This post will contain my own characters.
I should mention that while normal player characters cannot start with more than city-destroying levels of power unless discussed extensively with me beforehand, my characters don't have that limitation. Yes, each of my two main GMPCs will be more powerful than any other individual player character. However, since my goal is to make a good story, I will make sure that my GMPCs will not ruin any conflict in the plot, or effortlessly solve other characters' problems. The personalities of my characters should make it clear why they aren't too willing to interfere with other people's issues, in addition to the self-imposed power limiters they wear that normally restrict them to the level of other player characters. I will also make sure that my characters have interesting, consistent, and well-rounded personalities, and are not Mary Sues. Lastly, rest assured that my characters are not invincible; I will make sure they lose for one reason or another if I deem that it's required by the plot.
There exist at least several other characters, on both the Magi and Tech sides, whose power levels are comparable to the full power levels of my two GMPCs, though their details haven't been decided yet. If you want to create one of these "epic-tier" characters, you need to discuss your idea extensively with me before you're allowed to do so, and convince me that your epic-tier character will not disrupt the conflicts of other player characters.
Also, since I know my own magic system better than anyone else, I will omit some of the limitations of my characters' abilities. The limitations are obviously still there; I just won't include them in the profiles. Otherwise the profiles might get way too long, like what happened to character profiles in my previous RPs. If you want to know the limitations of any specific ability belonging to any of my characters, you can just ask.
My characters:
Due to the lack of player-created factions so far, I've created a few factions myself to flesh out the world a bit. If you have any ideas of fleshing out any of the factions below, or want to control one of them yourself, feel free to discuss with me about it.
Magi factions:
Tech factions:
I should mention that while normal player characters cannot start with more than city-destroying levels of power unless discussed extensively with me beforehand, my characters don't have that limitation. Yes, each of my two main GMPCs will be more powerful than any other individual player character. However, since my goal is to make a good story, I will make sure that my GMPCs will not ruin any conflict in the plot, or effortlessly solve other characters' problems. The personalities of my characters should make it clear why they aren't too willing to interfere with other people's issues, in addition to the self-imposed power limiters they wear that normally restrict them to the level of other player characters. I will also make sure that my characters have interesting, consistent, and well-rounded personalities, and are not Mary Sues. Lastly, rest assured that my characters are not invincible; I will make sure they lose for one reason or another if I deem that it's required by the plot.
There exist at least several other characters, on both the Magi and Tech sides, whose power levels are comparable to the full power levels of my two GMPCs, though their details haven't been decided yet. If you want to create one of these "epic-tier" characters, you need to discuss your idea extensively with me before you're allowed to do so, and convince me that your epic-tier character will not disrupt the conflicts of other player characters.
Also, since I know my own magic system better than anyone else, I will omit some of the limitations of my characters' abilities. The limitations are obviously still there; I just won't include them in the profiles. Otherwise the profiles might get way too long, like what happened to character profiles in my previous RPs. If you want to know the limitations of any specific ability belonging to any of my characters, you can just ask.
My characters:
Name: The Evanescent One; Evan.
Side: Magi.
Sex: Male.
Age: 1724 (see his biography for why he's this old).
Race: Cosmic elemental (spirit); formerly half human, half purple dragon (spawn).
Appearance:
Evan's true form is an orb of swirling colors, roughly the size of a human heart. It contains every color in the rainbow, but is somewhat predominantly purple and golden yellow. The orb is made of a glowing, translucent and insubstantial energy, but myriads of complex crystalline structures and arcane runes appear to shift in and out of existence within the orb's depths every second. Though the orb is small, gazing into it is likely to give one a sense of nigh-unfathomable gravitas and depth.
Evan typically covers his true orb form with a humanoid male body, with the orb located where the body's brain should be. The body is a moderate 175 cm in height, with a decent amount of muscle, but a wiry build that makes it look somewhat skinny nevertheless. Its skin tone is Caucasian and slightly paler than average, and appears almost paradoxical in being perfectly even and unblemished except for a number of thin scars littered across the body. It has messy, slightly curled, pale blond hair that falls a bit below its neck, and yellow, reptile-like eyes (normal human-like scleras, reptilian irises, i.e. yellow irises with slitted pupils). Its ears are somewhat pointed, like an elf's, and its canines are a bit sharper and more pronounced than those of a normal human. Its face can be described as quite handsome, but often makes people uncomfortable rather than attracts them due to frequently having a dour, serious expression and an excessively piercing, intense gaze.
Over the humanoid body, Evan mostly opts for exceedingly simple, plain clothes, usually an undecorated light gray hooded cloak. Underneath the cloak, he wears an equally simple tunic, trousers, and traveling shoes, undecorated and in shades of gray and brown.
Personality:
Evan is a complicated person, to say the least. On the outside, he appears to be a highly reclusive, withdrawn, introverted individual, shunning all social contact whenever possible and staying alone. If forced to interact with others, he tends to come across as detached, apathetic, even callous and amoral, not willing to right any wrongs he sees even though it should be perfectly within his power.
Beneath the surface, Evan is highly conflicted. He vehemently detests all forms of unnecessarily violence, killing, or anything that causes suffering. He also strongly believe that there is no absolute good or evil, that might makes right, that the strong has every right to use its power in whatever way it sees fit, until it's trumped by an even stronger being. It was because of these traits that Evan became the infamous sorcerer-king who conquered the world 1500 years ago and ruled it through absolute terror for three centuries, for he believed that it was necessary to minimize warfare and death on a global scale. Since his previous attempt at making the world a better place came crashing down in the most catastrophic way possible, Evan now believes that he no longer has any right to try to improve the wellbeing of the world or even any individual, that he'll just make things worse again if he tries; he's terrified of his own power and the harm it can do if he lets it run free again. This is the main reason for his apparent introversion and detachment, in addition to simple social ineptitude.
Even deeper down, at his core, Evan is a scientist and a researcher. He is incredibly intelligent, and possesses an insatiable curiosity and an endless thirst for knowledge, seeking to unravel the mysteries of magic and the universe for their own sake. It was this curiosity that drove Evan to perform the experiments that made him as powerful as he was. Back in the first age of magic, he felt that he was obligated to try to improve the world, because no one else had enough power to do so. Now that he no longer feels bound by such an obligation, Evan is content in returning to the pursuit of scientific knowledge. He feels no hostility toward the Tech side, and is in fact fascinated by their technologies that he hasn't seen before. Lastly, having lived his entire life in emotional solitude, Evan does feel lonely, and wishes for the existence of at least one partner who can understand his thoughts, interests, and plights.
As far as instinctual sexual attraction goes, Evan is heterosexual. But because of his life of emotional solitude, concepts like love, affection, and romance are rather alien to him, likely to elicit only confusion and doubt.
Faction: N/A.
Biography: Evan is the sorcerer-king who merged with the Dweomerheart and conquered Earth during the first age of magic. He did not really die as people believed, and returned to the world at the end of the modern age along with magic itself. He currently paints himself as a nameless wanderer and recluse, one of the many people of little importance on planet Earth. His full biography may get a bit long, so I'm putting it in a hider.
Skills: Thanks to his over seven hundred years of experience (not considering the one thousand years he spent unconsciously floating in the Sea of Chaos), and immense intellect, Evan has amassed a large number of skills, each mastered to a degree that is virtually impossible for anyone who didn't have as much time as he did.
Abilities: Having once been unquestionably the most powerful and skilled magic user in the whole world, Evan has thoroughly mastered all three styles of magic. He possesses numerous abilities under each style, all of which he can use with deadly efficiency.
Possessions:
Crystal Palace: An underground laboratory twenty or so kilometers below sea level, somewhere under Mount Everest. It is protected by powerful magical barriers, anti-teleportation wards, and golem guards. Evan himself is the only person who can bypass these security measures, and teleport or open portals into the laboratory; anyone else will need to either break through the anti-teleportation wards or the magical barriers. The lab contains a number of apparatuses for conducting magical experiments, hand-crafted by Evan himself during the past two centuries. He usually returns to the lab and focuses on research for a while, whenever he gets tired of walking the Earth.
Side: Magi.
Sex: Male.
Age: 1724 (see his biography for why he's this old).
Race: Cosmic elemental (spirit); formerly half human, half purple dragon (spawn).
Appearance:
Evan's true form is an orb of swirling colors, roughly the size of a human heart. It contains every color in the rainbow, but is somewhat predominantly purple and golden yellow. The orb is made of a glowing, translucent and insubstantial energy, but myriads of complex crystalline structures and arcane runes appear to shift in and out of existence within the orb's depths every second. Though the orb is small, gazing into it is likely to give one a sense of nigh-unfathomable gravitas and depth.
Evan typically covers his true orb form with a humanoid male body, with the orb located where the body's brain should be. The body is a moderate 175 cm in height, with a decent amount of muscle, but a wiry build that makes it look somewhat skinny nevertheless. Its skin tone is Caucasian and slightly paler than average, and appears almost paradoxical in being perfectly even and unblemished except for a number of thin scars littered across the body. It has messy, slightly curled, pale blond hair that falls a bit below its neck, and yellow, reptile-like eyes (normal human-like scleras, reptilian irises, i.e. yellow irises with slitted pupils). Its ears are somewhat pointed, like an elf's, and its canines are a bit sharper and more pronounced than those of a normal human. Its face can be described as quite handsome, but often makes people uncomfortable rather than attracts them due to frequently having a dour, serious expression and an excessively piercing, intense gaze.
Over the humanoid body, Evan mostly opts for exceedingly simple, plain clothes, usually an undecorated light gray hooded cloak. Underneath the cloak, he wears an equally simple tunic, trousers, and traveling shoes, undecorated and in shades of gray and brown.
Personality:
Evan is a complicated person, to say the least. On the outside, he appears to be a highly reclusive, withdrawn, introverted individual, shunning all social contact whenever possible and staying alone. If forced to interact with others, he tends to come across as detached, apathetic, even callous and amoral, not willing to right any wrongs he sees even though it should be perfectly within his power.
Beneath the surface, Evan is highly conflicted. He vehemently detests all forms of unnecessarily violence, killing, or anything that causes suffering. He also strongly believe that there is no absolute good or evil, that might makes right, that the strong has every right to use its power in whatever way it sees fit, until it's trumped by an even stronger being. It was because of these traits that Evan became the infamous sorcerer-king who conquered the world 1500 years ago and ruled it through absolute terror for three centuries, for he believed that it was necessary to minimize warfare and death on a global scale. Since his previous attempt at making the world a better place came crashing down in the most catastrophic way possible, Evan now believes that he no longer has any right to try to improve the wellbeing of the world or even any individual, that he'll just make things worse again if he tries; he's terrified of his own power and the harm it can do if he lets it run free again. This is the main reason for his apparent introversion and detachment, in addition to simple social ineptitude.
Even deeper down, at his core, Evan is a scientist and a researcher. He is incredibly intelligent, and possesses an insatiable curiosity and an endless thirst for knowledge, seeking to unravel the mysteries of magic and the universe for their own sake. It was this curiosity that drove Evan to perform the experiments that made him as powerful as he was. Back in the first age of magic, he felt that he was obligated to try to improve the world, because no one else had enough power to do so. Now that he no longer feels bound by such an obligation, Evan is content in returning to the pursuit of scientific knowledge. He feels no hostility toward the Tech side, and is in fact fascinated by their technologies that he hasn't seen before. Lastly, having lived his entire life in emotional solitude, Evan does feel lonely, and wishes for the existence of at least one partner who can understand his thoughts, interests, and plights.
As far as instinctual sexual attraction goes, Evan is heterosexual. But because of his life of emotional solitude, concepts like love, affection, and romance are rather alien to him, likely to elicit only confusion and doubt.
Faction: N/A.
Biography: Evan is the sorcerer-king who merged with the Dweomerheart and conquered Earth during the first age of magic. He did not really die as people believed, and returned to the world at the end of the modern age along with magic itself. He currently paints himself as a nameless wanderer and recluse, one of the many people of little importance on planet Earth. His full biography may get a bit long, so I'm putting it in a hider.
