Hidden 9 yrs ago Post by Ascendant
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Ascendant No One In Particular

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I'd like to reserve a spot, not sure yet what exactly I'll make, going to take a look at the other nations and see what's being done already.
Hidden 9 yrs ago Post by Meiyuuhi
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Meiyuuhi Her Divine Grace

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The map HAS BEEN ADDED! Also, hey,

@Willy Vereb, @KeyGuyPerson, @Mihndar, and @Terminal have all been approved and added to the OP. Whee.

@Mihndar, since you expressed a desire to place yourself on the map, have at it. Just be aware, you are not cleared to post until you have done so. Take your time.


Will do.

<Snipped quote by Willy Vereb>
Yep, that calculation is correct. Good to see people are interpreting the map correctly.


I'm very spatially challenged, so every time I try to figure out where someone is I have to sit and think for a minute or two...

You ought to use this, assuming you aren't already: https://www.random.org/

It generates more truly random numbers with atmospheric noise.
Hidden 9 yrs ago Post by FacePunch
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Oh lord in heaven, reading that map is hurting my brain. If only the universe was two dimensional, everything would be much simpler.
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Hidden 9 yrs ago Post by Beach Burrito
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Beach Burrito Tex-Mexromancer

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Darn. Did I not make the cut?
Hidden 9 yrs ago 9 yrs ago Post by Ascendant
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Ascendant No One In Particular

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The Arms of the All-Mother














Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Oh lord in heaven, reading that map is hurting my brain. If only the universe was two dimensional, everything would be much simpler.


*Sees map*

"Oh, I see, so I'm close to that guy, that guy, and that guy!"

*Sees other map*

"I shall use a random number generator to determine how long it takes my ships to arrive."
Hidden 9 yrs ago Post by Ascendant
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Ascendant No One In Particular

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Three dimensional distance formula is;

Sqrt((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)

Works better if you have the coordinates instead of having to count obviously. Also works better if a computer does it for you.
Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Three dimensional distance formula is;

Sqrt((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)

Works better if you have the coordinates instead of having to count obviously. Also works better if a computer does it for you.


High school tests at desks that hide my hands has given me my fair share of putting numbers into a formula with a calculator.
1x Laugh Laugh
Hidden 9 yrs ago 9 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

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I'll make a state planet for you @Willy Vereb. Pretty sure I have a CS lying around.

EDIT: Here it is. It's more like a three system state but that's fine right?

NPC




Name of nation:
The Orrors Templares

Species:
The Tarviant Order

Highly esteemed in Orrors society, the Tarviant Order is made of natives from Tarvia, hence their name. Bold, willing and trustful, they were the founders of this great Order. Standing six foot tall, slim and agile, they are warriors in every right. The Tarviant lifespan is quite average for such a race, 100 years to be exact. They are quick to adapt and recruit at a very young age. They are Spartan like in concept, killing the weak to hold the strong. To discipline whenever possible, the slightest flinch or groan and they will get 10 strikes with a baton.

Their body structure is quite.... strange. They have very high bone density, especially in the ribs but they are also extremely light. If one was to pick up a Tarviant without his armour on, they would be surprised as they weigh like a feather. Their genders are also very strange. The way it works is that females will almost never see the outside worlds, protected in huge monasteries. The female is hold almost sacred in Tarviant society, so their protection is outmost important.

Unfortunately for the Tarviant Order, the male birth rates are declining, meaning less troops for the Orrors. The High Leaders still refuse to send women into battle, they are to be protected and defended, not used as soldiers in the front line. The Tarviant Templars have also noticed strange behaviour in the Tarviant females they are protecting. They have grown..... almost scheming. It is heresy to think of these thoughts but the Templars give a close eye.

Te Chi

These 7 foot Giants are the second race to come into the Orrors. They are natives of Ching V, of the Tarlinius system. Ching V was a very harsh planet, the thin air and the huge sand dunes that covered it did not make it of the most hospitable ones. Te Chi developed a very strange face mask because of this, their heads almost seeming like helmets. Their skin is hard, almost rubbery, and their supposed "exposed" insides did not help their look.

They are a silent race, almost never communicates with speech and when they do.... it is like music to the ears. A lyrical flow of words that appeals and makes you almost fall in love with it. Only their kin, trusted ones and male or female's Kei Ling have heard this beautiful speech. Other than that, Te Chi communicate through a series of hand signals and body movement to show their intent. They also have a weird bonding mechanism, called Kei Ling. When they their Kei Ling, they will protect, love and defend this lucky sentient until the end of one of their lives.

