Hidden 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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The Heroes


Ten years. It has been ten long years since you last met. You, the heroes. You, who saved the land and everyone in it. You, who fought, bled, laughed and cried together in your struggle against the evil Necromancer. Not all of you, though, no. Some were lost along the way, sacrificing themselves for the greater good. Tonight you will honor their memory, as you promised all those long years ago. You will gather in the old cabin in the mountains, and you will sing and drink and remember. Because, although you were celebrated and rewarded for your great deeds, it seems no one else does. The people have gone on with their lives, as if nothing ever happened. They seem to have forgotten how close you came to failing, how close they came to dying. But not you. You remember. And you have come, just as you promised.


Welcome! In The Heroes we will play as a group of once celebrated adventurers who fought and defeated an evil sorcerer known only as the Necromancer ten years ago. Together we will create their story, and partake in a new adventure as they are tested by fate once more. You will have lots of freedom in creating your character, and even though there will be a quest for you to complete you will have lots of freedom in play as well. I'm looking for players who are interested in simple, oldschool fantasy and traditional questing.

Our story takes place in Domhan, a diverse land of high mountains, low valleys, deep forests, calm lakes, wild rivers and endless plains. There are a lot of different peoples here, living in a lot of different places. It is a magical, mystical land set in another time. Look at the classical fantasy stories and adventures. Domhan is like that.

The rules of this game are simple and are as follows:

  • As GM, I have the last word in any argument
  • The OOC will be free of slander and accusations
  • If you are gone for more than three days without having notified me of your absence, your chracter will die and get replaced by another



Character Application

As there was quite a lot of interest for this game, I have decided to give everyone an equal shot at character creation. Since people are living in different time zones and countries, the principle of first come first serve won't do. I will therefor read through the applied characters and decide which ones I want in my game. Other characters will be kept in reserve, if their players are still interested.

When creating a character, think fantasy and medieval. Those are your keywords. A big part of your creating your character is describing the place it comes from, what the people there are like and how it was growing up there. You will be as much a part in constructing the gameworld as I am. This is not a suggestion, but a requirement.

Character Sheet
Name

Character name
Age
Character age
Gender
Male/Female/Other
Race/People
Use the classical fantasy races, or come up with a new one of your own!
Appearance
Description obligatory, picture optional (no anime please)
Traits
Skills, flaws, personality
Background
Personal history, where your character is from, information about that place, etc
Items
Noteworthy stuff, not small things like rations or rope
Misc
Other things you'd like to add about the character


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Hidden 10 yrs ago 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Name: Sir Alexacles 'Alex' Lei, 'The Raven'
Age
45
Gender
Male
Race/People
Tarkonian
Appearance:

Alex is rather tall for a Tarkonian, standing at 6 foot 3 and is of slender build, with a small bit of muscle still remaining from his adventuring days. He is usually seen wearing his signature monocle, adorned with a small chain of gold that connects the corner of his monocle to his formal suit jacket, although it can be detached and attached elsewhere. His suit has purple lapels and cuffs with a the small insignia of his houses emblem just visible on the lapels. His cuff-links are also the emblem of his house. He is usually always seen carrying his cane, a black steel tipped device that when pressed in the right way springs out and transforms into a rapier.
Traits:
Skills:
-Skilled boxer
-Extremely skilled with the use of rapiers
-Accurate with ranged weapons but not as much as someone who primarily uses ranged weaponry
-Knows some magics mostly based around healing.
-Former thief - Knows methods of stealth
Personality:
-Alex is a member of the aristocracy in his home-city of Glanburgh and acts as such. He speaks with a posh accent, smokes the finest cigarettes and rides the finest horses.
-Alex enjoys drinking to a high degree. He'll drink any kind of ale really but he prefers a good sherry wine to ale.
Flaws:
-Alex has been known to be sort of a racist. He largely views just about any race other than the Tarkonians to be inferior. He does have a great respect for the Dwarves though, although some say this is just a way to get the peasants to vote for him. That being said, he won't out rightly come out and hate someone solely for their race, he'll just view himself as better is all.
-Alex is very cynical and can often come off as having a hatred for others even within his party at times.
-Rather vain
Background
Alex's story is a strange one. He was born in the large Tarkonian capital of Glanburgh. His father was a lowly trader and his mother was a baker. He grew up playing in the mud and only dreaming of what it would be like to even get past the palace gates let alone see the crown jewels. His life was relatively normal for a Tarkonian youth, although he excelled in swordplay at his local school. Under the reign of King Leopold XII, all youths had to be taught some degree of combat in case war erupted and he had to call as many people as he could to the frontlines.

