Okay, I've been on the site before and several others but I've been on a very long hiatus. The last time I was on the site was probably three maybe four years ago. It has advanced a lot since then and I'm looking forward to getting back into roleplaying and brushing up on my writing skills. I'm looking for people who can post at least two paragraphs per post and can make a post roughly every other day at least. If you will be gone on a trip or something simply let me know.
In the year 3,700 the last remaining healthy humans on Earth managed to salvage a large mid-length term space ship called The Explorer. The ship launched with an estimated 100 years of air, 1,000 if the occupants went into hyper sleep. They set the ship on a course to take them to a planet that many years before had been discussed as a possible new home for the human population. The plan to move had never been accomplished because of the war and collapse of the infrastructure everywhere.
What these humans didn't know is nearly a thousand years before the mythical creatures of the world boarded a series of ships and traveled the the very planet the humans had set their ship to navigate to. The planet had been named Erellon, located in the Ruby Galaxy, the planet is a beautiful one the creatures had found, the oxygen levels there slightly higher than those on Earth. The planet is about 1.75X larger than Earth and has a much higher ration of land to water and fresh water to salt water.
In the nearly thousand years since their arrival the mythical creatures have created a place that anyone would be grateful to live. There is no pollution here, they have done whatever necessary to avoid making the same mistakes that were made on Earth. In doing so they have made a society that is tradition, people ride horses and some of the other animals that already existed on Erellon, there are no cars, only a few air ships to patrol the atmosphere and monitor air conditions. Technology is minimal here, though they have developed many very fast and effective medicines from natural sources for what few illnesses exist on Erellon. People have returned to a traditional way of living.
Children go to primary, secondary and then finishing school. When they reach the age of 14 they are allowed to begin shadowing adults who have jobs or trades that interest them. They have a year to do so and then at the age of 15 they make their final decision and begin studying their trade along with their regular studies. At 18 they graduate and begin an apprenticeship with a master tradesman and then after 5 years they are a general level craftsman and may begin working on their own business. On Erellon there is no currency, only bartering and trading to prevent a massive gap in social classes. Even the governing body lives in the same manner as everyone else, they are bound by what they can grow on their land and barter for. Some of the more valuable commodities include harder to produce items or those that take extensive work and time to produce along with harder to find medicinal products and food items, perhaps the most valuable commodity on Erellon is pack and draft animals. Because everyone has the same basic size parcel of land no one person can control a market on an item. Items are only worth what the consumers can afford otherwise the seller would have no variety of items in their own life. Some of the less valuable commodities are staple foods like root vegetables and easy to raise meat animals and basic clothing items.
The ruling body for Erellon is divided in several ways. There are local leaders for each race, district or zone leaders, and then the highest level of order is called The Council which is simply when the district leaders convene on important matters. This occurs very rarely. Local decision are made by the leaders of each race amongst themselves. However, there are several laws in place that everyone must follow. The dividing point is what is done when an infraction is made, these things are left up to those local level leaders. When people have discrepancies they appeal to their local leaders for advisement and mediation. During this time they spend time together and consult others and their leaders who in turn suggest solutions to the problem until one is agreed upon by both individuals. The only race that still consistently solves disputes with violence is the Lycans and only when it is among their own kind as it is tradition. There is of course still some violence but it is minimal, there are no guns and nearly everyone has fairly rapid healing. Only severing of heads, spinal cords, or puncturing the heart can kill many of the residents of Erellon.
Now back to those humans that are aboard The Explorer. Nearly a hundred years after they left Earth an atmospheric patrol unit discovers the craft in orbit of Erellon, it is on its last bit of fuel. The crew of the patrol ship awakens its occupants. They are brought to the surface along with the craft and the items they brought from Earth. All modern weapons are confiscated and destroyed to prevent large scale damage. Those humans, as humans always seem to do, adapt and become part of Erellon's population. Leaders are elected to join The Council and their new lives begin.
---------- The year is now 14,000. In honor of the millennium The Council has decided send an exploratory mission back to Earth. It will be a team of people who each offer their own unique skills to the group. However in the last 11,000 years Earth has become wild again. Only a few of the monuments that were icons of the world have survived. The continents have moved and the climate has changed drastically from when those last humans left so long ago. The team will be well equipped with supplies and animals to take along but unknown wildlife now resides on the Earth.
