SPUD IS TOO LAZY TO UPDATE ACCEPTED CHARS WATCH THE OOC TILL I GET BACK AND FIX THIS!
CS TEMPLATES
Name: (and nicknames/alias etc if you want to include them) Age: Sex: Orientation: (because shipping will occur) Position: (What is their role on the ship. Please choose one which has not already been filled, if you are making a new position, please name and describe it here) Qualifications: (Is your character self taught but has proven themselves to be up to the task? Have they got a formal education? What are their significant experiences which make them suitable for the job?) Appearance: (Photo and/or description, no anime/stylised pictures) Personality: (What are they like, briefly describe notable characteristics) Likes: Dislikes: Strengths: Weaknesses: Open to relationships: (Do you want you character to be shipped with other characters) Relationships/family: (Is your character related to another crew member or do they have a relation of significance? Say here. If your char is open to relationships and you have a preference/crush please outline it here -it will be discussed with other players in the OOC-). Biography: (A background to your character, as lengthy or as brief as you would like) What does SIRIUS mean to your character?: (Briefly, why is your character part of the crew/why are they significant to the SIRIUS and vice versa) A.O.B: (Anything else you feel is worth mentioning) Sample post: (roughly 3 decent paragraphs please)
Name: Loire Lanrete. Age: 25. Sex: M. Orientation: Undecided. Position: Medic. Qualifications: Childhood prodigy, began medical school at 13 and graduated at 17 with exceptional results. He's worked on various military grade ships before finally joining the crew of the SIRIUS. He's done research on experimental brain implants as part of one of humanities leading scientific teams before suddenly quitting the program. Personality: Quiet, shy, sometimes broody, distant, aloof, poetic, gentle, cowardly. Likes: Study/research, piano/classical music, history and ancient ruins. Dislikes: Violence, cigarettes, beer. Strengths: Medicine, biology and xenobiology, classical music, cooking. Weaknesses: Combat, socialising, dance. Open to relationships: Yeah Relationships/family: Twin Sister - Lucine (deceased), Sandra Wu (former classmate, old friend). Biography: Loire was born within 7 minutes of his twin sister, Lucine, on a colony planet inside the Milky way galaxy. He attended a local public school and at the age of 7 his teachers discovered he was a genius, though he played dumb so he could stay in the same classes as his sister, Lucine, who had average intelligence but excelled in ballet. After rigorous testing, it was discovered that Loire was within the top 2% of the system and the human research base on the Citadel requested Loire's parents send him away to learn medicine. Loire begged his parents to refuse, wanting to stay on his simple homeworld with his sister whom he loved dearly. At that time, his parents agreed.
His childhood was relatively normal, aside from the fact he studied advanced subjects while sitting beside his sister in an average class. His parents and teachers encouarged him to study at his own pace (which turned out to be considerably fast) and supplied him with all the books he could read, in return, he was allowed to stay with his sister and lead a relatively normal life. Lucine excelled in dance adn was incredibly outgoing, Loire followed her like a shadow and the two were incredibly close. One day, while Loire was ailing with a common cold, Lucine prepared for her dance audition, with the chance to be awarded a place in a prestigious dance school on Earth. Loire agreed that if Lucine was accepted, he would allow himself to be sent to a medical school, but only if it was near his sister, somewhere on Earth. Their parents could not afford to relocate to Earth on a whim, but numerous research centres were begging Loire to attend, ever since he was young, so they decided that they would come up with a plan, should she be accepted to dance school. Loire was upset he couldn't attend his sisters audition, bedridden with a fever, but she assured him all would go well and he could support her from his bed and that she'd return home soon with good news.
He never saw her alive again.
After the dance audition, Lucine was killed in a fatal traffic collision which injured the two other passengers (one of Lucines classmates and her classmates father who was the driver). Distraught, Loire spent 2 years in a great depression, his parents moving around the colony on their shoestring budget, trying to find a way to rehabilitate Loire. No amount of counselling or therapy could console him, and by the time he was 13 he decided he was better off leaving altogether. His parents reluctantly sent him to the Citadel to train among the best biologists in the galaxy.
Medical school went well for Loire, he threw himself heavily into his studies and though it didn't cure the hole in his heart, it gave him some kind of purpose. At 17 he graduated top of his class with exceptional grades. He immediately began working on the Citadel and later began working as a travelling medic on a number of different military vessels. At 21 he left his military service and returned to the Citadel, seeking to learn more about biotic implants, he'd read a few papers and wanted to analyse them. He was sent to a remote planet to work with an experimental division of scientists developing implants. He developed an experimental procedure to aid integration of biotic implants in humans however he highly stressed that his theory was not fully completed and was too dangerous to test, he forbid his peers using his half-completed research however they ignored and portions of Loire's procedure were performed on poor colony inhabitants. The tests were failures and the subjects were left horribly crippled or dead. Eventually, as an act of empathy, Loire and fellow researcher, Sandra Wu, euthanised the patients to ease their misery, their peers opposed the mercy killings and struck Loire and Sandra from the study. Gladly, as Loire had planned to leave anyway, he vacated the colony and wound up back on the Citadel, wandering aimlessly trying to fix his wrongs. He ran into the owner of the Sirius who was looking for a medic to join the crew and decided perhaps this was the escape he needed.
