This is how the character sheet is looking so far, but I've been working on ideas for the combat and how it should work. Basically, my idea is to treat it like your abilities have "cooldowns", temporarily unable to be used after you use it. These cooldowns would be only on abilities, so things like basic attacks, ranged, melee, or magical, wouldn't count. A basic attack of any kind would be like "The swordsman swings his sword at X, and manages to hit!", or "The pistol user aims a shot at X, and manages to pierce X's armor!", or "The mage points their staff at X and shoots a magic missile from the orb at the end, hitting X".
These would be purely damage of slashing (swordsman), piercing (pistol), and magical (mage). They would each have strengths against different things. Slashing could be excellent against tentacles or anything with flesh, while pistols would work extremely well on armor or carapaces, while a magic basic attack would be good against most things unless they had high magic tolerance.
You would then get 4 abilities unique to that class which would do extra things. Our swordsman might get a Flurry Strike attack, which allows them to go into a frenzy and zip from one target to the next, up to 8 targets to deal moderate initial damage with a bleed. Or pistol user might get Bullet Storm, which would allow them to let out a barrage of bullets in a target area, inflicting critical damage. The mage might get an ability called Meteor, which would summon a large fiery rock from the sky to plummet to the earth and cause massive fire damage.
The cooldowns for these abilities would be stated in "posts". So, Flurry Strike cooldown = 1 Post (so it's able to be used every other post), while Meteor might have a cooldown of 2 posts, due to it's power.
Of course the classes will either be made by us communally, or players can craft these classes themselves and the GM can review it to make sure it's all okay.
Any and all feedback is welcome.
Here's the CS so far:
You've been summoned together to the battle against the monsters and madmen who plague our world. Every time you and your stalwart companions defeat one of these bosses, you will drive it back into the Nether... for a time. Eventually they will crawl their way back into our world, and you will need to defeat them again. This is the never-ending cycle of madness that permeates our world, but you can alleviate it all the same to provide humble folk some peace and tranquility in their lives, a respite from the chaos that they have endured so that our world may thrive anew.
What happens if you yourself die, you ask? Worry not, heroes. We have placed your soul in a Reliquary, so that if you perish in battle you will come back here so that your flesh can be remade as many times as necessary. We will provide you with weapons and armor so that you can be best equipped to handle the threats that loom on the horizon. We are in your debt, heroes, for we could not do this without you all.
Name:
Age:
Gender:
Race:
Class:
Powers:
Skills:
Persona:
Background:
Bonds:
Other:
These would be purely damage of slashing (swordsman), piercing (pistol), and magical (mage). They would each have strengths against different things. Slashing could be excellent against tentacles or anything with flesh, while pistols would work extremely well on armor or carapaces, while a magic basic attack would be good against most things unless they had high magic tolerance.
You would then get 4 abilities unique to that class which would do extra things. Our swordsman might get a Flurry Strike attack, which allows them to go into a frenzy and zip from one target to the next, up to 8 targets to deal moderate initial damage with a bleed. Or pistol user might get Bullet Storm, which would allow them to let out a barrage of bullets in a target area, inflicting critical damage. The mage might get an ability called Meteor, which would summon a large fiery rock from the sky to plummet to the earth and cause massive fire damage.
The cooldowns for these abilities would be stated in "posts". So, Flurry Strike cooldown = 1 Post (so it's able to be used every other post), while Meteor might have a cooldown of 2 posts, due to it's power.
Of course the classes will either be made by us communally, or players can craft these classes themselves and the GM can review it to make sure it's all okay.
Any and all feedback is welcome.
Here's the CS so far:
You've been summoned together to the battle against the monsters and madmen who plague our world. Every time you and your stalwart companions defeat one of these bosses, you will drive it back into the Nether... for a time. Eventually they will crawl their way back into our world, and you will need to defeat them again. This is the never-ending cycle of madness that permeates our world, but you can alleviate it all the same to provide humble folk some peace and tranquility in their lives, a respite from the chaos that they have endured so that our world may thrive anew.
What happens if you yourself die, you ask? Worry not, heroes. We have placed your soul in a Reliquary, so that if you perish in battle you will come back here so that your flesh can be remade as many times as necessary. We will provide you with weapons and armor so that you can be best equipped to handle the threats that loom on the horizon. We are in your debt, heroes, for we could not do this without you all.
Name:
Place your character's name here, whether it is a code name, a nickname, or just their first or last name. Be creative, but try not to name them close to the other names of the characters in the RP. Having two Zephyr's running around would be confusing.
Age:
Self explanatory, but should reflect how you roleplay your character.
Gender:
Male, female, or androgynous?
Race:
This section is a work in progress and will reflect the options available to pick in the roleplay. Each different race will have bonuses to go along with them passively. If you want a race included, you need but mention it and we might be able to work something out for you.
Class:
This section will be where you list your class and will reflect the options available in the roleplay. Because of the sheer amount of work that goes into making classes, we wont be taking suggestions for classes right away, but as time goes on we can include more. It's mostly just because of the workload involved, not pickyness or exclusion. Sorry for the inconvenience.
Powers:
This is the area where you put Powers, such as magical ability or supernatural strength, etc. etc. These will be tied into your class and we will have a list for you to peruse.
Skills:
Though this may seem like the area to put Powers, they're actually quite different. A skill can include things like “charisma”, “agility”, “reflexes”. We'll have a list written out for each class to be able to choose from.
Persona:
This is a personality section, yet it will mainly reflect how you might act in battle. Are you brave and foolhardy, cool and calculating, or a coward and backstabber? Most of the time, this will go hand and hand with your “class”. i.e. mages might be more cool and calculating, whereas warriors would be more brave and foolhardy – however, you can make your character a bit more unique than that. Have fun with it.
Background:
This is mostly a fluff and flavor section to give your character more of a presence. Keep it somewhat short and sweet. It can be expanded as you keep roleplaying the same character, to include their exploits in combat.
Bonds:
This section will be for you to begin writing down your relationships in regards to the other characters as you guys battle alongside each other. Do you hate that stupid archer because they accidentally put an arrow through your shoulder during that fight with the Minotaur? Or do you cozy up to the druid so they can mend your wounds, even if they are a tree-hugging hippie? Bonds will be in a format like below:
Name of Friend Here | Their Class | How your character feels about them
Name of Friend Here | Their Class | How your character feels about them
- A list of the fights you've participated in together and how the outcome went can be put in a list such as this.
- It might help you keep track of your adventures together with the other roleplayers.
Other:
The ever-famous “Other” section. Personally, I always try to include a song that fits my character into this spot. This can be instrumental music, pop music, etc.