Te Chi live very long lives, 500 years is not something to laugh about. Most of their race are bold and trustworthy, if you become ones friend, they will defend you and be your silent guardian. Te Chi are also very cruel and quick to anger, one of the few negatives they got from such a cruel world. They try to hold it in though. Te Chi have ever since meshed into the Orrors, silent and worthy.

Nar

The third and final race to come into the Orrors, the Nar have proven themselves worthy of the Templar. They hail from Tak'Yo III, of the Jap system. Tak'Yo III is not barren but nor is it a paradise, it is an ore world. Filled with metal and riches beyond desire, this world is a miners dream. Gold, jewels, metal and other mysteries are hidden behind this rock. The local wildlife have adapted to this otherwise harsh environment. The Nar have developed a metal Exoskeleton that covers their whole body, tough and flexible. Due to their metal exoskeleton, they are very heavy and hard to carry.

The Nar had a very tribal society before joining the Orrors, warring over edible food and such. They are also very guilty for what they have done in the past. The Purge is an event that changed Nar society forever. A race before the Orrors came to Tak'Yo III and performed xenocide to the Nar. They killed in the millions, searching every home and every land to collect Nar body mass. They died to the heavy metal atmosphere, after killing 189 million Nar and mentally scarring the rest. This has made the Nar humble and very wary of others.

Other than that, the Nar have developed a kinship with the other two races in the Orrors, after they got over their xenophobic ways. They have since joined the Orrors and fought, bled and died in the name of the Templar. For the Great Crusade.

Description of government:

The Orrors government is like a Troika Monarchy. There are the Three High Templars of the Orrors that rule over the land, make the big decisions, make the rules and regulations, etc. They also are the generals of the Orrors Templares and rule over the military and their resources. These three High Templars are a representative of every race and can only be replaced by his or her's choice of a successor. Civil war can work as well. Though bloody and ruthless.

Every time a High Templar dies, in battle or otherwise, and they haven't chosen a successor yet, three Blood Trials shall begin. Every Templar, Crusader General to lowliest Squire, can participate and fight in three arenas filled with death and traps. Whoever wins each arena get assessed by the other two High Templars. They will be given an army of new Squires and must claim more territory for the Orrors, without pissing anyone else off. Whoever gets the most territory wins, the other two will either be promoted or stay as a Crusader General.

Territory
They have only expanded into three systems, they are quite a small state but vicious if attacked. These three systems are heavily guarded by the VoidForce and to get into these systems, you would have to go through the various space stations surrounding their territory.

Description of military:

The Orrors strategum is set in vicious melee fights, orderly tactical retreats and then killing the enemy off in a trap somewhere. Crusader Generals would usually hammer the enemy with strafe runs and the likes before ordering the fighters to land in the middle of the enemy position, and kick the ever loving shit out of them with numerous melee weapons. They would then retreat slowly, as to bait the rest of the army, and then kill them in a trap. This is not the olden days. This is the Modern Orrors Templares. Other strategies are to charge in with vicious speed and lunacy into the enemy hordes, catching them by surprise, shitting in their water supply and covering their base with fire and other such creative things.

In space is where they truly stand out however. The Orrors have no capital ships. None. They fight with agile and manoeuvrable fighters, each containing a Templar. Every single Templar is taught how to fight in, maintain, repair and destroy their respective fighters. That is why there are many different types of fighters in the Orrors Navy. They value speed and stopping power above all else. This combined arms strategy is quite effective in space and the "scary" capital ships of other nations can't really use their big guns against small opponents.

Orrors Templar Corps

The Gladius Sword is the standard melee weapon of the Orrors Templares Military. Rugged, reliable and the longevity of a Millenia, it has served the Orrors since the day of it's founding, almost 500 years ago. Made from the golden metal called Sigma which is commonly found in vast asteroid fields and ore planets. You sharpen a refined piece of this metal and it will become the sharpest, lightest and reliable blade in Orrors history.

The Tar'Kut Scythe Weapon is the trophy weapon of every high ranking officer in the Orrors Templares Military. Given to them when they reach Templar Officer or Flag Bearer, this weapon is not only ornamental. Made from the same metallurgy of a fighter's armour, this weapon is kept and treated as a trophy by most officers but still use it in battle. In kills most in one swipe and is dangerous in the melee that most Templars enjoy.

Mark V Arcane Musket is the standard mass effect weapon in the Orrors. Made up of Talyon metal and the simplest firing mechanism known to the Orrors, this weapon is pretty much space Ak-47. You can throw it into the mud, throw it off a cliff and it'll still be working. The Musket sounds a bit more powerful and kicks quite a bit more than standard ballistics guns. It also have a very small, factory inside of the gun, capable of making the bullets for the gun at a very fast rate. The bullets are quite small though, and most bullets are shaped round, not the shape modern ballistics use.