Evan was born in the year 503 A.D., roughly five centuries after the Dweomerheart was first built. His father, Antonius, was a brilliant, incredibly powerful mage, but also an utterly amoral psychopath and sadist who loved nothing more than dominating those weaker than him with his power. Evan's mother, Lythill, was a purple dragon with crystalline scales, one of the rarest and most beautiful subrace of dragonkind. When Lythill had the misfortune of losing to Antonius in battle, her personality was completely wiped clean by his powerful magic, replaced by a constructed slave personality who mindlessly obeyed Antonius's every command. Antonius taught the enslaved Lythill some Shapeshifting magic, and forced her to take on a human form; he then proceeded to use her as both a sexual plaything and a guinea pig in his mad magical experiments. When Lythill became pregnant some time later, Antonius was interested in the physiology of a half-human, half-dragon hybrid, and had her keep the child. His twisted curiosity also wanted to see what would happen if a mother shapeshifted to a different species when pregnant. When Lythill's body instinctively refused to shapeshift, to protect her unborn child, Antonius manually took control of her autonomic nervous system and forced her to shift to dragon form, when her baby was still inside her human womb. The terrible trauma that ensued resulted in Lythill's painful death, but the baby survived. Annoyed that he lost a good test subject, Antonius decided to keep his newborn son and use him as a new guinea pig.
Evan grew up under constant horrific abuse from his father. He was allowed to keep his free will, for Antonius found it more satisfying to torment someone who could actually suffer, as opposed to a mindless slave like Lythill. Evan could not understand why his father always hurt him for seemingly no reason, and grew to strongly detest any sort of needless suffering. As Evan grew, he found that his father's abuse began hurting less and less, and it did not take long for him to realize that he was growing more powerful. He hid his increasing powers from his father, easily done thanks to Antonius's arrogance and overconfidence, and plotted revenge. One day, when Evan was sure he's become stronger than his father, he attacked Antonius when the latter was asleep. One ferocious battle later, their house lay in ruins, and Evan stood victorious in the form of a humanoid dragon, having devoured his father whole.
Having no other purpose in life, Evan continued his father's magical research, to sate his own curiosity. He did not want to harm innocents, so he conducted the experiments on himself, which slowly made him even more powerful, until he was sure he had enough power to obliterate entire mountains. A forbidden ritual that Antonius half-completed, a ritual that allegedly allowed one to merge with the Dweomerheart itself and gain incalculable powers, promised to make Evan even more powerful, but he never dared to touch such a thing.
Evan was content with living the rest of his life alone, conducting research, before his lab was raided by soldiers from an unknown army. And so he became caught up in the politics and warfare of the outside world. At first, he lent his strength to the side whose cause he believed to be just, but he soon learned that the world did not exist in moral black and white, but rather in shades of gray. Every side thought their cause was just, and it was simply not possible to make any compromises that made everyone happy. Evan wandered the world for two centuries like this, occasionally helping whichever faction who sought to better the world, but always failing miserably each time, until he reached a state of utter despair. He concluded that since he was more powerful than anyone else, he was the only one who could truly protect the world from itself.
And so Evan completed his father's forbidden ritual, entered the Sea of Chaos, and became one with the nexus of all magic. Such was the birth of Deus Magicus, the one true god to ever walk the Earth, and the most brutal tyrant the world had ever seen. The immense power warped Evan's mind and soul, and he found himself resorting to more and more drastic measures, to quell all forms of dissent at their roots. All for the sake of peace, he reasoned.
The world endured Evan's tyranny for three centuries, but not forever. The rebellions eventually became harder and harder to contain. With him as the common enemy, the world was finally united, with all of its most powerful mages gathered together one day in a massive siege on his throne. When even that wasn't enough, the rebels unleashed their trump card, tearing a rift into some plane of eldritch terror beyond even the Sea of Chaos. From the rift came a being whom words failed to describe, whose mere presence shattered the sanity of all but the strongest of minds. It and Evan did battle, bringing ruin to the world and, ultimately, to each other.
Evan thought himself perished then. His soul was shattered, along with the Dweomerheart itself, its remains pulled into the Sea of Chaos. But after what seemed like an eternity, he found himself slowly coming back to consciousness. He was but a fragment of his former self, a formless orb of magic, still possessing enough power to destroy cities with ease but nowhere near strong enough to claim the world once more. And only when his mind was no longer clouded by all that continent-shattering power did the atrocity of his past deeds finally dawn upon him.
When Evan opened a portal back to Earth, he found that a thousand years had passed as he drifted mindlessly in the Sea of Chaos. It tore his heart apart to see the world in ruins a second time, once again brought by humanity's nature to wage war with itself. But he could not bring himself to attempt to right the world's wrongs again. Instead, donning the disguise of a nameless hooded figure, Evan sought out the survivors of the second global calamity, and taught them the basics of magic, giving them the opportunity to survive and rebuild. Evan then swore to never interfere in the world's affairs again, and watched in passivity for two hundred years as the second age of magic took its hold. Unsurprisingly, the humans and their creations began fighting with each other again, after they'd sufficiently rebuilt and grown. At that, Evan could only bitterly laugh. Feeling that his previous identity was as meaningless as his attempts to change the world, Evan threw away his old name, and began calling himself "the Evanescent One", grimly acknowledging all the fleeting differences, or the lack thereof, that he'd managed to make.
The world finally became interesting to Evan again when one day, another group of humans and affiliated creatures suddenly came, seemingly from the stars themselves, bringing with them fascinating powers and technologies Evan had never seen before. As they made contact with the magic-wielding inhabitants of Earth, war loomed on the horizon, but that was of little surprise to him. As a nameless, solitary wanderer, he cared little for how the two sides would wage even more war. All that interested him was the Tech side's powers, and the new possibilities they could bring.
Evan grew up under constant horrific abuse from his father. He was allowed to keep his free will, for Antonius found it more satisfying to torment someone who could actually suffer, as opposed to a mindless slave like Lythill. Evan could not understand why his father always hurt him for seemingly no reason, and grew to strongly detest any sort of needless suffering. As Evan grew, he found that his father's abuse began hurting less and less, and it did not take long for him to realize that he was growing more powerful. He hid his increasing powers from his father, easily done thanks to Antonius's arrogance and overconfidence, and plotted revenge. One day, when Evan was sure he's become stronger than his father, he attacked Antonius when the latter was asleep. One ferocious battle later, their house lay in ruins, and Evan stood victorious in the form of a humanoid dragon, having devoured his father whole.
Having no other purpose in life, Evan continued his father's magical research, to sate his own curiosity. He did not want to harm innocents, so he conducted the experiments on himself, which slowly made him even more powerful, until he was sure he had enough power to obliterate entire mountains. A forbidden ritual that Antonius half-completed, a ritual that allegedly allowed one to merge with the Dweomerheart itself and gain incalculable powers, promised to make Evan even more powerful, but he never dared to touch such a thing.
Evan was content with living the rest of his life alone, conducting research, before his lab was raided by soldiers from an unknown army. And so he became caught up in the politics and warfare of the outside world. At first, he lent his strength to the side whose cause he believed to be just, but he soon learned that the world did not exist in moral black and white, but rather in shades of gray. Every side thought their cause was just, and it was simply not possible to make any compromises that made everyone happy. Evan wandered the world for two centuries like this, occasionally helping whichever faction who sought to better the world, but always failing miserably each time, until he reached a state of utter despair. He concluded that since he was more powerful than anyone else, he was the only one who could truly protect the world from itself.
And so Evan completed his father's forbidden ritual, entered the Sea of Chaos, and became one with the nexus of all magic. Such was the birth of Deus Magicus, the one true god to ever walk the Earth, and the most brutal tyrant the world had ever seen. The immense power warped Evan's mind and soul, and he found himself resorting to more and more drastic measures, to quell all forms of dissent at their roots. All for the sake of peace, he reasoned.
The world endured Evan's tyranny for three centuries, but not forever. The rebellions eventually became harder and harder to contain. With him as the common enemy, the world was finally united, with all of its most powerful mages gathered together one day in a massive siege on his throne. When even that wasn't enough, the rebels unleashed their trump card, tearing a rift into some plane of eldritch terror beyond even the Sea of Chaos. From the rift came a being whom words failed to describe, whose mere presence shattered the sanity of all but the strongest of minds. It and Evan did battle, bringing ruin to the world and, ultimately, to each other.
Evan thought himself perished then. His soul was shattered, along with the Dweomerheart itself, its remains pulled into the Sea of Chaos. But after what seemed like an eternity, he found himself slowly coming back to consciousness. He was but a fragment of his former self, a formless orb of magic, still possessing enough power to destroy cities with ease but nowhere near strong enough to claim the world once more. And only when his mind was no longer clouded by all that continent-shattering power did the atrocity of his past deeds finally dawn upon him.
When Evan opened a portal back to Earth, he found that a thousand years had passed as he drifted mindlessly in the Sea of Chaos. It tore his heart apart to see the world in ruins a second time, once again brought by humanity's nature to wage war with itself. But he could not bring himself to attempt to right the world's wrongs again. Instead, donning the disguise of a nameless hooded figure, Evan sought out the survivors of the second global calamity, and taught them the basics of magic, giving them the opportunity to survive and rebuild. Evan then swore to never interfere in the world's affairs again, and watched in passivity for two hundred years as the second age of magic took its hold. Unsurprisingly, the humans and their creations began fighting with each other again, after they'd sufficiently rebuilt and grown. At that, Evan could only bitterly laugh. Feeling that his previous identity was as meaningless as his attempts to change the world, Evan threw away his old name, and began calling himself "the Evanescent One", grimly acknowledging all the fleeting differences, or the lack thereof, that he'd managed to make.
The world finally became interesting to Evan again when one day, another group of humans and affiliated creatures suddenly came, seemingly from the stars themselves, bringing with them fascinating powers and technologies Evan had never seen before. As they made contact with the magic-wielding inhabitants of Earth, war loomed on the horizon, but that was of little surprise to him. As a nameless, solitary wanderer, he cared little for how the two sides would wage even more war. All that interested him was the Tech side's powers, and the new possibilities they could bring.
Skills: Thanks to his over seven hundred years of experience (not considering the one thousand years he spent unconsciously floating in the Sea of Chaos), and immense intellect, Evan has amassed a large number of skills, each mastered to a degree that is virtually impossible for anyone who didn't have as much time as he did.
Hyper-Intelligence: Calling Evan a “genius” would be a gross understatement. He is one of the brightest minds to ever exist in the history of mankind. His intellect is so great that he can not only rapidly grasp any complex abstract concepts incredibly quickly, but also to improve upon them and make them his own. Genius-level intellect is practically required to understand any of his ideas.
Extensive Arcane Knowledge: Having spent centuries researching magic, Evan is vastly knowledgeable in every field of magic and magical sciences, including but not limited to alchemy, smithing, enchanting, engineering, and the construction of magical artifacts. He is also exceedingly adept at magic in general, fully aware of most of its possibilities and limitations. It is not an understatement to say that Evan is the most knowledgeable scholar of magic on Earth.
Daunting Mind: Because of Evan's incredible intellect, willpower, and many lifetimes of experiences, affecting his mind with mental magic is an extremely difficult task. The sheer depth, weight, and complexity of his mind will overwhelm the vast majority of people who dares to make mental contact with him, unless Evan consciously helps the other party in deciphering his thought processes.
Analysis: Evan is exceptionally keen and analytical, capable of rapidly deducing the properties of most things he encounters based on very little available information.
General Combat Proficiency: Over the many centuries of his life, Evan has taught himself almost all forms of physical combat, including the usage of most types of melee weaponry, marksmanship, and most forms of martial arts. He may not be the best in most of these combat styles, but he's still a deadly fighter, especially considering the great versatility of all the things he has learned.
Polearm Mastery: Evan is virtually unmatched in melee combat using the quarterstaff and most types of polearms, including the scythe, battleaxe, lance, trident, warhammer, glaive, and halberd.
Dragon Combat Mastery: Evan is virtually unmatched in melee combat when taking the form of a dragon. This includes unarmed combat using claws, teeth, horns, wings, and a prehensile tail, aided by flight and breath weapons.
Extensive Arcane Knowledge: Having spent centuries researching magic, Evan is vastly knowledgeable in every field of magic and magical sciences, including but not limited to alchemy, smithing, enchanting, engineering, and the construction of magical artifacts. He is also exceedingly adept at magic in general, fully aware of most of its possibilities and limitations. It is not an understatement to say that Evan is the most knowledgeable scholar of magic on Earth.
Daunting Mind: Because of Evan's incredible intellect, willpower, and many lifetimes of experiences, affecting his mind with mental magic is an extremely difficult task. The sheer depth, weight, and complexity of his mind will overwhelm the vast majority of people who dares to make mental contact with him, unless Evan consciously helps the other party in deciphering his thought processes.
Analysis: Evan is exceptionally keen and analytical, capable of rapidly deducing the properties of most things he encounters based on very little available information.
