I'll make a state planet for you
@Willy Vereb. Pretty sure I have a CS lying around.
EDIT: Here it is. It's more like a three system state but that's fine right?
NPC
Name of nation:The Orrors Templares
Species:The Tarviant OrderHighly esteemed in Orrors society, the Tarviant Order is made of natives from Tarvia, hence their name. Bold, willing and trustful, they were the founders of this great Order. Standing six foot tall, slim and agile, they are warriors in every right. The Tarviant lifespan is quite average for such a race, 100 years to be exact. They are quick to adapt and recruit at a very young age. They are Spartan like in concept, killing the weak to hold the strong. To discipline whenever possible, the slightest flinch or groan and they will get 10 strikes with a baton.
Their body structure is quite.... strange. They have very high bone density, especially in the ribs but they are also extremely light. If one was to pick up a Tarviant without his armour on, they would be surprised as they weigh like a feather. Their genders are also very strange. The way it works is that females will almost never see the outside worlds, protected in huge monasteries. The female is hold almost sacred in Tarviant society, so their protection is outmost important.
Unfortunately for the Tarviant Order, the male birth rates are declining, meaning less troops for the Orrors. The High Leaders still refuse to send women into battle, they are to be protected and defended, not used as soldiers in the front line. The Tarviant Templars have also noticed strange behaviour in the Tarviant females they are protecting. They have grown..... almost scheming. It is heresy to think of these thoughts but the Templars give a close eye.
Te Chi These 7 foot Giants are the second race to come into the Orrors. They are natives of Ching V, of the Tarlinius system. Ching V was a very harsh planet, the thin air and the huge sand dunes that covered it did not make it of the most hospitable ones. Te Chi developed a very strange face mask because of this, their heads almost seeming like helmets. Their skin is hard, almost rubbery, and their supposed "exposed" insides did not help their look.
They are a silent race, almost never communicates with speech and when they do.... it is like music to the ears. A lyrical flow of words that appeals and makes you almost fall in love with it. Only their kin, trusted ones and male or female's
Kei Ling have heard this beautiful speech. Other than that, Te Chi communicate through a series of hand signals and body movement to show their intent. They also have a weird bonding mechanism, called
Kei Ling. When they their
Kei Ling, they will protect, love and defend this lucky sentient until the end of one of their lives.
Te Chi live very long lives, 500 years is not something to laugh about. Most of their race are bold and trustworthy, if you become ones friend, they will defend you and be your silent guardian. Te Chi are also very cruel and quick to anger, one of the few negatives they got from such a cruel world. They try to hold it in though. Te Chi have ever since meshed into the Orrors, silent and worthy.
NarThe third and final race to come into the Orrors, the Nar have proven themselves worthy of the Templar. They hail from Tak'Yo III, of the Jap system. Tak'Yo III is not barren but nor is it a paradise, it is an ore world. Filled with metal and riches beyond desire, this world is a miners dream. Gold, jewels, metal and other mysteries are hidden behind this rock. The local wildlife have adapted to this otherwise harsh environment. The Nar have developed a metal Exoskeleton that covers their whole body, tough and flexible. Due to their metal exoskeleton, they are very heavy and hard to carry.
The Nar had a very tribal society before joining the Orrors, warring over edible food and such. They are also very guilty for what they have done in the past. The Purge is an event that changed Nar society forever. A race before the Orrors came to Tak'Yo III and performed xenocide to the Nar. They killed in the millions, searching every home and every land to collect Nar body mass. They died to the heavy metal atmosphere, after killing 189 million Nar and mentally scarring the rest. This has made the Nar humble and very wary of others.
Other than that, the Nar have developed a kinship with the other two races in the Orrors, after they got over their xenophobic ways. They have since joined the Orrors and fought, bled and died in the name of the Templar. For the Great Crusade.
Description of government:The Orrors government is like a Troika Monarchy. There are the Three High Templars of the Orrors that rule over the land, make the big decisions, make the rules and regulations, etc. They also are the generals of the Orrors Templares and rule over the military and their resources. These three High Templars are a representative of every race and can only be replaced by his or her's choice of a successor. Civil war can work as well. Though bloody and ruthless.