RACES
Females- 34 to 39” tall, 6.5 to 7.5’ nose to tail, 72.5 to 116 lb Generally more refined looking in their canine form, thinner and less bulky than males. Males- 43 to 50” tall, 8 to 9’ nose to tail, 123.5 to 160 lb Heavier built, less refined, broader chest and shoulders than females, larger heads, usually much larger than females. The higher ranking the male within the pack the larger they generally are. Bachelor males, or males without a pack tend to be in the middle of the body scale range.
Lycans are a full genetically diverse species, their numbers have vastly increased since the 3000s when they left the young Earth. They ended the blood feud with Vampires roughly a million years ago but some of the older bloodlines and packs still hold a bit of the grudge. There are several “founding bloodlines” within the now very diverse bloodlines. The “founding bloodlines” are the very first packs to come to Erellon. They are as follows; Bello (Italian), Collins (English), Demirci (Turkish), Kravec (Russian) Liu (Chinese), Nagi (Arabic), Richelieu (French), Schrader (Low German), Ó Dálaigh (Irish), Vang (Scandinavian). Many more packs came later on to Erellon but these were the first 10 to arrive here.
Lycans are highly social creatures operating within a pack family structure generally run by a very dominate mated pair referred to as the Alpha Pair. They have the ability to communicate telepathically at all times with their pack and link all the other members together. They are the central bonding force between pack members. They generally have an enforcer who is know as the Beta he is usually the second largest male. There are female Betas but generally they are mated to a male who already had the rank. Alpha is generally a hereditary rank and is usually the strongest male and his male offspring. Alphas have the ability to locate members of their pack at will and also force them from one form to another. Males are very volatile when they are unmated so many packs require the previous Alpha’s heir to be mated before they take the position. Males and females are very Yin and Yang, they balance each other out and mated Lycans are much less volatile than unmated ones. If the Alpha dies with no heir there will be an ordeal held two full moons after their death and burial and any male may fight in the ordeal to win the spot of Alpha. Afterwards females may fight to become his mate. Occasionally there will be a small male or female, generally an orphan that will be the Omega of the pack, they tend to get a lot of pack aggression thrown at them but they are gifted with a calming effect on the other pack members and some can turn out to be mild healers as well.
Human-like creatures with an innate relationship to the energies of the earth. Generally each is very closely aligned with one particular element or craft in which they excel at. This could be healing, herb potions, elemental magicks (no more than one each), and very rarely soothsayers or seers. Some of the magicks preformed require “energy words” to give them power and life but not all, these are generally very old magicks that were developed with the relationship between witches and the earth was less understood than it is in modern times. Healing is one of the less common magicks of Witches but there are generally very powerful but their endurance for healing large injuries is not very extensive. Potions, however, is an extremely common magick among witches and nearly all of them can produce basic potions. Potion making is the magick of combining herbs and other things and purifying them and meshing their energies so that the drinker of the potion receives the intended purpose, generally they boost immunity, give energy, though some of the more powerful witches and warlocks are capable of producing invisibility potions and poisons as well as many other complex potions like shape-shifting potions. Elemental magick is one that is not well understood just yet but it seems to be common in babies born on equinoxes and solstices. There are Five main elements as far as witches are concerned and they are Water, Earth, Fire, Air, and Energy. Energy is much less common and even less understood, users of this magick are often volatile and do not live long. Within each of the five elements users may specialize in doing certain things like plants or animals for earth or solid or liquid water. These supernaturals are an off shoot from the human ancestry tree, no one is quite sure when they came about but they are fairly common in numbers and often dwell in large groups amongst one another in groups called Covens or Groves simply for the reason of being around others of their kind. They are generally a very peaceful bunch but there is the occasionally rotten apple every once a hundred years or so. Generally females are more prevalent than males in theses supernaturals. Usually a ratio of 1.5 : 2 Witches are taught from a young age to respect nature and to be as in tune with it as possible. Theses supernaturals have an extended life span as well, they can live to be around 200 or so years old. The oldest recorded Witch was around 250 years old when she died, her name was Elise Stone.
