Is there any way the 'Special' moves could have bonuses too?
I was thinking something like the
Double Whammy counting as two hits, but would only need one defence to stop it, since the shots would both be fired together and could be dodged/blocked at the same time;
Rapid Fire Volley taking two Defences to block it but still only counting as a single hit, since it would be stream of bullets which would be difficult to dodge/block; and the
Headshot causing double damage but could be avoided without the opponent spending any defence, due to the difficulty of actually making the shot.
Would you let
Disarm actually disable an enemy's weapon-based attacks, such as the Parademon's
Axe Slash and
Energy Blast, until the enemy had retrieved their weapon with a defence?
I'm liking the way
@Genni's giving a breakdown of what the narrative actually means in terms of number of attacks and defence used, especially since it helps keep track of how many of each kind of defence the opponents have used in the fight, so I'm paying homage to her style. :P