Hidden 10 yrs ago 10 yrs ago Post by JohnSolaris
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This post will contain my own characters.

I should mention that while normal player characters cannot start with more than city-destroying levels of power unless discussed extensively with me beforehand, my characters don't have that limitation. Yes, each of my two main GMPCs will be more powerful than any other individual player character. However, since my goal is to make a good story, I will make sure that my GMPCs will not ruin any conflict in the plot, or effortlessly solve other characters' problems. The personalities of my characters should make it clear why they aren't too willing to interfere with other people's issues, in addition to the self-imposed power limiters they wear that normally restrict them to the level of other player characters. I will also make sure that my characters have interesting, consistent, and well-rounded personalities, and are not Mary Sues. Lastly, rest assured that my characters are not invincible; I will make sure they lose for one reason or another if I deem that it's required by the plot.

There exist at least several other characters, on both the Magi and Tech sides, whose power levels are comparable to the full power levels of my two GMPCs, though their details haven't been decided yet. If you want to create one of these "epic-tier" characters, you need to discuss your idea extensively with me before you're allowed to do so, and convince me that your epic-tier character will not disrupt the conflicts of other player characters.

Also, since I know my own magic system better than anyone else, I will omit some of the limitations of my characters' abilities. The limitations are obviously still there; I just won't include them in the profiles. Otherwise the profiles might get way too long, like what happened to character profiles in my previous RPs. If you want to know the limitations of any specific ability belonging to any of my characters, you can just ask.

My characters:





Due to the lack of player-created factions so far, I've created a few factions myself to flesh out the world a bit. If you have any ideas of fleshing out any of the factions below, or want to control one of them yourself, feel free to discuss with me about it.

Magi factions:





Tech factions:




Hidden 10 yrs ago 10 yrs ago Post by BCTheEntity
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Hidden 10 yrs ago 10 yrs ago Post by lydyn
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Ana Hunt

The Stormwind


Side: Tech

Sex: Female (Before mutation; Male)

Age: 27

Race: Mutant (Cat Human) / Psion

Personality: Ana is a tad more playful than other fighters or warriors, however she can easily be serious when the situation calls for it. She is a kind and friendly, but rather cautious about people getting closer to her - or rather cautious as to believe they really do care, though she will give anyone willing to try, a chance. She can be picky about her loyalty, but once given, it must be broken with a heinous act of harm or betrayal of some kind. Otherwise, as social as she is, she is still an introvert so it can take some time to get to know her.

Though she often keeps the fact to herself, she had been a transwoman before the mutation had happened. Now that her body matches her inner image, she is quite satisfied with life, though sometimes she can have minor hiccups because she wasn't raised as a female. Beyond this, she is still attracted to other females however it's more based on an emotional level, making her demisexual and homosexual at the same time.

Faction: Federation Military - Employee, but not a direct member of the service.

Biography: Ana grew up in a male body and sadly had to deal with pretending to be a man, though many of her classmates thought of her as a "homosexual man." To top this, her father died early from a car wreck, leaving only herself and her mother. It wasn't until later and through many heart breaks, loneliness, and confusion that she discovered and finally accepted who she really was. It was at this point that she saved the money to undergo a xenogen injection via MediCorp by teaching martial arts (most of her clients being military) - after all it was common knowledge that mutations and abilities were formed around personality and experiences, so it seemed the easiest way to have a female body. Even if it didn't work, she figured getting surgery was easy enough.

Well, to her glee, it worked. In fact it worked far better than she could've ever imagined. Not only did the mutation cause her body to switch over to the proper sex, but gave her cat-like traits which she adored like no one could understand. Though unexpectedly, her abilities took on a mix between her outward appearance and her skills in martial arts and made her exceedingly more powerful in hand-to-hand combat. This combination of mutation and psionic energy was surprising since she had never knows her parents to be psions, though the painful mutation process had awoken latent abilities. Since her closeness with the military, she was offered a job on the spot to help as a training instructor after seeing first hand her new abilities. Since the age of 22, she has worked most of her time growing her abilities and using her knowledge in combat to design new techniques and even teaches some members of the mutant division of the military.