Pixies are yet another example of humanoid or human looking supernaturals. They are generally on the smaller side though with very angular features and tend to be slim and very athletic and lithe. Often times they have pastel colored skin not the typical pale tan of humans. Pixies also may or may not have wings, their wings tend to be thin and less extravagant than those found on Fae and generally look like something from nature, be it leaves or flower petals and very rarely butterfly wings. They may have as many as three sets of wings, two directed upwards and another set pointed down. These supernaturals are easily identified even when they have a glamour on by their slitted eyes that look very much like a feline’s or a venomous snake depending on who you’re asking. For one reason or another this feature cannot be covered up with a glamour regardless of the rank or power level of the Pixie. They do have a Queen but she is simply referred to as Her Majesty or High Queen, it seems no one is quite sure of her name. These supernaturals are closely related to the Fae Folk but they do not generally associate themselves with the Fae. Pixies are more commonly found in the city as they lack the allergy to Iron that limits Fae in their choice of living spaces. They are quite the little fashion fiends and are particularly skilled in the art of making clothing and new fabric materials. Many of them have chosen to put their magick to use weaving fabrics with magical properties or that are simply beautiful. Though these supernaturals have a reputation for being mischief makers they seem to have mellowed out though they can be known to pull a prank or two occasionally.
Vampires are supernatural beings that came about roughly during the middle ages or the dark times in Old Earth. No one is sure if it is simply a genetic disorder or a virus, when put into a lab setting it mutates quickly and can result in very dangerous beings. They appear human for the most part through many of them appear to be very pretty humans, generally born vampires have a paler complexion than most humans have. Unlike many humans believe Vampires can be both born and created. Genetic vampires born with the “disease” so to speak age normally as a human would until puberty when for one reason or another their bodies begin to produce cells at a more rapid rate that a human would. This prevents them from aging as well as catching human born illnesses. This only sets in once the vampire has reached his or her full genetic potential of growth which means the age can vary greatly and females generally change before males. Before the change young vampires function much like humans, they can eat solid foods but require an alarming amount of iron in their diets. After the change occurs they must rely on either animal or donated blood from other supernaturals or humans. The change normally takes two to three days and during this time the body consumes its own blood and the blood is then replaced with some other much more pliable substance very similar to blood but it moves much quicker through the body and thus allows the vampire to move much faster with less exertion than a human. Their brains also undergo changes that are not completely understood that enable them to think and thus react much quicker than a human being would be able to. Born vampires have many advantages that created vampires do not share. Born vampires may build a tolerance level to the sun as they age and grow stronger, many can fully tolerate sunlight with some sunblock or a parasol by the age of 80 or so depending on the genetics involved. They also can start and stop their aging when they reach roughly 40 years of age, this is how born vampires are created the male and female must both enable their aging to take place for the duration of the conception and pregnancy. Created vampires are very different from their genetic counterparts. They are created as a result of a vampire taking the majority of if not all of a human or other creatures blood and then having them drink or ingest vampire blood. These “night children” undergo the same changes genetic vampires go through during puberty but in a much shorter time, usually less than 24 hours and it is extremely painful. Unlike born vampires created ones keep their skin tone of the time they died so many of them have diverse backgrounds and thus have various skin tones. These vampires do not adjust well to sunlight and it may take them hundreds of years to reach a tolerance level that would allow them to go outside during the day. They also lack the ability to progress their aging and remain the same as the day they were changed.
