Hello, thank you in advance for reading this and welcome to the interest check of an idea I wanted to work with. I'll detail the different mechanics that form the core to this game. But first the plot:
So, yeah. You'll join BattleCorp™ in hopes of... I don't know, depends on you. What's really important is what happens when you join it. You'll be paired with your future teammates to train in order to become a great [insert RPG class here]. And by training I mean fighting (and defeating) an apparently endless number of minions, provided by BattleCorp's™ head summoner Voice-Box-in-the-corner-of-the-room, one by one.
The character sheet be something like this:
Alright, this is, basically, how the game will be. If you have any ideas or suggestions, ask away.
ScrewUp Tally: 1
So, yeah. You'll join BattleCorp™ in hopes of... I don't know, depends on you. What's really important is what happens when you join it. You'll be paired with your future teammates to train in order to become a great [insert RPG class here]. And by training I mean fighting (and defeating) an apparently endless number of minions, provided by BattleCorp's™ head summoner Voice-Box-in-the-corner-of-the-room, one by one.
The character sheet be something like this:
Mechanics
- I'll spawn an enemy for the players to fight, and give it an action every two days or so.
- The actions are divided in turns, which last between each enemy post.
- Every player may act once per turn, unless otherwise stated by an active buff, trait or battle conditions.
- The default attack is simply stating that you attack. It will deal (playerAttack - enemyDefense) damage. Damage cannot be negative unless a trait or something similar allows that to happen.
- You are not limited by simply attacking. Creativity when acting is encouraged (For example, you throw a stone you picked from the ground instead of simply attacking) as it may have additional effects. However, try to keep it somewhat simple and consistent. Be aware that those additional effects may not be always benefical.
- When you win a fight, you get EXP, which allows you to level up. This gives you some stat points and a skill point, which can be spent on a skill or a trait.
- When an enemy dies, I'll give you some time to settle down (A turn, most times) and spend your stat and skill points. After that time, I'll spawn another enemy. This will go on for a while.
Alright, this is, basically, how the game will be. If you have any ideas or suggestions, ask away.
ScrewUp Tally: 1