@Snarl
I got something. It's a bt short but what do yuo think?
I got something. It's a bt short but what do yuo think?
@Snarl
I got something. It's a bt short but what do yuo think?
@Snarl
I was going for Merideth not having much teaching skill at all, and the two being at odds with how things are. As well as Illya wanted to get away so that's why she left the Vale in the first place but she came back to show her mother what she could do now to gain at least a little amount of approval from someone.
Illya VanceThief’s Daughter – Rogue AssassinBelow average height at five foot, two inches and weighing in at just under 7 stones, Illya is a thin girl with a good amount of muscle on her. Small feet and still shapely with a womanly figure. Healthy, with eyes the colour of storm clouds.Age
Nine and Ten yearsGender
Female – HeterosexualWeapon(s)
Mithril Dagger
-Stolen by her mother and given to her when she turned ten-and-two. It is of dwarven make as mithril can only be mined or worked by the dwarves-
Steel Sword
-A hand-and-a-half sword she found buried in her mothers’ things-
Recurve Bow
-Built for hunting, this bow is one who has seen more human deaths than those of animals-Skills
Assassinate
-If she can get close enough without being spotted, and manage a successful attack, Illya may instantly kill her target with a fatal blow-
Become Shadows
-With her ability to blend in she may become invisible to the untrained eye, melding with the shadows around her. This combined with her Assassinate ability, make her the perfect stealth attacker-
Shadow Step
-A passive skill, Illya makes no sound when she walks unless she thinks about it. This also applies to the rest of her body. She makes no noise when she moves, allowing her to sneak up on almost anyone-
Sleight of Hand
-With practiced ease, the thief may slip a hand inside another pocket, through their bag or make something seemingly vanish into thin air-
Acrobatics
-After years of practice, she had developed the ease to climb high on next to nothing, to jump and enhances her flexibility to near contortionist levels-Personality
Illya has never been one to talk to others, nor share her secrets with them, instead allowing herself to become the distant image by the wall that few would ever really remember. Unemotional and detached, she is cold as ice when it comes to dealing with her target or victims, though when she needs to she can put on the perfect mask and act her way with a flawless facsimile of real emotion. She’s apathetic and rhythmic, with little deviation from how she does things.
On the other hand, she is prone to sudden fits of unpredictability or rage, leaving her to do things out of her usual patterns. This has landed her in trouble before, though the person there with the anger is buried deep within her.Biography
Illya was raised away from town, taught most by her mother and learning the rest on her own adventures in and around town. The people there were well aware of what her mother was, though if she stole from them they never noticed or could never prove that it was really her and from that reputation people began to believe that the daughter would be much like Marideth was. From a young age Illya was subject to the scorn and distrust of the people in town, hated even by some and the villagers children didn’t treat her any better having learned from their parents that she wasn’t someone to talk to or trust. She became secluded, locking away her own emotions when the bullies came to harass her and over time she became a being of nothingness with little to drive her onward. By the time she was seven she could easily be described as an emotionless thing rather than a human child. Worse even, she was raised without a father, so only her mother – young and having given birth when she was merely sixteen – was left to raise her.
She started watching, observing and soon she began to learn all she could and started stealing from the villagers without them even noticing it; her hands became quick and her face began to show a smile again, though little of it was real. She was satisfied with stealing from the village, up until she’d left home for several months once and gone on to a large city where she came face to face with a master assassin. In the time she was gone, the village had thought her moved away and gone for good, but she was learning even more, but this time it was how to be the perfect assassin. The first mark she killed was a young noble man, wanted dead for the affair he was having with a powerful man’s wife and earned herself a pretty pouch of gold before returning home to her mother and the village that shunned her.
People questioned why she left in the first place, though she never gave much than a need to see the big city to their faces but Merideth new the first time she saw the pouch of gold on her daughter. The woman had never had much teaching ability to begin with, and few maternal instincts but she was against Illya learning her trade, instead allowing her to buy what she needed regardless of her daughters protests. Why should I act like something I’m not? Why not prove them right and make them regret passing such early judgement? She’d really left because she needed space and someone to really learn from, a Master to show her which way to go to reach her fullest potential. She’d found him too and came back to show her mother exactly what she had been keeping her from. Merideth had to admit, she was a little bit impressed.
She’s nineteen now and spend often months at a time away from home, stealing and killing while hiding her riches away from the public eye, instead allowing the Vale to think her a regular girl with few special talents.
Other
So this is what I have so far and need ideas for a good bio. Anyone have any suggestions?
I'm taking a break from on working on my app, but I'll try to have it finished sometime today.
@Snarl The mimicking deer are terrifying. I like that they take on the color of what the eat though. They're just like flamingos! :D
I'm thinking of placing the Bestiary in a hider and adding a Current Events section to the first post. It'll be structured by whats going on at certain locations or and who's there.
So for example:
Location: event (person A, person B, and person C)
The Mayors House: An intruder has been eating the mayors precious sunflowers. He's called his good friend the ranger to help him. (The mayor, the ranger)
And then I'll add into the parentheses whenever characters interact with the characters in the event. Like if Guinevere were to wake up and go outside to watch or say goodmorning. And when shr leaves I'll take her out or end the event when it is resolved.
The whole point is to show whats happening in the rp and who is where- since I doubt all of the characters are going to be in the same place at once for very long if at all.