Just pure curiosity while I type Tamn up, when you said she's not like a stereotypical wolf character, what is a stereotypical wolf character like?
Also I'm assuming that for Faunus things like ears work like they would for the animal they originated from, right? Basically I'm asking if Tamn's wolf ears can hear like a real wolf's would. Otherwise I might as well have given her a tail for all the good it does.
I would assume that her wolf ears would hear just like a real wolf, as Blake's cat ears obviously give her better hearing when she hears Ruby and Weiss on the Nevermore...all the way up in the sky. They'd probably act just like a wolf's ears too, with swiveling and perking up at sounds and laying flat backwards.
And a stereotypical wolf character...is emo, self-hating, whiny for no good reason and a loner because they feel like they 'have' to be because obviously no one likes them...even though everyone in the story thinks they're the coolest person around.
Not sure about cannon, but that's one of the reasons I went AU, give's me a bit more freedom to work around missing info. Anyways, yes on the animal hearing thing.
Okay practically done typing things up, just gonna tie up a few lose ends.
First I don't really deal with heights, to me they're just meaningless numbers on the screen. So any help with how tall Tamn is would be great. :)
Second here are two differing versions of her semblance, can I get a second opinion as to which to use? Please?
Name: Push User(s): Tamn Type: Physical General description: Enables the wielder to 'push' away from any solid object as long as it is not living or moving. General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost) Visual effect: Passive ability(s) (if any): (and limitations if any, outside of aura cost, this applies everywhere) Active ability(s):
'Skate' effectively lets user 'skate' across any surface vaguely horizontal surface, including slopes and inclines.
"Technobabble" (Not quite): 'Skate' is a constant push against surfaces, 'levitating' the user a few inches off said surface. Moving like one is wearing skates or rollerblades propels one forward. Rough terrain doesn't affect movement.
'Leap' lets the user give extra boost to a stationary of moving jump.
'Redirect' or 'Bounce' takes into account previously existing momentum to let her redirect it. Like polar opposite magnets repelling from each other the user doesn't actually have to touch the surface they are repelling against. The 'Bounce' side of things means she doesn't lose momentum when leaping around the place and changing direction.
'Repel' the last variation. In the same way polar opposite magnets repel each other, this works much the same, used to stop one from slamming into something, although the force pushing against hurts if used in excess.
Name: Gravity Manipulation, Gravitokinesis, Gravikinesis, Gyrokinesis (Personally I like the last one best.) User(s): Tamn Type: Physical General description: Let's wielder control how gravity affects them. General limitations: They can only affect their gravity (including things like clothes), and that of their weapons. Visual effect: Very little. Unless of course you are counting when they are walking on ceilings, then quite a lot. Passive ability(s) (if any): (and limitations if any, outside of aura cost, this applies everywhere) Active ability(s): There are effectively two ways of going about utilizing this semblance.
First is the most obvious, reducing/expanding the effect gravity has on oneself. Giving faster, stronger movements, higher less resistant jumps with the former, and a crushing force with the latter.
The second choice consists of rearranging the center of one's gravity. basically letting the wielder pull of fancy moves like treating walls and ceilings like the floor.
both are a tad rudimentary. Will work on the one I use. :)
Push is better, but you really should narrow down the list of uses to just the mechanism, no need to go into detail on every possible way she uses/can use it.
Active ability's: Push is as the name suggests, the ability to push off against any solid, non moving deface or object. This can be done in short sudden bursts to act as a boost, or as one long constant push; 'levitating' the user a few inches in the air.
I'm suddenly doubting whether hammers are such a good idea. Everyone else seems to have something with blades, and not just our guys here.
I'm gonna leave her with hammers for now, but is there a chance that somewhere along the way Tamn replaces the hammer heads with something a bit more lethal?
Just gotta finish up her fighting style. Can't really think coherently right now, will add in tomorrow, kay? :)
Basic info:
Name: Tamnocrven Bakar Team/occupation: Species: Faunus, red wolf Age: 17 Sex: Female Handedness: Right is her leading hand.
Aura/Effects: Crimson fire; Adding whole new levels of terrifying, it makes her look less like a snarly pup, and more like an actual threat. Symbol: A staring red wolf pup's head.
Physical traits: Wolf ears sticking up from her crop of spiky hair. Misc traits: The normal collection of scars the all should have from failed attempts at killing Grimm in their early days of fighting. A small charm looped round her neck on a string, normally tucked down her shirt so it can't be seen. (Given to her by the same kid that called her Teddy) Nickname(s): Tamn, Teddy (by a 'littermate', she doesn't let others know, nor would she let them call her that is they did.) Pup (the members of her 'old' pack)
Appearence:
Height: 6' Weight: Average. Eyes: Burn a pale gold they dominate her face, sparkling cheekily when she smiles, and turn to smoldering embers when mad. Skin color: light oliveish. Face: Nether sharp, nor soft, Tamn's face has a bit of an oval like shape. Hair: Flaming crimson, Tamn's short spiky shock of hair has a sick fur like fee to it. Physique: Well built, she is slightly on the lanky side.
Combat Outfit: A pair of black pants and a black shirt, covered by a short copper leather vest laced together with a crimson tie. Crimson straps link the bottom of the vest to her crimson belt which sits just above her hips. She also has a pair of crimson leg guards running down the outside of her legs, ending below the end of her pants, but before her long, thick-treaded copper boots start. Running down the out side of her arms are crimson (who could have guessed?) arm guards ending in a pair of fingerless gloves held in place by a cluster of black straps. Or you could see picture.
