him, and he’s very good with that Barrier staff. … That said, he is an old man. He’s slow and his muscles have started to wear down. His magical strength actually isn’t that impressive either, so he’s probably most efficient as support, just like he’s usually standing supporting by the side of his Emperor.
Quirks/Talents/Aspirations/Other: On the side, he has a great desire to write fictional stories. He is actually, besides being a famed professor and advisor of Rausten, also a fantasy author of maybe even greater renown amongst the more nerdy groups of people of the world. His works can be compared to those of Lovecrafts of the real world, with great elder gods, monsters and insanity overtaking, but he doesn’t let his publications get into the way of his actual duties as advisor of Edan. While this is unknown for most of the world who see him as only the great wise man of Rausten, the nerds of the world know him by a different name… The legendary “Lord of Shadows”. Of course, the professors of Rausten have no idea.
R-button Summarization: The ancient royal advisor of Rausten. A very wise and patient old man.
Appearance:
Apparent Age: Ancient
Gender: Male
Nation: Rausten
Class: Bishop
Weapon Mastery: Light: ???, Staff: ???
Level: ???
Background: A long time ago in Rausten, Uamhas was something of a little wonder. His skill at research and studying brought in the attention of many, and he pointed out some crucial defensive misses in Rausten’s defense. Since then, monsters have been virtually unable to injure anyone in the entire Theocracy. Uamhas was respected then, and went on the be the advisor of Edan’s great-grandfather. … As well as his grandfather, and his father, and now him. For now, he’s living instructing the young Celestial Emperor on how to govern a nation, himself an individual trusted enough to be allowed to lead the nation from beside the new Emperor’s side.
Equipment and Items: Shine, Purge, Mend, Barrier, Elixir
Personality: A strange old man who remains ever so calm and smiles at the actions of the younger beings in the world, Uamhas has resolved to be an unquestionable voice of reason in order to assist his nation as best he can. This does mean that he puts Rausten’s people above the people anywhere else, as well as the lives of the people above that of the military or leaders. He has a talent for speaking about things in a way that makes others understand, and he can be really, really convincing. He’s humble and polite, never seems to get angry and always allows a person to finish what they’re saying before he shares his own wisdom. It is because of acting like he does that he’s become this famous an individual in Rausten.
Ability Assessment: Experience. This old man has fought against monsters and bandits since he was a tiny little thing, and he’s been all over the world seeing things… The old man Bishop is immeasurably skilled, intelligent and experienced, to the point where even at his age it is questionable if one should really take him lightly. His attentiveness is amazing, and it will be as if he’s aware of all around him, and he’s very good with that Barrier staff. … That said, he is an old man. He’s slow and his muscles have started to wear down. His magical strength actually isn’t that impressive either, so he’s probably most efficient as support, just like he’s usually standing supporting by the side of his Emperor.
Quirks/Talents/Aspirations/Other: On the side, he has a great desire to write fictional stories. He is actually, besides being a famed professor and advisor of Rausten, also a fantasy author of maybe even greater renown amongst the more nerdy groups of people of the world. His works can be compared to those of Lovecrafts of the real world, with great elder gods, monsters and insanity overtaking, but he doesn’t let his publications get into the way of his actual duties as advisor of Edan. While this is unknown for most of the world who see him as only the great wise man of Rausten, the nerds of the world know him by a different name… The legendary “Lord of Shadows”. Of course, the professors of Rausten have no idea.
R-button Summarization: The ancient royal advisor of Rausten. A very wise and patient old man.
Name: Vinci
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Carcino
Class: Bishop
Weapon Mastery: Light: ???, Staff: ???
Level: ???
Background: The most respected and trusted man in all of Carcino, Vinci commands great power in the council and is seen as the person closest to being the ruler of Carcino. He has apparently lived a life full of sadness, where his parents were killed by monsters and later his wife and child was killed by bandits, however despite this he does his best for the nation. Due to sadness, he turned to the church of Rausten for guidance, and found his calling as a priest and later Bishop, soon returning to his nation to lead it to glory. He decides trade-routes, makes decisions on how to spread his forces and takes the request of both merchants and peasants into account, doing his best to build up the mercantile nation.