Fae are supernatural beings that are generally humanoids though some have less human characteristics than others. Many have wings though some do not and they are known for their ability to weave complex glamours, a type of magick that conceals their true form from most on lookers. They are unable to be seen by mortal human eyes unless they wish to be. Some of the more powerful Fae are able to conjure other types of magicks, generally those closely related to nature. The Fae Folk’s governing system involves two Courts, Seelie and Unseelie, otherwise known and light and dark. Each has a monarch, currently the Seelie King is Keenan and the Unseelie Queen is Moriganne. They were believed at one time to be the balancing system of Old Earth where seasons were concerned. On Erellon there is no evidence to show for this being true though no one is sure of much when the Fae are concerned. They are generally highly social creatures and there are many types of Fae though some are more prominently found in one court opposed to the other. Seelie Fae generally feed on fruits and natural substances their bodies cannot process foods that have seen too many hands or have been away from their source for very long. Unseelie Fae can eat foods but it is mostly for the pleasure of doings so, their bodies receive its sustenance from dark emotions; fear, jealousy, lust, envy, anger and so on. Neither court can exist without the other. The Seelie Fae are joyous and lavish in their lives and dance and drink and are merry and sensual beings. The Unseelie seek to balance this, they feed of the jealousy and the lust and encourage bad behavior among each other and among the Seelie Fae and as such their relationship serves as an indication of the world’s workings on a smaller scale. Some Fae walk a fine line between which court they truly belong in. They are very close to nature and are highly allergic to Iron and other metals containing Iron. Only the Monarchs are capable of touching Iron and only the strongest of Fae can be in it’s presence though generally not for long. They generally live for thousands of years, they are some of the longest living supernaturals. Many however do not look their age and appear to only be in their twenties or thirties.
Aside from Witches, Elves are the most closely related species to Humans. These supernaturals do not have very high numbers in modern times, there are two varieties of Elf and they have a long standing feud. There are Light Elves which tend to be tall and thin with angular features and fair or pastel skin and hair, they have classically pointed ears some of the higher ranking Elves have the ability to manipulate light. Then there are Dark Elves, they are still tall but more broad shouldered and tend to be of a heavier build. They have darker colored skin and hair which varies widely in color. The high ranking officials can often control shadows or darkness. The one thing all elves have in common is their elongated, pointed ears and their gemstone colored eyes. Elves are some of the best craftsman in the known worlds. They can craft almost anything and it be of superb quality. Each family or line of elves tends to specialize in a certain craft be it certain types of foods, furniture, weapons, and clothing. Their clothing is often times more basic than what is produced by Pixies which is usually more fashion oriented. Elves also have the ability to put “wishes” on the items they craft though these items take extensive time to make and very few are produced because they take so long and the art of producing items with Wishes takes so long to learn. They are worth a lot of money but are well worth it. Wishes are exactly what they sound like, when producing the item the Elf concentrates on what he wants the item to be able to do. If it is a bow one can wish that it always shoots straight and true. There is a catch to items with wishes though. The wish only works for the intended person, sometime the wish works for someone the Elf does not even know yet. Some items simply have people destined to have them. If someone other than the person the who the wish works for has the object it will only work as well as whomever has it can work it, as if there is nothing special about it at all. If the item is destined for a certain being it will often find its way to their hands through any means necessary.
Closely related to Lycans or werewolves Shape-shifters are just as common on Erellon. They appear to be human most of the time but they always have at least one more form and occasionally have two. It’s always an animal and they are always either a prey animal or an predatory animal, never both if they have two animal forms. If they have two forms they will almost always have a wild and a domestic version of their animal form. If they have a wolf then their third form would be that of a medium or large sized dog. Occasionally though, someone will come along and they have two different animals completely, say a badger and a mountain lion. Male Shape-shifters are easily identified by their mating marks. When males reach maturity, generally around 20 years old or so, they gain what is referred to as a mating mark. It generally runs from just under their ear and jawline over their shoulder and either down their arm or onto their chest and then ribs. The stronger the male the more intricate the mating mark, no one mating mark is the same as another. Some are smaller while others may reach all the way up onto the male’s jaw and to their temple. These are generally higher ranking males within their social groups and tend to be very dominate in their behavior. Female’s are a little less easy to identify, it is thought that they do not gain mating marks until they are mated to give males insight as to who is and who isn’t very thoroughly guarded. It reduced fights among males which prevented injuries and fatalities that could have been avoided. This was also thought to protect the precious few females that were present on old earth from being harassed by other races when they didn’t have mates to protect them as they tend to be very slender and delicate. All Shape-shifters are much stronger than they appear to be and have accelerated healing rates and are rarely sick but males tend to be much stronger than females and much larger. Most males are well over six feet tall while females tend to be around 5’ 6” though rarely taller than 5’ 10”. Shape-shifters are born with a destined mate, when they meet this mate the attraction is almost instant and the closer they become the more visible and prominent the mating mark will be on the female. It will solidify when the mating ceremony is preformed and often becomes brilliantly colored and almost metallic looking and the male’s will color to match allowing other females to know he is taken. Unlike Lycans, Shape-shifters do not have to “phase” or change forms on the full moon though many of them do because of tradition.