As he grew up, Alex began to drift into the life of a criminal, he began partaking in thievery in and around Glanburgh. He became sort of an urban legend after a while, eventually leaving home and thieving from other big cities. He decided to go with this urban legend and create a guise for himself. He began leaving cryptic messages and clues to who he was, mostly revolving around Ravens. This gained him the nickname 'The Raven' among the youth but it also gained him a fair bit of jail time. He was eventually caught after leaving a less than cryptic clue at a thievery about where he would steal from next. He was quickly apprehended and tossed into a jail cell for a few months.

He came out of jail a changed man, a 'law abiding citizen' if you will. Word of his past exploits got out though, and after a month or so practically everyone knew he was the Raven. This got him quite a bit of support from the common people and such but also kept him on the bad side of the law. Eventually he got a job as a bartender at an inn just outside of a large, mainly Human city. This was where the adventuring party found him. They needed a thief to steal the necromancer’s secondary source of power in order to weaken him for the final battle. Alex gladly accepted, hoping that this would erase his past history of being a thief.

The plan largely went ahead well, until Alex tried to escape from the necromancer. A stray skeleton turned the corner as Alex sprinted down a hallway and slashed him down his right eye, leaving a ghastly scar across his eye which he now covers with his monocle. He escaped with his eye bleeding profusely but also with a newfound sense of honour, the royal family of Glanburgh had heard of Alex' exploits and sent him a formal letter of thanks on behalf of the Tarkonian people and that he would be knighted upon his return to Glanburgh. Not bad for a son of a trader who had been working as a bartender a few months previous. He was knighted as Sir Alexacles Lei and given land and a small sum of gold as payment for the good press he had given the Tarkonian people. Alex made sure to stay on the good side of the peasantry. He wasn't stupid you see, he could see a revolution coming and with the help of his new aristocratic friends formed a republic that originally only ruled Glanburgh.

For you see, the Tarkonian's weren’t always united under one country. Originally they were split up into around 300 city states, with Glanburgh being the biggest and most powerful state. After the revolution and the new formation of the republic, Alex set to work uniting the Tarkonians. He succeeded with the manipulation of a few short wars and political events, effectively making himself a con man under the guise of a national hero. Still, his approval ratings shot through the roof and he's practically never been out of office since the unification.
Items:
His most noteworthy possession is his cane rapier. Essentially it acts as a cane but when pressed in a certain way the bottom half springs out to reveal a sharp blade akin to a rapier.
Other than this, he does actually carry a real rapier on his side, only a fool would carry one weapon at a time.
He also has a few bottles of sherry on him at the time of meeting up with his old party.
Misc:
During the necromancer quest he spoke with a rather common accent, a stark contrast to his new posh accent.
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Hidden 10 yrs ago 10 yrs ago Post by lydyn
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lydyn Meow!~

Member Seen 8 yrs ago

Removed, since it has no place here anymore.
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Hidden 10 yrs ago Post by Asuna Yuuki
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Asuna Yuuki Second in Command Of The Order of the Blood Oath

Member Seen 9 yrs ago

Name
Caesura Bronwyn

Age
30

Gender
Female

Race/People
Elf



Traits
Skilled huntress and archer. Better at long distance fighting, is average at close range but not as good. She is difficult to get to know and can accidentally be cold to people in times of stress, but is kind and good natured among her friends and collegues.

Background
She is from an elf city called Aerium. It is in a large forest and is well populated by elves. It is one of the largest elf cities. She left there when she was 20, in order to try to seek her fortune as an adventurer. That was when she met the others and they began their journey to defeat the Necromancer.

