Hidden 9 yrs ago Post by Eklispe
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What does a 6 get me for putting out the fire?
Hidden 9 yrs ago Post by Lugia
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It gets you NOTHING, lol.
Hidden 9 yrs ago Post by Eklispe
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eh could be worse.
Hidden 9 yrs ago Post by Eklispe
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My posts have all been really short recently D: hehehe flaming troll, hehehep
Hidden 9 yrs ago Post by Lugia
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Yeeeah... that one might be a little too short. Mind adding something else to that? Such as detail?
Hidden 9 yrs ago Post by KaBling
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Now what to do...
Hidden 9 yrs ago Post by Lugia
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You could post IC.
Hidden 9 yrs ago Post by KaBling
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Just intro, eh?

Alright. Gotta wait an hour though.
Hidden 9 yrs ago Post by Riddles
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So, I rolled a d20, and got a 15 for putting out the fire. What would that do?
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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That should be enough, yes. Sorry for the late response.

Anyways, Kabling's going to have his character fighting the following guard...

Kobold Guard

HP: 12/12
MP: N/A
Attack: 6-8
Defense: 4
Strength - 11
Endurance - 7
Stamina - 8
Agility - 4
Dexterity - 3
Magic - 3
Wisdom - 11
Spirit - 5
Intelligence - 9
Luck - 5
INI- 5
Hidden 9 yrs ago Post by KaBling
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dat 5 ini

surely no glitches when battling.
Hidden 9 yrs ago Post by Lugia
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That's initiative, Kabling.
Hidden 9 yrs ago Post by Lugia
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Hey, @Ridlins, mind editing in a post involving the monk? He's supposed to attack Trey, this turn. Sorry I did this so late.
Hidden 9 yrs ago Post by Riddles
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Zombie monk's hit roll: 18 + 8/2 = 22
Trey's dodge roll: 11 + 9/2 = 15.5
Zombie monk's damage roll: 2 + 8/2 - 1 = 5
Trey's remaining HP: 2/7
Hidden 9 yrs ago Post by Lugia
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Here's how this went down...
Originally, I was going to have R'lyeh cast cure, but then I recalled that he'd be out of magic by now, so, instead, I had him try to light a torch...

Tactical roll: 3

So, he just sort of sits down and does nothing that turn.

I was also originally going to cast Cure on the zombie, however...
My hit roll: 3
Zombie's dodge roll: 16
So, I had my character opt to cure Trey, instead.
Healing roll: 6
I heal for 9+6 = 15HP... he's only got 7 HP total, so, I'm just going to assume that this will heal him back to full health.

Backstabs' to-hit: 20!
She does... 6*2 = 12 + 4 = 16 damage to the enemy (crits can ignore resistances, but not immunities)
the enemy is now at -6HP.
Hidden 9 yrs ago 9 yrs ago Post by KaBling
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Miles Hall INI: 6
Guard INI: 5

>Hit sign above guard: 9 not at or greater than 14 -> fail
>Guard attacks: dodge 15 vs attack 15 -> dodge 20 vs attack 15 (I got 13 three times...)
>Guard misses; sword drops out of his hand
>Pick up sword: 7 agility vs 5 agility -> Miles picks up sword
>Tell guard to stand by wall: 30 wisdom vs 10 wisdom -> guard obeys (20!)
>Bash guard's head by sword hilt: 20 + 5 agi vs 12 + 2 agi -> guard is knocked out, 3 hp left (20..?!)
>+20 exp

Fight ova.

Trying to go for that game-breaking luck build meta.

I SEE YOU EVANIST
Hidden 9 yrs ago Post by Evanist
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Ok so... going double hit:

Lit new torch: 19

First hit
Me: 18

Zombie: 18

I win cause of higher agility.

Damage: 4 + 7/2 -3 = 5 damage. /2 cause of resistance. I do 3 damage on first strike.

Second strike:

Me: 7

Zombie: 17

I miss my attack....

Well at least I did some damage.
Hidden 9 yrs ago Post by Lugia
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I see you there, Grey. Do you think you could rejoin us?
Hidden 9 yrs ago Post by Eklispe
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Still can't hit anything. 10 hit vs 17 dodge. I should start rolling the opponents dodge roll first _-_
Hidden 9 yrs ago Post by Lugia
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Lol, maybe.
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