@Masaki Haruna Can I have Revan stay at his normal strength, because A) his peak was when he was the Guildmaster of Demon's Maw and the Wizard Saints already weakened him, as well as B) He's been alive for hundreds of years, so I don't think a difference of 7 years would weaken him that much. Reason I bring this up is because I already brought it up onthe original that Revan's strength has been stagnant ever since he got defeated by the saints
Harun, I'll put him in yhe Char tab when I can work on the Combat Overview.
Meanwhile, have your daily dose of trap.
Name: Morgan Nickname: Lionheart, Persistent Bastard, I Was Expecting Someone Taller Age: 16 Gender: Male Guild: N/A Rank: S-Class
Personality: On the surface, Morgan is very much a sociable young knight that he seems to be. He's straightforward and casual, almost to the point of naivete. Unfortunately he doesn't have the whole 'chivalry' thing down just yet, which is something he's working earnestly to change. He has a hard time with the concept of forgive and forget, definitely has some sort of a complex tied to his height and/or his femininity, and lacks quite a bit of the honorable conduct befitting a chevalier. Nevertheless, he possesses the sense of justice befitting a knight errant with the ruthless tenacity to match. But while doing heroic deeds is typically a good thing, he can be rather inconvenient to deal with once he's determined the path he will follow. No matter what, even if there's underlying plots or lies, he will give his all for the sake of saving those before him. Conversely, Morgan has a problem with asking for help himself. The idea of being too weak, too helpless to help himself is utterly abhorrent to the young knight, so he strives to become a 'strong person' who can overcome whatever adversity he faces. In truth, Morgan dislikes the weak, the people he must save, but still cherishes and respects their existence in all its fragility. He always enjoys the opportunity to test his abilities, but only when there are no distractions, no innocents to be caught in the crossfire and an extraordinary enemy stands before him. He rationalizes it as 'if I cannot even match my opponent how can I call myself fit to be a hero?" but it's more likely that he just likes to fight for the sake of the fight.
...But always in the back of his mind, in depths of Morgan's subconscious, is a whisper. A whisper that speaks of egoism, bitterness, and unsentimentality.
History: Once a child lost in the wilderness, Morgan was placed under the care of an aging warrior and his family. Under their tutelage, he learned feats of arms and cultivated the basics of his magical theory whilst living some semblance of a normal life. However, his time in their care was cut short by the destructive inferno that consumed his town. But like a storybook, Morgan was pulled from the wreckage and taken in, albeit reluctantly, by the sage-like passerby that had saved him. Taken in solely for the spark of magical talent he possessed and the fact that a trustworthy guardian would be hard to find. And so, the sage-like figure was saddled to the young squire, who grew up with a powerful wizard who only wanted to walk the earth, make money, and do as one pleased. who hated the politics and bureaucracy of the guilds and the troublesome acts of demons and dark mages, and who had very little liking of people in peril - even if their cries for help would never remain unanswered. It was a rocky relationship at first, full of clashing ideals and false threats of abandonment, but it eventually became earnest-if-vitriolic bond between parent and child, fostered through the thrill of the hunt, the flow of battle, and the feeling of triumphance following a job well done. But years have passed, and now Morgan walks alone in search of justice, in search of glory. And where he goes, a cry for help will surely be answered, always.
Combat Information:
OverviewMagic
Arc of Past Rendering A Lost Caster Magic that draws upon the user's well of experience to bring forth the past and use it to affect the present.
The basis and foundation from which the other spells are derived. A subconscious passive ability that automatically, and independently from standard sensory perception, comprehensively analyzes everything within a radius of fifty meters once every second, records it, and stores it within the user's memory to be drawn upon at will. However, it is incapable of analyzing further than bodily condition, actions taken and magical capacity in regards to sentient, living beings.
A spell that allows the user to comprehensively analyze and record sentient, living beings and their memories, so long as the user is in contact with the target or targets. Furthermore, the user is capable of making their target experience any recorded memories, extract memories with consent, disrupt their procedural memory, and prevent them from remembering anything for a temporary duration. In addition, it allows the user to establish a link with a partner, so long as that person is willing to do so or has done so before, and there is not currently an active link. This link allows the user to passively look into, record and analyze their memories and field of view of their partner, as well the partner themself, and target them with any of the previously mentioned effects no matter their location. On the other hand, the partner is capable of using Arc of Past Rendering spells with approval from the user and is able to access knowledge stored in the record so long as the link is established. Both partners can restrict their own information and memories from the other if they choose, but this does not affect information or memories that both sides already possess.
By accessing the information stored within memory, the user is capable of creating a perfect reproduction of any recorded 'item', even those created by magic, so long as the form of the original in the present is different from that of the projected memory. Afterimages are real and possess all the traits and abilities of the original, but those possessing active abilities will shatter after invocation. However, the spell itself is cost-efficient as it is not 'creating' the target, but 'pulling' the target. Additionally, afterimages can be manifested anywhere within his range of the Record and, if not dispelled by the user, will fade after 30 minutes. And though it goes without saying, the afterimages are under the control and possession of the user, and composite objects are considered a single whole for all intents and purposes.