What does SIRIUS mean to your character?: Freedom, escape, and possibly redemption. A.O.B: He's left handed and has the word "Lucine" tattooed on his inner-upper arm. Sample post:
Name: Augustus "Chatterbox" O'keefe Age: 26 Sex: M Orientation: Bi Position: First Mate/Second in Command Qualifications: Gus grew up around a single father who ran a small cargo business. Naturally Gus picked up the trade of running a small ship from his father all of his memories were mostly in the void rarely staying on any one planet for long. He's been flying roughly from around thirteen and helping plot his father's route as a childhood game they would play. Most of his training came from first hand experiences with puddle jumper ships and crates on trip away from the scrapyard. When Gus came aboard SIRIUS it was the fastest and newest ship he'd ever been on and he immediately fell in love with it. Appearance: He stands about 5'11 a grizzly unkempt beard and shaved head. He has numerous tattoos on his arms and back mostly of different types of ships he's flown or has a really good story about.He is a little scrawny due to the fact he sometimes forgets to eat unless reminded. He wear thick glasses and has an affinity for bowling shirts and cargo shorts. Personality: Gus or Chat can be kind of talkative to the point of annoyance to anyone near him. He talks when he's scared, happy, excited, sad, and etc. He's a bit of a joker and can't take things too seriously even life and death situations there's a comment to be made. He's also extremely loyal to any crew he's serving with. Likes: Flying, making horrible joke, talking, history, Classic music (basically current pop and rock music.) Dislikes: getting shot or any sight of blood really, Long drawn out plans he's more act now then find out what happens, Being cheated Strengths: flying, navigating, mechanics when needed, guitar, charm Weaknesses: planning, combat, lying, Paper work Open to relationships: yep Relationships/family: Richard O'keefe (Father/Deceased), Sunny Morales (Mother/unknown), Lyne O'Keefe (Sister/ Alive) Biography: Gus was born to an aspiring trader who was focused more on growing a business so his children would be settled and happy that just ended with dragging Gus and his sister around and never being able to settle. Never knowing his mother and every time he'd asked his father would just shut down the conversation so almost nothing is known about her by Gus. He grew up around ships and hard work keeping them going and his sole wish for most of his childhood was to make his father happy and that meant trying all he could to help keep the cargo company afloat. The company was mostly up and up while Gus does has some dealing with minor smugglers there's no love lost there. After his father died in an accident the company folded soon after.
His sister was the one that was always there for him and a protector in his earlier days. She was always there as a friend and the only other person around his age on the ships they kept flying. They were total opposites and that seemed to suit them just fine as brother and sister of course she never wasted a moment in reminding him who was the elder sibling. After their father died Lyne decided she'd' go find their mother and Gus was tempted to join her but he really didn't want to chase that rabbit yet. He hasn't heard or seen her for a few year and he keeps just plugging along and having the best life he can.
What does SIRIUS mean to your character?: It means a family of sorts and a group that'll actually accept him. A.O.B: His tattoos that cover most of his arms and chests, he also has a bit of an obsession with ships and their history Sample post: (It's from an old post and another site if that's all right)
"They call me Professor Mogul!"
The old man exclaimed from the top of his lungs. He looked around the table taking in all of the assorted villains, cutthroats, and assorted riff raff. It was his turn to speak at least he was the next in line around the table he faltered for a moment his outstretched hand that had shot to the sky slowly fell down. He was easily the eldest villain here at least they could tell that if he didn't have the full helmet and gloves and rocket boots on and the tweed suit may have given him away as well. His name was associated with crime waves of Pentagon City year and years ago that is if any of these young types even remember that long ago. When villains had a theme a shtick they stuck too and a made professor villain was the best theme at least to Mogul.
He straightened himself and smoothed out his jacket and swiveled his head back and forth his voice modulated through the helmet came out as a deep almost robotic voice which had helped cover his identity for years.
"I am the master planner of many a crime!True some of it did not exactly go as plan but that is beside the point. This....cabal was put forward as a scheme to bring this city to its knees! And for that my friends you need a mastermind a genius of the ages and that is what I am. For this plan to work you need a million and one back ups and back ups for the back ups that I can provide for a fee of course. Of course we all have a fee we have the Brute and the Man of a Thousand Faces good on the ground men before them I can set this all up."
Mogul reclined in the cheap office chair it squeaked under him and he smiled under the helmet that had gone better then he had thought. He was aging and this could be his last hoorah his last chance to in fact bring down the pentacle of superheroes. It was a candy store he never could rob in full and this plan this last ditch plan from the remaining villains smart and despicable to survive the tightening in sentencing lately could be the ticket. He had laid low for the past years only showing his costumed face as it were to a few prospective job offers but nothing was grand enough, this was all that and more and he wanted in badly. This audition was a bit old school and that suited him fine as well no one had the flash anymore it was all dark and broody where was the fun if you couldn't gloat the hero of the genius of the plan. He shook his head one more time.
"If you want to succeed we will have to work together let the....politics be left for after we are not in danger eh. In my honest opinion class this assorted medley of bedlams have the best chance of complete destruction. Let's make it count yes?"
Name: Viva Crux, Vee to her friends Age: 25 Sex: Female Orientation: Bi? Pan? She's a friendly flirt so we really don't know... Position: Pilot / Navigator Qualifications: She's a certified licensed pilot despite her young age. She's been flying for pretty much her entire life, and she knows the trade and merchant space-routes like the back of her hand. At any given time she can tell you where the three nearest spaceports are and how long to get there.
Appearance: Viva is fairly fit, although not rail thin and muscular, she's has a gentle roundness to her that belays the strength of her form. Her hair is a curly mess she tries to tame by keeping cut short, and is a ruddy auburn brown that matches the hazel of her eyes. She fair skinned, with a smattering of freckles from what little time she's spent land bound or in uv-light. She's a big fan of cargo pants- the more pockets the better, and she tends to keep whatever knick knacks and junk she can find in them- her favorite pair is a dark purple color. It goes well with her grey and neon-green stripe shirt that hits about her midriff. At any point in time she could be wearing a pair of obnoxiously large headphones, listening to loud raucous music. And if the weather is so inclined when they make landfall, an equally large coat styled to look like bomber jacket of ye-olden-times of pre-planetary travel.