Equipment and Items: Divine, Mend, Talisman
Personality: Efficient and strictly to the point, he commands his position with no notable emotions. He always speaks in pure logic and often speaks with his eyes closed. The events of the past haunt him, and with those on his mind nobody has seen him smile in a long time. … If only that was the case. In battle, Vinci becomes someone else entirely. A blood-lust takes over him, he smiles a cruel little smile as he blast enemies into pieces with light magic, so much that his followers try to keep him out of battle despite how strong he is. They don’t want to see their intelligent commander like that. They might lose public faith if it got out how insane he acts in combat, thriving on the pain of others and torturing enemies before killing them.
Ability Assessment: Perhaps as a testimony to how unsuitable for a holy man his way of fighting is, Vinci’s magical strength is actually rather low. However, that might actually be a bad thing for any enemy, for it means Vinci can magically torture them for longer before they die. And he is no less dangerous because of it, wielding the spells with masterful skill and dodging blows with significant speed. If he’s hit he’ll take a lot of damage and he doesn’t do that much damage himself, but an enemy might find themselves barraged by his attacks and be unable to escape or hit him…
Quirks/Talents/Aspirations/Other: Vinci spends large amounts of time praying and wishing for things to be better, but otherwise he is pretty quirk-less. His emotionlessness and losses killed off any other quirks he might have had.
R-button Summarization: The efficient emotionless major councilman of Carcino. Becomes vicious in battle.
Appearance:
Apparent Age: Adult man
Gender: Male
Nation: Carcino
Class: Bishop
Weapon Mastery: Light: ???, Staff: ???
Level: ???
Background: The most respected and trusted man in all of Carcino, Vinci commands great power in the council and is seen as the person closest to being the ruler of Carcino. He has apparently lived a life full of sadness, where his parents were killed by monsters and later his wife and child was killed by bandits, however despite this he does his best for the nation. Due to sadness, he turned to the church of Rausten for guidance, and found his calling as a priest and later Bishop, soon returning to his nation to lead it to glory. He decides trade-routes, makes decisions on how to spread his forces and takes the request of both merchants and peasants into account, doing his best to build up the mercantile nation.
Equipment and Items: Divine, Mend, Talisman
Personality: Efficient and strictly to the point, he commands his position with no notable emotions. He always speaks in pure logic and often speaks with his eyes closed. The events of the past haunt him, and with those on his mind nobody has seen him smile in a long time. … If only that was the case. In battle, Vinci becomes someone else entirely. A blood-lust takes over him, he smiles a cruel little smile as he blast enemies into pieces with light magic, so much that his followers try to keep him out of battle despite how strong he is. They don’t want to see their intelligent commander like that. They might lose public faith if it got out how insane he acts in combat, thriving on the pain of others and torturing enemies before killing them.
Ability Assessment: Perhaps as a testimony to how unsuitable for a holy man his way of fighting is, Vinci’s magical strength is actually rather low. However, that might actually be a bad thing for any enemy, for it means Vinci can magically torture them for longer before they die. And he is no less dangerous because of it, wielding the spells with masterful skill and dodging blows with significant speed. If he’s hit he’ll take a lot of damage and he doesn’t do that much damage himself, but an enemy might find themselves barraged by his attacks and be unable to escape or hit him…
Quirks/Talents/Aspirations/Other: Vinci spends large amounts of time praying and wishing for things to be better, but otherwise he is pretty quirk-less. His emotionlessness and losses killed off any other quirks he might have had.
R-button Summarization: The efficient emotionless major councilman of Carcino. Becomes vicious in battle.
Name: Bardi
Appearance:
… I did notice that someone in the other Fire Emblem roleplay used this image. I’d like to just take a moment to state I found the same image before I saw that and had already assigned it to a character when I did, and I don’t intend to change it due to a coincidence.
Apparent Age: Adult man
Gender: Male
Nation: Carcino
Class: Sage
Weapon Mastery: Anima: ???, Staff: ???
Level: ???
Background: Bardi was born the child of a minor merchant in Carcino, but using his own tactical genius he was able to bring his father’s business onto its feet and far, far further. Quickly taking an interest in inventions, Bardi constantly strives to develop something new for the market to enjoy. Today he owns most of the mines in Carcino, conducting business both legal and pretty illegal mainly spreading useful items, but conducts services to the poor in order to keep opinions of himself high. However, there is the fact that no matter how powerful he gets, his company can never quite catch up to Simoni’s… But his army is the strongest in Carcino.