Items
Bow and Quiver of Arrows, Throwing Knives, Elf-Crafted Amulet, Jewel Encrusted Sword
Hidden 10 yrs ago Post by Zendrelax
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Zendrelax I am Spartacus!

Member Seen 6 yrs ago

Say, is this the type of fantasy/medieval game where everyone's shorter than they should be from rampant malnutrition amongst the peasantry, like in real life? I'm going for a tall character, but I don't want to make it too ridiculous.
Hidden 10 yrs ago 10 yrs ago Post by MonkeyBusiness
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MonkeyBusiness

Member Seen 1 yr ago

Name
Varrik Frost

Age
29

Gender
Male

Race/People
Human

Appearance

Height: 1.78 meters
Weight: 146 pounds
Eye color: Red
Hair Color: Grey
Skin Tone: Pale
Dress: Varrik wears thick animal skin pants and jacket with a layer of bear fur on the inside to keep him warm at all times. His pants and jacket are a dyed grey color with his wool shirt being a light green color mimicking the color of pine trees. Over this attire is a large black hooded cloak that buttons up in the front and covers from his knees to a high necked collar so that when the hood is pulled over his head only his eyes are revealed.
Markings: Engraved into both palms with magic is the rune for ice

Traits
-Skills: Skilled Ice mage. Varrik has been trained in ice magic since a young age and would have been called a protege when he became a hero ten years ago but would now be called a master in the art of Ice Magic. Most spells that he can cast do not require an incantation with only a few master level spells still requiring him to use long-winded incantations. He is strong enough that he can draw on moister in the air to allow in to use magic when not around bodies of water.

-Flaws: He can be described as a sort of broken man who has changed in the ten years since the time of the Necromancer. While he kept his skills in magic honed, he also turned to drinking as a way to cope with the time of peace that they are in. The problem with him being a wartime hero is that he has had nothing truly worthy of his time since the fight against the Necromancer. He also has a bad habit of hitting on every girl that comes across his path weather he had been drinking or not.

-Personality: Varrik is a generally friendly person who would like to be nice to anyone that he meets, but for the most part does not care what others think of him. People that truly know Varrik would say that the friendly man is just a mask and they would be right as he uses the friendly side to distract people from the fact that he is one of the heroes from ten years ago as some of the things that happened during the fighting that earned him the title of Hero.

Background
Varrik never knew his family or even the town where he was born. The only family he has ever known is the group of fellow apprentices and masters that made up the Mage Academy that raised him from a young age. At the young age of three, the child was tested for magical affinity and when it was found that he had a connection to magic he was taken away to be trained at the Falik Magical Academy. On the outside, the Academy appeared to be a place that trained young magicians to control the magic for the greater good in ways to help the government and how to make a living as a mage, but in actuality the Falik Academy took mages from their homes at young ages to be raised as living weapons to be used as soldiers for hire.

Varrik's early life consisted of various tests to learn which affinity for magic would be suit him and by the age of seven he was learning solely ice magic. As he slowly grew up in the strict environment of training it was found out that he was progressing faster then any of the other students and he was soon declared to be a protege by his masters. When the Necromancer started to expand his boundary and waged war against the rest of the nations, Falik Academy put for Varrik as their pride and joy to help fend off the waves of undead that threaten the rest of the world. At the age of nineteen, Varrik was a powerful Ice Mage who was on the fast track to become one of the youngest masters to ever come out of the Academy and when he was sent off to the battlefield with his two high level fire mage handlers, he was given a powerful Ice grimore containing dangerous spells from some of the great races like Frost Giants, Dwarves, elves and even Demons.

The Ice Mage made a name for himself on the battlefield as he was known to take on entire legions of the undead by himself and leave only a desolate wasteland of ice remaining. He was found in a forward camp by the Adventuring group where they requested his handlers for him to join the group that was going after the Necromancer directly and the handlers reluctantly agreed to an arrangement where when the war ended Varrik was to be given back to the Falik Academy with the grimore intact as well. As the Necromancer fell at the feet of the Heroes, the mage sealed the grimore away in a powerful ice spell as he realized the power contained within and disappeared from the group before they had a chance to turn him back over to the Academy and struck out on his own for the first time in his life.