Personality: Fun loving and a free spirit. She loves to laugh and tends to be snarky and sarcastic, but she can also be stubborn and she's not afraid to stand up for herself. Space travel is her passion, and as much as she enjoys seeing new places and visiting new worlds she has a touch of wanderlust to her and gets antsy if she stays in one place too long. Space battles tend to thrill and terrify her in equal measure, loving the exhilarating adrenalin rush and absolutely petrified that the ship will become too damaged to limp to port- or that her crazy flying will kill somebody. She cares deeply about everybody she meets, even the people she doesn't like- she may hate your guts but that will never mean she wants you dead. She's not afraid to get her hands dirty though, and no stranger to the shader side of intergalactic planetary relations, she likes to stay on the legitimate side of things but understands there are times when you need to go outside the law to get things done. Likes: Space and being behind the wheel of a sweet flying ship. Seeing new worlds and visiting new places, meeting new people of all shapes, sizes, personalities, and species. Loves excitement and loud music, and real planet grown fruit and foods. She is fond of the color purple, and enjoys sensible clothes. And she really enjoys meeting new and attractive people and flirting with said people. Dislikes: Artificial UV sunlight, people who are judgemental or snobby about trying new things. Unnecessary cruelty, injustice and the cold corporate dis-compassion for others. Strengths: Her innate sense of direction in the three dimensional void of space is an enormous strength, but greater than that is her compassion for others. She is bold and fearless in the face of the unknown, and does her best to bolster the spirits of her shipmates. Weaknesses: She can be rash and stubborn at times, and her eagerness to dive in head first can get her in over her head. Her compassionate nature leaves her open to emotional manipulation, and she can be more than a little gullible. Open to relationships: Very open. She's a shameless flirt, but gets flustered at reciprocation. Please flirt with her. Relationships/family: Sergey Crux- Father, mechanic come pilot of the Lucidae. Retired. Gema Starling- Mother, smuggler come gunfighter of the Lucidae. Retired. Valko Crux- Twin Brother, mechanic come smuggler of the Lucidae. Active Criminal.
Biography: Sergey Crux, Viva's father, was the mechanic-come-pilot of a small independent spacecraft called the Lucidae. The Lucidae was a smuggling vessel, and her crew tended to run on the shadier side of the law. Her mother, Gema Starling, was one of the smugglers and tended to live on the wild side- not even marriage slowed her down, getting into gunfights even when she was pregnant. She was born and so was her twin brother Valko, and they were raised in space together on the Lucidae for nearly their entire childhood.
Born in space, she grew up in the pilot's chair on her father's knee. By the time she was ten 'years' old she was allowed to fly her father's frigate on her own for a shift. The vastness of space was her backyard and the well traveled merchant routes as familiar neighborhood streets. She's a natural in the pilot's chair that only a fascinated child can be- by the time she reached her later teens she'd taken over the position of pilot permanently.
Valko was taught the mechanic side of things, and always relished the opportunity to get his hands dirty. He also inevitably learned about the smuggling side of things- and he took to that with just as much relish. It caused some friction between the two twins, Viva didn't care for the reckless danger nearly as much as Valko did- what they did and who it affected didn't matter to him, but Viva was so much more compassionate about the plight of others.
Their parents eventually retired, running a kind of bar come safe house called Kuiper Belt House, in one of the more out of the way reaches of the galaxy, and the twins took up their positions on the Lucidae. It was then that the tensions between the two came to a head, Valko and the captain had become good friends and decided to take their enterprise from simple smuggling runs to outright criminal activities. One day, after a particularly bad run, Viva decided she had enough and jumped ship- not even saying goodbye to her brother. The Lucidae had changed too much, it was no longer home.
Viva found a nice port, managed to finagle her way into getting a legitimate pilot's license and is now piloting the SIRIUS.
What does SIRIUS mean to your character?: Sirius is a second chance for Viva, after parting ways with the Lucidae, she's looking for a new place to call home. As a skilled and experienced pilot she's already a vital part of the crew but she's hoping that she'll be more than that here.
A.O.B: All of Viva Crux's backstory is open for use in IC-Plot, her criminal brother and her retired parents safe home are all fair game. (Even what is mentioned in the sample post... as i'm using it to test out her character.)
Terrance Dipole won't be bothering us anymore. That's what her brother said when he came back to the Lucidae to have her help haul in the smuggler's stash. The man had been a stubborn mule when it came to haggling, always trying to short them stock or pay- a penny pinching cheapskate and a cheat to boot. They'd come to where the man had been holed up to shake him down after their last run's cargo had come up short and the client had shorted them on pay out of spite- saying to get the rest out of the dirtside scum who'd backed out of a deal.
She didn't think he'd meant like this... never like this.
Terrance Dipole lay dead on the floor, cooling slowly in a puddle of his own blood. The hideout had turned out to be nothing more than the man's home. Dinner lay scattered about the floor, knocked off the table in the panic. A woman, most likely his wife lay near by, a hand gun resting just out of reach on the floor. They'd been armed yes, they were smugglers it was only sensible to be armed...
It was the twelve year old boy that froze her in her steps. Slumped against the wall with a shot to the gut, a rifle clutched limply in his dead arms.
He was only a boy... She'd whispered without realizing and her brother gave her such a look. Scorn and derision, like she was a simpleton missing the obvious.
He had a gun. He'd said like that answered everything, like it absolved him of any guilt or conscience and perhaps it did for him. But it didn't, not for her, and she stared at him like she never had seen him before.
Eyes welling up with tears she watched him roll his eyes at her. So she socked him across the jaw. No more. Never again. This isn't home anymore.