Equipment and Items: Thunder, Bolting, Sleep, Berserk, Warp
Personality: Comically serious. You see, Bardi is always taking things seriously. Except, not really. He grins like an excited child as he comes up with his latest scheme to make him rich, his sheer inventive brilliance could advance the world strangely close to modern age in not too soon of a future. When things go wrong he’ll always complain to those under his command, but every movement he makes feels like it is directly out of some comedy. His words sometimes make no sense at all, and the things he complain about are things few others would ever have a problem with. A genius at heart, a child at brain, twisted morals everywhere and no qualms at doing both the right… and the wrong thing. Really, be happy being honest have gotten him this far…
Ability Assessment: … Bardi is absurdly skilled. His best stat by far is skill, it is difficult to get close to him without being hit by a spell. Which is why you should never approach Bardi without a Restore staff, because his accuracy with Sleep or Berserk is second to none. With long-range accuracy, getting close is your main concern, and he’ll probably have his army defending him, too. … Though reach him, and you’ll be done already. Bardi is not fast enough to dodge blows nor sturdy enough to take hits, it is the fact he can barrage an enemy from so long range that makes him very, very dangerous. … Oh, and the priest beside him always has a spare Warp staff. So he can get out of danger quick, ya see.
Quirks/Talents/Aspirations/Other: You’ll be surprised at how much of an animal friend he is. He has an odd order which forces each of his commanders to keep at least one pet of some kind at home, and he’s been having soldiers go through the streets to pick up lost animals and start day-cares for them, and such. He’s also has habits of leaving inventions he’s no longer interested in lying about. … Also, he’s fascinated by the past, and keeps a large collection of books and antique items around. Should he see a Manakete he’ll probably go complete fanboy. Yupp.
R-button Summarization: An unseriously serious merchant leader of Carcino who deals in both the legal and illegal.
Appearance:
… I did notice that someone in the other Fire Emblem roleplay used this image. I’d like to just take a moment to state I found the same image before I saw that and had already assigned it to a character when I did, and I don’t intend to change it due to a coincidence.
Apparent Age: Adult man
Gender: Male
Nation: Carcino
Class: Sage
Weapon Mastery: Anima: ???, Staff: ???
Level: ???
Background: Bardi was born the child of a minor merchant in Carcino, but using his own tactical genius he was able to bring his father’s business onto its feet and far, far further. Quickly taking an interest in inventions, Bardi constantly strives to develop something new for the market to enjoy. Today he owns most of the mines in Carcino, conducting business both legal and pretty illegal mainly spreading useful items, but conducts services to the poor in order to keep opinions of himself high. However, there is the fact that no matter how powerful he gets, his company can never quite catch up to Simoni’s… But his army is the strongest in Carcino.
Equipment and Items: Thunder, Bolting, Sleep, Berserk, Warp
Personality: Comically serious. You see, Bardi is always taking things seriously. Except, not really. He grins like an excited child as he comes up with his latest scheme to make him rich, his sheer inventive brilliance could advance the world strangely close to modern age in not too soon of a future. When things go wrong he’ll always complain to those under his command, but every movement he makes feels like it is directly out of some comedy. His words sometimes make no sense at all, and the things he complain about are things few others would ever have a problem with. A genius at heart, a child at brain, twisted morals everywhere and no qualms at doing both the right… and the wrong thing. Really, be happy being honest have gotten him this far…
Ability Assessment: … Bardi is absurdly skilled. His best stat by far is skill, it is difficult to get close to him without being hit by a spell. Which is why you should never approach Bardi without a Restore staff, because his accuracy with Sleep or Berserk is second to none. With long-range accuracy, getting close is your main concern, and he’ll probably have his army defending him, too. … Though reach him, and you’ll be done already. Bardi is not fast enough to dodge blows nor sturdy enough to take hits, it is the fact he can barrage an enemy from so long range that makes him very, very dangerous. … Oh, and the priest beside him always has a spare Warp staff. So he can get out of danger quick, ya see.
