Hidden 9 yrs ago 9 yrs ago Post by Hexaflexagon
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Hexaflexagon

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___> Accessing Special Operations Command Database and Archives. We serve through vigilance and sacrifice
___> Access Daedalus Initiative
___> Warning these files are restricted please enter password.
___> ******************
___> Welcome Project Director Iqbal. What do you need today?
___> Accessing Personal Files
___> Warning files corrupted manual restart required.



Character Sheets

Appearance:
What they look like as grown soldiers at the age of eighteen not as children. Mind you due to their genetic engineering a Daedalus child at the age of thirteen will have a comparative physique and size of an Olympic athlete so they don't look young. By the age of eighteen they are towering giants almost seven feet tall and can kill a man with ease. a written description can go under it if you want.
Name:
(All the children were given normal first and last names to give a sense of normalcy)
Call sign:
ID TAG:
(A Six digit number unique to each and every member of Daedalus)
Gender:

Psychological Record:(What makes them tick?)
The First Ten Years:
(The RP starts with the children about at the age of ten when their training really kicks into high gear. So I'm going to need you to tell me about their first ten years of training on Haoma. What classes did they like, what did they excel at, what were they bad at. Anything life altering happen like witnessing a fellow child die or something? You can keep this brief or make it long it is really up to you. I just need to have a good feeling of your characters.)
Cybernetic Augmentations:
(All of the soldiers are genetically augmented to be better, faster and stronger as Daft Punk might say but some are also cybernetically augmented with robot parts to help in their designated roles

Combat Role:
(What do they specialize in?)
Loadout:
(What weapons and equipemnt do they usually carry with them to complete their job. All soldiers are equipped with two smoke and two fragmentation grenades, a combat knife and a medical gel injector.)



NPCS











Alpha Company

To Be Updated

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Ryu

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Rae Zer Fear the Rae Zerg!

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Hidden 9 yrs ago Post by Blubaron45
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Blubaron45 The Musical Mathmagician

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Francis Newman



Basic Information
Name: Francis "Notso" Newman
Call sign: "Notso"
ID TAG: 217828
Gender: Male
Appearance:
Francis is a handsome man with a broad face green eyes and dark skin, he is also of African Descent. His genealogy suggests that his ancestors are partially Caucasians who were originally from Ireland and Germany and while most of his ancestors seem to rest originate from Eastern Africa and the Middle East.



Hidden 9 yrs ago Post by Athinar
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Athinar Big Stupid. Veteran from Oldguild.

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Alex under his armor

Appearance: Alex is big and muscular, like the rest of his brothers and sisters, but he is notably about two inches smaller than most others. Under his armor, which he lounges about in, like a second skin, he has short brown hair, styled into a mohawk, and golden eyes, (which are often covered by his old-fashioned sunglasses that piss off Adjunct Kelly,) and has a constant smirk on his face.
Name: Alexandre Valke
Call sign: Firestorm
ID TAG: 211-583
Gender: Male

Psychological Record: Alex is... complicated. He is loyal, definitely, but he has an authority complex ingrained in his system, so deep that the officers have given up on him. So long as he follows orders, they suppose. He follows orders well, but won't stop questioning them. Even the most sound orders, he questions. Seriously. He won't ever shut up. However, he finds joy in the simple pleasures in life, such as beautiful sunsets, the sound of gunfire, and watching things go boom, and loves his fellow soldiers dearly. He never really wanted anything more, and is content with the life he has.

The First Ten Years: Alex grew up normally, training from birth like the rest of his kin. He formed close bonds with his squad, becoming their brother, if not only in origins, in spirit, too. Most of them, if they got annoyed by him, just accepted him with a wry smile and an exasperated shake of the head. His loyalty to the squad instilled a sense of trust and reliability in his fellows, and while he's a terrible leader, everyone still likes him.

However, eight years in, he saw something that changed his life forever. On a routine training run, a fellow soldier, (not from his barrack, but he liked him anyways,) was killed by an order from Jerome. Jerome wasn't necessarily responsible for his death, but ordering the trainee to run from the outer perimeter of the landing pad that they were at, back to formation, for minor insubordination seemed a responsible punishment. No one could've known that a VTOL engine would burn out at the wrong moment, and cause the Tortoise to fall downwards, crashing back down on the pad. The aircraft was fine, needing only a replacement plate for the landing gear's retraction panel. Alexandre's friend, however, was crushed beneath 82,000 pounds of metal, leaving a bloody paste behind on the tarmac. The death was shocking, and disturbed the other trainees, but Alex was the one scarred the most. This left Alexandre with his authority complex, and determination to protect his friends and home.

Cybernetic Augmentations:
-Alex has a retinal lens implant that covers his left eye that doubles as a motion tracker and optic lens that can zoom up to 45x of normal vision.
-He also has a cochlear implant that allows him to pick up on the faintest of sounds, and discern their direction, cause, and tone.

Combat Role: Close-Quarters-Combat Specialist and Demolitions

Loadout:
-2 Smoke Grenades
-2 Frag Grenades
-Medgel Injector
-Combat Knife
-MKIII Hermes Power Gloves (Under his armor, allows for more finesse in demolitions situations, and more dexterous hand motion.)
-BS-Mk V with modified folding stock.
-2 Hawke MK IIIs
-10 Military Standard Detonation Packages
-5 Fragmentation Mines, Proximity and Trip mines
-1 Armored Gauntlet Console Mark Two (AGC-MKII) that allows him accessibility to his explosive devices, able to set them to explode on a timer, by a signal, or on impact, if necessary.

Hidden 9 yrs ago 9 yrs ago Post by Kimiyosis
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Kimiyosis Poi, poi, poi~!

