Hidden 10 yrs ago Post by Sabotage
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Sabotage Glorious Kaiser

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<Snipped quote by Sabotage>

I would have preferred you put it in the OOC for my approval before posting in the character thread. Keep that in mind. Race doesn't really make any sense, the demon part at least as demons are different species, plus the fact that Namekians reproduce asexually so there is no chance of cross-breeding. I'd change it to just Namekian/Cyborg. Now for the move list, it really just feels like you took a bunch of moves from the series and slapped them together, not necessarily bad but why on earth would you have Kamehameha and Galick Gun? Also no real need to include flight, if you didn't have that ability, now that would be something of note. Fix the sheet up a bit then I'll probably approve.


My mistake, I thought the Character section was the spot to post my biography directly. Sorry about that, but the rest was dealt with.

Using the Kamehameha and Galick gun is very possible, just not likely. I removed Galick gun regardless, it just flows better to have one or the other. These are the signature moves anyway, so I suppose "flight" was also a poor add-on.
Hidden 10 yrs ago Post by IceHeart
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Alright should be fine now. I'll start the roleplay in the next day or so I think.
Hidden 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Just some things: Abera knows Chocolate Beam, any rules about that? (Not exclusive move, not mentioned) Also, thoughts on absorption for the RP? Would it be okay for like, minor NPCs?
Hidden 10 yrs ago Post by IceHeart
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Just some things: Abera knows Chocolate Beam, any rules about that? (Not exclusive move, not mentioned) Also, thoughts on absorption for the RP? Would it be okay for like, minor NPCs?


Right so Choco Beam is after all a fairly powerful skill. Now since majin's are a lot weaker then their ancestor I think the best way to limit its effectiveness is to put a time limit on it. If you manage to eat the choco in the time limit well fight is done, but it said choco or candy manages to get away they'll easily throw off the magic and return to their normal selves. So maybe like a few seconds tops. As for absorption, probably the best way around that is for a majin to be able to effectively absorb someone they have to have a much lower power level, which goes to show how far majins have fallen from the buu days who could absorb pretty much anyone.
Hidden 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Okay.
Hidden 10 yrs ago Post by IceHeart
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@Rune_Alchemist@Kitsune@HaltingBlooper@Sabotage@Weird Tales

So these are the people with characters, well except for one who still has not made their other character yet. Starting with introductory type posts, the teleporter will come in handy fairly early on when planets start coming under attack.
Hidden 10 yrs ago Post by Chev
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Chev The Pecking Order

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@Rune_Alchemist@Kitsune@HaltingBlooper@Sabotage@Weird Tales

So these are the people with characters, well except for one who still has not made their other character yet. Starting with introductory type posts, the teleporter will come in handy fairly early on when planets start coming under attack.


What about my guy?
Hidden 10 yrs ago Post by IceHeart
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@Chev

Oh he was accepted, just put him in the character thread and spruce up his CS just a hair.
Hidden 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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Two questions: One, how strong are our characters? Two, would I be able to make another character?
Hidden 10 yrs ago Post by IceHeart
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@HaltingBlooper

Q1: Power Levels are just not interesting. Still if you were to draw a comparison, our characters would be strong but not super saiyan type strength. Maybe Piccolo/Nail fused strength at best for now.

Q2: If you can make a decent character that I approve it would be possible to control a second character.
Hidden 10 yrs ago Post by Chev
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@Chev

Oh he was accepted, just put him in the character thread and spruce up his CS just a hair.


How should I up his CS? What needs work?
Hidden 10 yrs ago Post by IceHeart
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@Chev

Looks a little cramped and uneven so some spacing would be good. Also put the different parts (eg, Age:) in BOLD. Just make it look nice.
Hidden 10 yrs ago Post by Chev
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@Chev

Looks a little cramped and uneven so some spacing would be good. Also put the different parts (eg, Age:) in BOLD. Just make it look nice.


Got it
Hidden 10 yrs ago 10 yrs ago Post by HaltingBlooper
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HaltingBlooper Mudkips. I herd u liek dem.

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And how strong would the others be?
Edit: Others=people we are up against.
Hidden 10 yrs ago Post by Kitsune
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Right, I will post later
Hidden 10 yrs ago 10 yrs ago Post by Little Bird
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Name: Kong Sharong
Age: 18
Gender: Female
Species: Triclops/Three-eyed Clan

Appearance



Personality: The sense of pride tends to run through the minds of members of just about every minority race for one reason or another. For Sharong, it is her status as an enlightened warrior, particularly one such who has managed to manifest her third eye, that fuels her sense of self-worth. She carries something of a preacher's diction, envisioning herself as something of a shepherd to the "two-eyed" folks. While no real ill-intention is meant by it, she tends to "kindly" talk down to those that lack the third-eye, even so far as to refer to them as children even when they're much older than she is. Prolonged resistance from those she acts this way towards yields a sort of passive-aggressively abrasive mannerism, emphasized primarily by sarcastic commentary.