Quirks/Talents/Aspirations/Other: You’ll be surprised at how much of an animal friend he is. He has an odd order which forces each of his commanders to keep at least one pet of some kind at home, and he’s been having soldiers go through the streets to pick up lost animals and start day-cares for them, and such. He’s also has habits of leaving inventions he’s no longer interested in lying about. … Also, he’s fascinated by the past, and keeps a large collection of books and antique items around. Should he see a Manakete he’ll probably go complete fanboy. Yupp.
R-button Summarization: An unseriously serious merchant leader of Carcino who deals in both the legal and illegal.
Name: Urbino
Appearance:
Apparent Age: … Um.
Gender: The voice sounds male, so we’ll assume male.
Nation: He operates in Carcino…
Class: Druid
Weapon Mastery: Dark: ???, Staff: ???
Level: ???
Background: So, nobody knows who he is or where he came from. Urbino seemingly just showed up from nowhere and opened up shop in Carcino, selling magic and magical items that relates to the elder magic. It turns out his items were of rather high quality, and soon he was sought for by greater and greater individuals, and he had enough money to open his own business. He soon became one of the most rumored man in the world, and it came only as a slight surprise when he pulled off a dark-horse win on the next election of a place in the council. Still, he continues to freak out the Shaman researchers of Grado by selling things that should be extensively studied rather than sold to the highest bidder. … Not to mention, where the heck does he get those things!? Of course, Urbino vanishes so quickly nobody is able to confront him about it.
Equipment and Items: ??? (Nobody has seen him fight, so.)
Personality: ... Right, so nobody knows his true personality. Talking to him, you’ll find he speaks with slow, easily understandable words as if he’s talking to an idiot, and he keeps himself short. He has a vast lack of personality traits, his voice never sounding anything else than neutral, one can wonder what emotions he’s feeling. He doesn’t take much leading part in council meetings unless he has a suggestion or a declaration, though may ask for clarification of the intentions of the others. Listening to conversations between the unreadable Urbino and the emotionless Vinci can sometimes make Bardi go absolutely crazy and shout at them to have just a tiny wiiny bit of character for those that have to listen to them talking…
Ability Assessment: … Oh, nobody knows. Probably pretty magically capable, and he doesn’t look too fast… or sturdy…
Quirks/Talents/Aspirations/Other: Sometimes Urbino looks up into the sky with no apparent reason. Maybe he’s day-dreaming, maybe he’s thinking about something. But when he does, he seemingly just shuts off the world around him, staring. Although he never seems to be where he’s expected to be, Urbino actually has a mansion. … And contrary to his appearance, it is a large beautiful mansion with one of the most awe-inspiring and beautiful flower-beds in the world. … And anyone that harms said flower-bed is never heard from again. … Urbino sometimes appears in the middle of flee-markets and buys cheap children’s toys. … What he does with those… nobody knows.
R-button Summarization: A mysterious dark-arts salesman who’s in the Carcino council. Has a habit of vanishing.
Appearance:
Apparent Age: … Um.
Gender: The voice sounds male, so we’ll assume male.
Nation: He operates in Carcino…
Class: Druid
Weapon Mastery: Dark: ???, Staff: ???
Level: ???
Background: So, nobody knows who he is or where he came from. Urbino seemingly just showed up from nowhere and opened up shop in Carcino, selling magic and magical items that relates to the elder magic. It turns out his items were of rather high quality, and soon he was sought for by greater and greater individuals, and he had enough money to open his own business. He soon became one of the most rumored man in the world, and it came only as a slight surprise when he pulled off a dark-horse win on the next election of a place in the council. Still, he continues to freak out the Shaman researchers of Grado by selling things that should be extensively studied rather than sold to the highest bidder. … Not to mention, where the heck does he get those things!? Of course, Urbino vanishes so quickly nobody is able to confront him about it.
Equipment and Items: ??? (Nobody has seen him fight, so.)