General Combat Proficiency: Over the many centuries of his life, Evan has taught himself almost all forms of physical combat, including the usage of most types of melee weaponry, marksmanship, and most forms of martial arts. He may not be the best in most of these combat styles, but he's still a deadly fighter, especially considering the great versatility of all the things he has learned.
Polearm Mastery: Evan is virtually unmatched in melee combat using the quarterstaff and most types of polearms, including the scythe, battleaxe, lance, trident, warhammer, glaive, and halberd.
Dragon Combat Mastery: Evan is virtually unmatched in melee combat when taking the form of a dragon. This includes unarmed combat using claws, teeth, horns, wings, and a prehensile tail, aided by flight and breath weapons.
Abilities: Having once been unquestionably the most powerful and skilled magic user in the whole world, Evan has thoroughly mastered all three styles of magic. He possesses numerous abilities under each style, all of which he can use with deadly efficiency.
Spellcasting:
Energy Magic: These are the elements of energy Evan can create and control.
- Heat: Evan can create heat and fire of incredibly high temperatures.
- Cold: Evan can create ice and cold energy of incredibly low temperatures.
- Electric: Evan can create incredibly powerful electric currents and electrostatic discharges. Since this electricity is generated by magic, it can ignore the normal laws of electromagnetism somewhat.
- Chemical: Evan can create incredibly potent poisons and corrosive chemicals.
- Light: Evan can create magical light to heal, cleanse status effects, bolster other magic, and to simply inflict damage through molecular disintegration, in a way similar to burning but without heat.
- Dark: Evan can create magical darkness to drain energy, curse enemies with various weaknesses, and to inflict damage through rot and decay.
Material Magic: These are the elements of matter Evan can create and control.
- Gas: Evan can create air and other gases, and manipulate them to form gale winds, razor-sharp air blades, and compressed air bullets.
- Liquid: Evan can create water and other liquids, and manipulate them to form blunt melee attacks and pressurized waterjets.
- Earth: Evan can create stone and other earthen materials, and form various structures with them.
- Metal: Evan can create metals, and form various structures with them. Compared to earth, metal is relatively lacking in toughness but more malleable.
- Plant: Evan can create wood and other plant tissues, and form various structures with them. Plant is not as tough as metal or earth, but can regenerate much more easily and efficiently.
- Flesh: Evan can create flesh and bone, and form various structures with them. Flesh is not as tough as metal or earth, but can devour other substances to sustain and repair itself.
Aether Magic: Evan can manipulate the raw energy of magic, using it to pass through solid matter and directly damage structures made of energy. He can also use this magic to manipulate space, allowing him to create gravitational force, open portals, and teleport, though the latter two require around half a minute of uninterrupted concentration if the destination is not in Evan's immediate vicinity, and can't be done too many times in rapid succession.
Mind Magic: Evan can manipulate psionic energy to affect other people's minds in a variety of ways. He can make mental contact with willing targets to share thoughts, emotions, memories, and information. He can forcibly invade the mind of another, and attempt to extract information, influence the mind, or simply inflict mental damage; all of these things are resisted by willpower and magical power. He can defend his own mind, and has crafted a literal nigh-impenetrable fortress of psionic energy around his mind for protection, though the fortress must be repaired if damaged. And he can use psionic energy as an especially powerful sixth sense to scan and analyze everything around himself, even if his normal senses are disabled.
Crystallization: By combining his six material elements, Evan can create an exceptionally strong purple crystal that deforms like plastic under stress, and can be rapidly regrown. He can also project a luminescent purple mist that converts matter into his purple crystal on contact, molecule by molecule, in a manner similar to petrification. The crystallization energy can pass through already crystallized matter, so the crystallization process will start at the surface and spread its way down. This is comparable to destroying the matter and recreating it as crystal, so it's a damaging attack and can be resisted by strong defense.
Sunforce: By combining his six energy elements, Evan can create a bright golden yellow sunlight-like energy with dark sunspot-like flecks. The energy is intensely destructive, and subjects the victim to the damaging effects of all six energy elements simultaneously on contact, making it equally effective against most enemies regardless of elemental resistances and weaknesses.
Evocation: Evan has several Evoked magical items, mostly made of his unique brand of purple crystal and decorated with golden runes, themed around monarchy, due to his past status as the sorcerer-king.
Crystal Spire (staff): An intricate magical staff made of crystal, representing Evan's royal scepter. It's an incredibly powerful tool for channeling and focusing magic, and possesses the durability of Evan's special crystal, and thus can be used as a quarterstaff in melee combat. Additionally, the staff can transform into seven different polearms, by manifesting seven different heads on its tip. Each of the forms are briefly described below.
- Angel of Death (scythe, Light/Metal): A scythe with a pristine, silvery white metallic blade, in the shape of a thin angelic wing. With every strike, it sends out multiple translucent wing blades of white light that passes through solid matter to damage energy structures, before the solid blade it self strikes. When delivering a killing blow, this weapon is likely to destroy the victim's soul too.
- Devourer (battleaxe, Dark/Flesh): A battleaxe made of blackened, demonic-looking bone. The axe devours flesh, blood, and energy to empower itself or heal its user when cleaving into the body of an enemy.
- Stormbolt (lance, Electric/Gas): A lance that normally has only an ornate, yellowish bronze flute-like metal pipe at the end. When in combat, air and lightning pass through the pipe to form an incredibly sharp drill tip of electrified wind, able to extend itself with a thrust attack of incredible penetrative power (no sex jokes, please). The lance can also be thrown as a javelin, and will teleport back to the user's hand afterwards.
- Arctriton (trident, Cold/Liquid): A trident made of glowing, cold blue ice. The three prongs can rapidly melt, move, and re-freeze to trap an opponent's weapon, growing more prongs if necessary.
- Titan Blaze (warhammer, Heat/Earth): A warhammer made of what appears to be magma, wreathed in flames. Its molten state does not hinder its toughness in the slightest, and it can create extremely powerful fiery explosions at point-blank range with each hit. The explosions do not harm Evan or the weapon itself.
- World-Leaf (glaive, Chemical/Plant): A glaive with a blade that is a single slender, razor-sharp, vibrantly green leaf; the base of the blade is decorated with a yellowish white flower and a few smaller leaves. Despite its appearance, the leaf blade is highly durable, regenerative, and can strike with deadly speed, not to mention it drips with a variety of venoms and acids.
- Dragon's Soul (halberd, Aether): A halberd made of purple crystal, etched with golden yellow runes. This weapon combines the abilities and properties of all six weapons above, and is only used when Evan decides to truly treat an opponent seriously.
Crystal Raiment (robe): An incredibly ornate robe weaved from what appears to be crystalline threads, decorated with myriads of arcane runes, this represents Evan's royal robe. It possesses extremely powerful protective enchantments, capable of shifting its elemental properties to specifically defend against virtually any type of magical or physical attack. It can also change its form, into a suit of crystalline armor, or any outfit Evan can imagine.
Crystal Heart (orb): A fist-sized orb of runed crystal, this represents Evan's globus cruciger. The orb can assemble a physical body of any shape, out of almost any energy or substance in the environment, or out of Evan's own energy, to form a semi-autonomous golem servant, with elemental attacks corresponding to the materials it's made of. A large number of these orbs can be deployed at once to create Evan's personal army, though they still all run on his own energy.
Crystal Crown (crown): An elaborate crown made of crystal and decorate with runes. This item massively enhances Evan's mental clarity and reaction speed, potentially to the point of giving him bullet time, while boosting his already almost impregnable mental defenses. It also rapidly and automatically scans and analyzes everything around Evan, warning him of all dangers. Lastly, it can see a few seconds into the future, allowing Evan to react to almost anything and practically never get caught off-guard.
Gray Mantle (cloak): This is the gray cloak that Evan wears, an item that he's conjured some time in the past two centuries. It seals his power deep into his soul, and thus renders it almost completely undetectable by even the most skilled of sensors, making him appear much weaker than he is. But due to how it works, this item acts as a power limiter for Evan, preventing him from using any more power than his displayed level unless he deactivates the cloaking. The cloaking will automatically deactivate if he suffers any grievous wounds, and it does not weaken the strength of his mental defenses.
Shapeshifting: As a master Shifter, Evan can freely mix and match any and all features of all of the forms below.
Transhuman: This is Evan's default, humanoid form. Though it doesn't look very special, all of its physical attributes are superhuman, including but not limited to durability, strength, agility, reflexes, speed, senses, and rate of healing. It is also immune to all non-supernatural (i.e. not made from Magi or Tech power) diseases, and has effectively no vital organs, due to Evan's ability to survive without it and rebuild it at will. The body only appears scarred, as described in the Appearance section, because Evan chose to keep the scars dealt to him by the blows of those who fought back against his oppression, as reminders of his crimes.
Material Elemental: Evan can transform his entire body into any combination of his elements of matter, and freely shape that matter, though he typically transforms into crystal. This potentially grants him extreme durability.
Ethereal Elemental: Evan can transform his entire body into any combination of his elements of energy, and freely shape that energy, though he typically transforms into golden solar energy. This potentially grants him extreme speed.
Dragon: Evan can transform into a dragon of variable size, ranging from the size of a person to something... truly colossal, suffice to say. The dragon form possesses purple crystalline scales, and golden yellow reptilian eyes, and any mane or other hair it has is the same as Evan's pale blond. The dragon form's natural weapons are obviously incredibly deadly, including its breath weapon, which can be any of Evan's elements of energy, Sunforce, and Crystallization mist. The dragon form also has a third, vertical eye on the middle of its forehead, capable of firing an incredibly concentrated beam of any energy type that its breath weapon can fire. The third eye can also be manifested in transhuman form. If combined with material or ethereal elemental form, the dragon's innards can become crystal or energy. Evan's Crystal Crown can be worn when in dragon form, his Crystal Raiment can become armor for the dragon form, and his Crystal Spire can merge into the tip of the dragon's tail.
Energy Magic: These are the elements of energy Evan can create and control.
- Heat: Evan can create heat and fire of incredibly high temperatures.
- Cold: Evan can create ice and cold energy of incredibly low temperatures.
- Electric: Evan can create incredibly powerful electric currents and electrostatic discharges. Since this electricity is generated by magic, it can ignore the normal laws of electromagnetism somewhat.
- Chemical: Evan can create incredibly potent poisons and corrosive chemicals.
- Light: Evan can create magical light to heal, cleanse status effects, bolster other magic, and to simply inflict damage through molecular disintegration, in a way similar to burning but without heat.
- Dark: Evan can create magical darkness to drain energy, curse enemies with various weaknesses, and to inflict damage through rot and decay.
Material Magic: These are the elements of matter Evan can create and control.
- Gas: Evan can create air and other gases, and manipulate them to form gale winds, razor-sharp air blades, and compressed air bullets.
- Liquid: Evan can create water and other liquids, and manipulate them to form blunt melee attacks and pressurized waterjets.
- Earth: Evan can create stone and other earthen materials, and form various structures with them.
- Metal: Evan can create metals, and form various structures with them. Compared to earth, metal is relatively lacking in toughness but more malleable.
- Plant: Evan can create wood and other plant tissues, and form various structures with them. Plant is not as tough as metal or earth, but can regenerate much more easily and efficiently.
- Flesh: Evan can create flesh and bone, and form various structures with them. Flesh is not as tough as metal or earth, but can devour other substances to sustain and repair itself.
Aether Magic: Evan can manipulate the raw energy of magic, using it to pass through solid matter and directly damage structures made of energy. He can also use this magic to manipulate space, allowing him to create gravitational force, open portals, and teleport, though the latter two require around half a minute of uninterrupted concentration if the destination is not in Evan's immediate vicinity, and can't be done too many times in rapid succession.
Mind Magic: Evan can manipulate psionic energy to affect other people's minds in a variety of ways. He can make mental contact with willing targets to share thoughts, emotions, memories, and information. He can forcibly invade the mind of another, and attempt to extract information, influence the mind, or simply inflict mental damage; all of these things are resisted by willpower and magical power. He can defend his own mind, and has crafted a literal nigh-impenetrable fortress of psionic energy around his mind for protection, though the fortress must be repaired if damaged. And he can use psionic energy as an especially powerful sixth sense to scan and analyze everything around himself, even if his normal senses are disabled.
Crystallization: By combining his six material elements, Evan can create an exceptionally strong purple crystal that deforms like plastic under stress, and can be rapidly regrown. He can also project a luminescent purple mist that converts matter into his purple crystal on contact, molecule by molecule, in a manner similar to petrification. The crystallization energy can pass through already crystallized matter, so the crystallization process will start at the surface and spread its way down. This is comparable to destroying the matter and recreating it as crystal, so it's a damaging attack and can be resisted by strong defense.
