Hidden 10 yrs ago Post by Teknonick
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Teknonick The Dance!

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Oh, not much I missed here. I'll be back to post after food and clothes. Maybe chores if I'm surprised

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Hidden 10 yrs ago Post by KabenSaal
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Was one of them chores 'walk to Mars'?
Hidden 9 yrs ago Post by Genni
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Is this thread dead or could I bring my corrupted Fairy 'Tinkerhel' in to play?

Hidden 9 yrs ago Post by Cyclone
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@Genni

This RP seems pretty dead, unfortunately.
Hidden 9 yrs ago Post by Genni
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@Cyclone Damn! Look like all that time spent oiling up Tinkerhel so she'd fit into her tight little leather costume was completely wasted then.
Hidden 9 yrs ago Post by Lugubrious
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It saddens me, too. I don't know what the curse is that keeps new people from sticking with us, Cyclone.
Hidden 9 yrs ago Post by Genni
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If you do choose to revive or reboot the thread be sure to drop Tinkers a line. She's currently looking for a new Master after her last one accidentally suffocated while she was sitting on his... lap..?
Hidden 9 yrs ago Post by Cyclone
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@Lugubrious

I think we wait too long before settingg the plot in motion. Too sandboxy of an RP to appeal to the people on RPGuild, I suppose.

In other news, Hael told me about that Divinus RP and how it might later open to more people. I might join you guys there in the event that it does.
Hidden 9 yrs ago Post by Genni
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You might have a better job with a Dungeon Keeper RP if you based it around a single dungeon, with players taking on the roles of the monsters vying for the favour of their Master, rather than giving everyone a dungeon of their own.
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Hidden 9 yrs ago Post by Lugubrious
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That'd be awesome!

Genni, we'll be sure to let you know.
Hidden 9 yrs ago Post by Cyclone
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@Genni

Actually, that's a really good idea...

Would anybody here be interested in it? With it being summer, I can spare the time to start an RP like that if there's interest.
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Hidden 9 yrs ago Post by Lugubrious
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@Genni

Actually, that's a really good idea...

Would anybody here be interested in it? With it being summer, I can spare the time to start an RP like that if there's interest.


You know you've got my support.
Hidden 9 yrs ago Post by Kangutso
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While I'd be interested, and it'd be easier for me to get into that one, I don't want to give up on this concept as it is one of the very few that keeps grabbing my attention no matter how many times I look at it or how long I'm away.

And the problem with this one, I think, was that the people in it just couldn't find the time. That, and the fact that a lot of people left the guild when it was having problems during the holidays.
Hidden 9 yrs ago Post by Cyclone
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@Lugubrious

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@Kangutso

I can recall at least 5 attempts at this RP that I was a part of, with one being successful and lasting a year or two and another one doing quite well before the Guild crashed and burned. I'm growing reluctant to try essentially the same thing for a sixth time. That being said, I'll consider it.

On Tuesday I should have more time. I'll try to remember to start an interest check then.
Hidden 9 yrs ago Post by Genni
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On Tuesday I should have more time. I'll try to remember to start an interest check then.

Be sure to drop a link here for that, to make sure we don't miss it. :)
Hidden 9 yrs ago Post by BBeast
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You might have a better job with a Dungeon Keeper RP if you based it around a single dungeon, with players taking on the roles of the monsters vying for the favour of their Master, rather than giving everyone a dungeon of their own.


That could actually work.

@Kangutso I also like the original concept. It's a very nice concept. Sadly it is, as Cyclone has made clear, exceedingly difficult for it to gain traction, due to the long timescales, patience and periods of solitude required to play it out. It takes a very long time before things get exciting. That said, maybe the people in the Nation section might be more likely to stay. I can't say for sure, as I haven't visited the Nation section here, but I definitely feel that the way Dungeon Keepers is currently set out is more akin to a Nation RP than anything else.