Personality: ... Right, so nobody knows his true personality. Talking to him, you’ll find he speaks with slow, easily understandable words as if he’s talking to an idiot, and he keeps himself short. He has a vast lack of personality traits, his voice never sounding anything else than neutral, one can wonder what emotions he’s feeling. He doesn’t take much leading part in council meetings unless he has a suggestion or a declaration, though may ask for clarification of the intentions of the others. Listening to conversations between the unreadable Urbino and the emotionless Vinci can sometimes make Bardi go absolutely crazy and shout at them to have just a tiny wiiny bit of character for those that have to listen to them talking…
Ability Assessment: … Oh, nobody knows. Probably pretty magically capable, and he doesn’t look too fast… or sturdy…
Quirks/Talents/Aspirations/Other: Sometimes Urbino looks up into the sky with no apparent reason. Maybe he’s day-dreaming, maybe he’s thinking about something. But when he does, he seemingly just shuts off the world around him, staring. Although he never seems to be where he’s expected to be, Urbino actually has a mansion. … And contrary to his appearance, it is a large beautiful mansion with one of the most awe-inspiring and beautiful flower-beds in the world. … And anyone that harms said flower-bed is never heard from again. … Urbino sometimes appears in the middle of flee-markets and buys cheap children’s toys. … What he does with those… nobody knows.
R-button Summarization: A mysterious dark-arts salesman who’s in the Carcino council. Has a habit of vanishing.
Name: Simoni
Appearance:
Apparent Age: Young adult
Gender: Female
Nation: Carcino
Class: Valkyrie
Weapon Mastery: Staff: ???, Light: ???
Level: ???
Background: Simoni was born as the daughter of the largest merchant mogul in Carcino, and efficiently inherited the title. She spent a long time travelling along with her father as a little merchant princess as well as went to study the state of the world in Rausten, where she became rather famous among the Theocracy’s students. Simoni returned and was able to rather flawlessly take over the merchant empire her father and his fathers before him had built for her, and as a travelling merchant with a lot of people under her command she was able to become a councilman of Carcino in addition to the most successful rich merchant of the country. She’s favored by the people and a good woman to boot, but being so successful while acting so haughtily has given her the ill will of most other merchants of Carcino.
Equipment and Items: Lightning, Shine, Mend, Torch, Elixir
Personality: For her position, she’s a playful and bold individual. While her class is Valkyrie, she’s no saint by any means. She rather intentionally dresses in a way that she stands out and pulls a man’s gaze, and she amuses herself with teasing men using herself. Shy young boys is the best she knows. That said, she’s a morally righteous woman who makes sure her trade of arms and food leaves as little of the world in need as possible. Feeling good about herself for helping a lot of people is making her overconfident and makes her behave like she believes herself superior to other people though, and it is noticeable when talking to her. She sometimes travels unprotected and in but common clothing because that’s more fun, causing those who protect her to writhe in worry.
Ability Assessment: Her physical defense isn’t exactly impressive, but in exchange she’s pretty skilled and quite fast on her feet. This isn’t to a particularly great level, though, for Simoni is rather balanced, all in all, with her abilities spread as a magic-user is expected to have them.
Quirks/Talents/Aspirations/Other: … That hat. She absolutely loves that hat, and nobody knows quite why. Also, that horn on her horse is fake, it is a result of Simoni’s desire to stand out while still looking relatively common that caused that. She loves the free and wild… she’s horribly claustrophobic, to the point where even going indoors frighten her, so the majority of her time (even at night) is often spent under the open sky, which further makes her terrify all her protectors. One would think that the hat should feel her locked against the ground with that width, but nope. She’s fine with the hat. … She’s secretly on the hunt for a good man, which is part of why she teases so many.
R-button Summarization: A very successful business mogul in Carcino. A playful girl who loves the outside.
Appearance:
Apparent Age: Young adult
Gender: Female
Nation: Carcino
Class: Valkyrie
Weapon Mastery: Staff: ???, Light: ???
Level: ???
Background: Simoni was born as the daughter of the largest merchant mogul in Carcino, and efficiently inherited the title. She spent a long time travelling along with her father as a little merchant princess as well as went to study the state of the world in Rausten, where she became rather famous among the Theocracy’s students. Simoni returned and was able to rather flawlessly take over the merchant empire her father and his fathers before him had built for her, and as a travelling merchant with a lot of people under her command she was able to become a councilman of Carcino in addition to the most successful rich merchant of the country. She’s favored by the people and a good woman to boot, but being so successful while acting so haughtily has given her the ill will of most other merchants of Carcino.