Sunforce: By combining his six energy elements, Evan can create a bright golden yellow sunlight-like energy with dark sunspot-like flecks. The energy is intensely destructive, and subjects the victim to the damaging effects of all six energy elements simultaneously on contact, making it equally effective against most enemies regardless of elemental resistances and weaknesses.
Evocation: Evan has several Evoked magical items, mostly made of his unique brand of purple crystal and decorated with golden runes, themed around monarchy, due to his past status as the sorcerer-king.
Crystal Spire (staff): An intricate magical staff made of crystal, representing Evan's royal scepter. It's an incredibly powerful tool for channeling and focusing magic, and possesses the durability of Evan's special crystal, and thus can be used as a quarterstaff in melee combat. Additionally, the staff can transform into seven different polearms, by manifesting seven different heads on its tip. Each of the forms are briefly described below.
- Angel of Death (scythe, Light/Metal): A scythe with a pristine, silvery white metallic blade, in the shape of a thin angelic wing. With every strike, it sends out multiple translucent wing blades of white light that passes through solid matter to damage energy structures, before the solid blade it self strikes. When delivering a killing blow, this weapon is likely to destroy the victim's soul too.
- Devourer (battleaxe, Dark/Flesh): A battleaxe made of blackened, demonic-looking bone. The axe devours flesh, blood, and energy to empower itself or heal its user when cleaving into the body of an enemy.
- Stormbolt (lance, Electric/Gas): A lance that normally has only an ornate, yellowish bronze flute-like metal pipe at the end. When in combat, air and lightning pass through the pipe to form an incredibly sharp drill tip of electrified wind, able to extend itself with a thrust attack of incredible penetrative power (no sex jokes, please). The lance can also be thrown as a javelin, and will teleport back to the user's hand afterwards.
- Arctriton (trident, Cold/Liquid): A trident made of glowing, cold blue ice. The three prongs can rapidly melt, move, and re-freeze to trap an opponent's weapon, growing more prongs if necessary.
- Titan Blaze (warhammer, Heat/Earth): A warhammer made of what appears to be magma, wreathed in flames. Its molten state does not hinder its toughness in the slightest, and it can create extremely powerful fiery explosions at point-blank range with each hit. The explosions do not harm Evan or the weapon itself.
- World-Leaf (glaive, Chemical/Plant): A glaive with a blade that is a single slender, razor-sharp, vibrantly green leaf; the base of the blade is decorated with a yellowish white flower and a few smaller leaves. Despite its appearance, the leaf blade is highly durable, regenerative, and can strike with deadly speed, not to mention it drips with a variety of venoms and acids.
- Dragon's Soul (halberd, Aether): A halberd made of purple crystal, etched with golden yellow runes. This weapon combines the abilities and properties of all six weapons above, and is only used when Evan decides to truly treat an opponent seriously.
Crystal Raiment (robe): An incredibly ornate robe weaved from what appears to be crystalline threads, decorated with myriads of arcane runes, this represents Evan's royal robe. It possesses extremely powerful protective enchantments, capable of shifting its elemental properties to specifically defend against virtually any type of magical or physical attack. It can also change its form, into a suit of crystalline armor, or any outfit Evan can imagine.
Crystal Heart (orb): A fist-sized orb of runed crystal, this represents Evan's globus cruciger. The orb can assemble a physical body of any shape, out of almost any energy or substance in the environment, or out of Evan's own energy, to form a semi-autonomous golem servant, with elemental attacks corresponding to the materials it's made of. A large number of these orbs can be deployed at once to create Evan's personal army, though they still all run on his own energy.
Crystal Crown (crown): An elaborate crown made of crystal and decorate with runes. This item massively enhances Evan's mental clarity and reaction speed, potentially to the point of giving him bullet time, while boosting his already almost impregnable mental defenses. It also rapidly and automatically scans and analyzes everything around Evan, warning him of all dangers. Lastly, it can see a few seconds into the future, allowing Evan to react to almost anything and practically never get caught off-guard.
Gray Mantle (cloak): This is the gray cloak that Evan wears, an item that he's conjured some time in the past two centuries. It seals his power deep into his soul, and thus renders it almost completely undetectable by even the most skilled of sensors, making him appear much weaker than he is. But due to how it works, this item acts as a power limiter for Evan, preventing him from using any more power than his displayed level unless he deactivates the cloaking. The cloaking will automatically deactivate if he suffers any grievous wounds, and it does not weaken the strength of his mental defenses.
Shapeshifting: As a master Shifter, Evan can freely mix and match any and all features of all of the forms below.
Transhuman: This is Evan's default, humanoid form. Though it doesn't look very special, all of its physical attributes are superhuman, including but not limited to durability, strength, agility, reflexes, speed, senses, and rate of healing. It is also immune to all non-supernatural (i.e. not made from Magi or Tech power) diseases, and has effectively no vital organs, due to Evan's ability to survive without it and rebuild it at will. The body only appears scarred, as described in the Appearance section, because Evan chose to keep the scars dealt to him by the blows of those who fought back against his oppression, as reminders of his crimes.
Material Elemental: Evan can transform his entire body into any combination of his elements of matter, and freely shape that matter, though he typically transforms into crystal. This potentially grants him extreme durability.
Ethereal Elemental: Evan can transform his entire body into any combination of his elements of energy, and freely shape that energy, though he typically transforms into golden solar energy. This potentially grants him extreme speed.
Dragon: Evan can transform into a dragon of variable size, ranging from the size of a person to something... truly colossal, suffice to say. The dragon form possesses purple crystalline scales, and golden yellow reptilian eyes, and any mane or other hair it has is the same as Evan's pale blond. The dragon form's natural weapons are obviously incredibly deadly, including its breath weapon, which can be any of Evan's elements of energy, Sunforce, and Crystallization mist. The dragon form also has a third, vertical eye on the middle of its forehead, capable of firing an incredibly concentrated beam of any energy type that its breath weapon can fire. The third eye can also be manifested in transhuman form. If combined with material or ethereal elemental form, the dragon's innards can become crystal or energy. Evan's Crystal Crown can be worn when in dragon form, his Crystal Raiment can become armor for the dragon form, and his Crystal Spire can merge into the tip of the dragon's tail.
Possessions:
Crystal Palace: An underground laboratory twenty or so kilometers below sea level, somewhere under Mount Everest. It is protected by powerful magical barriers, anti-teleportation wards, and golem guards. Evan himself is the only person who can bypass these security measures, and teleport or open portals into the laboratory; anyone else will need to either break through the anti-teleportation wards or the magical barriers. The lab contains a number of apparatuses for conducting magical experiments, hand-crafted by Evan himself during the past two centuries. He usually returns to the lab and focuses on research for a while, whenever he gets tired of walking the Earth.
Name: Alice; Adaptive Lightweight Infiltrator/Combatant Mk.III.
Side: Tech.
Sex: Female.
Age: 18.
Race: Human cyborg, mutant, psionist.
Appearance: Alice has two split personalities, White Alice and Dark Alice. Her appearance changes depending on which personality is in control of the body.
There are some traits of her appearance that do not change regardless of which personality is currently in control. Both personalities are fascinated by the concepts of human aesthetics and sexual attraction, so they've moulded their shared body into a form they personally find the most beautiful (though such a form is unrealistically perfect and thus may be perceived by some people as artificial; her previous appearance was less than this attractive). Their body is 165 cm tall, with smooth fair skin, and a graceful, perfectly proportioned figure. Their face is that of an extremely attractive half-Asian, half-Caucasian girl, though it appears more youthful and cute than like a mature beauty. Their hair is long, straight, and usually a bit shorter than waist length, though the hair length and style may vary depending on mood. They usually wear a sleek, skintight, futuristic bodysuit, made of some ambiguously latex-like material, that covers their body completely from the neck down, decorated with faintly glowing Tron lines.
White Alice has silvery white hair, and sky-blue eyes. Her bodysuit is white, and its Tron lines are mainly electric blue, with shades of turquoise, indigo, and purple. The lines form smooth, fluid, liquid-like patterns. When wearing casual clothes, White Alice prefers simple, elegant dresses in white and light colors.
Dark Alice has jet black hair, and crimson eyes. Her bodysuit is black, and its Tron lines are mainly red, with shades of orange, magenta, and purple. The lines form straight, jagged, circuit-like patterns. Due to her vanity, Dark Alice has modified her bodysuit to be more sexually daring, turning sections of the bodysuit a slightly translucent dark red to show off her cleavage, stomach, and thighs; the bodysuit's shoes have also been given what look like two-inch stiletto heels (though a series of miniature force field generators in the shoes ensure that the heels do not hinder effective movement). When wearing casual clothes, Dark Alice prefers somewhat revealing Gothic-style outfits made of leather, in black and dark colors.
Personality: Since Alice has two personalities, this section is going to be rather long, so I'll put it in a hider.
Faction: N/A.
Biography:
Alice was a test tube baby, a genetically engineered killing machine and superweapon, created by an extremely secretive underground organization whose details even she doesn't know. She was never allowed to naturally develop a personality of her own as, since birth, her mind had been continuously subjected to brainwashing and telepathic control. This reduced her to a mindless machine, willing to obey any and all orders given by her creators without question.
Alice had no childhood. Instead, she had only training, for the first years of her life. Before she even knew how to crawl, she was taught to telekinetically levitate. And as soon as she could walk, she was taught how to fight. Information of all kinds was uploaded into her brain. A sword-carrying oriental man taught her all about her psionic powers; an insect-winged woman with a thousand voices taught her about the various substances her mutant body could produce; and what seemed like nothing more than a face in a computer screen continuously improved the nanotechnology that had been infused into her since birth. She was moulded into the deadliest weapon they could make.
When Alice was eight years old, her creators began sending her out to the criminal underworld to work as an assassin for hire. Her fearsome skills and power made short work of most of her targets, and her infamy soon rose. All of the funds she earned went to her creators, for what means she did not know. For the next several years she lived like that, as nothing more than a tool.
When she was 18 years old, the Tech factions came into contact with the Magi. Some parties wanted the two sides to make peace... but other parties were determined to see such peacemaking efforts fail. A virtual idol, beloved by millions among the Tech population, was sent to Earth as an ambassador, part of a culture and art exchange, to promote familiarity and understanding between the two sides. Alice was hired to sabotage the operation, to hijack the virtual idol's physical avatar and turn it hostile against the Magi audience. So she infiltrated the spaceship that the virtual idol was aboard, and prepared to subvert the idol to her will.
What Alice did not expect was for the idol to be a powerful AI, empowered by psionics and a sliver of computational power from each of the millions of computers that her software was installed on. Alice was still more powerful, but the idol didn't go down without a fight. Knowing that she could not win, and having found out through telepathic contact that Alice was merely a mindless tool under someone else's command, the AI sacrificed herself in one final attack using all of her power. She tore down the barrier between Alice's mind and her own, overwrote Alice's control protocols with her own programming, and assimilated her mental traits into Alice. The next thing she knew, Alice was free, for the first time in her life.
Such a drastic change could not have left Alice's mind unscathed. Realizing the countless lives she'd taken under the control of her creators, Alice broke under the pain and guilt. The shattered remains of her newborn self gradually coalesced into two split personalities, one of empathy and remorse, the other of confidence and strength. After a quick discussion to work out their major differences, the two personalities of Alice escaped from the spaceship, and crash-landed on Earth.
It'd been a few weeks since then. No one from her former organization had yet come to capture Alice. Both personalities of Alice were slowly getting used to having an identity, and quickly growing interested in the emotions they could now feel. And they were fascinated by the new world of magic they found themselves in. However, many people in the new world were less than welcoming... She is currently wandering aimlessly around, learning all she can while trying to determine her place and purpose in the world.
Skills: Alice possesses a number of skills, most of which were programmed into her during her creation and training.
Abilities: As a genetically engineered killing machine, Alice was designed with as many abilities as her creators could possibly put into one person.
Possessions: None. Alice has absolutely nothing with her; even her clothes are made from nanite shapeshifting.
Side: Tech.
Sex: Female.
Age: 18.
Race: Human cyborg, mutant, psionist.
Appearance: Alice has two split personalities, White Alice and Dark Alice. Her appearance changes depending on which personality is in control of the body.