Every time a High Templar dies, in battle or otherwise, and they haven't chosen a successor yet, three Blood Trials shall begin. Every Templar, Crusader General to lowliest Squire, can participate and fight in three arenas filled with death and traps. Whoever wins each arena get assessed by the other two High Templars. They will be given an army of new Squires and must claim more territory for the Orrors, without pissing anyone else off. Whoever gets the most territory wins, the other two will either be promoted or stay as a Crusader General.
TerritoryThey have only expanded into three systems, they are quite a small state but vicious if attacked. These three systems are heavily guarded by the VoidForce and to get into these systems, you would have to go through the various space stations surrounding their territory.
Description of military:The Orrors strategum is set in vicious melee fights, orderly tactical retreats and then killing the enemy off in a trap somewhere. Crusader Generals would usually hammer the enemy with strafe runs and the likes before ordering the fighters to land in the middle of the enemy position, and kick the ever loving shit out of them with numerous melee weapons. They would then retreat slowly, as to bait the rest of the army, and then kill them in a trap. This is not the olden days. This is the Modern Orrors Templares. Other strategies are to charge in with vicious speed and lunacy into the enemy hordes, catching them by surprise, shitting in their water supply and covering their base with fire and other such creative things.
In space is where they truly stand out however. The Orrors have no capital ships. None. They fight with agile and manoeuvrable fighters, each containing a Templar. Every single Templar is taught how to fight in, maintain, repair and destroy their respective fighters. That is why there are many different types of fighters in the Orrors Navy. They value speed and stopping power above all else. This combined arms strategy is quite effective in space and the "scary" capital ships of other nations can't really use their big guns against small opponents.
Orrors Templar CorpsThe Gladius Sword is the standard melee weapon of the Orrors Templares Military. Rugged, reliable and the longevity of a Millenia, it has served the Orrors since the day of it's founding, almost 500 years ago. Made from the golden metal called Sigma which is commonly found in vast asteroid fields and ore planets. You sharpen a refined piece of this metal and it will become the sharpest, lightest and reliable blade in Orrors history.
The Tar'Kut Scythe Weapon is the trophy weapon of every high ranking officer in the Orrors Templares Military. Given to them when they reach Templar Officer or Flag Bearer, this weapon is not only ornamental. Made from the same metallurgy of a fighter's armour, this weapon is kept and treated as a trophy by most officers but still use it in battle. In kills most in one swipe and is dangerous in the melee that most Templars enjoy.
Mark V Arcane Musket is the standard mass effect weapon in the Orrors. Made up of Talyon metal and the simplest firing mechanism known to the Orrors, this weapon is pretty much space Ak-47. You can throw it into the mud, throw it off a cliff and it'll still be working. The Musket sounds a bit more powerful and kicks quite a bit more than standard ballistics guns. It also have a very small, factory inside of the gun, capable of making the bullets for the gun at a very fast rate. The bullets are quite small though, and most bullets are shaped round, not the shape modern ballistics use.
Mark III Shotgun is another standard weapon in the Orrors Arsenal and is absolutely ruthless. Far from the unlimited ammo of Mass Effect guns, these double barrelled shotguns use junpowder, a highly explosive, highly poisonous powder that is extremely powerful. This is the shotgun equivalent of a RPG. It doesn't have the benefit of unlimited ammo though, and is limited to two shots.
Mark II Portable Gatling Gun is pretty much hell on earth for the enemy. With the factories, Junpowder covered bullets and a rate of fire that is second to none, this is literal death in your hands. It is very heavy and can only be carried by Heavy Templars but is extremely brutal and effective on the battlefield. This supposed bygone weapon is still used to this day. For this is a handheld weapon of mass destruction.
Crusader-pattern Squire Armour is the most basic type of armour and is only given to Squires. It is quite cheap, plating armour isn't very hard to make these days. The metallurgy in this armour is very simple and the protection barriers are also very simple. They are dubbed as "Scrap Armour" by all Templars.
Orrors VoidForce Corps"You are the pilots in sky and the void! Stand for our families, for our women and for the good of this nation! Stand tall and you will not fall! I promise you this in the name of the Crusade!"
