Hidden 9 yrs ago 9 yrs ago Post by Aphelion
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Aphelion The / LION

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This is how the character sheet is looking so far, but I've been working on ideas for the combat and how it should work. Basically, my idea is to treat it like your abilities have "cooldowns", temporarily unable to be used after you use it. These cooldowns would be only on abilities, so things like basic attacks, ranged, melee, or magical, wouldn't count. A basic attack of any kind would be like "The swordsman swings his sword at X, and manages to hit!", or "The pistol user aims a shot at X, and manages to pierce X's armor!", or "The mage points their staff at X and shoots a magic missile from the orb at the end, hitting X".

These would be purely damage of slashing (swordsman), piercing (pistol), and magical (mage). They would each have strengths against different things. Slashing could be excellent against tentacles or anything with flesh, while pistols would work extremely well on armor or carapaces, while a magic basic attack would be good against most things unless they had high magic tolerance.

You would then get 4 abilities unique to that class which would do extra things. Our swordsman might get a Flurry Strike attack, which allows them to go into a frenzy and zip from one target to the next, up to 8 targets to deal moderate initial damage with a bleed. Or pistol user might get Bullet Storm, which would allow them to let out a barrage of bullets in a target area, inflicting critical damage. The mage might get an ability called Meteor, which would summon a large fiery rock from the sky to plummet to the earth and cause massive fire damage.

The cooldowns for these abilities would be stated in "posts". So, Flurry Strike cooldown = 1 Post (so it's able to be used every other post), while Meteor might have a cooldown of 2 posts, due to it's power.

Of course the classes will either be made by us communally, or players can craft these classes themselves and the GM can review it to make sure it's all okay.

Any and all feedback is welcome.

Here's the CS so far:

You've been summoned together to the battle against the monsters and madmen who plague our world. Every time you and your stalwart companions defeat one of these bosses, you will drive it back into the Nether... for a time. Eventually they will crawl their way back into our world, and you will need to defeat them again. This is the never-ending cycle of madness that permeates our world, but you can alleviate it all the same to provide humble folk some peace and tranquility in their lives, a respite from the chaos that they have endured so that our world may thrive anew.

What happens if you yourself die, you ask? Worry not, heroes. We have placed your soul in a Reliquary, so that if you perish in battle you will come back here so that your flesh can be remade as many times as necessary. We will provide you with weapons and armor so that you can be best equipped to handle the threats that loom on the horizon. We are in your debt, heroes, for we could not do this without you all.


Name:
Place your character's name here, whether it is a code name, a nickname, or just their first or last name. Be creative, but try not to name them close to the other names of the characters in the RP. Having two Zephyr's running around would be confusing.


Age:
Self explanatory, but should reflect how you roleplay your character.


Gender:
Male, female, or androgynous?


Race:
This section is a work in progress and will reflect the options available to pick in the roleplay. Each different race will have bonuses to go along with them passively. If you want a race included, you need but mention it and we might be able to work something out for you.


Class:
This section will be where you list your class and will reflect the options available in the roleplay. Because of the sheer amount of work that goes into making classes, we wont be taking suggestions for classes right away, but as time goes on we can include more. It's mostly just because of the workload involved, not pickyness or exclusion. Sorry for the inconvenience.


Powers:
This is the area where you put Powers, such as magical ability or supernatural strength, etc. etc. These will be tied into your class and we will have a list for you to peruse.


Skills:
Though this may seem like the area to put Powers, they're actually quite different. A skill can include things like “charisma”, “agility”, “reflexes”. We'll have a list written out for each class to be able to choose from.


Persona:
This is a personality section, yet it will mainly reflect how you might act in battle. Are you brave and foolhardy, cool and calculating, or a coward and backstabber? Most of the time, this will go hand and hand with your “class”. i.e. mages might be more cool and calculating, whereas warriors would be more brave and foolhardy – however, you can make your character a bit more unique than that. Have fun with it.


Background:
This is mostly a fluff and flavor section to give your character more of a presence. Keep it somewhat short and sweet. It can be expanded as you keep roleplaying the same character, to include their exploits in combat.


Bonds:
This section will be for you to begin writing down your relationships in regards to the other characters as you guys battle alongside each other. Do you hate that stupid archer because they accidentally put an arrow through your shoulder during that fight with the Minotaur? Or do you cozy up to the druid so they can mend your wounds, even if they are a tree-hugging hippie? Bonds will be in a format like below:

Name of Friend Here | Their Class | How your character feels about them

  • A list of the fights you've participated in together and how the outcome went can be put in a list such as this.
  • It might help you keep track of your adventures together with the other roleplayers.