However her life after the injection hasn't all been rainbows and butterflies. She still finds it hard to find love, but she tries her best to be positive and spends her time trying not to think about how lonely she really is. Her mother also passed a few years ago due to a new aggressive type of cancer, leaving her with no family.

Skills: First and foremost, she is an extremely talented and skilled hand-to-hand combatant. Many would argue her skill is on a high expert or master level of expertise. Most of her other skills come from natural innate ability rather than training - unlike her martial skill. These include being very organized, quick learning, able to understand complex ideas, and puzzle-solving.

Abilities
Cat Traits: Beyond the obvious cat eyes and tail she's developed through the mutation, her sense of smell, hearing, and sight has improved as least three-fold.
High Strength: Her mutation has given her the ability to display a noticeable amount of high strength, despite her frame. It's not beyond her ability to punch through solid stone unscratched.
Very High Grace: Both in terms of smooth movements and raw agility, her new mutations have given her leaps and bounds in this area as one might expect from a cat-like mutation. She can easily allure on-lookers with movements that are almost akin to dancing in battle and her agility allows her to avoid and slip through attacks that might otherwise singe others - like a fireball.
Extreme Reflexes: Her ability to react and read her opponents is likely what she is most known for. It is a rarity for someone to land a solid blow on her, so much that even scratching her is a victory is some men's eyes. Though not impossible to bypass, she can usually land twenty blows to her opponent's single blow.
Psionic Field: Psionite has had an interesting effect on her mutated form. Though her psionics are limited in scope, they seem to have grown increasingly more powerful in a much shorter time than most others. This is one of two forms, in which she can erect an almost skin-tight force field that is very powerful but very limited in how long it can be maintained. Normally it can only be used for a single battle and takes roughly two days to restore the specific circuit & mana used for this technique.
Speed Burst: Her second form of psionics though unlike her first, this can be used for causal traveling as well as battle situations. This ability differs from those with traditional super speed in three ways: it is at least four times as fast as any recorded 'speedster' however due to it's speed, one has to exit this state before attacking and finally it tends to drain energy/mana at an extremely high speed so it can only be used in bursts - however the mana circuit it does use, tends to regenerate it's small mana pool almost as fast as it's used.
Precognition: A rare ability to allows Ana to willingly see 3-4 seconds into her personal future. This has become an extremely easy ability to activate and often triggers subconsciously whenever she senses danger.

Possessions
• A heart necklace with the name 'Ana' on it. It was given to her by her mother before she passed away from a new form of cancer.
• Lightly coated cybernetic martial outfit, simply adapted to withstand the speeds and force of her abilities.

Other / Fun Facts
• She always had a cat-like personality, so loves to curls into the laps of loved ones.
• Her cat mutation stopped her from having ovaries, so she doesn't have periods or experience heat.
• She loves tuna, maybe a bit more than she should.
• Ana actually has the ability to purr.
Hidden 10 yrs ago 10 yrs ago Post by MelonHead
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If anyone is interested in joining the Magi crusade against the Tech faction let me know. (Though it is a little more subtle than that.)
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Elenor Talrina


Side: Magi

Sex: Female

Age: 48

Race: Forest Elf (Pure-blood)

Personality: Elenor is an interesting mix between lax and regal. She holds herself up with pride and honor and yet treats everyone around her as if they were equals, even teasing them if the mood calls for it. This has lead her subjects and especially those in higher commanders, to truly respect her and feel comfortable bringing even touchy subjects to her attention. She tries her best to deal with these matters with unbiased fairness based on all variables and with a sense of empathy.