"Oh please, I've seen bathrooms more intimidating then you"
Name: Alphonse Grissom (has too many nicknames to count)
Age: 36
Sex: Male
Orientation: Straight
Position: Captain
Qualifications: He has had a short and bloody Military career, proceeded by another short and bloody stint as a Pirate, succeeded as a Short and blood time as a privateer, backed up by years living on the streets. These years of conflict have made Alphonse impossible to shake up, and have given him more than enough experience in leading others through tough situations, or just leading people in general. Also he kind of owns the ship, that’s worth something.
Appearance: Alphonse is a moderate 5'9" with a rather whip like build, he has short stick stright brown hair, and dark blue eyes. He does his best to keep himself clean shaven and cleans up rather well when he tries.
Personality: Alphonse is a reserved person, thus comes off as cold or prickly. To those is more familiar with he is much more relaxed and a bit more open. A fan of a snark and dry wit with a dash of dead pan humor he is forever a cynic. He tries to be patient as he can but he will be the first to admit that he doesn’t do people well due to his very skewed interactions with people most of his life.
Likes: Space: It always fascinated him when he was a street rat, and actually going to space was better than he had ever hopped. Now that he has his own ship, nothing is going to be able to take the sky from him.
Chess: it’s an old hobby and an even older game. He is very good and enjoys playing whenever he can.
Snark: it started off as a coping mechanism, but ended up becoming more fun to just be a snarky cynic then an optimistic fool. Besides you get more cheek that way, both kinds.
Dislikes: Combat: He is just so tired of it.
Religion: Most religions tell him that his after life will be filled with pain and torment; he gets enough of that from his own nightmares.
Idleness: There is always something to do, somewhere to go, someplace to be. He doesn’t like sitting around and doing nothing,
Strengths: Survivor experience: He knows how to survive regardless of the situation, be it live fire combat, or back room politics. His expertise comes in getting himself and his allies through anything in more or less once piece.
Unbreakable will: Life has never been nice, never been kind, so he never learned to back down, only how to keep getting back up
Connections: He has lived on every side of life, good and bad, posh and poor, and in each of those lives he mad something of a name for himself, so he has “friends” in all kinds of places. This leads to all types of information that he can get ahold of.
Weaknesses:
Unlucky: Murphy is a cabin mate for Alphonse; things just tend to go wrong from him.
Pessimistic: With luck as bad as his seems being an optimist never sounds like a good idea.
Paranoid: Know as many people as Alphonse does and people start taking a interest in you, not many have the best wishes at heart.
Open to relationships: Sure
Relationships/family: Father is an admiral some renown as well. He also has an older brother who is swiftly climbing the military ranks. Neither are related to Alphonse by blood only by law, part of his plea bargain. Younger sister passed away, not related by blood but ran with him when they were street rats; her death is what pushed him to becoming a pirate. Mother unknown, never meet her as far as he is aware, could have been any number of people living on the streets with him possible even someone of importance that didn’t feel like raising a kid and just left him on the street one day.
Biography: Raised on the streets on the good old slums of earth Alphonse started off life knowing that nothing is really fair, but rather than rolling over he pushed on for the option of giving up hadn’t occurred to him. He taught himself how to read and speak, how to live, and above all how to survive.
Every time his life started going for the better something would happen to try and break him down. At 15 his only true friend succumbs to a lifelong held sickness, he goes and gets “Recruited” by a pirate gang to bury the pain.
At 21, two weeks before he has enough cash and influence to quit that life the gang gets busted and he faces death or suicidal odds on government issued black list operations, he laughs at death on every mission.
At 27 after “paying” his debt to humanity, he “Resigns” from the military life. Only to have his Adoptive family turns their backs on him leaving him high and dry. He salvages an old scout and joins a band of privateers to keep a roof over his head.
Now at 33 he owns his own ship, top of the line, purchased fresh out of the dry dock, with a crew of misfits just like himself. Seems he got one step ahead of lady luck this time, as he is ready for the curve ball whatever it may be.
What does SIRIUS mean to your character?:
Freedom: he can choose where to go and when to go there, and no one can really tell him no.
Comrades: the life of strife he has lived has taught him that a handful of people that you can trust your back too are better than nearly anything.
More peaceful life; or at least an attempt at a more peaceful life: Knowing his luck there is always something just around the corner that wants him dead.
Obvious: He does own the Damn thing.
A.O.B: - His neutral stance has a lot of eyes on him, and his crew, for if he chooses to tip one way or the other, his connections can go a long way.
- he is capable in all ares of running and repairing his ship, not enough that he could hold down a job for any of the positions, but handy enough to be an assistant to any of the other crew members, or be able to fill the role in an emergency.
- He is a decent biotic, focusing mainly on the defensive aspects of mass effect fields.
Sample post:
Ever since standing up again Adam was cursing himself out mentally. His reaction had been rash and idiotic and now his head was even worse. He should be better than this, more controlled, more aware, more something that doesn't fly off the handle like that. All of this mental ranting was in the back of his mind however, as really it was almost too painful to try and form thoughts at the moment.
He was used to spell’s backfiring on him, his body was littered with the scars of times he had had it happen, some were even there from times he had done it intentionally to try and learn from them, but six spells backfiring as one? That was a whole new world of pain, that fact he was standing was a testament to his hard earned endurance.
Another thing that spoke of the drive that was the other core facet of Adam’s character was the fact that there was a part of him seeing if this had brought about any interesting results. Examining himself as thoroughly as he could fighting through the pain to try and gleam if anything useful had been earned from this accident. Unfortunately something had been noticed.
Part of the backlash had off set Adam’s ability to distinguish what it was he was touching, because of this he was starting to notice a rather odd and profound thing. The air was alive with Karma as was the ground underneath his feet, the loss of one sense had allowed another to grow and adapt. He was still trying to make sense of this when someone had stepped in front of him, and for a moment they blinded him as he noticed the Xi and Sakra flowing through them. Reflexively he closed off his magical awareness; it was too bright for him to deal with at the moment.