After three years traveling across the land adjusting to his new life of freedom the nightmares began. At first he was able to ignore the images but soon he was getting overrun by the memories from the war and the things that he had done during his time fighting. The solution that he came up with for ridding himself of the images was turning to the bottle for help as he searched for a more permanent solution for the nightmares.

Items
-Large eight hundred page black grimore hanging from Varrik's waist encased in a block of eternal ice.

Misc
-The ice encasing the book can only be dissolved by a master level Ice Mage. Also the spell needed to dissolve the ice is located within the book and committed to Varrik's memory.
-After the war, Varrik swore to never use his full powers ever again.
-During his time with the Hero group, he was a quiet person who did not interact well with the others in the group.
Hidden 10 yrs ago 10 yrs ago Post by Aerandir
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Aerandir The old guy

Member Seen 2 yrs ago

Name
Hector Thanos
(The Dragon of Death)

Age
31

Gender
Male

Race
Human

People
Dragons

Appearance

He stands at 5'10 at about 300 lbs. His body is covered in scars from countless battles, some deep some shallow. But he pretty much looks exactly like the photo's below, save his right eye doesn't always stay shut.



Traits

Skills:
-in-human Strength/Endurance: Hector's greatest strength...is his strength. He grew up with Dragons and during so had to become strong from day one. The Dragons may have helped with an ancient spell, with out him knowing. But he is strong enough to lift boulders with ease. But he uses this advantage to wield a massive sword that no one else can. He can endure more pain as well.

-Fire Magic- Living with Dragons he needed to survive with fire breathing dragons, Another gift given to him from the dragons when he was little. Able to control all fire around him.

flaws:
Stubborn to a fault- When Hector gets an idea in his head, it's almost impossible to get it out. He normally heads into battle alone and head first, ignoring tactics. But he will defend his friends to the death.

Personality: loyal to a fault, he takes title as a Knight seriously. He was kind, honorable, and strong willed. Despite being a knight he was more laid back and relaxed when time allowed it. When he gets drunk.... he tends to be a little crazy... in a funny way.
Background
when he was a child he was lost in the mountains and while there he was adopted by a dragon/nest. The dragons, though they normally don't mingle with humans, are wise and can feel if someone has a destiny. Which they felt with Hector. Despite popular belief, they do speak the common language. Only the rare few they deem worthy get to hear one speak. But the dragons knew Hector had to mingle with humans one day so they taught him how to speak.

When he was twelve he was told to go the Kingdom of Dalmasca, to offer his services to the king. But to get in... he needed a grand entrance. The dragons understood that it would be impossible for him to get in alone. So they dropped him off personally. Nearly crushing the king as he sat in the garden of his castle.

They told the king that the boy had to become a knight, and that when was older he, along with others will save the world. The king, not believing but did not want to anger the Dragons obeyed.

Though he didn't believe he soon came to realize that Hector was an incredible asset, able to defeat all the squires and even some of his knights in sparing when he was 13. Long story short when he was 18 he became a knight, and proven himself on the battle field many times.

When the Necromancer came to be, he knew instantly this is what he was meant for. He then went on his journey and met the rest of the hero's. One of which of importance, was Ana Hunt, a girl he fell in love with. (Before the cat curse) Though his affections was one sided, he still cared for her, and he came to understand it might never happen, but he still held hopes.

Despite that fact he became extremely close with her, so Much so that they were basically family. But at the end of the battle, Hector received a Grave wound in his stomach, while protecting Ana, which would have killed a normal human. During the chaos he was separated from the group and was lost. After the battle and the parties search. He could not be found, and presumed dead.

He was found by young woman named Selena, who cared for him till he was better....AND remembered his name. Which the process took nearly a year. But after he got his memories back, he went out to find Ana, and in the process became a mercenary/ bounty hunter still not remembering he was a knight of Dalmasca, He made a name for himself as the Dragon of Death. Often killing entire bands of bandits single handedly, and with his strength, and ability with fire and the fact he normally wears a black cloak that hides his face most of the time.