There are some traits of her appearance that do not change regardless of which personality is currently in control. Both personalities are fascinated by the concepts of human aesthetics and sexual attraction, so they've moulded their shared body into a form they personally find the most beautiful (though such a form is unrealistically perfect and thus may be perceived by some people as artificial; her previous appearance was less than this attractive). Their body is 165 cm tall, with smooth fair skin, and a graceful, perfectly proportioned figure. Their face is that of an extremely attractive half-Asian, half-Caucasian girl, though it appears more youthful and cute than like a mature beauty. Their hair is long, straight, and usually a bit shorter than waist length, though the hair length and style may vary depending on mood. They usually wear a sleek, skintight, futuristic bodysuit, made of some ambiguously latex-like material, that covers their body completely from the neck down, decorated with faintly glowing Tron lines.
White Alice has silvery white hair, and sky-blue eyes. Her bodysuit is white, and its Tron lines are mainly electric blue, with shades of turquoise, indigo, and purple. The lines form smooth, fluid, liquid-like patterns. When wearing casual clothes, White Alice prefers simple, elegant dresses in white and light colors.
Dark Alice has jet black hair, and crimson eyes. Her bodysuit is black, and its Tron lines are mainly red, with shades of orange, magenta, and purple. The lines form straight, jagged, circuit-like patterns. Due to her vanity, Dark Alice has modified her bodysuit to be more sexually daring, turning sections of the bodysuit a slightly translucent dark red to show off her cleavage, stomach, and thighs; the bodysuit's shoes have also been given what look like two-inch stiletto heels (though a series of miniature force field generators in the shoes ensure that the heels do not hinder effective movement). When wearing casual clothes, Dark Alice prefers somewhat revealing Gothic-style outfits made of leather, in black and dark colors.
Personality: Since Alice has two personalities, this section is going to be rather long, so I'll put it in a hider.
Alice was once a genetically engineered killing machine, telepathically controlled since birth by the organization that created her, and thus had effectively no real personality at all; she'd never been allowed to develop one. However, when an AI merged herself with Alice and freed Alice from her creators' control, the process caused her true personality to develop at an abnormally fast rate. The memories of working as an assassin when under the organization's control, and killing countless people in cold blood, clashed horribly against her soul's naturally kind and empathic tendencies as her mind was rapidly developing, and resulted in her mind fragmenting into two halves as it attempted to cope with the guilt caused by all those murders. The traits of her split personalities mostly stem from this issue.
Both personalities share a few traits. They're both extremely intelligent. They're both intensely curious, especially about the things outside of the domain of logic (as mostly everything logical has been taught to them during their training as a killing machine), such as emotions, beauty, art, and enjoyment; they have strong desires to truly experience life for themselves. They also both strongly dislike killing, violence, and anything that causes suffering. However, these traits are expressed differently in each personality.
White Alice is a soft, quiet, gentle girl. She is highly empathic, able to pick up others' emotions easily. But due to her complete lack of experience in being an actual person, she doesn't know how to deal with the emotions she can perceive, so she's often introverted and withdrawn to avoid inadvertently hurting others. Her curiosity focuses the more subtle feelings of the human mind, such as love, sympathy, and happiness, and how these feelings are conveyed through media like art, music, and literature. Because of her empathy, she strongly dislikes any kind of violence and suffering, as hurting others is like hurting herself; she's the half that's tormented by the guilt of her past crimes. Thus, she's strongly reluctant toward using her powers, because of all the pain and death they caused in the past. This can bring great internal conflict and doubt when she wants to use her powers to help someone, but is afraid of hurting the other person instead.
Dark Alice is the half of Alice's mind that formed from it trying to stop itself from being torn apart by its own guilt. She does not feel bad at all about the murders she committed, since she was controlled by someone else when she did them; she thinks beating herself up over them is completely pointless and won't help anyone. By extension, this makes her callous and insensitive toward other people's suffering in general; she thinks it's meaningless to grieve about things like past failures and lost loved ones. Overall, she's highly selfish and hedonistic, preferring to focus her curiosity on the more primal human sensations and pleasurable physical stimuli, such as good food, beautiful sights, and, of course, sex. She's exceedingly arrogant and vain, believing herself to be a thing of utmost beauty and the pinnacle of technological perfection, which is why she insisted that she and White Alice make their physical body as beautiful as they possibly can. Her self-esteem is so high that she isn’t at all competitive or argumentative, as she feels no need to defeat or look down on others to validate her own self-worth. Unlike White Alice, Dark Alice does not feel bad about hurting others, but she also strongly detests violence, because of a combination of factors: she thinks she's a thing of beauty, not a tool of destruction; she'd rather have people admire her than hate her, fear her, or dead; she thinks it's beneath her to dirty her hands striking back against those too foolish to recognize her beauty and greatness; and she doesn't like being reminded that she was once a mindless tool used by her creators. Aside from this, she has no qualms about flaunting her powers by using them to effortlessly solve what she believes to be other people's problems, but she exercises restraint because of White Alice's fear that her powers may inadvertently hurt rather than help people, physically or psychologically.
Both of Alice's personalities are also interested in science, in how the world functions, especially the world of magic that they've recently discovered.
Since Alice only developed her personalities very recently, she's rather unused to a number of societal norms. She completely disregards social stigmas, has no sense of shame, and is rather lacking in what most people will call tact, or even common sense. Thus, even though White Alice is empathic and Dark Alice confident, neither of them are particularly good at interacting with people.
The nature of sexual attraction itself intrigues Alice greatly, including that of both sexes, so she can be called bisexual, or possibly pansexual. Dark Alice is interested in experiencing sex, but White Alice is strongly against any sort of casual sex, because she believes that a deep, intimate relationship with a single dedicated individual will be more emotionally fulfilling than a large number of casual relationships with different people. As a compromise, they've agreed to share a single romantic and sexual partner, and experiment on sexuality only with each other if they have no partner.
Both personalities share a few traits. They're both extremely intelligent. They're both intensely curious, especially about the things outside of the domain of logic (as mostly everything logical has been taught to them during their training as a killing machine), such as emotions, beauty, art, and enjoyment; they have strong desires to truly experience life for themselves. They also both strongly dislike killing, violence, and anything that causes suffering. However, these traits are expressed differently in each personality.
White Alice is a soft, quiet, gentle girl. She is highly empathic, able to pick up others' emotions easily. But due to her complete lack of experience in being an actual person, she doesn't know how to deal with the emotions she can perceive, so she's often introverted and withdrawn to avoid inadvertently hurting others. Her curiosity focuses the more subtle feelings of the human mind, such as love, sympathy, and happiness, and how these feelings are conveyed through media like art, music, and literature. Because of her empathy, she strongly dislikes any kind of violence and suffering, as hurting others is like hurting herself; she's the half that's tormented by the guilt of her past crimes. Thus, she's strongly reluctant toward using her powers, because of all the pain and death they caused in the past. This can bring great internal conflict and doubt when she wants to use her powers to help someone, but is afraid of hurting the other person instead.
Dark Alice is the half of Alice's mind that formed from it trying to stop itself from being torn apart by its own guilt. She does not feel bad at all about the murders she committed, since she was controlled by someone else when she did them; she thinks beating herself up over them is completely pointless and won't help anyone. By extension, this makes her callous and insensitive toward other people's suffering in general; she thinks it's meaningless to grieve about things like past failures and lost loved ones. Overall, she's highly selfish and hedonistic, preferring to focus her curiosity on the more primal human sensations and pleasurable physical stimuli, such as good food, beautiful sights, and, of course, sex. She's exceedingly arrogant and vain, believing herself to be a thing of utmost beauty and the pinnacle of technological perfection, which is why she insisted that she and White Alice make their physical body as beautiful as they possibly can. Her self-esteem is so high that she isn’t at all competitive or argumentative, as she feels no need to defeat or look down on others to validate her own self-worth. Unlike White Alice, Dark Alice does not feel bad about hurting others, but she also strongly detests violence, because of a combination of factors: she thinks she's a thing of beauty, not a tool of destruction; she'd rather have people admire her than hate her, fear her, or dead; she thinks it's beneath her to dirty her hands striking back against those too foolish to recognize her beauty and greatness; and she doesn't like being reminded that she was once a mindless tool used by her creators. Aside from this, she has no qualms about flaunting her powers by using them to effortlessly solve what she believes to be other people's problems, but she exercises restraint because of White Alice's fear that her powers may inadvertently hurt rather than help people, physically or psychologically.
Both of Alice's personalities are also interested in science, in how the world functions, especially the world of magic that they've recently discovered.
Since Alice only developed her personalities very recently, she's rather unused to a number of societal norms. She completely disregards social stigmas, has no sense of shame, and is rather lacking in what most people will call tact, or even common sense. Thus, even though White Alice is empathic and Dark Alice confident, neither of them are particularly good at interacting with people.
The nature of sexual attraction itself intrigues Alice greatly, including that of both sexes, so she can be called bisexual, or possibly pansexual. Dark Alice is interested in experiencing sex, but White Alice is strongly against any sort of casual sex, because she believes that a deep, intimate relationship with a single dedicated individual will be more emotionally fulfilling than a large number of casual relationships with different people. As a compromise, they've agreed to share a single romantic and sexual partner, and experiment on sexuality only with each other if they have no partner.
Faction: N/A.
Biography:
Alice was a test tube baby, a genetically engineered killing machine and superweapon, created by an extremely secretive underground organization whose details even she doesn't know. She was never allowed to naturally develop a personality of her own as, since birth, her mind had been continuously subjected to brainwashing and telepathic control. This reduced her to a mindless machine, willing to obey any and all orders given by her creators without question.
Alice had no childhood. Instead, she had only training, for the first years of her life. Before she even knew how to crawl, she was taught to telekinetically levitate. And as soon as she could walk, she was taught how to fight. Information of all kinds was uploaded into her brain. A sword-carrying oriental man taught her all about her psionic powers; an insect-winged woman with a thousand voices taught her about the various substances her mutant body could produce; and what seemed like nothing more than a face in a computer screen continuously improved the nanotechnology that had been infused into her since birth. She was moulded into the deadliest weapon they could make.
When Alice was eight years old, her creators began sending her out to the criminal underworld to work as an assassin for hire. Her fearsome skills and power made short work of most of her targets, and her infamy soon rose. All of the funds she earned went to her creators, for what means she did not know. For the next several years she lived like that, as nothing more than a tool.
When she was 18 years old, the Tech factions came into contact with the Magi. Some parties wanted the two sides to make peace... but other parties were determined to see such peacemaking efforts fail. A virtual idol, beloved by millions among the Tech population, was sent to Earth as an ambassador, part of a culture and art exchange, to promote familiarity and understanding between the two sides. Alice was hired to sabotage the operation, to hijack the virtual idol's physical avatar and turn it hostile against the Magi audience. So she infiltrated the spaceship that the virtual idol was aboard, and prepared to subvert the idol to her will.
What Alice did not expect was for the idol to be a powerful AI, empowered by psionics and a sliver of computational power from each of the millions of computers that her software was installed on. Alice was still more powerful, but the idol didn't go down without a fight. Knowing that she could not win, and having found out through telepathic contact that Alice was merely a mindless tool under someone else's command, the AI sacrificed herself in one final attack using all of her power. She tore down the barrier between Alice's mind and her own, overwrote Alice's control protocols with her own programming, and assimilated her mental traits into Alice. The next thing she knew, Alice was free, for the first time in her life.
Such a drastic change could not have left Alice's mind unscathed. Realizing the countless lives she'd taken under the control of her creators, Alice broke under the pain and guilt. The shattered remains of her newborn self gradually coalesced into two split personalities, one of empathy and remorse, the other of confidence and strength. After a quick discussion to work out their major differences, the two personalities of Alice escaped from the spaceship, and crash-landed on Earth.
It'd been a few weeks since then. No one from her former organization had yet come to capture Alice. Both personalities of Alice were slowly getting used to having an identity, and quickly growing interested in the emotions they could now feel. And they were fascinated by the new world of magic they found themselves in. However, many people in the new world were less than welcoming... She is currently wandering aimlessly around, learning all she can while trying to determine her place and purpose in the world.
Skills: Alice possesses a number of skills, most of which were programmed into her during her creation and training.
Intelligence: Alice was created with genius-level intelligence.
Mental Resistance: Alice was designed to be as resistant to mind-altering effects as her creators could make her. Through a combination of strong willpower, psionics, and machine programming, her mind is all but impossible to influence through supernatural means.
Database: Alice holds in her memory a vast database, containing all manners of information regarding the latest models of technological weaponry, knowledge of scientific fields required to construct and operate such weaponry, effective strategies of using such weaponry to kill a variety of possible types of targets, and information on various technologies that can provide support roles in combat.