“‘Adam? Hey, what happened back there?’”
Adam blinked rapidly trying to focus on the person in front of him; his vision swam as he did. Once again he cursed at himself for his recklessness. He knew he was suffering from multiple backlashes but he had went and fired off another spell and made it all worse. Blinking once more he willed his vision to still long enough to see who had talked to him.
“Aoife?” He asked more to himself as he finally placed his fellow students face “I could use the help” he added through grit teeth, talking hurt, seems his throat had partially dehydrated it’s self as well. Taking another deep breath he leaned on Aofie for support suddenly realizing just how much his body was despising him at the moment.
“I've got a new record I think though, six spells at once, can’t wait for the rumor mill to get ahold of that” He said with a humorless chuckle well aware of what the both the students and the teachers would think of him after learning that he had both allowed six spells to fail and that he survived the six spells failing. If he wasn't already known for stuff like this no one would believe it.
Qualifications: He and his brother, Osmond, at a young age sparred together. Their father taught them how to handle themselves in more situations as they grew older. He was drafted into the military and saw very little action when he was 19. He did however pick up skills on basic medical practices, and basic gun handling He knows enough to handle himself.
Appearance:
Personality: Wymond is a hardened character. But he also has a strong relationship for people he cares about, and will practically do anything to protect them, legal or illegal. He is polite to people who are polite to him, however he tried to be courteous to all people who are superior to his military rank of Corporal, one less than Sergeant.
Likes: Musical Instruments, Guns, Babes!
Dislikes: Ignorance, Un-Honorable people
Strengths: Good with repairing firearms, Basic Medical training (helps in a pinch), Protective of who he works for, regardless of his feelings towards them.
Weaknesses: Lack of a huge personality (friendly relationships)
Open to relationships: Yes
Relationships/family: Not related to any crew members, but he has a brother.
Biography: From childhood Wymond trained with his father and brother, all the way up til the point where he was drafted into the military, Wymond has a brother, Osmond, who is a bounty hunter, they both have similar jobs now. Wymond is a mercenary. What does SIRIUS mean to your character?: The vessel needs SOME form of protection, hired guns can be helpful for a non-military class ship. He decided to leave the military and become AWOL, he was tired of working boring jobs without seeing any action, his early life didn't prepare him for what he was doing. He decided to work for people interdependently, he would see action that way and get paid almost weekly.
Sample post:
Wymond moved swiftly through the alleyway, the location of the hideout was just ahead, no guard. Rare and certainly odd for this time of night. If the shipment they had was of any value as was explained to him then they would be protecting it, why were there no guards? He still moved on towards the base, checking around him at all times to spot any ambushes. There were no security drones or cameras in the area, that's good. Wymond found the door to the compound, it was locked with a keypad. He planted a device nearest the door and began hacking into the lock. He waited a minute and Viola the door opens. He made his way inside, checking corners for enemies. Nothing, this was very strange. The shipment of illegal firearms just inside the room, sitting in the middle. No lasers, no turrets, cameras.. What was going on, in a flash a horde of enemy troops rushed in, firing on Wymond. There was half torn-down brick wall next to him, he jumped behind it offering a little covering fire. They were closing in, he had to think of something. He check his remaining equipment, he had one smoke grenade left.
"This is it!" he said before throwing the grenade it exploded into a cloud, obstructing the view of everyone in the room except for Wymond. He used his visor that detected enemy heat sigs.
He dove from behind the wall firing 3 bursts into the enemies ahead of him, 2 down, he rushed forward to avoid some counter fire from the sides, he grabbed one man to use as a shield. He shot, 1 down. And another, and another. He placed a tracker on top of a pile of weapons, (the shipment). Still under fire he spoke to his com device.
"Ok, bring it down whenever, I'm in a pinch though so be quick about it!'
He took down a couple more enemies before getting shot in the shoulder, the bullet didn't penetrate the armor but it hurt like hell. He snapped his hostages neck. He was pinned down again, the smoke totally clearing soon, he would need a way out of this one. Minutes past of him being shot at and him shooting back at the enemy, he took out a couple more before the ceiling came crashing in, it was his ride. And he was here to collect his bounty.
Someone spoke over his com.
"Attach the cables fast we don't have much time, hurry!"
The dust from the building being broken open gave him just enough time and cover to attach the cables undetected.
"Ok pull out!"
Just before the shipment was lifted away, Wymond held onto one of the cables pulling the palette up from the hideout. The ship then made its way to the drop zone, on com just before they were out of sight from the thieves the pilot spoke.
"Damn fine job Wymond, that'll surely earn your credits!-" the pilot chuckled.
Wymond laughed then muttered something off com.
"I'd have them regardless"
OTHER: Wymond met another mercenary by the name of Ardur Skor, they met on a transportation mission hired as guards. Shortly after they had left the city, a group of raiders attacked them, a long battle broke out, and Wymond saved Ardur right before a bandit could shoot him point blank in the head. Ardur is still greatful and informed Wy of a job anoard the SIRIUS.
Name: Joseph Accardi, Also known as Joey. Age: 28 Sex: Male Orientation: Straight. Position: Quartermaster - Responsible for managing the ship's weapon systems and preparing the crew for boarding attempts and intruders on deck. Qualifications: Served in two Military Frigates and one Mercenary Ship before entering the LWSC Sirius. Appearance:
DESC : Six Foot Four, Weighs roughly 230 Pounds. Well build body with a positive stature. Black hair, green eyes with a defined Jawline. Full grown beard, up to his jawline. Has a tattoo on his arm, with the word “HMS Starfish”, the first frigate he worked on. Also having a tattoo on his back, with an logo of a skull in a red color with a green background, underneath the words “Lost Devils Mercenary Group”. White Skin Color, with a slight tan.
