@Willy Vereb
Magic and rough size, yes? okay, let me think...
In terms of magic: We need to have a regulated system of magic, something that is widely accepted. as with dragons, magic creatures should be rare and elusive, so they don't dominate the battlefield. Battlemages should have very limited powers, such as throwing small fireballs or bolts of lightning with higher ranking mages able to take out small groups. Anti-magic, or resistance to magic, is also acceptable. Considering what few battles should take place - war is probably going to be highly uncommon - consulting the sides who are taking place in the battle is advised.
Magic outside of combat - Healing mortal wounds, curing deadly poisons and recovering from disease will require a lot of effort, focus and energy, probably only one or two very adept mages could cast them. Smaller things, like curing minor injuries or nettle stings, shouldn't require too much effort. I will have to object to Illusion-style spells unless the receiving party is comfortable with such a spell being cast
Yeah, it would be preferable if we talk things out.
Widespread use of magic must not make conventional weapons obsolete in comparison.
Powerful magic users can be a fun addition if they are only used as super special and rare assets in battle.
As for healing, yeah, if healing magic can cure everything then they pretty much solve the majority of problems with a medieval world. Too easy, too OP.
As for illusions, I think they can be fine, again if used with moderation.
Same with mind control. If the practices aren't too OP but something which can rarely have its uses or give nations a well-grounded reason to fear magicians then I could be okay with it.
So yeah, everything in moderation.
Anyways, time to introduce what I roughly plan for my nation.
How do you feel if my elves have extensive use of Griffins or its derivatives.
They are less of über units and more like literal air cavalry. They have their various ups and downs and of course griffins are still more expensive than horses.
I also think about making air carriages for nobles or chariots riding in the skies. Of course towed by rows of Griffins.
It'd be pretty fun.
If you worry about griffin archers or such, the problem is that winds are greater in high altitudes plus that distance is both a curse and a boon for them. Ground archers may find difficult to hit them but so would Griffin Archers find difficult to hit anything on the ground. So there would be a more optimal altitude for them when griffins are used in battle. I may also think of Griffin Knights if the weight limits isn't too strict. Basically Griffin Riders who attempt to pierce their foes with a lance while directing their griffins in a dive move.
I would also think that magic/alchemy would be implemented with my nation in a method close to technology. The results aren't powerful but can help to bridge some minor technical difficulties.
Basically it'd less of an "über OP magic world" and more like an odd empire with their own unique development.
In terms of size: Europe is roughly 10,180,000 km², whilst Asia is roughly 44,579,000 km² in terms of Area. I see our nation as being more Oceanic than European or Asian - roughly 8,525,989 km².
In terms of area, our continent is around 10,000,000 km². Not sure how that fits into population density, however.
Wow, that's an amazingly small continent.
I mean if I take the square root of 10,000,000 kilometers you get roughly 3000+ kilometers for each side.
I thought the map would be closer to a 10,000 x 10,000 km area.
Oh well according to a rough calculation my empire has the total landmass area of about 151,000 km², then.
That's slightly larger than Greece.
That means I have the population of circa 1-2 million people.
Alright I can work with that.
Also I messed up the calculation for
@Nerevarine's territory.
I'm only about 8 times larger.
If we assume his lands are apparently having a rich soil and such then he may even surpass the 1 million mark.
Still, this is a pretty major turnover for both of us.