--A list of Navy class StarFighters. There are no capital class ships in the U.N.T except for the Carrier--
Falcon class InterceptorAero class InterceptorWorf class InterceptorWunder class BomberSonic class Heavy BomberRapier class Standard StarFighterRoyal class GunshipOrrors Armoured Corps"Amour up!"
Standard Crusader Mech is the main bulk of the Armoured Corps and the only armoured vehicle in the whole Orrors military. They are incredibly resilient and made to withstand a nuclear bomb. Armed with a powerful 120mm Junpowder Cannon and laser guided missiles, it is simple and rugged. But due to how the Orrors culture is, only those highly esteemed enough can get one of these. This is why the Armoured Corps is so few and far between and why there is only one Armoured vehicle in the whole of the Orrors military. They fashion horses and marching instead.
Technological Overview:The Orrors is advanced, but all of their technology is relatively new. The dawn of the 21st century was the start of a scientific golden age for the Orrors. The Templars are primitive in some aspects of their society. They still have land cars, they don't have any capital ships and they still use slug based weaponry. But what people mistake for being stagnation of technology, the Orrors see it as development. Their road cars are fast, Navy doctrine is designed for VoidFighters and their slug based weaponry are top notch.
They are only really worth their salt because of their ftl capabilities. There are dozens of other species in their shoes, but lacked the ftl to escape their solar system. Their ftl works in a simple manner. Orrors scientists have found a mechanism to control the wight of mass. They have found that when you lighten mass enough to the weight of 0.0067, a portal to another dimension. The Light Engine, as it is comically named, is an engine that lighten the mass of the VoidFighter and drops it into the Other Dimension. Time and distance runs differently in the Other Dimension. It's similar to hyperspace from Star Wars.
Cultural Overview:Orrors culture is very similar to the Spartans of Greece. They believe every sentient to be free, but those that are weak of heart should serve the strong. They believe in honourable combat and they hate backstabbers. The Templars do not in fact cast out their babies and see if they live, they discipline from a very early age. Orrors cuisine is not outlandish in look, usually a grey sludge. But the taste will be so exquisite and fine that you will come to love it, no matter the look. Orrors architecture is also very similar, large grey towers while the inside is very extravagant and colourful. The Orrors really have a mix cultures meshed together.
Orrors religion is based on this Creator of All, a God who made everything from a central point of the universe and expanded. A God that controlled everything, from the galaxies to the dimensions. From the black holes and to the tiniest atom, the Creator controls all. But he left the sentients to be. Instead, the Tarviants worship the dead spirits of those who have passed on. The High Priests have spoken of a Great Crusade, one that will tear the galaxy apart. This religion is called Rufwhëinher.
History:The Tarviants evolved on the beautiful blue and gold jewel of Tarvia. It is a lush world, filled with all sorts of wild life and species that would wonder the eye. The Tarviants evolved from the relatively unknown species of fish that eventually evolved into land based animals. The evolution process was slow, for the switch between a relatively water based animal to live on land is quite difficult.
By the time the Tarviants began gaining sentience, they built simple tents and fire to keep them warm. The Tarviants grew very fast, their strength and intelligence carrying them far. By the end of the Evolution Period, the Tarviants were a Renaissance Period race. Wars broke out between nations and tribes. If there was one thing the Tarviant are known for, it is there war making. They made countless inventions and scientific leaps, and all of them entered around war. There was not one point between the end of the Evolution Period and the Peace Period that there were not any war.
Then, one of the most significant and devastating event in the history of Tarvia history happened. Two nations allied. Then three. Then four. It escalated and escalated. Then, as usual, the Tarviants did what they always did. Go to war. The alliances was ready to make a war so massive that the planet itself would bleed. The casualties skyrocketed.
But after the Great Treaty of Tarvia. They are finally in peace. This is when true peace began. Science has become popular for those who could understand it. Technology advanced, making it possible for Void travel to exist. Since the reformation of Tarvia and the joining of the Te Chi and Nar, there has only been peace.
Outlook:The Orrors is no doubt confused by the event. The High Priests scramble to try and explain to their brethren about the event. For now, they have sent a dozen squadrons of VoidFighters to check their surroundings and check for the space stations that were used as checkpoints. They turned offline after the event.
Other:
"FOR THE CRUSADE!"