Warlocks are not what one might be inclined to think. They are the result of a Faerie's relationship with nearly any other kind of being. Fae are one of the few species who may interbreed with other species. Their mingling results in a creature with a magick of a Faerie and any mix of the appearances of the two. Depending on how the genes mix they either mingle among the Faeries or the other side of their family. Which ever they choose to affiliate with will be the side that governs them. Warlocks do not currently have a seat on The Council as there is not a single organized group of them, they simply side with either their mother or their father. Warlocks generally are identifiable by a Mark. The mark can be nearly anything, usually however it is a distinguishing feature that stands out compared to other aspects of their appearance; a set of oddly colored luminous eyes, a set of rams horns, scaled skin, or a snake's tongue.
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Once there are at least four people interested in the roleplay I will post some more information. I have a long list of complied creatures that will be animals found on Earth and animals that exist on Erellon. When we begin the roleplay it will begin as the space craft lands in the designated area. I will also be posting maps of Erellon and a map of Earth's current state.
I find this very interesting, i've always liked a explorer colonizer type of RP. Only thing i was confused with was the race thing. Are those the new species inhabiting earth? Or are they on Erellon? If Earth, I think it would be better to have a series of competely original beings, mutated over thousands of years and radically affected by nuclear radiation. Just some of my ideas, but still it looks great and I will keep my eye on it.
Those will be the character species that players can choose from. I will be adding a few more as well I think. I like to have a detailed standard description so people aren't trying to be the biggest and baddest and there won't be any conflict of ideas as far as what a species can and can't do. There will be a massive list inside a hider in the actual roleplay of creatures, pictures and all, that now inhabit the Earth. In this, however, there was no nuclear warfare, it was mostly civil wars that tore apart the economies and resulted in the collapse of the infrastructure which of course is the downfall of almost every modernized country in the world. People go nuts and loot and destroy stuff. That is one of the reasons that the races that colonized and settled Erellon chose not to have such modern things. They brought the technology along and simply chose to destroy it. The only technology that they kept was the advanced medical technology and the space crafts to patrol large areas. Other than that everything is either powered by nature, there are a lot of bioluminescent organisms on Erellon, or magick from the different species.
Lycans and Shape-Shifters tend to be farmers and raise livestock while Vampires tend towards being craftsmen of some type, Elves also lean towards crafts and trades though they do appreciate growing fine gardens. The Seelie Faeries, though, tend more towards being growers of fruits and vegetables while the Unseelie tend to own shoppes and taverns. Pixies, as I mentioned in their description are rather fashion forward and tend to be clothing designers and shoppe owners. Witches are usually doctors and Warlocks lean towards one parent or another and go towards the dominant set of genes. People do what they are good at though and everyone has their own set of skills and twist they put on their trade or products or something they are particularly good at growing or raising which evens things out for everyone because then everyone has something everyone else wants due to word getting around that so and so has the best this or the best that.
Yes it would be possible but because of the way I've set them up in the description the higher the rank the stronger the need to find a mate would be. Lycans operate almost completely on a checks and balances system. The males alone would be extremely violent and ruthless while a female ruling alone would be subject to constant harassment and they aren't keen on punishment or extreme amounts of violence, they also tend to be a bit more abstract as opposed to a cut and dry logical male. Don't get me wrong they are no frail flowers but the pack would demand she find a mate or she could be challenged for the position by a male and that would not go very well. Some of the males are nearly twice the size of the females and because they're unmated they will kill to win. Plus an Alpha would be required to remain with the pack as they are sort of the glue that hold the pack together. Without them the pack would simply disperse and become parts of other packs. A Beta ranked female would be a better option, still a high rank, one that they can obtain by themselves. Also they would be allowed to leave the pack for the extended period of time.
Since there has been a bit of interest I'm going to go ahead and make the OOC and get everything set up. Please be sure and take a look at everything I put up. I will be posting stuff for the next couple hours and tomorrow as well.