Items
His Massive sword. Twice as thick and dense as normal swords, this weapon can easily cut through cheap swords and armor.

Misc
-Even after all these years he still cares for Ana, more than a little sister, But he doubts it will ever become more than that.
-because of everything he is now a changed man, he more reserved and hasn't made any friends, save for Selena, who he still visits time to time.
Hidden 10 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

Member Seen 7 yrs ago

Finished my app
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

Member Seen 8 yrs ago

Finished my character sheet!~ =3
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

Member Seen 45 min ago

When I get home from work going to throw up a sheet.
Hidden 10 yrs ago Post by gamer5910
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gamer5910 The Son of Death

Member Seen 5 yrs ago

Save a spot for me!
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

Member Seen 45 min ago

As there was quite a lot of interest for this game, I have decided to give everyone an equal shot at character creation. Since people are living in different time zones and countries, the principle of first come first serve won't do. I will therefor read through the applied characters and decide which ones I want in my game. Other characters will be kept in reserve, if their players are still interested.
Trashy


Save a spot for me!


Hidden 10 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

Banned Seen 4 yrs ago

I'll bring one in during the noon...
Hidden 10 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

Member Seen 8 yrs ago

Will have a character sheet up sometime this afternoon.
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

Member Seen 8 yrs ago

Good luck everyone!~ Off to bed for me. It's like 12:30 AM here, haha. (^.^)/
Hidden 10 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

Member Seen 8 yrs ago

Name -

Oryx Young

Age -

Unknown. Died far before the Rise of the Necromancer.

Gender -

Male

Race/People -

Undead Vanguard. Formally Human.

Appearance -


Traits:

Skills -

Trained Swordsmen - Very capable with almost any sort of blade, but prefers his own.

Magic Resistance - Due to the nature of his existence, Oryx is mostly unharmed by most spells and illusions. Can also sense other beings with magical properties or magic users.

Purifier/Healer - Reborn as a balance against The Necromancer by the gods, Oryx can heal his allies and cleanse those corrupted or poisoned by evil magics just with a simple touch. Can keep recently killed beings from being corrupted by dark magics. Though unable to close an open wound completely, Oryx can cleanse the wound and stop bleeding for a short time of he focuses.

Magical Regeneration - Oryx is able to repair his own body due to his magical powers. Broken bones and charred remains can be save with his own gifts, but the process takes time and concentration.

Faults -

Weakness to Fire - Being only made of dried bone and cloth, Oryx is very weak to flame and can be set ablaze quickly. Fire spells are especially potent.

Inexperienced Healer - Despite his godly gifts, Oryx is not the best with his powers. Many a friend during the war against The Necromancer was lost due to his inexperience, which he has worked on over the years since. The loses still haunt him.

Horrifying Appearance - Despite his kind nature and need to help others, Oryx's appearance usually brings distrust and hate from those who are new to him. Many see him as a pawn of the Necromancer still roaming the lands, but in actually he is very much the opposite.

Personality -

Oryx is a kind fellow of jest and merriment. With a heart brighter then the sun and the soul of a good man, this undead man is always the one to try and lighten a mood or raise spirits. (Not literally.) Personally hates the thought of being a tool for a higher power, but accepts his fate.

Background -

Oryx was reborn in the ancient battlefield of Ghyth with many others, all of them dazed and confused. All of them were undead, glowing with a holy blue light and only able to remember their names. Hundreds more in hundreds of other ancient war-zones awoke the same day The Necromancer raised his demonic army of the Undead. The old gods of Domhan saw the need for a balance at this moment. A being of almost godly might needed to prove his worth against those with true power.

Known as The Undead Vanguards, many including Oryx found that they could walk amongst the living again and help in fighting The Necromancer threat. Priests and monks saw them as walking avatar of the gods, while many townsfolk turned them away in droves due to their occult nature.

Oryx found himself along many of heroes by happenstance, traveling town to town healing the weak and purifying the newly killed from the Necromancer's evils, though not one-hundred percent competent with his new powers. War once again took it's toll on Oryx, though he could barely remember his old life as a human. Many died under his care, leaving scars of regret to fester under his jester-like being. In the battlefield, Oryx was know to rock enemy forces with his broken blade and repel the greatest force with a shield almost as rotten as his bones.