Mark III Shotgun is another standard weapon in the Orrors Arsenal and is absolutely ruthless. Far from the unlimited ammo of Mass Effect guns, these double barrelled shotguns use junpowder, a highly explosive, highly poisonous powder that is extremely powerful. This is the shotgun equivalent of a RPG. It doesn't have the benefit of unlimited ammo though, and is limited to two shots.

Mark II Portable Gatling Gun is pretty much hell on earth for the enemy. With the factories, Junpowder covered bullets and a rate of fire that is second to none, this is literal death in your hands. It is very heavy and can only be carried by Heavy Templars but is extremely brutal and effective on the battlefield. This supposed bygone weapon is still used to this day. For this is a handheld weapon of mass destruction.

Crusader-pattern Squire Armour is the most basic type of armour and is only given to Squires. It is quite cheap, plating armour isn't very hard to make these days. The metallurgy in this armour is very simple and the protection barriers are also very simple. They are dubbed as "Scrap Armour" by all Templars.

Orrors VoidForce Corps
"You are the pilots in sky and the void! Stand for our families, for our women and for the good of this nation! Stand tall and you will not fall! I promise you this in the name of the Crusade!"
--A list of Navy class StarFighters. There are no capital class ships in the U.N.T except for the Carrier--

Falcon class Interceptor

Aero class Interceptor

Worf class Interceptor

Wunder class Bomber

Sonic class Heavy Bomber

Rapier class Standard StarFighter

Royal class Gunship

Orrors Armoured Corps
"Amour up!"

Standard Crusader Mech is the main bulk of the Armoured Corps and the only armoured vehicle in the whole Orrors military. They are incredibly resilient and made to withstand a nuclear bomb. Armed with a powerful 120mm Junpowder Cannon and laser guided missiles, it is simple and rugged. But due to how the Orrors culture is, only those highly esteemed enough can get one of these. This is why the Armoured Corps is so few and far between and why there is only one Armoured vehicle in the whole of the Orrors military. They fashion horses and marching instead.

Technological Overview:

The Orrors is advanced, but all of their technology is relatively new. The dawn of the 21st century was the start of a scientific golden age for the Orrors. The Templars are primitive in some aspects of their society. They still have land cars, they don't have any capital ships and they still use slug based weaponry. But what people mistake for being stagnation of technology, the Orrors see it as development. Their road cars are fast, Navy doctrine is designed for VoidFighters and their slug based weaponry are top notch.

They are only really worth their salt because of their ftl capabilities. There are dozens of other species in their shoes, but lacked the ftl to escape their solar system. Their ftl works in a simple manner. Orrors scientists have found a mechanism to control the wight of mass. They have found that when you lighten mass enough to the weight of 0.0067, a portal to another dimension. The Light Engine, as it is comically named, is an engine that lighten the mass of the VoidFighter and drops it into the Other Dimension. Time and distance runs differently in the Other Dimension. It's similar to hyperspace from Star Wars.

Cultural Overview:

Orrors culture is very similar to the Spartans of Greece. They believe every sentient to be free, but those that are weak of heart should serve the strong. They believe in honourable combat and they hate backstabbers. The Templars do not in fact cast out their babies and see if they live, they discipline from a very early age. Orrors cuisine is not outlandish in look, usually a grey sludge. But the taste will be so exquisite and fine that you will come to love it, no matter the look. Orrors architecture is also very similar, large grey towers while the inside is very extravagant and colourful. The Orrors really have a mix cultures meshed together.

Orrors religion is based on this Creator of All, a God who made everything from a central point of the universe and expanded. A God that controlled everything, from the galaxies to the dimensions. From the black holes and to the tiniest atom, the Creator controls all. But he left the sentients to be. Instead, the Tarviants worship the dead spirits of those who have passed on. The High Priests have spoken of a Great Crusade, one that will tear the galaxy apart. This religion is called Rufwhëinher.

History:

The Tarviants evolved on the beautiful blue and gold jewel of Tarvia. It is a lush world, filled with all sorts of wild life and species that would wonder the eye. The Tarviants evolved from the relatively unknown species of fish that eventually evolved into land based animals. The evolution process was slow, for the switch between a relatively water based animal to live on land is quite difficult.