Personality:
Joseph is a laid back person, however when it comes to his job he’s serious. Mostly he is chilling during times of relaxation, or when he isn’t needed to perform his daily tasks. When the time calls, he becomes a workaholic, and makes sure the job is done in an productive yet effective manner.
Likes: Booze, Action Movies, Pizza, Cigars Dislikes: Books, Romance Movies, Wine. Strengths: Commanding/Managing , Weapon Systems, Moral Boosting, Piloting Weaknesses: Engine’s, Cooking, Medicine. Open to relationships: Yes. Relationships/family: None. Biography:
Joseph at a young age was with his father, when his mom divorced. His father won custody, and he served in the Planetary Marines in the HMS Tiger. Joseph and his father lived there for roughly 10 years of his life. When he turned 19, Joseph applied to change his posting. His father vouched for him, as he gained a few promotions. For the next two years after that, he served on the HMS Starfish, and the HMS Golden Eye. After discharged from the Golden Eye, he served in an Mercenary frigate for the faction known has “Lost Devils.” He earned a hefty amount of money and experience. Instead of retiring, Joseph seeks a new challenge, the SIRIUS meant for Joseph another horizon to conquer and explore. Joseph joined the crew due to wanting another challenge but also another thing to pass him times and increase his funds, his significance is in large part due to the mastery of his trade in the fields of weapons.
A.O.B: Joseph doesn’t like talking about the HMS Golden Eye Has had a period in his life where he has partaken in the pirate trade and black market.
Sample post: (roughly 3 decent paragraphs please)
Fuck.
Joseph woke up in a sunny resort, in a small hut. An hooker was beside him, sleeping away. Two bottles of Vodka and Tequila were there, both in Extra-Large size. Plastic shot glasses littered the scene of the hotel room as Joseph held his head, due to the hangover. ”Fucking hell, I should get my shit together soon.” Joseph said to himself in his mind. He got up from the bed, and went to the shower. Showered and got ready in a few moments. The hooker was still knocked out from the booze, so he left 500 bucks, and note saying “Thanks for everything”. He put on his aviators and got out of the small hut with his briefcase, before taking a cab to the job center, in the city.
Joey got out of the cab with briefcase fulled with his clothing and belongings in hand. He went in to the Job Center and looked around. It was a sunny day on the outside, but the job center was a mixture of desperation and hotness. An sign hanged above the waiting room saying “ AC IN REPAIRS, SORRY FOR ANY INCONVENIENCE. Joey went up to the information desk, without a word, he received a number, 108. He looked at the board above, it read “60” in bold letters. He sighed, before he went to sit in the hot waiting room, with people all over.
After waiting for a good hour, Joseph went into office six. A small job office with a man, probably in his 40s looking on a holographic display with a holographic keyboard underneath it, just typing away on it. “Sit down” said the man, in a deep voice. Joey sat down on the chair, wooden backrest and a somewhat comfy pad. He placed his resume on the center of the desk. The man stopped typing for a moment, and just skimmed over the resume. He nodded once, before he went back to typing. Joey seems to look around the office, bored before he heard the noise of the printer rumbling. The Man grasped onto the paper and placed it on top of the desk. “SIRIUS, a vessel that needs an quartermaster and a man of your abilities is hiring, give me the nod and I’ll do the rest” stated the man, looking to Joseph. Joseph skimmed over the job opening and information, before nodding. “I’ll take it” said Joseph.
Name: Ardur Skor Age: 33 Sex: Male Orientation: Straight
Position: Security officer (Glorified mercenary.)
Qualifications: Served several years with the Targathian Freedom Fighters in the civil war on the planet of Agatha. Prior to this he was apart of the Agatha Military reaching the rank of Sergeant before defecting to the rebels. Since the war ended in a loss for the Freedom fighters Ardur has been working as a freelance mercenary for numerous factions/pilots/armies and has landed a gig as a security officer aboard the SIRIUS.
Appearance:
Personality: Ardur often comes off as a very rude man. He is quick to speak his mind and even quicker to punch someone when they come across as rude to him. He often carries a very demeaning demeanor, which often causes discomfort to those around him. Yet he is also very reserved with a part of him that he rarely shares with everyone. Stemming from his time with the Agatha army and the Freedom Fighters, he is quick to change the subject to something else very quickly when asked questions about this time period. But above all else he is an idealist, and as such he has a strict code of what is right and what is wrong. He is not afraid to do whatever it takes to see his ideals through to fruition.
Likes: Ardur loves a good beer, almost as much as he loves watching or playing a game of Agatha football. Though the combination of both often leads to disagreements in the bar, he welcomes the chance to prove once and for all that Agatha Football is the greatest sport out there. Ardur is an avid fan of any type of card game, be it a simple game of poker all the way to a drunken game of Ring of Fire. When he finds himself with some free time, he often focuses on keeping both his body and his skills honed. He also holds the native Agatha population in high regard, regardless of their affiliation or status.
Dislikes: Ardur hates talking about the civil war he participated in. Even the good deeds accomplished through his help bring a scornful look, and sometimes the threat of physical violence. In general the same could be said about politics. He also hates trying to hold an intellectual conversation, as he often gets confused with higher concepts.
Strengths: Since the day he was a young lad he was taught how to handle a rife. Over the years he has honed his skill to becoming quite proficient at shooting, He is also skilled in dealing with many undesirable people, through both force and choice of words. Weaknesses: Ardur is not the smartest man out there. He will often confuse what others consider a simple concept. Open to relationships: How the story progresses will determine this. (Yes) Relationships/family: None
Biography: Born and raised to one of the original settler families that colonized Agatha. His family often worked side by side with the native Agatha population. The Native Agathaian's were a proud, hard working sentient race of creatures. Their strength, and dexterous frame allowed them to work jobs that many considered 'hard' with little or no complaints. It was for this reason the Netyi Mining cooperation came to the planet, seeking to exploit the cheap and effective labor pool that was in abundance here.