Equipment and Items: Lightning, Shine, Mend, Torch, Elixir
Personality: For her position, she’s a playful and bold individual. While her class is Valkyrie, she’s no saint by any means. She rather intentionally dresses in a way that she stands out and pulls a man’s gaze, and she amuses herself with teasing men using herself. Shy young boys is the best she knows. That said, she’s a morally righteous woman who makes sure her trade of arms and food leaves as little of the world in need as possible. Feeling good about herself for helping a lot of people is making her overconfident and makes her behave like she believes herself superior to other people though, and it is noticeable when talking to her. She sometimes travels unprotected and in but common clothing because that’s more fun, causing those who protect her to writhe in worry.
Ability Assessment: Her physical defense isn’t exactly impressive, but in exchange she’s pretty skilled and quite fast on her feet. This isn’t to a particularly great level, though, for Simoni is rather balanced, all in all, with her abilities spread as a magic-user is expected to have them.
Quirks/Talents/Aspirations/Other: … That hat. She absolutely loves that hat, and nobody knows quite why. Also, that horn on her horse is fake, it is a result of Simoni’s desire to stand out while still looking relatively common that caused that. She loves the free and wild… she’s horribly claustrophobic, to the point where even going indoors frighten her, so the majority of her time (even at night) is often spent under the open sky, which further makes her terrify all her protectors. One would think that the hat should feel her locked against the ground with that width, but nope. She’s fine with the hat. … She’s secretly on the hunt for a good man, which is part of why she teases so many.
R-button Summarization: A very successful business mogul in Carcino. A playful girl who loves the outside.
Characters mentioned in character sheets that have yet to be fleshed out/developed upon/become important yet.
Larkson - An old business-man who traveled all over the world. Raised Kalte, and sent him to Grado's army when he fell ill and realized he wouldn't be able to look after the boy much longer. Assumed deceased.
Name: Dana
Appearance:
Ignore the unnatural things around. You have no idea how hard it is to find good original images of old women. It is even worse than old men.
Apparent Age: Old woman
Gender: Female
Nation: Caer Pelyn
Class: Druid
Weapon Mastery: Dark: ???, Staff: ???
Level: ???
Background: The same as pretty much all of the citizens of Caer Pelyn, Dana was born as the daughter of the great-grand-daughter of the last leader of the town, and therefore just about in time to become the next leader. She studied all the stories that the village takes pride in getting to know, and played a lot with the Manaketes while growing up. Becoming a respectable adult and a friend of the dragon-kin, she continued watching over the village as a respected individual until she inevitably grew old. Today she has many children and grand-children which shares her affinity for the dragon-kin. As tend to be the case with the female leaders of Caer Pelyn, Dana has lived quite the amount of time longer than the average human should, and doesn’t seem like she’s going to kick the bucket just yet. Maybe in a generation or three.
Equipment and Items: Flux, Luna, Nosferatu, Mend, Vulnerary
Personality: A very kind old woman living as the guardian / leader of Caer Pelyn. She’s good with children, letting many of them live in her house should they desire to and commands considerable respect with even the Manaketes living in the village. There is a reason she commands such respect with a touch of fear, though. Dana is a warm woman who can be pretty strict with the things that needs to be done, a village without connections to the outside world wouldn’t work otherwise. There is also the detail that… … … You do not want to see her angry. All adults of Caer Pelyn has likely seen Dana angry at least once. Tales speak of how her eyes glow red, how spirits of old come back to cry out in pain, how the air itself radiates with immense dark magic as her anger thunders at the one who angered her… And of course, there is no sign of it after it wanes so children do not believe the tales of adults. … But one day they will…
Ability Assessment: Extremely magically competent. Those who remotely dare to stray close to this powerful old woman with violent intention may find themselves having received a supremely powerful blast of dark magic directly into their face, and it is going to hurt them horribly. … However, as can be expected from her age, Dana is very slow and frail. She can only take small steps at a time and dodging is out of the question, as well is taking damage. However… those who intend to contend with her better do so quickly, or they’ll find themselves having been completely devoured by the spells wielded by this Dark Magic adept old woman.