By the time the Tarviants began gaining sentience, they built simple tents and fire to keep them warm. The Tarviants grew very fast, their strength and intelligence carrying them far. By the end of the Evolution Period, the Tarviants were a Renaissance Period race. Wars broke out between nations and tribes. If there was one thing the Tarviant are known for, it is there war making. They made countless inventions and scientific leaps, and all of them entered around war. There was not one point between the end of the Evolution Period and the Peace Period that there were not any war.

Then, one of the most significant and devastating event in the history of Tarvia history happened. Two nations allied. Then three. Then four. It escalated and escalated. Then, as usual, the Tarviants did what they always did. Go to war. The alliances was ready to make a war so massive that the planet itself would bleed. The casualties skyrocketed.

But after the Great Treaty of Tarvia. They are finally in peace. This is when true peace began. Science has become popular for those who could understand it. Technology advanced, making it possible for Void travel to exist. Since the reformation of Tarvia and the joining of the Te Chi and Nar, there has only been peace.

Outlook:
The Orrors is no doubt confused by the event. The High Priests scramble to try and explain to their brethren about the event. For now, they have sent a dozen squadrons of VoidFighters to check their surroundings and check for the space stations that were used as checkpoints. They turned offline after the event.

Other:
"FOR THE CRUSADE!"
Hidden 9 yrs ago Post by Terminal
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Darn. Did I not make the cut?


Chances are if I said absolutely nothing in regards to your application at all, I missed and did not see it. If I had read your app and rejected it, I would have said why immediately. I try my best to not leave people hanging, but I do occasionally miss things. If you see this sort of thing happen (and this goes for everyone), notify me IMMEDIATELY! If I have not commented on your app or else answered one of your questions, there is no reason why I should not have done so.

I will immediately look for and review your nation sheet. My apologies for missing it in my initial reviews.

@Ascendant, I see your app as well and will review it shortly. Thanks for your interest.
Hidden 9 yrs ago Post by Meiyuuhi
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Meiyuuhi Her Divine Grace

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@Terminal, I think I would like to be at 530 by 190 by 270 on the map, starting from the bottom left and in order of x, y and z. Seems nice and spacious but not too far away.
Hidden 9 yrs ago Post by Durandal
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@Terminal
Were there any other problems with my nation sheet?
Hidden 9 yrs ago Post by AmongHeroes
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AmongHeroes ♤ LOST ♤

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Is anyone by chance about to post? I'm part way through mine, I just didn't want to jump someone who was about to start some wonderful plot thread.
Hidden 9 yrs ago Post by Terminal
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@Beach Burrito, The Centerpiece Initiative as a technology should need to be specifically fine-tuned and augmented for each individual species in order to be effective. I am afraid I can not permit a blanket suborning influence as-in, even if there were psionics involved (which there aren't). The time dilation makes me rather wary, although as long as you obey the FTL speed limit while using it, and as long as it requires its current obvious extensive array (as opposed to, say, wrist-mounted devices), then I'll let it slide. Modify the the CI and you can consider yourself approved.

Also, I see somebody has been using my old Meson clippings. Your flattery is appreciated. Proceed at will.

@Ascendant, I can appreciate the simplistic nature of the faction, but the sheet is somewhat sparser on details than is preferable. If you're looking for a way to inject more detail into the sections, you might want to explain Mother's point of view or opinions in those areas - she may be newborn and more curious and confused than anything else, but surely she has preexisting or else canalized behavior/schemas? Find a way to add a little more detail overall and I would be pleased to approve your application.
Hidden 9 yrs ago Post by Terminal
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@Terminal, I think I would like to be at 530 by 190 by 270 on the map, starting from the bottom left and in order of x, y and z. Seems nice and spacious but not too far away.


@Terminal
Were there any other problems with my nation sheet?


@Mihndar: Wilco, consider yourself cleared to post.

@Durandal: I have no problems with your sheet for the time being. Consider yourself cleared to post.
Hidden 9 yrs ago Post by Monkeypants
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Awesome, burrito, another member of the meson club.
Hidden 9 yrs ago Post by Terminal
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Since I expect Beach and Ascendant will shortly correct their profiles, I'll take this brief lapse in order to improve the map some more. I'll add in some Wormhole Anomalies and also move the coordinates over to the OP for those of you without depth perception.
Hidden 9 yrs ago Post by Durandal
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Awesome, burrito, another member of the meson club.


You can keep your mesons.
Hidden 9 yrs ago Post by Monkeypants
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<Snipped quote by Monkeypants>

You can keep your mesons.


:O

My mesons are offended and by association, as am I!

Good day sir!

Slams door on the way out.
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<Snipped quote by Durandal>

:O

My mesons are offended and by association, as am I!

Good day sir!

Slams door on the way out.


Don't forget your hat
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