While afterimage is unable to create a true copy of an individual's mind, body and soul, when used on oneself or individuals that have been completely analyzed, it is capable of reproducing an ephemeral copy of the target that repeats the actions taken by the original within a specific time frame, such as throwing a series of punches or shooting a fireball, independent of the original's energy. However, even as the consequences of actions intended by the user are very real, these reenactments are otherwise impervious to interference, though their attacks and such can be blocked, and will vanish once their sequence of actions is completed. Reenactments can only be projected in the exact same location they had occurred or at the same location relative to something present when they had occurred, and are capable of manifesting in the same location already occupied by something else without harm on both ends. Furthermore, reenactments are not materialized possessing external equipment that they had at the time unless the object is either apparel, used in the action, or can otherwise be considered part of the target's body. Currently, up to four reenactments can be deployed at a single time.
A spell that overwrites the present with the past. Upon contact with a target, the user is able to revert it to a previous state within memory. The target appears in the exact same state they were at the time in the same place they were at, or a position relative to something that was there at the time, with, in the case of sentient targets, only the memories they had at the time. Equipped items are also reverted with their users. This spell can only be safely used on the caster once a day due to mental feedback as a result of 'rewriting the Record'.
Reversion of a sentient target along a single aspect of regression, but cannot affect a target's mnemonic, spiritual, or magical qualities. As a result, it can only alter spatial position and physical condition, but does not require contact with the target: only that the target be within the range of the Record. An inefficient spell that carries the same cost as a normal Regression, but for less of an impact. However, since the user's memory is not lost, it is safe to use on the caster.
Amplification Magic A magic that's sole purpose is to bring out the potential of a characteristic of a chosen target.
By touching an object or a person and infusing it with magical energy, the user is able to temporarily enhance a specific quality (such as the heat of a conjured flame or the cutting ability of a blade), the amount of which limited only by the user's proficiency in this magic and personal choice. The length of enhancement is dependent upon completion of the target's 'purpose'/intended action. Upon fulfilling its purpose, the target either breaks if it is an object or loses all its stamina if it is a person. Additionally, a target needs to possess a quality in the first place before it can be enhanced. As an aside, it can occasionally start unintentionally activating if the user is unfocused, which is troublesome when it breaks something priceless, ancient, or otherwise significant.
@GreyThat is an interesting, original, and complex as hell magic you have there. . . and it should be kept as far away from Revan as possible, at least the Reversion one. If I'm reading it right, it could basically bring him back to his former demon lord state, if for only a limited amount of time.
@GreyThat is an interesting, original, and complex as hell magic you have there. . . and it should be kept as far away from Revan as possible, at least the Reversion one. If I'm reading it right, it could basically bring him back to his former demon lord state, if for only a limited amount of time.
Well, he probably wouldn't. That's what one would call a 'dick move', and as we know, dick moves are not nice.
@GreyThat is an interesting, original, and complex as hell magic you have there. . . and it should be kept as far away from Revan as possible, at least the Reversion one. If I'm reading it right, it could basically bring him back to his former demon lord state, if for only a limited amount of time.
Even if he wanted to, I doubt he would have met and came in contact with Revan in the past. I can't imagine the circumstances which would force those two to meet. Therefore, he has no record of Revan being in his peak form. I guess.
Even if he wanted to, I doubt he would have met and came in contact with Revan in the past. I can't imagine the circumstances which would force those two to meet. Therefore, he has no record of Revan being in his peak form. I guess.
Even if he wanted to, I doubt he would have met and came in contact with Revan in the past. I can't imagine the circumstances which would force those two to meet. Therefore, he has no record of Revan being in his peak form. I guess.
Just passing by here and throwing my two cents ;)
But he could use Revan's memories, if I'm reading how this works right, and I mainly was curious to see if that could even be done. I doubt the situation will come up, but it's always nice to entertain possibilities
Edit: Also, there is the unpleasantness of having to actually delve into those memories, which would probably be rather shocking at best, and completely and utterly depraved and horrific at worst.
But he could use Revan's memories, if I'm reading how this works right, and I mainly was curious to see if that could even be done. I doubt the situation will come up, but it's always nice to entertain possibilities
Edit: Also, there is the unpleasantness of having to actually delve into those memories, which would probably be rather shocking at best, and completely and utterly depraved and horrific at worst.
Well, he would have to stay in contact with Revan for a period of time for Memory Link to fully analyze Revan's memory. I doubt he would let him do that so easily :/
Unless Revan asks for it? So that he can forget everything that had happened? Cause little shota can do that too if im reading correctly.
@Masaki Haruna Can I have Revan stay at his normal strength, because A) his peak was when he was the Guildmaster of Demon's Maw and the Wizard Saints already weakened him, as well as B) He's been alive for hundreds of years, so I don't think a difference of 7 years would weaken him that much. Reason I bring this up is because I already brought it up onthe original that Revan's strength has been stagnant ever since he got defeated by the saints