Quirks/Talents/Aspirations/Other: Dana regularly takes walks through the village and surrounding mountains. Sometimes she falls asleep while still walking. She tends to do minor tasks using hands of dark magic created from the forms of the Flux spell, helping her immensely with cooking and cleaning and other everyday tasks. Dana also keeps a whole encyclopedia of jokes and plays in her head, so interestingly enough, she can be quite the comedian in order to entertain the children. Oh, yes… She excels at entertaining the children.
R-button Summarization: The elderly leader of Caer Pelyn. Kind with a bond with the Manaketes who has a good hand with children.
Appearance:
Ignore the unnatural things around. You have no idea how hard it is to find good original images of old women. It is even worse than old men.
Apparent Age: Old woman
Gender: Female
Nation: Caer Pelyn
Class: Druid
Weapon Mastery: Dark: ???, Staff: ???
Level: ???
Background: The same as pretty much all of the citizens of Caer Pelyn, Dana was born as the daughter of the great-grand-daughter of the last leader of the town, and therefore just about in time to become the next leader. She studied all the stories that the village takes pride in getting to know, and played a lot with the Manaketes while growing up. Becoming a respectable adult and a friend of the dragon-kin, she continued watching over the village as a respected individual until she inevitably grew old. Today she has many children and grand-children which shares her affinity for the dragon-kin. As tend to be the case with the female leaders of Caer Pelyn, Dana has lived quite the amount of time longer than the average human should, and doesn’t seem like she’s going to kick the bucket just yet. Maybe in a generation or three.
Equipment and Items: Flux, Luna, Nosferatu, Mend, Vulnerary
Personality: A very kind old woman living as the guardian / leader of Caer Pelyn. She’s good with children, letting many of them live in her house should they desire to and commands considerable respect with even the Manaketes living in the village. There is a reason she commands such respect with a touch of fear, though. Dana is a warm woman who can be pretty strict with the things that needs to be done, a village without connections to the outside world wouldn’t work otherwise. There is also the detail that… … … You do not want to see her angry. All adults of Caer Pelyn has likely seen Dana angry at least once. Tales speak of how her eyes glow red, how spirits of old come back to cry out in pain, how the air itself radiates with immense dark magic as her anger thunders at the one who angered her… And of course, there is no sign of it after it wanes so children do not believe the tales of adults. … But one day they will…
Ability Assessment: Extremely magically competent. Those who remotely dare to stray close to this powerful old woman with violent intention may find themselves having received a supremely powerful blast of dark magic directly into their face, and it is going to hurt them horribly. … However, as can be expected from her age, Dana is very slow and frail. She can only take small steps at a time and dodging is out of the question, as well is taking damage. However… those who intend to contend with her better do so quickly, or they’ll find themselves having been completely devoured by the spells wielded by this Dark Magic adept old woman.
Quirks/Talents/Aspirations/Other: Dana regularly takes walks through the village and surrounding mountains. Sometimes she falls asleep while still walking. She tends to do minor tasks using hands of dark magic created from the forms of the Flux spell, helping her immensely with cooking and cleaning and other everyday tasks. Dana also keeps a whole encyclopedia of jokes and plays in her head, so interestingly enough, she can be quite the comedian in order to entertain the children. Oh, yes… She excels at entertaining the children.
R-button Summarization: The elderly leader of Caer Pelyn. Kind with a bond with the Manaketes who has a good hand with children.
Name: Mahovvy
Appearance:
Her dragon-form is black.
Apparent Age: Young twenties, but yeah, Manakete
Gender: Female
Nation: Caer Pelyn
Class: Manakete
Weapon Mastery: --
Level: ???
Background: A Manakete, Mahovvy is many times older than what a human can possibly even partly imagine becoming. Along with the rest of her kind, she has been drifting around since the time of the war over a thousand years ago, only recently was she found by a Sage of Caer Pelyn lazing about on one of the Frelian islands and invited to live on Caer Pelyn. Amused by the suggestion of having a village where Manaketes could live, Mahovvy found herself helping the Sage to gather as many Manaketes as she could, some unwilling and others willing to give it a shot. One way or another, not entirely willingly, Mahovvy has found herself being in charge of the Manakete portion of Caer Pelyn. She’s not entirely sure how this happened since she doesn’t think this suits her personality, but oh, well! Might as well go for it!