Casual Outfit: As often as not Tamn will just wear her combat gear. Her other choice of clothing consists of her black shirt and pants, with a deep crimson, copper lined hoodie, a pair of black leather fingerless gloves, and her copper boots. Another picture. :)
Characteristics:
Background: Tamn grew up with a traveling caravan, made up of people who couldn't settle, and people who had lost their homes. She has a vague recollection of being picked up by them when she was small, but like many people, most memories of those times have long disappeared. There was a fair number, if not a great amount, of Faunus's so discrimination didn't really fall into everyday life. Most people, human or Faunus, learnt to fight fairly early on, they had to, as they were crossing through Grimm territory more often than not. No one said they were amazing fighters, just brutally efficient. As such they had survived, until they fell victim to a grim swarm, dying by the dozen. Tamn was not the only one to make it out alive, just one of the few. They had fled, taking with them the few children of the caravan, but she still hates herself for it. For running to the shelter of a walled town rather than fighting when she could. Because of that she hates Grimm with a passion, and after a bit of traveling and a little investigation, she found that there was a job, a position for in her terms; "Obliterating Grimm". In this time she was also awakened to the discrimination against Faunus. Even so she refused to hide her ears, it simply was who she was and nothing they said was going to change that. Learning that there was an academy that taught one to be a fighter, a hunter, Tamn applied to Beacon.
Personality: Not exactly 'outgoing', Tamn is quite social, she simply likes being with people, a 'pack animal' you could call it. Big crowds put her off, something about the heaving mass of people. Curious and nosy, Tamn can be rather oblivious of 'personal bubbles', it never seems to occur that theres a chance she might be invading others space. She is also partial to hugs, although she has worked out randomly hugging strangers is not the way to go, but she'll definitely hug someone if she feels comfortable around them. While she gets along with most anybody, she can be a little shy and awkward to start with, but that melts away pretty quick. An insomniac Tamn usually gets to sleep somewhere between two to three in the morning, but then can sleep till midday. She has been attempting to fix that habit, to no avail. She is neither optimistic nor pessimistic, but for that matter she's not entirely realistic all of the time either. She sometimes act quite childish, it's not intentional, she just doesn't realize she's doing it. As much as it would pain her to admit; Tamn is a bit of a softie, and while on the surface insults seem to bounce straight off, she can sometimes be found crying somewhere secluded when it gets too much, but she hates for others to see her cry. Tamn doesn't have the most obvious temper, she won't normally blow up in your face, but push too far, of hurt her pack, you better watch out, cause even a wolf pup has fangs.
Likes: Raw meat, Hugs, sleep… when she finally tracks it down, fluffy things
Dislikes: anything sickly sweet, bean sprouts, anything derogatory especially towards Faunus', soup unless it's chicken or the soup round noodles, large crowds
Weapon:
Name: Oath
Oathbreaker also known as Break, or Breaker
Oathekeeper also known as Keep, or Keeper
Wielder: Tamn Maker/Smith: Starting of a just a pair of hammers made by a smith in the caravan, Tamn has gotten help over time to 'upgrade' them, adding in the extra handle and chains. Type:
Holstered/Sheathed Appearance: A pair of smallish rectangular blocks, holstered on either side of her waist. Features/Capabilities: Rather than have two or three different shapes, Tamn went for two separate moving parts; an extendible handle, and a protractible chain. The handle can screw together creating a pole with hammer heads on each end. The chains also can link giving her either a double headed poi, or two hammers on the end of chains. Planned/Possible Upgrades: She hopes to make them able to funnel dust. The material is dust compatible, but currently the results can be a bit…… interesting. She also is looking at replacing the connecting bits on the chains with blades, but that probably won't happen for a while. Notes:
The hammer head looks more like that from the derivation pair, I just wanted to make this real simple to start with, will probably work on them again later, this was just to give a feel for how they can connect.
Semblance:
Name: Push User(s): Tamn Type: Physical General description: Creates a force that repels the user from any stationary, inorganic object. General limitations: While she can use any part of her body, Tamn has the most focus and control when using her feet as the 'base point' Active ability(s): Push is as the name suggests, the ability to push off against any solid, non moving deface or object. This can be done in short sudden bursts to act as a boost, or as one long constant push; 'levitating' the user a few inches in the air.
Combat info:
Position/Class: Smasher Landing strategy: Either rebound off a tree and continue 'bouncing' for as far as possible, or push against the ground letting her semblance slow her fall. Fighting style: Using her sembalance to 'skate', Tamn tends to smash her hammers into anything remotely Grimm looking within her reach. Unlike those who wield blades Tamn requires a few hits to finish anything off. She has a preference for smashing skulls, but the size of most Grim, and their 'face-plates' tend to make that a bit tricky. In the end she just hits them repetitively till they die. Her style itself consists of a lot of swinging smashing blows.
Trivia:
Relationships: Notes: Tamnocrven Bakar translated literally, although separately, from Croatian, is Crimson Copper, and Tamn means Darker, although darker is not tamn. (According to google translate anyway) Her name is pronounced Tam-nox-sk-ven Bark-ar. You say Tamn like you say Damn.