Which brings us back to Genni's idea, which removes all these Nation RP elements and makes it fit better with a more standard RP while keeping the theme. I have not got time to commit to GMing a new RP, but I can visualise the idea now. We play as monsters- Constructs and Rogue Beings, mostly- who serve under a grand and glorious Keeper. He'll be well established already at the start of the RP, but that means he also has enemies (I'm defaulting to he, but the nature of this Keeper will be up to the GM to design). The GM will control the Keeper- probably not play directly as the Keeper, but have the Keeper issue orders out to us underlings. While the Keeper resides in the safety of the Heart for all but the direst circumstances, us Constructs and Rogue Beings will need to go out on his behalf, sometimes leading a legion of terror, and pillage villages, besiege castles, raid opposing Keepers' Dungeons, etc., all while striving for whatever personal goals we have, be they the thrill of battle, a need to eat (on flesh or souls or whatever), cravings for wealth, a desire for power, or just wanting to be recognised by our evil overlord as the best of his minions.

For me, this feels like a good, refreshing change from before, where I can now focus on a single character rather than having to micromanage an entire realm (which can be fun itself at times, don't get me wrong). The GM would need to design who our Keeper will be, what the world is, and on some plot elements. The Keeper would need to be broad enough in theme so as to not restrict the players in designing their characters. The world, well, we have three worlds of Keepers already built and ready to be used- Outremar, Elysium and Cyprus. Which one you pick, I suppose, will depend largely on what plot appeals. Fortunately, having some form of plot, or even a story line, should be much easier in this RP, where you can send the players where you want rather than having to somehow tie together an entire sandbox world and all the scattered players in it into one big plot. Good luck with all that, @Cyclone. When it's ready, count me in.
Hidden 9 yrs ago Post by Cyclone
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<Snipped quote by Cyclone>
Be sure to drop a link here for that, to make sure we don't miss it. :)


Will do!

@BBeast

That's a rather thorough analysis, and one that I agree with. I've been over on the nations section and I almost exclusively play nation RPs, and given my experience personally I'm skeptical that the nation section would be any better. It might even be worse.

I suppose I could control both the good guys and the Keeper.

What I'd like to get your opinions on is whether I should take the time to figure out a plot and iron out the major details before making the interest check, or just make it as the vague idea that we have so far and see what the majority of interested people want. I see benefits to both sides.
Hidden 9 yrs ago 9 yrs ago Post by BBeast
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<Snipped quote by Genni>

Will do!

@BBeast

That's a rather thorough analysis, and one that I agree with. I've been over on the nations section and I almost exclusively play nation RPs, and given my experience personally I'm skeptical that the nation section would be any better. It might even be worse.

I suppose I could control both the good guys and the Keeper.

The Keeper shouldn't need too much effort to control, in my vision. Unless otherwise demanded by the plot the Keeper's role (on-stage, anyway) should be mostly limited to issuing orders and berating/congratulating player characters. This keeps the focus on the players. The 'good guys' might be a bit more work, but controlling the opposition is typically the role of a GM anyway.

What I'd like to get your opinions on is whether I should take the time to figure out a plot and iron out the major details before making the interest check, or just make it as the vague idea that we have so far and see what the majority of interested people want. I see benefits to both sides.


While part of me likes to plan ahead, another part of me says that this set-up should make it easy enough to hack in a plot later and in the meantime make do with a few run-of-the-mill missions to get the players warmed up. A cover plot to start with would go along the lines of- 'You are servants of this Keeper. Help him take over the world, crushing the human resistance and enemy Keepers.' You can throw in some complications along the way once you figure those out (don't forget the element of surprise). Since the players don't need an all-encompassing knowledge of the world like previous installments, you have an advantage here.
Hidden 9 yrs ago Post by Genni
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What I'd like to get your opinions on is whether I should take the time to figure out a plot and iron out the major details before making the interest check, or just make it as the vague idea that we have so far and see what the majority of interested people want. I see benefits to both sides.

The problem with fleshing out a plot in advance is that players may start to wander away from it, in which case you either have to step in to try and force them in the direction you want them to go, or start rewriting everything to take into account what's happening.

I'd still plan on playing as a Fairy captured by the Dark Mistresses and converted to their side though, in case you'd like to include that in the plot. :)
Hidden 9 yrs ago Post by Cyclone
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When I said create a plot and iron out details I meant something more along the lines of figuring out what the Dungeon Keeper will be like, what the rules will be, where this will take place...

Basicallly I'm wondering if I should make the interest check very detailed. On the one hand I can ses why someone would be reluctant to express interest in a really vague idea, but on the other hand if me just going and figuring out everything on my own would be ideal.

@BBeast

Would you want to be a Co-GM? If you don't that's perfectly understandable, but I figured I'd extend the offer since the two of us ran this RP.
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