Equipment and Items: Dragonstone, Vulnerary
Personality: While mature at her heart, Mahovvy is one of those kinds that know she CAN be adult… but simply doesn’t want to. The weight of years has taught her it is much more fun to act like a child. Hence Mahovvy can be seen running around playing with the young ones of Caer Pelyn with Dana’s approval, and acts energetic and somewhat stupid because others enjoy it. This is a lie, though. At heart, this Manakete is as mature as befits her years, and holds a logical mind which allows her to quite efficiently command the respect of humans as well as other Manaketes, though… Mahovvy herself seems to have fooled herself with that the childish part of her is her true self and that the serious one is someone else entirely who helps her out in a pinch~
Ability Assessment: Dragon. Does more need to be said? Though it should be mentioned, Mahovvy is pretty athletic even outside her dragon form and is pretty efficient at dodging, but she won’t fight outside it.
Quirks/Talents/Aspirations/Other: Mahovvy seems to have somehow gained the incorrect assumption that Manaketes outside herself behaves like monsters. Like, that under the last thousand years Manaketes ate humans and such things. She’ll make passing references to this misconception. … There is nothing in this world she fears more than Dana when she’s angry. She’s actually secretly hoping to be a songstress of some kind of renown, but due to being a Manakete trying to be a singer of any kind would be kind of difficult, since in the past people feared those that were different. Four hundred years ago she actually tried with moderate success for a while, before people started hunting her when they realized she didn’t age. Hates womanizers due to an incident in the past.
R-button Summarization: A mature Manakete acting energetically childish because she wants to. In charge of Manaketes at Caer Pelyn.
Appearance:
Her dragon-form is black.
Apparent Age: Young twenties, but yeah, Manakete
Gender: Female
Nation: Caer Pelyn
Class: Manakete
Weapon Mastery: --
Level: ???
Background: A Manakete, Mahovvy is many times older than what a human can possibly even partly imagine becoming. Along with the rest of her kind, she has been drifting around since the time of the war over a thousand years ago, only recently was she found by a Sage of Caer Pelyn lazing about on one of the Frelian islands and invited to live on Caer Pelyn. Amused by the suggestion of having a village where Manaketes could live, Mahovvy found herself helping the Sage to gather as many Manaketes as she could, some unwilling and others willing to give it a shot. One way or another, not entirely willingly, Mahovvy has found herself being in charge of the Manakete portion of Caer Pelyn. She’s not entirely sure how this happened since she doesn’t think this suits her personality, but oh, well! Might as well go for it!
Equipment and Items: Dragonstone, Vulnerary
Personality: While mature at her heart, Mahovvy is one of those kinds that know she CAN be adult… but simply doesn’t want to. The weight of years has taught her it is much more fun to act like a child. Hence Mahovvy can be seen running around playing with the young ones of Caer Pelyn with Dana’s approval, and acts energetic and somewhat stupid because others enjoy it. This is a lie, though. At heart, this Manakete is as mature as befits her years, and holds a logical mind which allows her to quite efficiently command the respect of humans as well as other Manaketes, though… Mahovvy herself seems to have fooled herself with that the childish part of her is her true self and that the serious one is someone else entirely who helps her out in a pinch~
Ability Assessment: Dragon. Does more need to be said? Though it should be mentioned, Mahovvy is pretty athletic even outside her dragon form and is pretty efficient at dodging, but she won’t fight outside it.
Quirks/Talents/Aspirations/Other: Mahovvy seems to have somehow gained the incorrect assumption that Manaketes outside herself behaves like monsters. Like, that under the last thousand years Manaketes ate humans and such things. She’ll make passing references to this misconception. … There is nothing in this world she fears more than Dana when she’s angry. She’s actually secretly hoping to be a songstress of some kind of renown, but due to being a Manakete trying to be a singer of any kind would be kind of difficult, since in the past people feared those that were different. Four hundred years ago she actually tried with moderate success for a while, before people started hunting her when they realized she didn’t age. Hates womanizers due to an incident in the past.
R-button Summarization: A mature Manakete acting energetically childish because she wants to. In charge of Manaketes at Caer Pelyn.