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Hidden 9 yrs ago Post by baskets
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Appearance:

Name: Samantha Aviram
Call sign: Seraphim
ID TAG: 220677
Gender: Female

Psychological Record: Sam is first and foremost an optimist. It takes a tremendous amount of effort to bring her down, as she is constantly looking for a way to keep her head up. She’s rarely seen without a smile on her face, and her knack for jokes often keeps those around her in good spirits as well.

But it is her motivation and ambition that keeps her going behind her optimistic outlook. She strives to be better each day that she wakes up, and is immensely proud of her standing in life. Consequently, her mental fortitude is remarkable, making Sam an almost unbreakable figure mentally and emotionally. However, this tends to blur the lines of respect and command for Sam, as she can sometimes believe that her way of doing something is better than how she’s told to do it.

The First Ten Years: For the most part, Sam was pretty much on par with the majority of Alpha. However, it was her knack for computer sciences and martial arts that caused her to stand out. On the tech side, Sam displayed a natural affinity for all things computer, be it software or hardware. On the martial arts side, she was often the first to master the physical and combative demands, though the disciplinary demands of martial arts were sometimes lost to her. She adopted the optimism and ambition of many martial arts, but failed to wrap her head completely around order and discipline. As such, Sam often had to be set straight, as her confidence got the best of her and brought her out of line. This led directly into Sam falling behind in combat tactics and in operating within a team strategically.

Cybernetic Augmentations: Sam’s most important augmentation is the neural implant placed in her head that basically makes her a walking computer access terminal. The neural work is extensive, and works in tandem with the robotic left eye she’s been given in order to maximize effectiveness. When Sam “plugs into” a computer, a display pops up in her left eye, organizing any files or programs within, and allows her thoughts to translate directly into the computer. She can plug into two different computers or devices at a time, allowing her to transfer files or facilitate the employment of a virus or any other kind of software into a computer, all through the use of her eye. In order to plug in, the neural implant includes a port in the back of Sam’s head. It is considered a vulnerability, but due to the nature of the GRAM Assault Armor and the Daedelus Initiative, if anyone besides Sam can access the port, Sam’s probably dead anyways.
When she isn’t plugged in, Sam’s eye allows a HUD to be displayed over her standard vision, removing the need of any kind of visor-implemented HUD. However, the eye does nothing to enhance vision any more than the genetic augments allowed, as further ocular enhancement would overtask the cybernetics in her head and likely melt her brain. Fun stuff.

Combat Role: CQC + Cyber Warfare
To clarify, Sam’s cyber warfare role is much more hands on, focused on local disruption of any enemy tech when ranged access fails. Combined with her close quarters expertise, Sam excels at manually accessing enemy tech and taking control of it or disrupting it in any way possible.

Loadout:

Sam also carries a BS-MKV and two Hawke MK III’s. Her non-combat equipment includes a variety of tech, including devices that give her neural implant access to any kind of computer or tech, various EMP devices, and other gear.
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Komo Chill vibes MKII

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Laura Volker

Call Sign: Vulture
ID Tag: 244707
Gender: Female

Appearance:

Laura's skin is fair, smooth and unblemished. Her beautiful features are striking and prominent. She wears her chest-length hair free framing her face attractively. Their luscious locks are a shade of honey blonde, appearing as though they were made of strands of pure honey. She sometimes buns up her hair, especially while in armour. Her face is youthful yet serious. Despite that she still possess a quirky sense of humour and knows how to smile, smiling whenever the situation requires it or when she feels like it. Her chin is pointed and her eyes a shade of icy blue that reminds one of the many bodies of water in Earth. Her sunny and pleasant disposition emits a warm and healthy glow around that radiates throughout her entire person. She is fit and strong, built just like any other her comrades in the Daedalus Initiative.

Psychological Record:

A determined and strong-willed individual, Laura is not one who gives up easily. She may not succeed at the first or second try, but she will persevere on until the job is completed. The spunky girl was known to exhibit great acts of courage and has shown that she is a great team player, as well as having being mentioned on several occasions of having exceptional leadership skills. In times of zealousness, she has been known to be careless and possibly overlook details. Thankfully, this does not happen often or it could lead to dire consequences. She wears her heart on her sleeve, and can be prone to getting emotional affecting or clouding her judgement in matters.

The First Ten Years:

Like the rest of her cohort, Laura grew up into a life of military training and education. Practical and theory classess were in abundance as the Daedalus Intiative begun training the super soldiers as soon as they were able to do so. Life on Haoma was nothing interesting, but neither was it boring. Her life was packed with plenty of things do accomplish per-day and she always wished she had more time. One of the subjects that she took to quickly was engineering. She loved working with all things mechanical, and look putting and taking apart objects and machines. Many hours were spent repairing assorted machines, as well as coming up with interesting new concepts on how to further benefit the program. One thing she loved was looking back at past inventions, and taking them apart to learn how they worked, and why they worked. Military training was another subject she loved, seeing it as a way to get off the words and into the action itself. Excelling at her martial arts classes, she grew to be an extremely competent fighter in any close-quarters engagements when they presented themselves. Also as good as shooting the rifle as she is taking them apart and engineering them, she has proven in many occasions of her marksmanship.

Cybernetic Augmentations:

Laura has an implant in her left eye that allows for greater magnification of vision, zooming up to 30 times higher than normal vision. The implant also comes with a night/darkness calibrator which makes it alot easier to see in the dark, while not having to deal with the night vision green tint. Her knuckles have also been cybernetically enhanced, giving her one helluva' mean punch.

Combat Role:

Engineer & Fire Support

Loadout:

BS MKV Shotgun
ARR-221 Assault Rifle
2 Smoke Grenades
2 Fragmentation Grenades
1 Medgel Injector
1 Combat Knife
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