Items

Blessed Broken Longsword - A tool sanctified by the very gods themselves, Oryx's blade looks worthless by a fool's eye, but in his hands it is a weapon of the finest caliber. Extremely effectual at ending the existences of dark beings and corrupted beasts.

Blessed Ancient Shield - A broken ancient shied from a far off time, Oryx's shield was also blessed like his sword. Able to take hits from armor-piercing arrows and the darkest blast of energy, his shield is something of an oddity to the every man.

Water Canteen - Even though the need for food and water has long left Oryx's needs, it has been nothing but useful to put out his own body should he catch ablaze. Also helpful when others are thirty, or a friend's wound needs to be cleaned

Misc -

Though not the only one of his kind, very few Undead Vanguards remain after the war was won. Many were slain in the battlefield, unable to defend themselves against the Necromancer's hordes. The death of a Undead Vanguard usually enacts a chain-reaction in their very core. A massive explosion of godly might will erupt from their bones, wiping out any dark forces nearby and keeping those pure safe.

Most Undead Vanguards that meet usual are silent to each other with the same understanding. There was not need for brotherhood or pride for what they are. There is no need to harp on their lost pasts. They are all the weapons of gods. Despite this, most Undead Vanguards retain their personalities as living beings but lose most prior of their living memories. Undead Vanguards range from all know beings, but the majority are human or elf.
Hidden 10 yrs ago 10 yrs ago Post by Animus
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Animus I live in Singapore.

Member Seen 11 mos ago


Bezacusnal Rtu'shaxas, “Bezza”


Age
225
Gender
Male
Race
Undead Satyr

Appearance
Bezza is a rather short being, as all satyrs are. He stands at 4’7 and is also extremely light at roughly 27kg. He is technically a bare-bone skeleton. He has two black horns growing out of his forehead. They’re cracked, jagged and the majority of one has long since broken off. His bones are not white, nope, they have a greyish black colour to them. Not the creamy white you see off a freshly killed chicken but a fermented and aged colour, the kind you see dogs dig up after burying it a month earlier but even worst. A ghastly green colour burns from within his skill, lighting up his eye sockets and the place where his nose is supposed to be. He has an exaggerated underbite with huge jagged teeth (although some are missing). Donning his body is a purple robe, or what remains of it at least. Although its torn and dirty, Bezza adamantly insists on wearing it. He also uses battered equipment. An odd shoulder guard here, a random kngee guard there. A worn buckler and blunt scimitar attached to one of his rib cages with a chain.

Traits

Skills
• Demonic Strength: Despite his small size, the undead satyr augments his skeletal limbs with demonic power, allowing deal out blows of astonishing strength. The reason he does fine with such a blunt and battered sword is due to the speed and strength he puts behind it.
• Undead: Bezza cannot be destroyed by normal means. Even if is blown apart, his separated bones will reform seconds later for him to continue battle. This is what made him famous for underdog and drawn out battles.
• Dark Magic: Though he knows but a few spells, Bezza is famous spitting out giant purple fireballs to incinerate his foes. He is capable of summoning a dense fog to limit the vision of his enemies and compelling small creatures such as bat and mice to become his familiars.
• Experience: It has been 225 years since his incarnation. All this time Bezza has engaged in battles throughout turbulent times. As such, he has amassed a ridiculous amount of real world experiences which have aided him throughout his journies.

Flaws
• Holy Magic: Holy and healing magic are effective on the otherwise immortal Satyr. Wounds sustained from such forces are permanent, his missing horn proof of a battle gone wrong.
• Lust: Despite his wealth of experience and overpowering strength, Bezza has found himself trouble time and time again with the opposite gender. He’s been known to even stop right in the middle of a battle so he can chase after a pretty girl.
• Being a softie: One wouldn’t expect this from Bezza but he’s a huge softie. The eccentric skeleton often bawls at sob stories and has found himself in one-too-many uncanny situations due to his lack of pragmatism.