When he came of age he enlisted with the Agatha Guard, serving for several years reaching the rank of sergeant. When the Agatha Civil War broke out when the native inhabitants and their sympathizers began attacking the mining operations, he initially fought the insurgents every chance he could get. But one faithful mission drove him away from the military and into the ranks of the rebels. The mission is something he will rarely talk about, but with often mutter "Damn Netyi Mining" at the mere mention of it.
Participating with the rebels in their conquest of the valuable mines located near Valinburg. He made a name for himself as a crack shot in the Battle of Toris, where the rebels dealt a serious blow to the Agatha Guard, defeating the military in open combat in the city of Toris
He fought the good fight for a few years, before the mining cooperation brought in mercenary forces to quell the rebellion. The brutality of these mercenaries, combined with their lack of Rules of Engagement, was unexpected. Within a year of their arrival, the rebellion was crushed and an example was made out of many prominent alien and sympathizers alike. Those unfortunate to survive this all were put back to works in the mines under harsh working conditions while a lucky few, Ardur included, made it off world. Since then he has floated from job to job, both reminded of his past in each job he takes while still looking for redemption.
What does SIRIUS mean to your character?: A chance for redemption. Ardur see's this Motley Crew of characters on board this ship and feels this is one of his last chances to do something meaningful, even if it's protecting a bunch of know it all's
A.O.B: Openly confident, inwardly conflicted.
Other: Ardur met Wymond Oroland while working for the Dumont Transportation Company when they were both hired on as additional guards for a high risk transport run. No sooner did the transports leave the city did a group of bandits attack, forcing both Ardur and Wymond as well as the rest of the guards to engage in an hour long rolling firefight. Nearing the end of the fight, when they had disembarked their vehicles to finish off what bandits still gave chase, Wymond managed to take out a bandit that had brought his gun to bear on Ardur. While it might have seemed trivial at the time, Ardur never forgot it. So, when he got a job as a Security Officer aboard the LWSC SIRIUS, he was fast to call Wymond in as help.
Sample post:
Sliding a hand across the front of her face to swipe away a fly which had flew a little to close for her liking, Anora found herself in an unusual spot considering. Sitting on a stack of crates down the road from the tavern where she had stayed, Anora was examining this city on the look out for an interesting story to listen in on or a good deal on something she needed. Around her all she could hear were merchants trying to explain why their goods were better than the shop next door and why they should pay extra money for it, or the odd conversation about how a night went wrong when someone drank one pint too many at one of the taverns. Those annoying fly s were jumping from people to people, stall to stall trying to find their next meal, and annoying her in the process. To her, this was as usual a day in the city as she had ever seen; those merchants were ripping off their customers, while those ill-tavern patrons were reciting a story she has heard ten times over while the flies were, well, the flies were flies.
But what was unusual was not the fact that she was sitting on a crate outside a merchants shop more so it was that she remained sitting in the middle of a cities market district and was not out the gate guarding another caravan or looking for work on one. But times were changing, Anora has heard stories about strange murders involving random people and a golden trinket. If ever there was a place for her to listen in on what people knew, this was the second best place in a town. The first best was in actuality was the tavern, in her limited experience alcohol has a funny way of allowing people to tell all sorts of strange tales. But it never got useful till later in the night, those who fancy the tavern would either be at home nursing their mind or on the street complaining about it and not there telling the information she wanted to hear. So here she sit, twirling three coins in her left hand waiting for information to present itself.
She would have craved information had it not been for the merchant who owned the crates returning to find this young woman sitting on one of his crates “Excuse me lass. Either ye buy sometin' or ye better get off me crate.” Arona stopped twirling the coins as she noticed a patient sound in his voice. She had been sitting out here all of ten minutes and she was getting no information on what was going on, begrudgingly she decided to play a game and see what he knew of those golden amulets. With a sigh, she turned her gaze towards her left to size up that who either wished for her to be gone or for her money. Her vision was greeted by the frail appearance of an elderly man in the twilight of his life. He appeared to be a couple inches shorter than her, while also having a slight hunch in his back. Reaching her hands up, she lowered her hood as she put on a fake smile as she spoke “I am sorry to bother, but I was told that maybe you might have some arrowheads here.”
The man gruffed a bit as he walked over to a chair she had not noticed before and he sat down. He looked over and with a frown on his face he spoke “None t'day. Anythin' else ye need?” His tone was direct, her response followed suit “I'm in need of a new cloak, my current one is rather old.” She paused as she did a quick examination of his shop, both outside and what she could see inside. “But it appears you have not, would you be kind enough to point me to a shop that has some?” As she finished she positioned one of the coins on her finger and flicked it to the old man, it flew for a second before it bounced off his shirt and fell to his lap. He quickly looked down and with a friendly smile on his face he simply said “Magnus might, 'tis over there.” He said while point a short walk down the street, she thought she saw which one he refereed to. She gave the man a smile, deciding to ask if he knew anything about the amulets as she left she stood up. “Thank you. If you wouldn't mind just one more question, have you seen anyone wearing a gold amulet of sorts around here.” But as she finished the face of the man grew confused, so without a hesitation she waved goodbye and was on her way. Taking his advice she soon found herself outside what she thought was Magnus's shop. She took a quick glance inside noticing a couple customers and the owner she presumed was Magnus. With a sigh she found yet another crate to sit on, this time crossing bother her leg and her arms and began to wait once more, while she listened for any useful information from within or around.