Observation: Alice has machine-like analytical capabilities, allowing her to notice and process subtle details with ease. For White Alice, this includes empathy, the ability to easily read people's emotions.
Eidetic Memory: Alice has machine-like efficiency in recalling information stored in her memory, allowing her to effectively never forget anything.
(If I make a mistake and accidentally have her forget something, feel free to dope slap me OOC.)
Agility: Alice is exceedingly nimble and agile, with machine-like reaction speeds.
Combat: Alice is highly proficient in most forms of martial arts, melee weapons, and firearms.
Stealth: Alice is trained to be silent and stealthy in movement when needed.
Omniglot: Alice is able to read and understand all languages currently on the Tech side, though she isn't well-versed in expressing herself using these languages. She can only fluently converse in English and Japanese, due to these being the languages spoken by the main three people who trained her. She also obviously cannot understand Magi languages that the Tech side doesn't have.
Musical Performance: Having merged with an AI that was a virtual idol, Alice has gained the AI's theoretical knowledge of being an idol singer, primarily about singing and dancing. However, she'll need practice before she can make use of that knowledge, and she's had no such practice yet.
(Yes, I put music as one of her skills for a reason, not just because it's glamorous. Alice is interested in art, and wants to stop being a weapon of destruction and become something more positive, so it shouldn't be hard to imagine why I've given her such a skill. As for why Japanese in specific, that also has a reason, but it's more subtle. I'll eventually discuss it in-character if the RP gets that far.)
Mental Resistance: Alice was designed to be as resistant to mind-altering effects as her creators could make her. Through a combination of strong willpower, psionics, and machine programming, her mind is all but impossible to influence through supernatural means.
Database: Alice holds in her memory a vast database, containing all manners of information regarding the latest models of technological weaponry, knowledge of scientific fields required to construct and operate such weaponry, effective strategies of using such weaponry to kill a variety of possible types of targets, and information on various technologies that can provide support roles in combat.
Observation: Alice has machine-like analytical capabilities, allowing her to notice and process subtle details with ease. For White Alice, this includes empathy, the ability to easily read people's emotions.
Eidetic Memory: Alice has machine-like efficiency in recalling information stored in her memory, allowing her to effectively never forget anything.
(If I make a mistake and accidentally have her forget something, feel free to dope slap me OOC.)
Agility: Alice is exceedingly nimble and agile, with machine-like reaction speeds.
Combat: Alice is highly proficient in most forms of martial arts, melee weapons, and firearms.
Stealth: Alice is trained to be silent and stealthy in movement when needed.
Omniglot: Alice is able to read and understand all languages currently on the Tech side, though she isn't well-versed in expressing herself using these languages. She can only fluently converse in English and Japanese, due to these being the languages spoken by the main three people who trained her. She also obviously cannot understand Magi languages that the Tech side doesn't have.
Musical Performance: Having merged with an AI that was a virtual idol, Alice has gained the AI's theoretical knowledge of being an idol singer, primarily about singing and dancing. However, she'll need practice before she can make use of that knowledge, and she's had no such practice yet.
(Yes, I put music as one of her skills for a reason, not just because it's glamorous. Alice is interested in art, and wants to stop being a weapon of destruction and become something more positive, so it shouldn't be hard to imagine why I've given her such a skill. As for why Japanese in specific, that also has a reason, but it's more subtle. I'll eventually discuss it in-character if the RP gets that far.)
Abilities: As a genetically engineered killing machine, Alice was designed with as many abilities as her creators could possibly put into one person.
Cybernetics:
Nanite Infusion: When Alice was only a single fertilized egg cell, the cell was fused with nanomachines that her creators designed specifically for this purpose. The nanites would then replicate whenever her cells replicate, and now every single cell in Alice's body is infused with nanites. This is one of the extremely rare cases mentioned in the first post of the OOC tab where cybernetics can be passed down to children, since Alice's hypothetical child would inherit the nanites from her egg cell. Due to these nanites, Alice can freely shapeshift her whole body at will, and function normally in any form that she turns her body into. This both acts as an extremely powerful regeneration ability, and allows her to construct all manners of futuristic weaponry or other technology out of the nanites; she frequently turns strands of her hair into blades. She can even split into two bodies, each controlled by one of her personalities. If her nanite-infused cells are destroyed, more can be created out of Alice's energy, using her psionic power of Atomakinesis, though this obviously cannot be done if she runs out of energy; it's thus possible to kill her with sustained damage. Her futuristic bodysuit is made of nanites, in a special structure that provides both excellent flexibility and protection. The bodysuit can be shapeshifted into any other outfit Alice can imagine.
Warp Generator: A device Alice can construct that allows her to teleport and create portals. Short-range teleportation can be done a few times in rapid succession, but more will rapidly tire her out. Long-range teleportation, and opening any kind of portal, needs up to a minute of uninterrupted concentration.
Cloaking Device: A device Alice can construct that renders her invisible, silent, and without smell, and also hides her from the sixth sense, though highly skilled or powerful sensors may be able to see through the cloaking. The device's effects may be extended to a small area around Alice herself.
Power Limiter: A number of devices that restrict Alice's power level. When active, Alice will appear to be much weaker than she actually is, but she won't be able to use any power above her displayed level unless she deactivates the limiters. If she suffers too much damage, the limiters will automatically deactivate, and they never affect the power of her mental defenses. The limiters were intended to help Alice in infiltration and avoiding detection, but now she mostly uses them to limit her own power, since White Alice is afraid of accidentally hurting others.
Mutations:
Chemogenesis: Alice can generate a large variety of supernatural chemicals from her body, with many types of effects, including acids, poisons, and even healing balms.
Dark Matter: Alice can generate a strange weightless substance from her body. The substance is black and purple, seems to suck in light around it, and gives a black tint when laced into other substances. The substance will selectively corrode anything Alice wants it to, producing powerful explosions as the byproduct. It can thus be combined with any other substance or object to increase its destructive power.
Transference Fiber: Alice can generate thin, wispy, translucent turquoise fibers from her body. On physical contact, the fibers can drain energy from enemies, or transfer energy from Alice herself to allies. The fibers by themselves are very weak, so they're usually threaded through Alice's other weapons to give them energy-draining properties.
Psionics:
Atomakinesis: Alice can manipulate the atoms in her body with her mind. This is an auxiliary ability mainly used in tandem with her nanite shapeshifting, to help her construct complex machinery on the spot more quickly. Using this ability, Alice can convert her atoms into her own energy, and vice versa, giving her shapeshifter baggage. Atoms are recognized as belonging to Alice if they're permeated with her energy signature, so powerful energy-based attacks can scour her energy signature from atoms and essentially "destroy" parts of her body; she'll then be forced to conjure replacement atoms from her energy. Atoms not belonging to her can be "assimilated" into her when she permeates them with her energy, though this takes at least a few minutes, and the atoms in question must not have any other energy signatures on them (i.e. can't have supernatural properties).
(By "atom", I mean the equivalent of atoms in my universe, under my laws of physics. Since there's no E = mc2 in my universe, Alice can't make nuclear bombs by fiddling with atoms. Actual nukes in my universe involve a more complicated process of densely storing energy into atoms.)
Ergokinesis: A catch-all term that lumps together several of Alice's psionic abilities to manipulate various forms of energy. She can create and control heat, cold, electricity, light, and kinetic energy. These can be used for direct attack, or used as ammunition for her weapons.
Telepathy: This is essentially the same as the Mind Magic ability belonging to my other character, the Evanescent One. Her two personalities can use this to communicate with each other.
Brain Burst: Alice can drastically speed up her perceptions for short periods of time to perceive things in slow motion.
Spectral Form: If Alice's body is completely destroyed, she will continue to exist as a psi-specter. She can then rebuild her body using Atomakinesis, though this obviously takes a large amount of energy and time. To kill her, one must destroy Alice's psi-specter form too.
White Alice and Dark Alice each has her own fighting style, utilizing different combinations of the abilities above.
- White Alice uses a style that tries to nonlethally disable enemies, focusing on ice, electricity, chemicals, energy drain, and cloaking.
- Dark Alice uses a style that's all about raw destructive power, focusing on fire, light, dark matter, telekinesis, and teleportation.
Both personalities can use nanite shapeshifting equally well.
Nanite Infusion: When Alice was only a single fertilized egg cell, the cell was fused with nanomachines that her creators designed specifically for this purpose. The nanites would then replicate whenever her cells replicate, and now every single cell in Alice's body is infused with nanites. This is one of the extremely rare cases mentioned in the first post of the OOC tab where cybernetics can be passed down to children, since Alice's hypothetical child would inherit the nanites from her egg cell. Due to these nanites, Alice can freely shapeshift her whole body at will, and function normally in any form that she turns her body into. This both acts as an extremely powerful regeneration ability, and allows her to construct all manners of futuristic weaponry or other technology out of the nanites; she frequently turns strands of her hair into blades. She can even split into two bodies, each controlled by one of her personalities. If her nanite-infused cells are destroyed, more can be created out of Alice's energy, using her psionic power of Atomakinesis, though this obviously cannot be done if she runs out of energy; it's thus possible to kill her with sustained damage. Her futuristic bodysuit is made of nanites, in a special structure that provides both excellent flexibility and protection. The bodysuit can be shapeshifted into any other outfit Alice can imagine.
Warp Generator: A device Alice can construct that allows her to teleport and create portals. Short-range teleportation can be done a few times in rapid succession, but more will rapidly tire her out. Long-range teleportation, and opening any kind of portal, needs up to a minute of uninterrupted concentration.
Cloaking Device: A device Alice can construct that renders her invisible, silent, and without smell, and also hides her from the sixth sense, though highly skilled or powerful sensors may be able to see through the cloaking. The device's effects may be extended to a small area around Alice herself.
Power Limiter: A number of devices that restrict Alice's power level. When active, Alice will appear to be much weaker than she actually is, but she won't be able to use any power above her displayed level unless she deactivates the limiters. If she suffers too much damage, the limiters will automatically deactivate, and they never affect the power of her mental defenses. The limiters were intended to help Alice in infiltration and avoiding detection, but now she mostly uses them to limit her own power, since White Alice is afraid of accidentally hurting others.
Mutations:
Chemogenesis: Alice can generate a large variety of supernatural chemicals from her body, with many types of effects, including acids, poisons, and even healing balms.
Dark Matter: Alice can generate a strange weightless substance from her body. The substance is black and purple, seems to suck in light around it, and gives a black tint when laced into other substances. The substance will selectively corrode anything Alice wants it to, producing powerful explosions as the byproduct. It can thus be combined with any other substance or object to increase its destructive power.
Transference Fiber: Alice can generate thin, wispy, translucent turquoise fibers from her body. On physical contact, the fibers can drain energy from enemies, or transfer energy from Alice herself to allies. The fibers by themselves are very weak, so they're usually threaded through Alice's other weapons to give them energy-draining properties.
Psionics:
Atomakinesis: Alice can manipulate the atoms in her body with her mind. This is an auxiliary ability mainly used in tandem with her nanite shapeshifting, to help her construct complex machinery on the spot more quickly. Using this ability, Alice can convert her atoms into her own energy, and vice versa, giving her shapeshifter baggage. Atoms are recognized as belonging to Alice if they're permeated with her energy signature, so powerful energy-based attacks can scour her energy signature from atoms and essentially "destroy" parts of her body; she'll then be forced to conjure replacement atoms from her energy. Atoms not belonging to her can be "assimilated" into her when she permeates them with her energy, though this takes at least a few minutes, and the atoms in question must not have any other energy signatures on them (i.e. can't have supernatural properties).
(By "atom", I mean the equivalent of atoms in my universe, under my laws of physics. Since there's no E = mc2 in my universe, Alice can't make nuclear bombs by fiddling with atoms. Actual nukes in my universe involve a more complicated process of densely storing energy into atoms.)
Ergokinesis: A catch-all term that lumps together several of Alice's psionic abilities to manipulate various forms of energy. She can create and control heat, cold, electricity, light, and kinetic energy. These can be used for direct attack, or used as ammunition for her weapons.
Telepathy: This is essentially the same as the Mind Magic ability belonging to my other character, the Evanescent One. Her two personalities can use this to communicate with each other.
Brain Burst: Alice can drastically speed up her perceptions for short periods of time to perceive things in slow motion.
Spectral Form: If Alice's body is completely destroyed, she will continue to exist as a psi-specter. She can then rebuild her body using Atomakinesis, though this obviously takes a large amount of energy and time. To kill her, one must destroy Alice's psi-specter form too.