Other:
The ever-famous “Other” section. Personally, I always try to include a song that fits my character into this spot. This can be instrumental music, pop music, etc.
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Hidden 9 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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@Aphelion
Thats really good! Thank you so much for your time in this. Id like to let the community discuss this for a while before it becomes the new standard.
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Hidden 9 yrs ago Post by Aphelion
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Aphelion The / LION

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Thanks! I'm just hoping some interest is still here.
Hidden 9 yrs ago Post by SpookySquid
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@Aphelion You've put a lot of work into this!
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Hidden 9 yrs ago Post by SpookySquid
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I feel like creating a list of powers to choose from might be too tedious and perhaps a bit restrictive (no offense). Do you think it might be better to let players make their own as they create their character, and if it is too overpowered (e.g. "MegaSuperBossSlash12-Insta-kill a boss) then the GM can always veto it.
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Hidden 9 yrs ago Post by Aphelion
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Aphelion The / LION

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Naw, I like the feedback! Yeah, I was thinking it could be really tedious and I've been trying, but it's not really going that fast. So do you think we should still limit it to 4 special moves that require a "cool down", even if that cool down is only a post? Just to have players think about the way they use them? Or ditch the idea, and let them have 4 moves to begin with that have no restrictions other than what the GM puts on them? That way players can be creative with what they write, and still have some structure?

Also, gaining ability slots or upgrades could coincide with X number of boss kills? Make it so the veterans are actually, yknow, veterans, while newer people have something to work towards?
Hidden 9 yrs ago Post by SpookySquid
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Naw, I like the feedback! Yeah, I was thinking it could be really tedious and I've been trying, but it's not really going that fast. So do you think we should still limit it to 4 special moves that require a "cool down", even if that cool down is only a post? Just to have players think about the way they use them? Or ditch the idea, and let them have 4 moves to begin with that have no restrictions other than what the GM puts on them? That way players can be creative with what they write, and still have some structure?

Also, gaining ability slots or upgrades could coincide with X number of boss kills? Make it so the veterans are actually, yknow, veterans, while newer people have something to work towards?


I like the limit of four special abilities with cool downs, but perhaps not have cool downs as the only drawbacks.

Here's an example of what I think the abilities would look like:

Joe the All Seeing King of Doom or Something
Move #1
Flaming Knife Throw: Joe lights his knife on fire, and then throws it at his enemies. (Name of spec ability followed by desc.)
Damage type: Piercing/ Fire (Or something, whatever we decide to put here)
Cool Down: None, however, Joe only has one knife, so he must retrieve it before he can use the attack again.

Move #2
Raining Fireballs: Giant fireballs fall from the sky in a designated area
Damage type:
Cool Down: 5 turns

As for veterans getting an advantage, here was what I was thinking of for a "Leveling Up" system of sorts:

-Your character starts at level 0
-They start with 0/10 XP
-They get one XP for participating in a boss fight and losing
-They get two XP for winning, but not surviving until the end
-They get three XP for killing the boss and surviving the fight
-At every odd level, they gain a skill or better tools. For example, Joe's stone dagger may become iron or another more suitable material. Joe may have had a lot of run ins with zombies that increase his speed, etc.
-At every even level, they would gain a new special ability slot and a special ability. Perhaps the GM would give three abilities for the character to choose from. For example: "OK Joe, you've reached level 14. Would you rather shoot acid from your armpits, spit lava, or be able to summon a magical pterodactyl?"
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Hidden 9 yrs ago Post by Aphelion
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Aphelion The / LION

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I like that idea. :D It could work out really well. What do you think of the idea, @notdeadyet?
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Hidden 9 yrs ago Post by notdeadyet
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notdeadyet The en-dankened one

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Whew that was awefull. Sorry everyone, I made the regrettable decision of migrating back to the Kik browser for roleplaying. Haha! After much time I return to this wonderful website to discover I still have an acc. Yay!

I like that idea. :D It could work out really well. What do you think of the idea, @notdeadyet?


Reading up over this long since slain topic that somebody is bound to get mad at me for "digging" (even though it WAS my first notification) up, I have noticed we planned on making this a hardcore tabletop based on the ideas brought up so far.

My suggested courses of action:

-let this die Jynxs, your pushing some buttons here.
-use this for reference and instead begin working on a tabletop, something I was beginning and preparing to do on kik.
-continue with this, implementing ideas already used.

In the meantime, I have a volley of new Oc's drawings, and skills at my disposal of which I am glad to share! Let's do this!

*switches to high-school level roleplay with action marks and cast a spell of revive on the chat. For added measure, I also use a Phoenix down.*
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