Outside of being a queen, she is a fairly happy person, surrounding herself with those she gets along with - whom include her knight commanders. She spends her time either socializing with others, visiting the common areas, or alone in the royal garden. Underneath it all though, there is a sad tint to her expressions, feeling lonely.

Faction: The Kingdom of Alari'in - Queen.

Biography: Elenor did not grow up like the other little girls in Alari'in. She was the eldest off-spring of his Majesty Cirdan Talrina and so from birth, she was fated to sit upon the throne as queen as soon as either he passed or willingly stepped down from command. So, Elenor was taught in the arts of elven politics, war tactics, traditions, and social grace. Elenor had been a bit less former than her father ever was though and it wasn't long after she was let into public areas (at the age of ten) that people started to love her.

She grew up through a happy life and lived gladly as the princess she was. Even though she liked war tactics the least, she was eager to learn and ask questions where she could. Elenor has lived through two brief wars in her lifetime, both commanded by her father, but she was given a chance in both to command her own battalions with either one or two knight commanders to assist her decisions. She was easily to get along with and fairly easy to get close to, though she often kept the most inner parts of her guarded.

There was one situation in particular with a higher ranked knight named Valaina. Elenor never got much chance to think of romance, since the royal family wasn't as concerned as humans were about trying to find a prince. In fact she had been taught that if possible, as long as the family blood lived on, that love came first. So when she started to notice the knight accompanying Commander Ovorthil shying away and blushing at her presence, she was intrigued. Over time, she started to causally invite the knight to talks alone in the garden and before Elenor could account for what had happened, the two were in love.

Her father wasn't exactly approving of Elenor falling for a woman, but neither did he seem disapproving, only mentioning that meant her brother would take the throne when she stepped down - who had just been born. However tragedy stuck as towards the end of the second war Elenor was involved in, Valaina bravely fought off an ambush ... only to die days later. Since then, Elenor has guarded her heart a bit as far as romance is concerned, but still tries her best to give her friends and subjects the attention they deserve.

Skills: Elenor is versed in elven traditions, somewhat in war tactics, and talented in social situations. Besides this, she can cook surprisingly well, has some martial knowledge, and is a master bowman. She is also a quick learner and understands complex ideas fairly easily.

Abilities
Metal Affinity: Due to Elenor's more inner personality of guardianship and dominance, she has gained a natural talent for spells revolving around metal and it's control. This usually comes in the form of a pseudo-telekinesis where spoken words can rip swords out of hands and shields moving to block allies. However through some effort, she can also form metal into any shape she desires.
Earth Magic: Metal being of the earth, she also has a slightly less affinity to earth spellcasting. This can range from boulders, earthen walls, small quakes, sharp rock projectiles, among many other various effects.
Windscatter: The name of her envoked longbow. Though skilled enough to put her soul into the weapon, she has opted against it for the ease of conjuring it at a moment's notice and anyplace. Besides it's string being strong enough to shoot at least twice as far as traditional longbows, it also has the ability of conjuring various magical arrows; fire, electricity, ice, arrows that scatter, and sharpened metal. In addition to this, it also augments her already heightened vision to both zoom onto a target and see during pitch black environments. The last thing it grants her is extremely high agility and speed, helpful in keeping her distance from sword-armed opponents.

Possessions
• A flower pendant, given to her by Valania.
• Royal Crown, passed down from her father, though she only wears it in court.
• Royal Bracelet. This bracelet is, unlike other families, the true mark that she is queen. She always wears it and it's both snug (to help prevent mundane theft) magically locked by royal blood.

Other / Fun Facts
• Despite her charm, she can actually be quite a dominant personality.
• She loves cats and actually owns two of them herself.
• Elenor is more of an indoor person, prefering to spend time in the castle opposed to horse hiding or hunting.



Hidden 10 yrs ago Post by Palamon
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Hidden 10 yrs ago Post by CapLaPorte
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Dunno if I'll get any other major characters going, but this post is ready and here if I do.


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