White Alice and Dark Alice each has her own fighting style, utilizing different combinations of the abilities above.
- White Alice uses a style that tries to nonlethally disable enemies, focusing on ice, electricity, chemicals, energy drain, and cloaking.
- Dark Alice uses a style that's all about raw destructive power, focusing on fire, light, dark matter, telekinesis, and teleportation.
Both personalities can use nanite shapeshifting equally well.
Possessions: None. Alice has absolutely nothing with her; even her clothes are made from nanite shapeshifting.
Due to the lack of player-created factions so far, I've created a few factions myself to flesh out the world a bit. If you have any ideas of fleshing out any of the factions below, or want to control one of them yourself, feel free to discuss with me about it.
Magi factions:
Name: The Draconian Accord.
Side: Magi.
Composition: A mixture of most races, ruled over by dragons.
Location: Being the alliance of many city-states, each ruled by a dragon, the Draconian Accord is limited to no single location.
Description: Though few in number, dragons are exceptionally long-lived creatures, each one possessing power that the average human can only dream of. Many dragons are solitary, but others tend to use their power to rule over lesser beings, whether out of megalomania or a genuine desire to improve the lives of their subjects. However, the power of a single dragon is still limited, which is why the dragons who have chosen to rule have also formed a coalition with one another over the decades, to defend one another from other factions that possess more power than an individual dragon-ruled city-state. Power struggles within the Draconian Accord are more than common, but most of its draconic rulers are unified enough by a mutual sense of racial pride that they haven't turned on one another in outright war. For now.
Goals: The goals of the draconic sovereigns within the Accord vary from dragon to dragon. As of now, most dragons in the Accord are cautious but otherwise indifferent toward the Tech side's arrival, though some desire to conquer the "aliens", and a few may want to destroy them altogether. Some speculate that at least one dragon is secretly planning to ally with the Tech side to gain an upper hand against the other dragons.
Notable Members: [None created yet.]
Side: Magi.
Composition: A mixture of most races, ruled over by dragons.
Location: Being the alliance of many city-states, each ruled by a dragon, the Draconian Accord is limited to no single location.
Description: Though few in number, dragons are exceptionally long-lived creatures, each one possessing power that the average human can only dream of. Many dragons are solitary, but others tend to use their power to rule over lesser beings, whether out of megalomania or a genuine desire to improve the lives of their subjects. However, the power of a single dragon is still limited, which is why the dragons who have chosen to rule have also formed a coalition with one another over the decades, to defend one another from other factions that possess more power than an individual dragon-ruled city-state. Power struggles within the Draconian Accord are more than common, but most of its draconic rulers are unified enough by a mutual sense of racial pride that they haven't turned on one another in outright war. For now.
Goals: The goals of the draconic sovereigns within the Accord vary from dragon to dragon. As of now, most dragons in the Accord are cautious but otherwise indifferent toward the Tech side's arrival, though some desire to conquer the "aliens", and a few may want to destroy them altogether. Some speculate that at least one dragon is secretly planning to ally with the Tech side to gain an upper hand against the other dragons.
Notable Members: [None created yet.]
Name: Cult of the Multilith.
Side: Magi.
Composition: Humans, constructs, and some spirits (earth and metal elementals).
Location: The Cult's main base is a large temple of stone somewhere literally inside the Himalaya mountains. The cultists have also built a few temples inside some other mountains on Earth.
Description: The Cult of the Multilith is centered around the eponymous metaphorical "Multilith", three "pillars" of beliefs that are twisted inversions of the three marks of existence in Buddhism. Cultists seek to become eternal, so that they'll remain past the end of the universe itself; to become indestructible, so that nothing may harm them or erase them from existence; and to attain absolute, immutable selves that will not be warped by the imperfect world around them. The Cult believes that most of the magical body modification techniques used by demihumans and Shifters are flawed, and that the three aforementioned "pillars of existence" can only be realized by becoming the stone from which their Multilith is built. Many cultists have already transferred their souls into durable stone construct bodies, while the highest-ranking members reside within monoliths of nigh-invulnerable magical stone housed in the Cult's temples. To the Cult, all beliefs other than theirs are impermanent and imperfect, so they have no qualms about forcibly converting others into stone constructs as the first step to absolute existences. The Cult is relatively new, having only been formed seven years ago, so it is mostly limited to secretive activities for now.
Goals: The Cult's main goals have already been listed in the Description section. It is currently considering allying with the Tech side, or at least obtain the Tech side's technologies somehow, to aid its goals of reaching invulnerability.
Notable Members: [None created yet.]
Side: Magi.
Composition: Humans, constructs, and some spirits (earth and metal elementals).
Location: The Cult's main base is a large temple of stone somewhere literally inside the Himalaya mountains. The cultists have also built a few temples inside some other mountains on Earth.
Description: The Cult of the Multilith is centered around the eponymous metaphorical "Multilith", three "pillars" of beliefs that are twisted inversions of the three marks of existence in Buddhism. Cultists seek to become eternal, so that they'll remain past the end of the universe itself; to become indestructible, so that nothing may harm them or erase them from existence; and to attain absolute, immutable selves that will not be warped by the imperfect world around them. The Cult believes that most of the magical body modification techniques used by demihumans and Shifters are flawed, and that the three aforementioned "pillars of existence" can only be realized by becoming the stone from which their Multilith is built. Many cultists have already transferred their souls into durable stone construct bodies, while the highest-ranking members reside within monoliths of nigh-invulnerable magical stone housed in the Cult's temples. To the Cult, all beliefs other than theirs are impermanent and imperfect, so they have no qualms about forcibly converting others into stone constructs as the first step to absolute existences. The Cult is relatively new, having only been formed seven years ago, so it is mostly limited to secretive activities for now.
Goals: The Cult's main goals have already been listed in the Description section. It is currently considering allying with the Tech side, or at least obtain the Tech side's technologies somehow, to aid its goals of reaching invulnerability.
Notable Members: [None created yet.]
Name: Puritus; the Purifiers.
Side: Magi.
Composition: Spawn, constructs, non-human-based spirits, and hybrids of the previous categories. Essentially anything not biologically related to humans.
Location: Due to its lack of organization, Puritus has no central base of operations at the moment.
Description: As one of the more unsavory factions on the Earth, Puritus is little more than a mob of random assorted creatures unified by only a nebulous sense of hatred for humans. Some of them may view humans as obsolete; some may desire revenge against human abuse; and others believe that humans were the root causes of all the calamities that befell the planet in the past. No matter the justification, Puritus has one goal, the complete eradication of anything bearing the taint of the human race. Though the first traces of Puritus ideology can be traced back to the past century, the group had never had any real power structure within itself, leading to its members frequently squabbling among themselves rather than actively harming humanity. This limits its effectiveness, despite the sizable number of creatures following the cause of Puritus today.
Goals: Puritus wishes to exterminate humans and all beings biologically related to humans, including demihumans, human-turned spirits, part-human hybrids, human cyborgs, human mutants, and human psionists. Since it's so disorganized, desired methods of human extermination vary greatly among members.
Notable Members: [None created yet.]
Side: Magi.
Composition: Spawn, constructs, non-human-based spirits, and hybrids of the previous categories. Essentially anything not biologically related to humans.
Location: Due to its lack of organization, Puritus has no central base of operations at the moment.
Description: As one of the more unsavory factions on the Earth, Puritus is little more than a mob of random assorted creatures unified by only a nebulous sense of hatred for humans. Some of them may view humans as obsolete; some may desire revenge against human abuse; and others believe that humans were the root causes of all the calamities that befell the planet in the past. No matter the justification, Puritus has one goal, the complete eradication of anything bearing the taint of the human race. Though the first traces of Puritus ideology can be traced back to the past century, the group had never had any real power structure within itself, leading to its members frequently squabbling among themselves rather than actively harming humanity. This limits its effectiveness, despite the sizable number of creatures following the cause of Puritus today.
Goals: Puritus wishes to exterminate humans and all beings biologically related to humans, including demihumans, human-turned spirits, part-human hybrids, human cyborgs, human mutants, and human psionists. Since it's so disorganized, desired methods of human extermination vary greatly among members.
Notable Members: [None created yet.]
Name: The Lawrencian Magocracy; the Magocracy; Sanctus Magicus; the First Haven.
Side: Magi.
Composition: 75% human, 20% demihuman, and 5% other.
Location: Being one of the largest and most influential of Magi factions, the Magocracy currently occupies most of what was once known as North America. Its capital, Old York, was previously New York City, renamed to such because it is a relic from the previous age of humanity.
Description: The Magocracy was founded and named after Daniel C. Lawrence, a survivor from the modern age and one of the first humans to rediscover magic. He, along with his fellow mages, used their newfound powers to cleanse the lands of radioactive waste left from the world war, and rebuild cities in which the survivors can live in safety. As such, a new government structure formed around magical power and skill, with the Council of Archmagi being the leaders of the Magocracy. To ensure that he could continue to protect his people even beyond the limits of his own age, Lawrence resorted to necromancy to transform himself into an immortal lich; most of the other Archmagi in his Council soon followed suit. Nowadays, the Council of Archmagi consists entirely of liches, the same ones that formed and ruled the Magocracy two centuries ago. Though their reign has been mostly effective and reasonable, a sizable portion of the Magocracy's populations are beginning to grow discontent, desiring for a change in leadership after so long.
Goals: Due to being survivors from the modern age, the Council of Archmagi remembers all too well the technologies that devastated the world two hundred years ago. As such, most of them are extremely wary of the Tech side's new technologies, and wish to drive the Tech side away from Earth. However, a few of the Archmagi may be secretly more tolerant. Aside from this, the Magocracy's only main goal is to provide a safe and stable living place for its members, though some of the Archmagi may have hidden agendas.
Notable Members:
Daniel C. Lawrence, High Archmagus.
The Council of Archmagi.
[Details not decided yet.]
Side: Magi.
Composition: 75% human, 20% demihuman, and 5% other.
Location: Being one of the largest and most influential of Magi factions, the Magocracy currently occupies most of what was once known as North America. Its capital, Old York, was previously New York City, renamed to such because it is a relic from the previous age of humanity.
Description: The Magocracy was founded and named after Daniel C. Lawrence, a survivor from the modern age and one of the first humans to rediscover magic. He, along with his fellow mages, used their newfound powers to cleanse the lands of radioactive waste left from the world war, and rebuild cities in which the survivors can live in safety. As such, a new government structure formed around magical power and skill, with the Council of Archmagi being the leaders of the Magocracy. To ensure that he could continue to protect his people even beyond the limits of his own age, Lawrence resorted to necromancy to transform himself into an immortal lich; most of the other Archmagi in his Council soon followed suit. Nowadays, the Council of Archmagi consists entirely of liches, the same ones that formed and ruled the Magocracy two centuries ago. Though their reign has been mostly effective and reasonable, a sizable portion of the Magocracy's populations are beginning to grow discontent, desiring for a change in leadership after so long.
Goals: Due to being survivors from the modern age, the Council of Archmagi remembers all too well the technologies that devastated the world two hundred years ago. As such, most of them are extremely wary of the Tech side's new technologies, and wish to drive the Tech side away from Earth. However, a few of the Archmagi may be secretly more tolerant. Aside from this, the Magocracy's only main goal is to provide a safe and stable living place for its members, though some of the Archmagi may have hidden agendas.
Notable Members:
Daniel C. Lawrence, High Archmagus.
The Council of Archmagi.
[Details not decided yet.]
Tech factions:
Name: Johnson-Clarke Medical Corporation; J.C. MediCorp; the MediCorp.
Side: Tech.
Composition: 95% mutant, 50% cyborg; the two groups have overlaps.
Location: The center of the MediCorp's power is the J.C. Central MediStation, a space station near the heart of Tech space, where a significant portion of its medical and body-enhancement operations are conducted. A number of other MediStations are located across Tech territory. The MediCorp has some private space stations for research, which they do not allow the public to access; rumors say that the research in these stations are illegal and highly unethical.