On the whole, Kong Sharong is the typical vibrant youth, feeling immortal and ready to take on the world beyond the walls of her home. She's a full-in, no holding back type of person, who will put her whole being and everything she has on the line to carve her path. Motivated towards progress and accomplishment, she takes on any challenge in her way with strength and cunning. In any situation calling for mental or physical application, Sharong is focused to the point of being nearly incapable of falling prey to distractions. In fact, once she starts doing anything, it's difficult to get her to stop, such that anything less than achieving her objective(s) will not suffice as a reason to cease in an action.

Biography: Born in a more isolated reach of the world, Kong Sharong was bred and raised among the reclusive population of a society of dedicated warrior-monks. As one of the members of this temple commune, Sharong was descended from great warriors through history whose training and discipline yielded the physical manifestation of the much sought after third eye; all of the adults within the commune bore this feature. From a young age, her mind and body were put through the rigorous tests of the martial arts. One of the more astute students, Sharong took more quickly than most in her development, reaching proficiency in many techniques at a pace well-ahead of the typical learning curve. Never once straying from her training under this tutelage, she manifested her own third-eye at the fresh age of 18; an achievement that was relatively rare for one so young, usually only happening to one student every generation or two.

In light of her success, she decided to make a pilgrimage to the outside world, to fully test her abilities against others, and possibly learn from other masters. This being a customary practice, the elders of her commune not only approved, but supported her decision. Within days of the decision, Kong Sharong was packed and prepared for the long venture into the world she had never yet seen. With few words, she made her venture, left only with a semi-cryptic piece of advice: to never left her state reach to the darker recesses of her heart.

Aura Color: Light Orange
Preferred Fighting Style: Mixed
Special Techniques:

Melee
  • Four Witches; a technique by which Sharong forcibly grows a second pair of arms out from her upper back. Though a somewhat painful, and a bit time consuming, it is an agreeably profitable technique for melee combat, allowing a greater versatility for melee combat.
  • Multiform; the big sister, if you will, of Four Witches, multiform extends the multiplying of mere limbs to the splitting of a whole person into four. This, however, comes at the cost of each clone bearing a quarter of Sharong's power as a single being.
  • Focused Fist; Sharong concentrates her Ki into her fist, shaping it around the appendages in a manner comparable to releasing a standard Ki blast. Rather than releasing the energy, however, the use Focused Fist will hold that energy in place like a glove of sorts, reinforcing Sharong's physical blows for a short period. At any point before the energy is depleted, she may throw the energy in a blast.


Ki Projectiles
  • Zidan; a standard Ki exertion concentrated to a higher density, and propelled by a more pronounced kinetic force. Exploiting the greater force exerted against a smaller area upon her target increases the propensity for piercing blows.
  • Penhuo; simply Zidan applied with a high rate of fire.
  • Dapao; a charged blast of Ki, usually preceded by Sharong's charging of Ki through an entire arm.
  • Dapao Weida; the amplified version of Dapao, utilizing a charge of Ki into both of her arms, and releasing them into a single exertion.
  • Latching Needle; Possibly Sharong's most ingenious technique, she has managed to polarize her Ki in such a manner as to stick to other objects, even other beings. Should she find herself making melee contact with another body, she may choose to leave a small imprint of her own Ki upon the point of contact, and exploit it at a later time. However, the imprints are minuscule on their own, usually amounting to little more than the bee stings of Ki techniques; numerous imprints at pivotal locations is necessary for the technique to hold any weight.


Support Techniques
  • Heightened Ki Sense; Despite her young age, Sharong is particularly astute in the field of sensing the Ki of others. She's kicked the practice up a notch, having the ability to sense beyond most measures of suppression, thus perceiving the "true" power that others have at their immediate disposal. (*This perception does not prepare her for transformations, hidden potential, or Kaioken-type techniques*).
  • Flight; Sharong is able to exert her Ki as a propellant, allowing for airborne movement and maneuvering.
  • Solar Flare; Emits a split-second flash of intense light directed at its target(s), which, more often than not, leaves them momentarily blinded.


I do hope I'm not too late, and that I'm not pushing my luck with any of my techniques, history, etc.; I think most of them are kind of trivial anyways. I'd have avoided including Solar Flare among them, but I had originally had another technique that pretty much served to the same purpose (IE distraction-making). That being said, the techniques that I've crossed out are pretty much just amp-ups to the ones above them that I intend to have Sharong come to later on. If I need to save any other things for later, just let me know.
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Hidden 10 yrs ago Post by Kitsune
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Ooo, cool!
Hidden 10 yrs ago Post by Chev
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Chev The Pecking Order

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IceHeart, can you take another look at my character and let me know if its acceptable now?
Hidden 10 yrs ago 10 yrs ago Post by Phobos
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Phobos Quack

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WIP

Character Sheet

Name: Druaga
Appearance:

(Holy shit, just realized the jockstrap. Ignore it, instead there's armor platings or something. Has yet to reach his transformation)
Age: 19 Appearance wise, 38 age wise
Race: Draconian
Gender: Male
Personality:
Bio:

Aura Color: Standard Blue
Preferred Fighting Style: Melee
Signature Combat Techniques:
Melee


Ki
  • Explosive Wave - Druaga releases a shockwave of blue and white ki from all over his body to repel any attacks or opponents.
  • Bull's Rush - Much like Frieza's Nova Strike, but of course not as strong. Druago coats himself in an energy


Signature
  • Heat Armor -
Hidden 10 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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