Personality
Bezza is rude, childish and a total pervert. Often people liken him to be a perverted old man. It was a daily norm for Bezza to get into fights with his comrades over trivial matters. Among the heroes, Bezza was the least popular whenever they interacted with nobility. They utterly despised his crude ways. Nonetheless, the undead satyr still wreaked havoc with his over the top pranks and sexual harassment of the ladies. Bezza, however, is not totally unlikeable. He has a soft side to him and he is surprisingly good with children. One would think he’d terrify them but it was often the case in a random town that the children would insist on playing with him. His might not have much charm on first impressions but the skeleton will no doubt grow on you as you journey with him.

Background
Ironically, Bezza was created by the Necromancer himself. He spent the first century of his existence fighting mindlessly as one of the stronger soldiers of the Necromancer. At that point he was devoid of any personality and any capability of thought. Throughout his service, he had slained thousands of innocents and committed atrocities that some have yet to forgive him for. As fate would have had it, the Necromancer had not expected Bezza to be so powerful. The undead satyr far surpassed his expectations by lasting a hundred years whereas he should've lasted but ten. The dark magic used to move him grew as it absorbed the negative energy of the battlefield. Eventually, a persona formed but Bezza at that point was very different from how he is today.

A personality created by dark magic and the despair of the dead would no doubt be a cruel one. Bezza became even more despicable with his ways. Promoted to a commander, he'd have his peons hang up the desecrated dead on spears to destroy the morale of his enemies. Bezacusnal Rtu'shaxas became a name to be feared.

Fast forward another century, the Necromancer rapidly expanded his territories. Previously, he had went for rural villages and isolated towns. However, after amassing his forces for two centuries, he had gathered enough power to wage war against the world. It was during this war, that Bezza would be changed forever.

Bezza had fought against the initial group of heroes. The undead satyr was amongst the strongest of all foes they had experienced and they were as well to him. The battles between their armies and his were full of turmoil. Time and time again they'd clash and each time he was forced to withdraw. It was through these many battles that he developed a bond similar to rivalry with them. It was also how he came to know them as people. One particular hero at that time was Saelta, an Elf who wielded powerful holy magic. She was the reason he could never win against the heroes, her magic was far too effective against him. She was beautiful, powerful and kind. Noone had expected it but Bezza found himself falling for her. She was a righteous women who would dive into danger to save the innocent even if they were complete strangers to her.

Bezza found himself slowly mirroring her beliefs. This caused hesitation in the undead warrior. A hesitation that eventually led to his demise... or what was supposed to be his demise. Saelta saw the change in Bezza and she took a gamble on it. The rest of the heroes were against it and so was Bezza but eventually he found himself caught up in the pace of Saelta. He was initially brought around with them as prisoner bounded a holy seal but he grew on the heroes and he himself found that he was changing throughout their travels. Not long after, he became one of the heroes. Although the masses were against it, soon rumors of a powerful and perverted general defecting to the side of the humans spread.

Although Saelta has since passed, her influence on Bezza has remained.


Items
What you see on him is what you get. A torn up robe and battered armor.

Fun Facts
• He is unable to eat but loves running a gag where he does so and everything just falls to the ground.
• While great with children, he doesn’t actually like them very much.
• His favourite cup size is G.
• Despite being a huge pervert, he doesn’t actually possess genitals anymore.
• I used lydyn’s CS as a model.
Hidden 10 yrs ago Post by Animus
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Animus I live in Singapore.

Member Seen 11 mos ago

-double post-

Oh my god someone did an undead skeleton idea too. We could be the undead gag duo of the team, LOL.
Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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My RP list is pretty full, so to be fair I won't post a sheet up to give others the chance.
Hidden 10 yrs ago Post by SuperTacticalDerp
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SuperTacticalDerp The New Monarch

Member Seen 8 yrs ago

-double post-

Oh my god someone did an undead skeleton idea too. We could be the undead gag duo of the team, LOL.


I'm pretty sure our characters would utterly hate each other. XD

Oryx is holy while Bezza is demonic. Maybe they could of worked something out all those years ago, but some resentment would still be there I think. They could totally be buddies, but it would be awkward if Bezza met another Undead Vanguard.
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