Description: The MediCorp was once a pharmaceutical company in the bygone modern age, run by one Benedict Johnson-Clarke. After the global nuclear war, Johnson-Clarke was one of the people wealthy and influential enough to have escaped Earth via one of the spaceships. When xenogen was discovered during interstellar travel, Johnson-Clarke was one of the first people to conduct more extensive experimentation regarding the substance. He pioneered the development of controlled, medical xenogen treatments, which he patented and used to expand his company. However, Johnson-Clarke was also a businessman, an exceedingly greedy and ethically questionable one. As his MediCorp grew, he began focusing more on body modification and augmentation than medical treatment, and charged hefty amounts of cash to enhance the powers of the Federal military and other private armed forces; the company eventually grew to include cybernetic enhancements as well. Nowadays, the MediCorp doesn't quite hold a monopoly over bio-augmentation, but still significantly dominates the market, through both the legal and illegal routes. Though it has no official political power of its own, the MediCorp nevertheless boasts formidable influence, due to its numerous clients and contacts in the Federation, private organizations, and crime syndicates; rumors even say that the MediCorp has an army of mutants and cyborgs of its own. It is still run by Johnson-Clarke, who has kept himself alive over the past centuries through mutations and cybernetics.
Goals: The MediCorp has only one goal: profit. It cares not about the morals and ethics of its actions or sources of profit, and will do anything it can get away with. The MediCorp's stance toward the Magi factions are mixed, seeing them as simultaneously potential clients, competitors, and sources to steal technology from. So far, the MediCorp is taking a cautious approach, reacting to anything the Magi side does.
Notable Members:
Benedict Johnson-Clarke, CEO.
[Details not decided yet.]
Side: Tech.
Composition: 95% mutant, 50% cyborg; the two groups have overlaps.
Location: The center of the MediCorp's power is the J.C. Central MediStation, a space station near the heart of Tech space, where a significant portion of its medical and body-enhancement operations are conducted. A number of other MediStations are located across Tech territory. The MediCorp has some private space stations for research, which they do not allow the public to access; rumors say that the research in these stations are illegal and highly unethical.
Description: The MediCorp was once a pharmaceutical company in the bygone modern age, run by one Benedict Johnson-Clarke. After the global nuclear war, Johnson-Clarke was one of the people wealthy and influential enough to have escaped Earth via one of the spaceships. When xenogen was discovered during interstellar travel, Johnson-Clarke was one of the first people to conduct more extensive experimentation regarding the substance. He pioneered the development of controlled, medical xenogen treatments, which he patented and used to expand his company. However, Johnson-Clarke was also a businessman, an exceedingly greedy and ethically questionable one. As his MediCorp grew, he began focusing more on body modification and augmentation than medical treatment, and charged hefty amounts of cash to enhance the powers of the Federal military and other private armed forces; the company eventually grew to include cybernetic enhancements as well. Nowadays, the MediCorp doesn't quite hold a monopoly over bio-augmentation, but still significantly dominates the market, through both the legal and illegal routes. Though it has no official political power of its own, the MediCorp nevertheless boasts formidable influence, due to its numerous clients and contacts in the Federation, private organizations, and crime syndicates; rumors even say that the MediCorp has an army of mutants and cyborgs of its own. It is still run by Johnson-Clarke, who has kept himself alive over the past centuries through mutations and cybernetics.
Goals: The MediCorp has only one goal: profit. It cares not about the morals and ethics of its actions or sources of profit, and will do anything it can get away with. The MediCorp's stance toward the Magi factions are mixed, seeing them as simultaneously potential clients, competitors, and sources to steal technology from. So far, the MediCorp is taking a cautious approach, reacting to anything the Magi side does.
Notable Members:
Benedict Johnson-Clarke, CEO.
[Details not decided yet.]
Name: The Mensa Brotherhood; the Brotherhood of the Transcendent Mind; the Gifted Ones; the Society of True Enlightenment.
Side: Tech.
Composition: All members are psionists. About 20% are also cyborgs.
Location: According to its members, the Brotherhood's base, which they call the Mental Nexus, is located on a higher plane of existence that only those with their levels of superior mental power are capable of perceiving. In actuality, it is located in a pocket universe created and sustained by the members' psionic power, and accessed through astral projection and hyperspace connection. The actual pocket universe itself is physically very small, and the members only commune in a shared mental world housed by a dense network of psionic energy contained in the small pocket universe.
Description: The Mensa Brotherhood is an offshoot of the high-IQ society Mensa International from the modern age, created when psionics began to become more widespread among the Tech population. Regardless of whether the original Mensa was elitist or not, there is little doubt that the Brotherhood, which the current Mensa Interstationary (as in, between space stations) refuses to be affiliated with, boasts exceeding confidence in the inherent superiority of the mental powers of its members. To mirror the original Mensa, one must possess stronger psionic powers than 98% of all Tech inhabitants to join the Mensa Brotherhood. Members of the Brotherhood are all telepathically connected to one another through their Mental Nexus, which they believe elevates them to a higher level of consciousness. Many members of the Brotherhood look at most non-members with pity, and wish to "uplift" their supposedly more limited mental faculties to the levels of the Brotherhood members. Other members do not concern themselves with "lesser minds", and instead focus on honing their psionic abilities, aiming to rise ever higher in their transcendental wisdom.
Goals: The central goal of the Mensa Brotherhood is not a detestable one; they simply seek to continually improve themselves. Some members see the Magi side with disdain, believing that magic is inferior to their psionics, while others see potential in magic. A smaller, more radical section of the Brotherhood wishes to "improve" the minds of all non-members in existence, by forcibly connecting all of their minds to the Mental Nexus.
Notable Members: [None created yet.]
Side: Tech.
Composition: All members are psionists. About 20% are also cyborgs.
Location: According to its members, the Brotherhood's base, which they call the Mental Nexus, is located on a higher plane of existence that only those with their levels of superior mental power are capable of perceiving. In actuality, it is located in a pocket universe created and sustained by the members' psionic power, and accessed through astral projection and hyperspace connection. The actual pocket universe itself is physically very small, and the members only commune in a shared mental world housed by a dense network of psionic energy contained in the small pocket universe.
Description: The Mensa Brotherhood is an offshoot of the high-IQ society Mensa International from the modern age, created when psionics began to become more widespread among the Tech population. Regardless of whether the original Mensa was elitist or not, there is little doubt that the Brotherhood, which the current Mensa Interstationary (as in, between space stations) refuses to be affiliated with, boasts exceeding confidence in the inherent superiority of the mental powers of its members. To mirror the original Mensa, one must possess stronger psionic powers than 98% of all Tech inhabitants to join the Mensa Brotherhood. Members of the Brotherhood are all telepathically connected to one another through their Mental Nexus, which they believe elevates them to a higher level of consciousness. Many members of the Brotherhood look at most non-members with pity, and wish to "uplift" their supposedly more limited mental faculties to the levels of the Brotherhood members. Other members do not concern themselves with "lesser minds", and instead focus on honing their psionic abilities, aiming to rise ever higher in their transcendental wisdom.
Goals: The central goal of the Mensa Brotherhood is not a detestable one; they simply seek to continually improve themselves. Some members see the Magi side with disdain, believing that magic is inferior to their psionics, while others see potential in magic. A smaller, more radical section of the Brotherhood wishes to "improve" the minds of all non-members in existence, by forcibly connecting all of their minds to the Mental Nexus.
Notable Members: [None created yet.]
Name: The Hive.
Side: Tech.
Composition: 80% mutoid, 20% mutant; all are psionic.
Location: The Hive has infested several space stations near the fringes of Tech space. These stations are now covered in biological matter, making them suitable habitats for the Hive's mutoid drones.
Description: Aside from the Hive itself, no one knows where, when, or how this swarm of telepathically-linked mutant monsters came into existence, though some speculate that they were the result of some scientific experiment gone horribly awry. The Hive consists of a large variety of mutoid creatures, all linked together psionically in a highly intelligent hive mind, even though each individual mutoid is little more than an animal. Occasionally, the Hive will assimilate an outside being into itself, by wiping the victim's mind and warping the victim's body with xenogen until it becomes fitting for the Hive's purposes. Despite the significant potential danger it poses to the rest of the population, the Hive is primarily concerned with its own survival, and thus has established a non-aggression treaty with a number of the major Tech factions; the Hive will not be attacked by these factions, but in exchange it will not encroach upon these factions' territories. This is not a permanent solution, however, and many still feel great unease toward the Hive's existence.
Goals: The Hive's only goal is to ensure its own survival. Technically, it will survive as long as a single Hive drone survives, as the drone can potentially reproduce and reform the Hive from itself. But the hive mind realizes that if it makes too big a mistake, it may get itself completely annihilated by an alliance of other factions. Currently, the Hive is cautious, considering the various Magi beings as both potential allies and potential targets for assimilation, as long as the end result benefits its survival.
Notable Members: [None created yet.]
Side: Tech.
Composition: 80% mutoid, 20% mutant; all are psionic.
Location: The Hive has infested several space stations near the fringes of Tech space. These stations are now covered in biological matter, making them suitable habitats for the Hive's mutoid drones.
Description: Aside from the Hive itself, no one knows where, when, or how this swarm of telepathically-linked mutant monsters came into existence, though some speculate that they were the result of some scientific experiment gone horribly awry. The Hive consists of a large variety of mutoid creatures, all linked together psionically in a highly intelligent hive mind, even though each individual mutoid is little more than an animal. Occasionally, the Hive will assimilate an outside being into itself, by wiping the victim's mind and warping the victim's body with xenogen until it becomes fitting for the Hive's purposes. Despite the significant potential danger it poses to the rest of the population, the Hive is primarily concerned with its own survival, and thus has established a non-aggression treaty with a number of the major Tech factions; the Hive will not be attacked by these factions, but in exchange it will not encroach upon these factions' territories. This is not a permanent solution, however, and many still feel great unease toward the Hive's existence.
Goals: The Hive's only goal is to ensure its own survival. Technically, it will survive as long as a single Hive drone survives, as the drone can potentially reproduce and reform the Hive from itself. But the hive mind realizes that if it makes too big a mistake, it may get itself completely annihilated by an alliance of other factions. Currently, the Hive is cautious, considering the various Magi beings as both potential allies and potential targets for assimilation, as long as the end result benefits its survival.
Notable Members: [None created yet.]
Name: United Federation of Humanity; the Federation; UFH.
Side: Tech.
Composition: A roughly even mix of human cyborgs, mutants, and psionists.
Location: The majority of space stations in Tech territory are affiliated with the Federation. Its capital is Union Station, located at the very center of Tech space, one of the largest and most advanced of all space stations.
Description: The United Federation of Humanity is as close as the Tech side has to a single, official governing body. It was founded by the group of humans who originally left Earth two centuries ago, when they'd recovered enough to begin expanding their territory. Much like the most developed countries back in the modern age, the Federation is capitalist and democratic, its government headed by a president elected through the usual means. Affiliation with the Federation is voluntary, and grants a faction the protection and resources of the Federation and other affiliated factions. The Federation thus boasts considerable influence over numerous other factions and the Tech side as a whole. On the other hand, the Federation suffers from corruption and a number of other problems, meaning that many other factions hold significant sway over the Federation as well, more than legally and ethically reasonable. Nevertheless, the Federation is currently doing a fair job at holding the Tech side together, and its population is reasonably content on average.
Goals: As it is affiliated with so many other factions, the Federation's overall goal can be called either conflicted or nonexistent. The current president is in favor of reclaiming Earth as the Tech side's home, but wants to opt for coexistence with the Magi instead of war if possible. Of course, numerous other stances exist in the Federal government as well.
Notable Members: [None created yet.]
Side: Tech.
Composition: A roughly even mix of human cyborgs, mutants, and psionists.
Location: The majority of space stations in Tech territory are affiliated with the Federation. Its capital is Union Station, located at the very center of Tech space, one of the largest and most advanced of all space stations.
Description: The United Federation of Humanity is as close as the Tech side has to a single, official governing body. It was founded by the group of humans who originally left Earth two centuries ago, when they'd recovered enough to begin expanding their territory. Much like the most developed countries back in the modern age, the Federation is capitalist and democratic, its government headed by a president elected through the usual means. Affiliation with the Federation is voluntary, and grants a faction the protection and resources of the Federation and other affiliated factions. The Federation thus boasts considerable influence over numerous other factions and the Tech side as a whole. On the other hand, the Federation suffers from corruption and a number of other problems, meaning that many other factions hold significant sway over the Federation as well, more than legally and ethically reasonable. Nevertheless, the Federation is currently doing a fair job at holding the Tech side together, and its population is reasonably content on average.
Goals: As it is affiliated with so many other factions, the Federation's overall goal can be called either conflicted or nonexistent. The current president is in favor of reclaiming Earth as the Tech side's home, but wants to opt for coexistence with the Magi instead of war if possible. Of course, numerous other stances exist in the Federal government as well.
Notable Members: [None created yet.]