Name: Anora Divinio – Smuggler name: Selen Age: 25 Sex: Female Orientation: Straight Appearance Anora stands at a height of just five foot seven inches tall. Under her Eclipse shades she has sapphire blue eyes. Position: Knows a guy who knows a guy kinda gal -Pseudo hacker- She has some skill with hacking via the Intergalactic Net. Not proficient. -Inventor- Her main skill lies in inventing numerous gadgets that either work to perfection, or more commonly, fail miserably. -Smuggler- As she has developed a keen relation with many “merchants” on numerous planets, she can find a job that pays very easily. Qualifications: Has invented numerous devices that aid in both smuggling, and escaping from enemies. Has worked with numerous “business men” who always have a package or two needing to be discreetly taken off planet and moved to a secure destination elsewhere. Has contacts in certain parts of her parents company that can “lose” a valuable package or two. Has contacts in other parts of the underworld.
Personality: Most people, upon their first impression, would say that Anora does not have a personality. Rarely will she start a conversation and she feels no obligation to break awkward silences, no matter how long they last. Most strangers are greeted with the same “what do you want?” question. Yet once they get to know the woman who hides behind her Eclipses, they come to learn that she does not keep herself distant because of her lack of personality, more so because she is a very reserved woman who has a troubled past. Trust, at least for her, is the keystone of all relationships. At the start, she trusts not one stranger. Anyone who is an unknown to her has the possibility of being someone sent to get her, or get information out of her. But once you give her a reason for her to trust you, she will open up and a friendlier side will emerge.
Likes: Anora likes to make things, whether it works or not. Be it something as simple as a robot that cleans her rooms for her all the way to the complicated stuff. Any time she gets an idea for an invention she will find time and try and turn it into a success. She also likes making her parents lives hell. She is not against having a drink, but hates getting drunk. She is also an avid fan of any board game, be it chess or Galactic 500.
Dislikes: She hates, above all else, her parents company “Divinio Enterprises”. While the company originally helped her get into the bests schools, it also stole her technology and passed it off as their own. Anytime she see's her Eclipses knockoff, Moon Shades, she will often crack a smile at her family's inability to recreate what she made. She also hates anything to do with violence, preferring to find a way to talk herself out of any disadvantageous situations.
Strengths: Her inventions are her biggest strengths, as is her ability to continually make new ones. She also has contacts on numerous planets that will both offer her jobs or buy goods taken by means deemed unlawful. Anora is also a very smart woman, her upbringing allows her to both think effectively and quickly when thinking of a solution to a problem. Weaknesses: Fighting, metaphors and a good story. Open to relationships: How the story progresses will determine this. (Yes) Relationships/family: None worth mentioning
Biography: She has been long heralded by her family as a child prodigy of inventing. From an early age she could be found making trinkets and simple devices that made her life easier. When she entered her teens she was sent away to the best schools money could pay for, with degrees like Mechanical Engineering and Electrical Engineering being just some of what she archived in this time. When she turned seventeen, she made a prototype device that she called the 'Eclipse'. This device would allow the wearer to have access to a series of maps, directions, as well as notice things of importance, like a police officer nearby or a potentially good sale at a store. It was a simple device that looked like any normal sun glasses. She left the prototype at home when she left for school one semester, and by the time the second week came around did the Intergalactic Net become flooded with this new technology called “Moon shades”. It looked like hers, functioned at half capacity and was released by her fathers company. Anora quickly returned home to find the first prototype missing and her family bragging to their friends of their accomplishment. When she confronted her father, he bragged that there was nothing she could do, that whatever she invented was his as way of repaying him for school. Yet the prototype they stole was just the first one she made, primitive compared to the next model she had planned to make. So, packing a few things and taking enough money out of her fathers account to be secure, did she set off into the world on her own; planning to both make her gadgets for herself as well as making her family's life hell. Things as simple as a smugglers HUD, that displayed a simple map of where the pick-up and drop off locations while being only usable by the smuggler himself, to things as standard issue on a smuggler ship such as the black out device.
The blackout device is her crowning achievement, one that has allowed her to have a name among the many in the smuggler field as well as pocket some hard earned cash. It uses an algorithm to break into encrypted channels unnoticed for a short duration, allowing the owner of said device to listen in on the chatter as well as flood it with noise to disrupt an enemy's response to anything a smuggler did.
It has been many years now, and her family still searches for her. Not just because she ran away, more so because they haven't been able to work out anything new with their 'Moon shades'. She knows if it was up to them, she would be stuck in a lab for the rest of her life making things that nobody will know were hers.
Though she has made many inventions that work to perfection, she has made many, many more that fail miserably. Often leading to both chaotic, and sometimes explosive, results.
What does SIRIUS mean to your character?: SIRIUS means a place where she can both feel safe from her family while contributing to something bigger than herself.
Name: Saffron "Sassy" or "Phil/Philly" Phillips Age: 18 Sex: F Orientation: Don't even go there. Position: ninja Unwelcomed guest Qualifications: None whatsoever Appearance: Personality: Stubborn, upbeat, charismatic, childish, enthusiastic Likes: Dancing, Pop music, cute things Dislikes: Dirt, work, the military/the system Strengths: Badly timed jokes, Colour coordinating outfits Weaknesses: Not having any useful strenghts Open to relationships: No Relationships/family: Military parents, 2 brothers and a sister, grandmother Biography: Sassy grew up with a military family, her father often away on duty leaving Sassy's mom and grandmother to raise the kids till he returned on shore leave. Sassy is the youngest, and everyone has high expectations for her, since her brothers and sister pursued successful military and political careers, however Sassy is a free spirit, never doing well in school because she was too busy wanting to have fun rather than study. She failed to get good enough grades to go into science or politics like her sister and one of her brothers, and so her parents insisted she enlist in the military and make a name for herself there. Now its time for her to be deployed for training off the Citadel but she's done a runner. What does SIRIUS mean to your character?: She doesn't really have any connection to the SIRIUS yet, right now, its just any old ship that she can hide in. A.O.B: Sample post: